Ejemplo n.º 1
0
 async def greeting_type(self, ctx, _type: str = None):
     if _type is not None:
         _type = _type.lower()
         if _type == "text" or _type == "image":
             async with ctx.channel.typing():
                 database.set_data(guild=ctx.guild.id,
                                   data="greeting_type",
                                   value=_type)
             return await ctx.send(f"Greeting has been set to `{_type}`.")
         return await ctx.send(
             "Greeting can only be set to either `text` or `image`")
     greeting = database.get_data(guild=ctx.guild.id, data="greeting_type")
     return await ctx.send(f"Greeting type is currenty set to `{greeting}`")
Ejemplo n.º 2
0
 async def welcome_type(self, ctx, type_: str = None):
     if type_ is not None:
         type_ = type_.lower()
         if type_ == "channel" or type_ == "dm" or type_ == "none":
             async with ctx.channel.typing():
                 database.set_data(guild=ctx.guild.id,
                                   data="welcome_type",
                                   value=type_)
             return await ctx.send(f"Welcome type is set to `{type_}`")
         return await ctx.send(
             "The available welcome types are `channel`, `dm`, `None`")
     async with ctx.channel.typing():
         type_ = database.get_data(guild=ctx.guild.id, data="welcome_type")
     await ctx.send(f"Current welcome type is `{type_}`")
Ejemplo n.º 3
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 async def welcome_channel(self, ctx, channel: discord.TextChannel = None):
     if channel is not None:
         async with ctx.channel.typing():
             database.set_data(guild=ctx.guild.id,
                               data="welcome_channel",
                               value=channel.id)
         return await ctx.send(
             f"Welcome channel is set to {channel.mention}")
     async with ctx.channel.typing():
         welcome_channel_id = database.get_data(guild=ctx.guild.id,
                                                data="welcome_channel")
         welcome_channel = self.client.get_channel(welcome_channel_id)
     await ctx.send(
         f"Current welcome channel is set to {welcome_channel.mention}")
Ejemplo n.º 4
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 async def system_channel(self, ctx, channel: discord.TextChannel = None):
     if channel is not None:
         async with ctx.channel.typing():
             database.set_data(guild=ctx.guild.id,
                               data="bot_msg_channel",
                               value=channel.id)
         return await ctx.send(
             f"The bot message channel is set to {channel.mention}")
     async with ctx.channel.typing():
         bot_channel_id = database.get_data(guild=ctx.guild.id,
                                            data="bot_msg_channel")
         bot_channel = self.client.get_channel(bot_channel_id)
     await ctx.send(
         f"Current bot message channel is set to {bot_channel.mention}")
Ejemplo n.º 5
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 async def on_join_role(self, ctx, role: discord.Role = None):
     if role is not None:
         async with ctx.channel.typing():
             database.set_data(guild=ctx.guild.id,
                               data="on_join_role",
                               value=role.id)
         return await ctx.send(
             f"On join role has been sent to {role.mention}")
     async with ctx.channel.typing():
         role_id = database.get_data(guild=ctx.guild.id,
                                     data="on_join_role")
         role = discord.utils.get(ctx.guild.roles, id=role_id)
     if role is not None:
         return await ctx.send(
             f"Currently on join role is set to {role.mention}")
     await ctx.send("-settings onjoinrole <role>")
Ejemplo n.º 6
0
    async def welcome_msg(self, ctx, *, msg: str = None):
        if msg is not None:
            async with ctx.channel.typing():
                database.set_data(guild=ctx.guild.id,
                                  data="welcome_message",
                                  value=msg)
            return await ctx.send(f"Welcome message is set to {msg}")
        async with ctx.channel.typing():
            welcome_msg = database.get_data(guild=ctx.guild.id,
                                            data="welcome_message")
        await ctx.send(f"Current welcome message is ```\n" + welcome_msg +
                       """\n```\n
While setting welcome message you can use variables like;
`{guild}` (will be replaced with the Server name.)
`{member.name}` (will be replaced with the name of the new member.)
`{member.mention}` (will ping the member.)
""")
Ejemplo n.º 7
0
 async def autorole(self, ctx, option: str = None):
     if option is not None:
         option = option.lower()
         if option == "true":
             async with ctx.channel.typing():
                 database.set_data(guild=ctx.guild.id,
                                   data="autorole",
                                   value=True)
             return await ctx.send(
                 "Autorole has been set to `True`. Use `-settings onjoinrole <role>` to set the role."
             )
         if option == "false":
             async with ctx.channel.typing():
                 database.set_data(guild=ctx.guild.id,
                                   data="autorole",
                                   value=False)
             return await ctx.send("Autorole has been set to `False`.")
         return await ctx.send(
             "Autorole can only be set to either `True` or `False`")
     async with ctx.channel.typing():
         autorole = database.get_data(guild=ctx.guild.id, data="autorole")
     await ctx.send(f"Currently autorole is set to `{autorole}`")