Ejemplo n.º 1
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 def test8(self):
     """ Check if it is possible to place a cat/mouse out of
     the board. Creation must return an exception.
     That is, models should check if cat is in a valid square.
     """
     for id_cell in [Game.MIN_CELL - 1, Game.MAX_CELL + 1]:
         with self.assertRaises(ValidationError):
             game = Game(cat_user=self.users[0],
                         mouse_user=self.users[1], cat1=id_cell)
             game.full_clean()
             game.save()
         with self.assertRaises(ValidationError):
             game = Game(cat_user=self.users[0],
                         mouse_user=self.users[1], cat2=id_cell)
             game.full_clean()
             game.save()
         with self.assertRaises(ValidationError):
             game = Game(cat_user=self.users[0],
                         mouse_user=self.users[1], cat3=id_cell)
             game.full_clean()
             game.save()
         with self.assertRaises(ValidationError):
             game = Game(cat_user=self.users[0],
                         mouse_user=self.users[1], cat4=id_cell)
             game.full_clean()
             game.save()
         with self.assertRaises(ValidationError):
             game = Game(cat_user=self.users[0],
                         mouse_user=self.users[1], mouse=id_cell)
             game.full_clean()
             game.save()
Ejemplo n.º 2
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 def test2(self):
     """ check if moves are possible in non active games"""
     game = Game(cat_user=self.users[0])
     game.save()
     with self.assertRaisesRegex(ValidationError, tests.MSG_ERROR_MOVE):
         Move.objects.create(game=game, player=self.users[0],
                             origin=0, target=9)
Ejemplo n.º 3
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 def test10(self):
     """ OPTIONAL: Check if it is possible to place a cat/mouse
     in a black square. Creation must return an exception.
     That is, models should check if cat is in a valid square.
     """
     # 26, 44, 62, 7, 56 = black cells
     with self.assertRaisesRegex(ValidationError,
                                 tests.MSG_ERROR_INVALID_CELL):
         game = Game(cat_user=self.users[0], cat1=26)
         game = Game(cat_user=self.users[0],
                     mouse_user=self.users[1], cat1=26)
         game.full_clean()
         game.save()
     with self.assertRaisesRegex(ValidationError,
                                 tests.MSG_ERROR_INVALID_CELL):
         game = Game(cat_user=self.users[0], cat2=44)
         game.full_clean()
         game.save()
     with self.assertRaisesRegex(ValidationError,
                                 tests.MSG_ERROR_INVALID_CELL):
         game = Game(cat_user=self.users[0], cat3=62)
         game.full_clean()
         game.save()
     with self.assertRaisesRegex(ValidationError,
                                 tests.MSG_ERROR_INVALID_CELL):
         game = Game(cat_user=self.users[0], cat4=7)
         game.full_clean()
         game.save()
     with self.assertRaisesRegex(ValidationError,
                                 tests.MSG_ERROR_INVALID_CELL):
         game = Game(cat_user=self.users[0], mouse=56)
         game.full_clean()
         game.save()
Ejemplo n.º 4
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    def test11(self):
        """ Check if __str__ function is available.
            If Game created (but not active) only cat information is printed
            If game is actived then cat and mouse position are given
            [X] vs [ ] report if it is the cat/mouse player turn.
        """
        game = Game(id=0, cat_user=self.users[0])
        self.assertEqual(str(game), "(0, Created)\tCat [X]"
                                    " cat_user_test(0, 2, 4, 6)")

        game.mouse_user = self.users[1]
        game.status = GameStatus.ACTIVE
        game.save()
        self.assertEqual(
            str(game),
            "(0, Active)\tCat [X] cat_user_test(0, 2, 4, 6)"
            " --- Mouse [ ] mouse_user_test(59)")
        game.cat_turn = False
        self.assertEqual(
            str(game),
            "(0, Active)\tCat [ ] "
            "cat_user_test(0, 2, 4, 6) --- Mouse [X] mouse_user_test(59)")

        game.status = GameStatus.FINISHED
        game.save()
        self.assertEqual(
            str(game),
            "(0, Finished)\tCat [ ]"
            " cat_user_test(0, 2, 4, 6) --- Mouse [X] mouse_user_test(59)"
        )
Ejemplo n.º 5
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def populate():
    try:
        user1 = User.objects.get(id=10)
    except User.DoesNotExist:
        user1 = User.objects.create_user(id=10, username="******")

    try:
        user2 = User.objects.get(id=11)
    except User.DoesNotExist:
        user2 = User.objects.create_user(id=11, username="******")

    game = Game(cat_user=user1)
    game.full_clean()
    game.save()

    gamelist = []
    gamelisttemp = Game.objects.all()
    for game in gamelisttemp:
        if (game.mouse_user is None):
            gamelist.append(game)
    print(gamelist)

    playedgame = min(gamelist, key=attrgetter('id'))
    playedgame.mouse_user = user2
    game.full_clean()
    game.save()
    print(playedgame)

    Move.objects.create(game=playedgame, player=user1, origin=2, target=11)
    print(playedgame)

    Move.objects.create(game=playedgame, player=user2, origin=59, target=52)
    print(playedgame)
Ejemplo n.º 6
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    def test11(self):
        """ Conversiones a string """
        game = Game(id=0, cat_user=self.users[0])
        self.assertEqual(str(game),
                         "(0, Created)\tCat [X] cat_user_test(0, 2, 4, 6)")

        game.mouse_user = self.users[1]
        game.status = GameStatus.ACTIVE
        game.save()
        self.assertEqual(
            str(game),
            "(0, Active)\tCat [X] cat_user_test(0, 2, 4, 6) --- Mouse [ ] mouse_user_test(59)"
        )

        game.cat_turn = False
        self.assertEqual(
            str(game),
            "(0, Active)\tCat [ ] cat_user_test(0, 2, 4, 6) --- Mouse [X] mouse_user_test(59)"
        )

        game.status = GameStatus.FINISHED
        game.save()
        self.assertEqual(
            str(game),
            "(0, Finished)\tCat [ ] cat_user_test(0, 2, 4, 6) --- Mouse [X] mouse_user_test(59)"
        )
Ejemplo n.º 7
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def create_game(request):

    user = request.user
    game = Game(cat_user=user)
    game.save()

    return render(request, "mouse_cat/new_game.html", {'game': game})
Ejemplo n.º 8
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    def test9(self):
        """ Relaciones inversas entre User y Game"""
        self.assertEqual(self.users[0].games_as_cat.count(), 0)
        self.assertEqual(self.users[1].games_as_mouse.count(), 0)
        self.assertEqual(
            User.objects.filter(games_as_cat__cat_user__username=self.users[0].
                                username).count(), 0)
        self.assertEqual(
            User.objects.filter(games_as_mouse__mouse_user__username=self.
                                users[1].username).count(), 0)

        game = Game(cat_user=self.users[0], mouse_user=self.users[1])
        game.save()
        self.assertEqual(self.users[0].games_as_cat.count(), 1)
        self.assertEqual(self.users[1].games_as_mouse.count(), 1)
        self.assertEqual(
            User.objects.filter(games_as_cat__cat_user__username=self.users[0].
                                username).count(), 1)
        self.assertEqual(
            User.objects.filter(games_as_mouse__mouse_user__username=self.
                                users[1].username).count(), 1)

        game = Game(cat_user=self.users[0])
        game.save()
        self.assertEqual(self.users[0].games_as_cat.count(), 2)
        self.assertEqual(self.users[1].games_as_mouse.count(), 1)
        self.assertEqual(
            User.objects.filter(games_as_cat__cat_user__username=self.users[0].
                                username).count(), 2)
        self.assertEqual(
            User.objects.filter(games_as_mouse__mouse_user__username=self.
                                users[1].username).count(), 1)
Ejemplo n.º 9
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def create_game_service(request):
    game = Game()
    game.cat_user = request.user
    game.save()
    context_dict = {}
    context_dict['game'] = game
    return render(request, 'mouse_cat/new_game.html', context_dict)
Ejemplo n.º 10
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 def test2(self):
     """ OPTIONAL: If game is created with both cat user and
     mouse user then status=activated game"""
     game = Game(cat_user=self.users[0], mouse_user=self.users[1])
     game.save()
     self.assertEqual(self.get_array_positions(game), [0, 2, 4, 6, 59])
     self.assertTrue(game.cat_turn)
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 11
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 def test2(self):
     """ Optional """
     """ Crear juego válido con dos jugadores """
     game = Game(cat_user=self.users[0], mouse_user=self.users[1])
     game.save()
     self.assertEqual(self.get_array_positions(game), [0, 2, 4, 6, 59])
     self.assertTrue(game.cat_turn)
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 12
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 def test3(self):
     """ Comprobar que el juego se termina correctamente cuando el ratón es encerrado en una esquina """
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat2 = 54
     game.mouse = 63
     game.save()
     self.assertEqual(game.status, GameStatus.FINISHED)
Ejemplo n.º 13
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 def test3(self):
     """ Optional """
     """ Transición de creado a activo al añadir el segundo jugador """
     game = Game(cat_user=self.users[0])
     game.save()
     self.assertEqual(game.status, GameStatus.CREATED)
     game.mouse_user = self.users[1]
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 14
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 def test1(self):
     """ Crear juego válido con un único jugador """
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.save()
     self.assertIsNone(game.mouse_user)
     self.assertEqual(self.get_array_positions(game), [0, 2, 4, 6, 59])
     self.assertTrue(game.cat_turn)
     self.assertEqual(game.status, GameStatus.CREATED)
Ejemplo n.º 15
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def create_game(request):
    # Author: Sergio Galán
    # Creamos el juego en cuestión
    game = Game(cat_user=request.user)
    game.save()
    context_dict = {}
    # Pasamos el juego creado a la template
    context_dict['game'] = game
    return render(request, "mouse_cat/new_game.html", context_dict)
Ejemplo n.º 16
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 def test3(self):
     """ OPTIONAL: If mouse_user is added to a CREATED game
     then sttus became ACTIVE"""
     game = Game(cat_user=self.users[0])
     game.save()
     self.assertEqual(game.status, GameStatus.CREATED)
     game.mouse_user = self.users[1]
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 17
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    def test1(self):
        def get_game_id(game):
            return game.id

        """ Comprobar si existe un usuario con id=10 y si no existe crearlo """
        try:
            user = User.objects.get(id=10)
        except User.DoesNotExist:
            user = User.objects.create_user(username="******",
                                            password="******",
                                            id=10)
            self.users.append(user)
        """ Comprobar si existe un usuario con id=11 y si no existe crearlo """
        try:
            user = User.objects.get(id=11)
        except User.DoesNotExist:
            user = User.objects.create_user(username="******",
                                            password="******",
                                            id=11)
            self.users.append(user)
        """ Crear  un  juego  y  asignarselo  al  usuario  con  id=10 """
        game = Game(cat_user=User.objects.get(id=10))
        #game.full_clean()
        game.save()
        """ Buscar todos los juegos con un solo usuario asignado """
        print(game)
        oneplayergames = []
        for item in Game.objects.all():
            if item.cat_user != None:
                if item.mouse_user == None:
                    oneplayergames.append(item)
            else:
                if item.mouse_user != None:
                    oneplayergames.append(item)
        print(oneplayergames)
        """ Unir al usuario con id=11 al juego con menor id encontrado en el paso anterior y comenzar la partida """
        oneplayergames.sort(key=get_game_id)
        game = oneplayergames[0]
        game.mouse_user = User.objects.get(id=11)
        game.save()
        print(game)
        """ En la partida seleccionada, mover el segundo gato pasandolo de la posicion 2a la 11 """
        Move.objects.create(game=game,
                            player=User.objects.get(id=10),
                            origin=2,
                            target=11)
        print(game)
        """ En la partida seleccionada, mover el raton de la posicion 59 a la 52 """
        Move.objects.create(game=game,
                            player=User.objects.get(id=11),
                            origin=59,
                            target=52)
        print(game)
        """
Ejemplo n.º 18
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 def test5(self):
     """ Comprobar que el juego no se termina cuando el ratón tiene aún una salida"""
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat1 = 38
     game.cat2 = 52
     game.cat3 = 54
     game.mouse = 45
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 19
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 def test8(self):
     """ Comprobar que el juego se termina correctamente cuando el ratón ha superado a los gatos"""
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat1 = 36
     game.cat2 = 38
     game.cat3 = 52
     game.cat4 = 54
     game.mouse = 20
     game.save()
     self.assertEqual(game.status, GameStatus.FINISHED)
Ejemplo n.º 20
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 def test1(self):
     """ Comprobar que el juego se encuentra activo al empezar """
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.save()
     self.assertIsNone(game.mouse_user)
     self.assertTrue(game.cat_turn)
     self.assertEqual(game.status, GameStatus.CREATED)
     game.mouse_user = self.users[1]
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
     self.assertEqual(self.get_array_positions(game), [0, 2, 4, 6, 59])
Ejemplo n.º 21
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 def test1(self):
     """ Create Game with test. Test default values for
     cats, mouse and status"""
     game = Game(cat_user=self.users[0])
     game.full_clean()  # this function force validation to execute
     # very likely is not important at this step
     # reinforce constrains defined for forms
     game.save()
     self.assertIsNone(game.mouse_user)
     self.assertEqual(self.get_array_positions(game), [0, 2, 4, 6, 59])
     self.assertTrue(game.cat_turn)
     self.assertEqual(game.status, GameStatus.CREATED)
Ejemplo n.º 22
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 def test6(self):
     """ Comprobar que el juego se termina correctamente cuando el ratón está completamente rodeado"""
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat1 = 36
     game.cat2 = 38
     game.cat3 = 52
     game.cat4 = 54
     game.mouse = 45
     game.save()
     self.assertEqual(game.status, GameStatus.FINISHED)
Ejemplo n.º 23
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 def test7(self):
     """ Comprobar que el juego no se termina cuando el ratón ha superado a la mitad de los gatos"""
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat1 = 34
     game.cat2 = 38
     game.cat3 = 52
     game.cat4 = 54
     game.mouse = 45
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
Ejemplo n.º 24
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 def test7(self):
     """ Model test """
     """ Validación de celdas válidas """
     # MIN_CELL = 0, MAX_CELL = 63
     for id_cell in [Game.MIN_CELL, Game.MAX_CELL]:
         game = Game(cat_user=self.users[0],
                     cat1=id_cell,
                     cat2=id_cell,
                     cat3=id_cell,
                     cat4=id_cell,
                     mouse=id_cell)
         game.full_clean()
         game.save()
Ejemplo n.º 25
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 def test2(self):
     """ Comprobar que el juego se encuentra activo tras una serie de movimientos """
     game = Game(cat_user=self.users[0])
     game.full_clean()
     game.mouse_user = self.users[1]
     game.cat2 += 9
     game.cat3 += 9
     game.cat4 += 9
     game.mouse -= 9
     game.save()
     self.assertEqual(game.status, GameStatus.ACTIVE)
     self.assertEqual(self.get_array_positions(game),
                      [0, 2 + 9, 4 + 9, 6 + 9, 59 - 9])
Ejemplo n.º 26
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    def test0(self):
        """ Validación de la actualización del juego al ganar el gato"""
        game = Game(cat_user=self.user1)
        game.save()

        game.cat1 = 41
        game.cat2 = 50
        game.mouse = 48
        game.mouse_user = self.user2
        game.save()

        move = Move(origin=50, target=57, player=self.user1, game=game)
        move.save()

        self.assertEqual(game.status, GameStatus.FINISHED)
Ejemplo n.º 27
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    def test4(self):
        """Test status attribute"""
        """ROB note valid is never used"""
        states = [
            {"status": GameStatus.ACTIVE, "valid": True},
            {"status": GameStatus.FINISHED, "valid": True}
        ]

        for state in states:
            game = Game(cat_user=self.users[0],
                        mouse_user=self.users[1],
                        status=state["status"])
            game.full_clean()
            game.save()
            self.assertEqual(game.status, state["status"])
Ejemplo n.º 28
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def create_ai_game_service(request):
    game = Game()
    game.cat_user = request.user

    if User.objects.filter(username="******").exists():
        game.mouse_user = User.objects.filter(username="******").first()

    else:
        game.mouse_user = User.objects.create_user('Bot', '', '0i80t81d16s810')

    game.save()
    context_dict = {}

    context_dict['game'] = game

    return select_game_service(request, game_id=game.id)
Ejemplo n.º 29
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    def test4(self):
        """ Estados válidos de juegos con dos jugadores """
        states = [{
            "status": GameStatus.ACTIVE,
            "valid": True
        }, {
            "status": GameStatus.FINISHED,
            "valid": True
        }]

        for state in states:
            game = Game(cat_user=self.users[0],
                        mouse_user=self.users[1],
                        status=state["status"])
            game.full_clean()
            game.save()
            self.assertEqual(game.status, state["status"])
Ejemplo n.º 30
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    def test7(self):
        """
        # check board limits, notice that all
        # cats should not be in the same possition
        # varaibles Game.MIN_CELL and game.MAX_CELL
        # should be defined.

        This test may fail if code to reinforce
        constrain cat1 != cat2 is implemented
        """
        for id_cell in [Game.MIN_CELL, Game.MAX_CELL]:
            game = Game(
                cat_user=self.users[0],
                cat1=id_cell, cat2=id_cell,
                cat3=id_cell, cat4=id_cell, mouse=id_cell)
            game.full_clean()  # force Django validation Code
            game.save()