Ejemplo n.º 1
0
        return returnStr
    elif i == 3:
        returnStr = baseStr + "VeryHighSample.txt"
        return returnStr
    else:
        print "Error in bracketSwitcher"
        sys.exit()


for i in range(1, 4):
    fileName = bracketSwitcher(i)
    fileObject = open(fileName, 'w')

    print fileName  #Progression Tracking

    matches = d2slib.getMatches(hero=heroID, skill=i, dateMax=endingDate)
    start = int(
        matches[-1]
    ) - 1  #This is for setting the startID to something lower than the 25th entry of each getMatches call
    timer = endingDate  #Used in the while loop to track what day we're on

    counter = 100  #Tracks how far we are into the 500 game per day sample
    totalcounter = 0  #Tracks how far we are into the total sample
    exceptioncounter = 0

    while (totalcounter < sampleSize):
        while (counter < 500):
            try:
                morematches = d2slib.getMatches(
                    hero=heroID, skill=i, startID=start, dateMax=timer
                )  #morematches is a temporary holder for each page
Ejemplo n.º 2
0
#!/usr/bin/python

import d2slib													#winxp's script
import sys														
import cPickle													#file input and output
import collections												#checks for duplicates
import time														#exception pausing for 503 errors

fileName = "[6.80][VH][1.30]Sample.txt"							#MODIFY MANUALLY for skill level and date
fileObject = open(fileName,'w')									

matches = d2slib.getMatches(skill=3, dateMax=1391040000)		#MODIFY MANUALLY for different skill levels; normal: skill=1, high: skill=2, veryhigh: skill=3
start = int(matches[-1]) - 1

timer = 1391040000 												#January 30th 2014 12:00 AM UTC

																#We're getting the first 500 matches for every 6 hour window
counter = 25													#This keeps track of how far you are into the 500 match loop														#This is for setting the startID to something lower than the 25th entry of each getMatches call
totalcounter = len(matches)										#This determines when 10,000 matches have been grabbed
exceptioncounter = 0											#used exclusively for exception shutdown


while (totalcounter < 500):
	while (counter < 500):	
		try:
			morematches = d2slib.getMatches(skill=3, startID=start, dateMax=timer)		#MODIFY MANUALLY for different skill levels; normal: skill=1, high: skill=2, veryhigh: skill=3
			matches.extend(morematches)													#Adds the 25 matches grabbed each loop to the back of the entire match collection
			counter = counter + 100														#Basically adds 25 to counter unless something unexpected is going on in getMatches
			start = int(morematches[-1]) - 1											
			exceptioncounter = 0														#resets script shutdown counter	
		except:
Ejemplo n.º 3
0
 # high.extend(matches)
 # elif bracket == 3:
 # vhigh.extend(matches)
 for j in range(1, 113):
     print it + ` i ` + ', hero: ' + ` j `
     if j == 24 or j == 108:
         pass
     else:
         for b in range(3, 4):
             for x in range(0, 5):
                 complete = False
                 exceptioncounter = 0
                 while complete == False:
                     try:
                         if x == 0:
                             matches = d2slib.getMatches(hero=j, skill=b)
                             if b == 2:
                                 high.extend(matches)
                                 high = sorted(set(high))
                                 hStart = int(matches[-1]) - 1
                             if b == 3:
                                 vhigh.extend(matches)
                                 vhigh = sorted(set(vhigh))
                                 vStart = int(matches[-1]) - 1
                             complete = True
                         else:
                             if b == 2:
                                 matches = d2slib.getMatches(hero=j,
                                                             skill=b,
                                                             startID=hStart)
                                 high.extend(matches)
#!/usr/bin/python

import d2slib  #winxp's script
import sys
import cPickle  #file input and output
import collections  #checks for duplicates
import time  #exception pausing for 503 errors

fileName = "[TreantProtector677]VeryHighSample.txt"  #MODIFY MANUALLY for different skill levels
fileObject = open(fileName, 'w')

matches = d2slib.getMatches(
    hero=83, skill=3, dateMax=1362441600
)  #MODIFY MANUALLY for different skill levels; normal: skill=1, high: skill=2, veryhigh: skill=3
#hero=83 is Treant Protector.  Figure out a way to automate this in the future using heroList2
start = int(
    matches[-1]
) - 1  #This is for setting the startID to something lower than the 25th entry of each getMatches call
timer = 1362441600  #March 5th 2012 0:00 AM GMT

#We're getting the first 500 matches for every 6 hour window
counter = 25  #This keeps track of how far you are into the 500 match loop
totalcounter = 0  #This is used to determine when a sufficient number of matches have been grabbed
exceptioncounter = 0  #used exclusively for exception shutdown

while (totalcounter < 5000):
    while (counter < 500):
        try:
            morematches = d2slib.getMatches(
                hero=83, skill=3, startID=start, dateMax=timer
            )  #MODIFY MANUALLY; morematches is a temporary holder for each page