def create_field(t_id,
                 tuples_with_basic_info: list = False,
                 ships: list = False):
    if not tuples_with_basic_info:
        field = some_classes.Field(t_id, height, length)
        tuple_with_args = (t_id, height, length,
                           json.dumps(field.visual_field))

        cursor.execute("INSERT INTO field VALUES(?, ?, ?, ?)", tuple_with_args)
        conn.commit()

        return field

    else:
        keys = ('t_id', 'height', 'length', 'visual_field')
        dict_with_args = get_dict_with_args(keys, tuples_with_basic_info[0])
        dict_with_args['field'] = json.loads(dict_with_args['visual_field'])
        dict_with_args['visual_field'] = json.loads(
            dict_with_args['visual_field'])

        cursor.execute(f"SELECT * FROM ships WHERE t_id = {t_id}")
        tuples_with_basic_info_for_ships = cursor.fetchall()
        #ships = create_ships(t_id, tuples_with_basic_info=tuples_with_basic_info_for_ships)

        for list_with_cells in dict_with_args[
                'field']:  # visual_field = [[1, 2, 3], [3, 2, 1]] 12 X 8
            for i in range(length):
                if list_with_cells[i] in ships_ids:
                    for ship in ships:
                        if ship.ship_id == list_with_cells[i]:
                            list_with_cells[i] = ship
        field = some_classes.Field(**dict_with_args)
        return field
def create_ships(t_id,
                 tuples_with_basic_info: list = False
                 ):  # It's difference because booked_place is list
    """
    this function create list objects(ship), it can download it from bd or create new, return list with objects
    """
    ships = []
    if not tuples_with_basic_info:  # If create ships
        for ship_id in ships_ids:
            size = int(float(ship_id))  # first number it's size
            ship = some_classes.Ship(size=size, t_id=t_id, ship_id=ship_id)
            # for save in db
            tuple_with_args = (size, t_id, ship_id,
                               json.dumps(ship.booked_places), ship.hp, ship.x,
                               ship.y, ship.already_place, ship.orientation)

            cursor.execute("INSERT INTO ships VALUES(?,?,?,?,?,?,?,?,?)",
                           tuple_with_args)
            conn.commit()
            ships.append(ship)

    else:  # download it from bd and create objects
        keys = ('size', 't_id', 'ship_id', 'booked_places', 'hp', 'x', 'y',
                'already_place', 'orientation')
        for info in tuples_with_basic_info:
            dict_with_args = get_dict_with_args(keys, info)
            dict_with_args['booked_places'] = json.loads(
                dict_with_args['booked_places'])
            ship = some_classes.Ship(**dict_with_args)
            ships.append(ship)

    return ships
def create_phase(t_id):
    players = get_players('phase')
    if t_id in players:
        return
    else:
        cursor.execute("INSERT INTO phase VALUES(?, ?)",
                       (t_id, phases.phase_1))
        conn.commit()
Ejemplo n.º 4
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def create_field():
    t_id: int
    height: int
    length: int
    visual_field: list

    cursor.execute("""CREATE TABLE field
                      (t_id, height, length, visual_field)""")
    conn.commit()
def clear_table_after_game(t_id):
    cursor.execute(f"DELETE FROM field WHERE t_id = {t_id}")
    cursor.execute(f"DELETE FROM messages WHERE t_id = {t_id}")
    cursor.execute(f"DELETE FROM phase WHERE t_id = {t_id}")
    cursor.execute(
        "DELETE FROM sea_battle_game WHERE t_id_1 = ? OR t_id_2 = ?",
        (t_id, t_id))
    cursor.execute(f"DELETE FROM ships WHERE t_id = {t_id}")
    conn.commit()
Ejemplo n.º 6
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async def phase_place_ships(player: some_classes.Player):
    keyboard = keyboard_generator.get_keyboard_phase_2(player)
    msg_with_keyboard = await bot.send_message(
        chat_id=player.t_id,
        text='Ваш противник кто-то кто-то',
        reply_markup=keyboard)

    cursor.execute("INSERT INTO messages VALUES(?, ?)",
                   (msg_with_keyboard.message_id, player.t_id))
    conn.commit()
    '''await bot.edit_message_reply_markup(chat_id=message.from_user.id,
def collect_current_game_from_in_queue(t_id=False):
    if not t_id:
        cursor.execute("SELECT * FROM in_queue")
        players_ids = cursor.fetchall()
        t_id_1 = players_ids[0][0]
        t_id_2 = players_ids[1][0]
        players_ids = [t_id_1, t_id_2]
    else:
        cursor.execute(
            f"SELECT * FROM sea_battle_game WHERE t_id_1 = ? OR t_id_2 = ?",
            (t_id, t_id))
        players_ids = cursor.fetchone()
        t_id_1 = players_ids[0]
        t_id_2 = players_ids[1]
        players_ids = [t_id_1, t_id_2]

    players_objects = []

    player = collect_full_player(t_id_1, t_id_2)
    players_objects.append(player)

    player = collect_full_player(t_id_2, t_id_1)
    players_objects.append(player)

    player_1 = players_objects[0]
    player_2 = players_objects[1]
    t_id_1 = player_1.t_id
    t_id_2 = player_2.t_id

    cursor.execute(
        "SELECT turn FROM sea_battle_game WHERE t_id_1 = ? OR t_id_2 = ?",
        (t_id_1, t_id_1))
    turn_in_tuple = cursor.fetchall()  # [(turn)]

    if not turn_in_tuple:
        turn = 1
        cursor.execute("INSERT INTO sea_battle_game VALUES(?, ?, ?)",
                       (t_id_1, t_id_2, turn))
    else:
        turn = turn_in_tuple[0][0]

    current_game = some_classes.SeaBattleGame(player_1=player_1,
                                              player_2=player_2,
                                              t_id_1=t_id_1,
                                              t_id_2=t_id_2,
                                              turn=turn)

    cursor.execute("DELETE FROM in_queue")  # clear table
    conn.commit()

    return current_game
Ejemplo n.º 8
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def create_ships():
    size: int
    t_id: int
    ship_id: str
    booked_places: str  # all book coords. First list for the 'z', next for the objects like this:
    hp: int
    x: int
    y: int
    #  [[(1, 2), (3, 4)], [(0, 0)]] cords in example is random, bus is show str
    already_place: int
    orientation: str
    cursor.execute("""CREATE TABLE ships
                      (size, t_id, ship_id, booked_places, hp, x, 
                       y, already_place, orientation)""")
    conn.commit()
def create_player(t_id, enemy_id, field, ships):

    # if player not in bd
    if not (check_player_in_bd(t_id)):
        cursor.execute(f"SELECT nickname FROM in_queue WHERE t_id = {t_id}")
        nickname = cursor.fetchall()[0][0]

        print(nickname)

        tuple_with_args = (t_id, nickname)
        cursor.execute("INSERT INTO player VALUES(?, ?)",
                       tuple_with_args)  #WARNING!
        conn.commit()

    player = some_classes.Player(t_id=t_id,
                                 enemy_id=enemy_id,
                                 field=field,
                                 ships=ships)
    return player
def create_ships_for_random(t_id):

    # clear ships and field
    cursor.execute(f"DELETE FROM ships WHERE t_id = {t_id}")
    cursor.execute(f"DELETE FROM field WHERE t_id = {t_id}")
    conn.commit()

    for ship_id in ships_ids:
        size = int(float(ship_id))  # first number it's size
        ship = some_classes.Ship(size=size, t_id=t_id, ship_id=ship_id)
        # for save in db
        tuple_with_args = (size, t_id, ship_id, json.dumps(ship.booked_places),
                           ship.hp, ship.x, ship.y, ship.already_place,
                           ship.orientation)

        cursor.execute("INSERT INTO ships VALUES(?,?,?,?,?,?,?,?,?)",
                       tuple_with_args)
        conn.commit()
        # ships.append(ship)
    create_field(t_id)
def insert_player_to_queue(message: Message):
    """
    Insert player to the queue if he's only one write start, else insert player to the table
    sea_battle and start game
    return: False if only one player, and [t_id_1, t_id_2] if 2 players in the queue
    """
    t_id = message.from_user.id
    nickname = message.from_user.username
    command = "SELECT * from in_queue"
    cursor.execute(command)
    queue = cursor.fetchall()  # queue right now

    if len(queue) == 1 and t_id in queue[0]:  # if already one in queue
        raise errors.already_in_queue

    # if 2 players in the queue
    elif len(queue) == 1:
        cursor.execute("INSERT INTO in_queue VALUES(?, ?)", (t_id, nickname))

        create_phase(t_id)  # create value in table phase
        conn.commit()

        players = get_players(table='in_queue')
        for player in players:
            change_phase(player, phases.phase_2)

        cursor.execute("SELECT * FROM in_queue")  # get players in the queue
        result = cursor.fetchall()  # [(666, 555)]

        return result

    else:
        create_phase(t_id)  # create value in table phase

        cursor.execute("INSERT INTO in_queue VALUES(?, ?)", (t_id, nickname))
        conn.commit()
        return False
Ejemplo n.º 12
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def create_phase():
    t_id: int
    player_phase: str
    cursor.execute("""CREATE TABLE phase (t_id, player_phase)""")
    conn.commit()
Ejemplo n.º 13
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def create_player():
    t_id: int
    nickname: str
    cursor.execute("""CREATE TABLE player (t_id, nickname)""")
    conn.commit()
def change_phase(t_id, phase):
    cursor.execute("UPDATE phase SET player_phase = ? WHERE t_id = ?",
                   (phase, t_id))
    conn.commit()
    pass