Ejemplo n.º 1
0
    def test_player_evicted_after_timout(self):
        try:
            table = datalayer.getOrCreateSavedTable("x")
            player1 = datalayer.getOrCreateSavedPlayer("x", "player one")
            table = datalayer.findATableForPlayer(player1)
            player2 = datalayer.getOrCreateSavedPlayer("x", "player two")
            table = datalayer.findATableForPlayer(player2)
            player3 = datalayer.getOrCreateSavedPlayer("x", "player three")
            table = datalayer.findATableForPlayer(player3)
            player4 = datalayer.getOrCreateSavedPlayer("x", "player four")
            table = datalayer.findATableForPlayer(player4)

            currentStatusId = table.statusId

            self.assertEqual(4, len(table.players))
            for player in table.players:
                playProcessor.checkForUpdates(table, player, currentStatusId)

            logging.log(
                logging.INFO,
                "Waiting 5 seconds to see if player is automatically evicted")
            table.PLAYER_TURN_LIMIT = 5  # 5 seconds
            time.sleep(6)

            playProcessor.checkForUpdates(table, player, currentStatusId)
            self.assertEqual(3, len(table.players))

        except Exception as error:
            print("Unable to test." + str(error))
            print('-' * 60)
            traceback.print_exc(file=sys.stdout)
            print('-' * 60)

        finally:
            datalayer.deleteTable(table)
Ejemplo n.º 2
0
    def test_cards_on_table_stay(self):
        try:
            players = buildPlayers(1)

            table = datalayer.findATableForPlayer(players[0])
            table.dealToTable(3)
            datalayer.updateTable(table)

            cardsInDeck = table.deck
            originalTableId = table.tableId

            players = buildPlayers(4)
            for player in players:
                table = datalayer.findATableForPlayer(player)
                self.assertEqual(len(cardsInDeck.cards), len(table.deck.cards),
                                 "Deck should be the same length")
                self.assertEqual(originalTableId, table.tableId,
                                 "And it should be the same table")

            count = 5
            self.assertEqual(count, len(table.players))

            for player in table.players:
                count = count - 1
                table.removePlayer(player)
                self.assertEqual(count, len(table.players))
                datalayer.deletePlayer(player)
        finally:
            datalayer.deleteTable(table)
Ejemplo n.º 3
0
    def test_play_a_Round_via_processor(self):
        '''
        Attempt to simulate several browsers asking for data and processing
        '''
        try:
            table = datalayer.getOrCreateSavedTable("x")
            player1 = datalayer.getOrCreateSavedPlayer("x", "player one")
            table = datalayer.findATableForPlayer(player1)
            player2 = datalayer.getOrCreateSavedPlayer("x", "player two")
            table = datalayer.findATableForPlayer(player2)
            player3 = datalayer.getOrCreateSavedPlayer("x", "player three")
            table = datalayer.findATableForPlayer(player3)
            player4 = datalayer.getOrCreateSavedPlayer("x", "player four")
            table = datalayer.findATableForPlayer(player4)

            currentStatusId = table.statusId

            for player in table.players:
                playProcessor.checkForUpdates(table, player, currentStatusId)

            if table.statusId != currentStatusId:
                tableCards = 0
                while not tableCards == 5:  #isHandComplete (processes on own)
                    playedCount = 0
                    while playedCount < len(
                            table.players):  ## is round complete
                        for player in table.players:
                            if player.turn:
                                myBet = table.currentBet - player.currentBet
                                playProcessor.makePlay(player, table, 'bet',
                                                       myBet, table.statusId)
                                playedCount = playedCount + 1
                                # the processor will automatically reset this above, so we need to fake this out to test
                                if len(table.cards) > 0:
                                    tableCards = len(table.cards)
                                break

            self.assertEquals(len(table.cards), 5)
            if (len(table.winners) == 1):
                assert (table.winners[0].chips, 104)
            for player in table.winners:
                print(str(player) + " wins ")
            self.assertTrue(len(table.winners) > 0)

            table.prepareForNextHand()
            playerTurnCount = 0
            for player in table.players:
                if player.turn:
                    playerTurnCount = playerTurnCount + 1
            self.assertEqual(playerTurnCount, 1)

        except Exception as error:
            print("Unable to test." + str(error))
            print('-' * 60)
            traceback.print_exc(file=sys.stdout)
            print('-' * 60)

        finally:
            datalayer.deleteTable(table)
Ejemplo n.º 4
0
    def testFindATableForPlayer(self):
        try:
            players = buildPlayers(7)
            table = datalayer.findATableForPlayer(players[0])
            firstTableId = table.tableId

            for index in range(1, 6):
                table = datalayer.findATableForPlayer(players[index])
                self.assertTrue(players[index] in table.players)
                self.assertEquals(table.tableId, firstTableId)

            table2 = datalayer.findATableForPlayer(players[6])
            self.assertNotEquals(table2.tableId, firstTableId)
        finally:
            datalayer.deleteTable(table)
            datalayer.deleteTable(table2)
Ejemplo n.º 5
0
def findTable(event, context):
    logger.info("findTable called " + str(event))
    try:
        playerId = event['playerId']
        logger.debug("PlayerID : " + str(playerId))
        ## TODO? put to default 
        datalayer.resetUnusedTables(100)
        player = datalayer.getOrCreateSavedPlayer(playerId)
        table = datalayer.findATableForPlayer(player)
        status = 200
        table.deck.cards = []
        body = json.dumps(table,default=jsob.convert_to_dict,indent=4, sort_keys=True)

    except Exception as error:
        logger.exception("Unable to find or create table." + str(error))
        status = 500
        body = str(error)

    return createResponse(status, body)
Ejemplo n.º 6
0
    def testResetTables(self):
        try:
            players = buildPlayers(1)
            table = datalayer.findATableForPlayer(players[0])
            firstTableId = table.tableId
            table.blind = 5
            table.currentBet = 1000
            datalayer.updateTable(table)

            table2 = datalayer.getOrCreateSavedTable(firstTableId)
            self.assertEquals(table2.tableId, firstTableId)
            self.assertEqual(len(table2.players), len(table.players))
            datalayer.resetUnusedTables(4)

            logging.log(
                logging.INFO,
                "Waiting 5 seconds to see if player is automatically evicted")
            time.sleep(5)
            table3 = datalayer.getOrCreateSavedTable(firstTableId)
            self.assertEqual(1, len(table3.players))
            self.assertEquals(table3.tableId, firstTableId)
        finally:
            datalayer.updateTable(table)
            datalayer.deleteTable(table2)