Ejemplo n.º 1
0
class TestCombat(unittest.TestCase):

    def setUp(self):
        self.char1 = Character(name='player', hit_points=8,
                natural_damage=5, natural_defense=5)
        self.char2 = Character(name='boss', hit_points=12,
                natural_damage=7, natural_defense=2)
        self.combat = Combat(self.char1, self.char2)

    def test_taking_turns(self):
        winner = self.combat.do_turn()
        self.assertEqual(self.char2.hit_points, 9)
        self.assertEqual(self.char1.hit_points, 6)
        self.assertEqual(winner, None)

        winner = self.combat.do_turn()
        self.assertEqual(self.char2.hit_points, 6)
        self.assertEqual(self.char1.hit_points, 4)
        self.assertEqual(winner, None)

        winner = self.combat.do_turn()
        self.assertEqual(self.char2.hit_points, 3)
        self.assertEqual(self.char1.hit_points, 2)
        self.assertEqual(winner, None)

        winner = self.combat.do_turn()
        self.assertEqual(self.char2.hit_points, 0)
        self.assertEqual(self.char1.hit_points, 2)
        self.assertEqual(winner, self.char1)

    def test_full_combat(self):
        self.char1.hit_points = 8
        self.char2.hit_points = 12
        winner = self.combat.do_full_combat()
        self.assertEqual(winner, self.char1)
Ejemplo n.º 2
0
 def setUp(self):
     self.char1 = Character(name='player', hit_points=8,
             natural_damage=5, natural_defense=5)
     self.char2 = Character(name='boss', hit_points=12,
             natural_damage=7, natural_defense=2)
     self.combat = Combat(self.char1, self.char2)