Ejemplo n.º 1
0
	def __init__(self, port, backlog = 1000, compress = False):
		ShowBase.__init__(self)

		self.compress = compress

		self.cManager = QueuedConnectionManager()
		self.cListener = QueuedConnectionListener(self.cManager, 0)
		self.cReader = QueuedConnectionReader(self.cManager, 0)
		self.cWriter = ConnectionWriter(self.cManager,0)
		
		self.clientdb = ClientDataBase()
		if not self.clientdb.connected:
			self.clientdb = None
			print 'Login Server failed to start...'
		else:
			# This is for pre-login
			self.tempConnections = []
			
			# This is for authed clients
			self.activeClients = []
			# This is for authed servers
			self.activeServers = []
			# This is for authed chat servers
			self.activeChats = []
			
			self.connect(port, backlog)
			self.startPolling()
			
			self.taskMgr.doMethodLater(0.5, self.lobbyLoop, 'Lobby Loop')
			
			print 'Login Server operating...'
Ejemplo n.º 2
0
class LoginServer(ShowBase):
    def __init__(self, port, backlog=1000, compress=False):
        ShowBase.__init__(self)

        self.compress = compress

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.clientdb = ClientDataBase()
        if not self.clientdb.connected:
            self.clientdb = None
            print 'Login Server failed to start...'
        else:
            # This is for pre-login
            self.tempConnections = []

            # This is for authed clients
            self.activeClients = []
            # This is for authed servers
            self.activeServers = []
            # This is for authed chat servers
            self.activeChats = []

            self.connect(port, backlog)
            self.startPolling()

            self.taskMgr.doMethodLater(0.5, self.lobbyLoop, 'Lobby Loop')

            print 'Login Server operating...'

    def connect(self, port, backlog=1000):
        # Bind to our socket
        tcpSocket = self.cManager.openTCPServerRendezvous(port, backlog)
        self.cListener.addConnection(tcpSocket)

    def startPolling(self):
        self.taskMgr.add(self.tskListenerPolling, "serverListenTask", -40)
        self.taskMgr.add(self.tskDisconnectPolling, "serverDisconnectTask",
                         -39)

    def tskListenerPolling(self, task):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            if self.cListener.getNewConnection(rendezvous, netAddress,
                                               newConnection):
                newConnection = newConnection.p()
                self.tempConnections.append(newConnection)
                self.cReader.addConnection(newConnection)
        return Task.cont

    def tskDisconnectPolling(self, task):
        while self.cManager.resetConnectionAvailable() == True:
            connPointer = PointerToConnection()
            self.cManager.getResetConnection(connPointer)
            connection = connPointer.p()

            # Remove the connection
            self.cReader.removeConnection(connection)
            # Check for if it was a client
            for client in self.activeClients:
                if client.connection == connection:
                    print 'removing client'
                    self.activeClients.remove(client)
                    break
            # then check servers
            for server in self.activeServers:
                if server.connection == connection:
                    self.activeServers.remove(server)
                    break
            # then check servers
            for chat in self.activeChats:
                if chat.connection == connection:
                    self.activeChats.remove(chat)
                    break

        return Task.cont

    def processData(self, netDatagram):
        myIterator = PyDatagramIterator(netDatagram)
        return self.decode(myIterator.getString())

    def encode(self, data, compress=False):
        # encode(and possibly compress) the data with rencode
        return rencode.dumps(data, compress)

    def decode(self, data):
        # decode(and possibly decompress) the data with rencode
        return rencode.loads(data)

    def sendData(self, data, con):
        myPyDatagram = PyDatagram()
        myPyDatagram.addString(self.encode(data, self.compress))
        self.cWriter.send(myPyDatagram, con)

    # This will check and do the logins.
    def auth(self, datagram):
        # If in login state.
        con = datagram.getConnection()
        package = self.processData(datagram)
        if len(package) == 2:
            if package[0] == 'create':
                success, result = self.clientdb.addClient(
                    package[1][0], package[1][1])
                if success:
                    self.sendData(('createSuccess', result), con)
                else:
                    self.sendData(('createFailed', result), con)
                return False
            if package[0] == 'client':
                userFound = False
                for client in self.activeClients:
                    if client.name == package[1][0]:
                        userFound = True
                        self.sendData(('loginFailed', 'logged'), con)
                        break
                if not userFound:
                    valid, result = self.clientdb.validateClient(
                        package[1][0], package[1][1])
                    if valid:
                        self.activeClients.append(Client(package[1][0], con))
                        self.sendData(('loginValid', result), con)
                        return True
                    else:
                        self.sendData(('loginFailed', result), con)
                        return False
            # if server add it to the list of current active servers
            if package[0] == 'server':
                self.activeServers.append(Server(package[1], con))
                return True
            # if server add it to the list of current active servers
            if package[0] == 'chat':
                self.activeChats.append(Chat(package[1], con))
                return True

    def getData(self):
        data = []
        while self.cReader.dataAvailable():
            datagram = NetDatagram()
            if self.cReader.getData(datagram):
                if datagram.getConnection() in self.tempConnections:
                    if self.auth(datagram):
                        self.tempConnections.remove(datagram.getConnection())
                    continue
                # Check if the data recieved is from a valid client.
                for client in self.activeClients:
                    if datagram.getConnection() == client.connection:
                        data.append(
                            ('client', self.processData(datagram), client))
                        break
                # Check if the data recieved is from a valid server.
                for server in self.activeServers:
                    if datagram.getConnection() == server.connection:
                        data.append(
                            ('server', self.processData(datagram), server))
                        break
                # Check if the data recieved is from a valid chat.
                for chat in self.activeChats:
                    if datagram.getConnection() == chat.connection:
                        data.append(('chat', self.processData(datagram), chat))
                        break
        return data

    # handles new joining clients and updates all clients of chats and readystatus of players
    def lobbyLoop(self, task):
        # if in lobby state
        temp = self.getData()
        if temp != []:
            for package in temp:
                # handle client incoming packages here
                if package[0] == 'client':
                    # This is where packages will come after clients connect to the server
                    # will be things like requesting available servers and chat servers
                    if package[1] == 'server_query':
                        for server in self.activeServers:
                            if server.state == 'lobby':
                                self.sendData(
                                    ('server',
                                     (server.name,
                                      str(server.connection.getAddress()))),
                                    package[2].connection)
                        self.sendData(('final', 'No more servers'),
                                      package[2].connection)
                # handle server incoming packages here
                elif package[0] == 'server':
                    # auth
                    # game state change
                    if len(package[1]) == 2:
                        if package[1][0] == 'auth':
                            clientAuth = False
                            print 'Attempting Authentication on: ', package[1][
                                1]
                            for client in self.activeClients:
                                if client.name == package[1][1]:
                                    clientAuth = True
                                    break
                            if clientAuth:
                                self.sendData(('auth', client.name),
                                              package[2].connection)
                            else:
                                self.sendData(('fail', package[1][1]),
                                              package[2].connection)
                        elif package[1][0] == 'state':
                            package[2].state = package[1][1]
                # handle chat server incoming packages here
                elif package[0] == 'chat':
                    print 'Authorized chat server sent package'
                    # handle packages from the chat servers
                    # like making public/private
                    # authing clients
        return task.again
Ejemplo n.º 3
-1
    def __init__(self, port, backlog=1000, compress=False):
        ShowBase.__init__(self)

        self.compress = compress

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.clientdb = ClientDataBase()
        if not self.clientdb.connected:
            self.clientdb = None
            print 'Login Server failed to start...'
        else:
            # This is for pre-login
            self.tempConnections = []

            # This is for authed clients
            self.activeClients = []
            # This is for authed servers
            self.activeServers = []
            # This is for authed chat servers
            self.activeChats = []

            self.connect(port, backlog)
            self.startPolling()

            self.taskMgr.doMethodLater(0.5, self.lobbyLoop, 'Lobby Loop')

            print 'Login Server operating...'
Ejemplo n.º 4
-1
class LoginServer(ShowBase):
	def __init__(self, port, backlog = 1000, compress = False):
		ShowBase.__init__(self)

		self.compress = compress

		self.cManager = QueuedConnectionManager()
		self.cListener = QueuedConnectionListener(self.cManager, 0)
		self.cReader = QueuedConnectionReader(self.cManager, 0)
		self.cWriter = ConnectionWriter(self.cManager,0)
		
		self.clientdb = ClientDataBase()
		if not self.clientdb.connected:
			self.clientdb = None
			print 'Login Server failed to start...'
		else:
			# This is for pre-login
			self.tempConnections = []
			
			# This is for authed clients
			self.activeClients = []
			# This is for authed servers
			self.activeServers = []
			# This is for authed chat servers
			self.activeChats = []
			
			self.connect(port, backlog)
			self.startPolling()
			
			self.taskMgr.doMethodLater(0.5, self.lobbyLoop, 'Lobby Loop')
			
			print 'Login Server operating...'

	def connect(self, port, backlog = 1000):
		# Bind to our socket
		tcpSocket = self.cManager.openTCPServerRendezvous(port, backlog)
		self.cListener.addConnection(tcpSocket)

	def startPolling(self):
		self.taskMgr.add(self.tskListenerPolling, "serverListenTask", -40)
		self.taskMgr.add(self.tskDisconnectPolling, "serverDisconnectTask", -39)

	def tskListenerPolling(self, task):
		if self.cListener.newConnectionAvailable():
			rendezvous = PointerToConnection()
			netAddress = NetAddress()
			newConnection = PointerToConnection()
			if self.cListener.getNewConnection(rendezvous, netAddress, newConnection):
				newConnection = newConnection.p()
				self.tempConnections.append(newConnection)
				self.cReader.addConnection(newConnection)
		return Task.cont

	def tskDisconnectPolling(self, task):
		while self.cManager.resetConnectionAvailable() == True:
			connPointer = PointerToConnection()
			self.cManager.getResetConnection(connPointer)
			connection = connPointer.p()
			
			# Remove the connection
			self.cReader.removeConnection(connection)
			# Check for if it was a client
			for client in self.activeClients:
				if client.connection == connection:
					print 'removing client'
					self.activeClients.remove(client)
					break
			# then check servers
			for server in self.activeServers:
				if server.connection == connection:
					self.activeServers.remove(server)
					break
			# then check servers
			for chat in self.activeChats:
				if chat.connection == connection:
					self.activeChats.remove(chat)
					break
		
		return Task.cont

	def processData(self, netDatagram):
		myIterator = PyDatagramIterator(netDatagram)
		return self.decode(myIterator.getString())

	def encode(self, data, compress = False):
		# encode(and possibly compress) the data with rencode
		return rencode.dumps(data, compress)

	def decode(self, data):
		# decode(and possibly decompress) the data with rencode
		return rencode.loads(data)

	def sendData(self, data, con):
		myPyDatagram = PyDatagram()
		myPyDatagram.addString(self.encode(data, self.compress))
		self.cWriter.send(myPyDatagram, con)
		
	# This will check and do the logins.
	def auth(self, datagram): 
		# If in login state.
		con = datagram.getConnection()
		package = self.processData(datagram)
		if len(package) == 2:
			if package[0] == 'create':
				success, result = self.clientdb.addClient(package[1][0], package[1][1])
				if success:
					self.sendData(('createSuccess', result), con)
				else:
					self.sendData(('createFailed', result), con)
				return False
			if package[0] == 'client':
				userFound = False
				for client in self.activeClients:
					if client.name == package[1][0]:
						userFound = True
						self.sendData(('loginFailed', 'logged'), con)
						break
				if not userFound:
					valid, result = self.clientdb.validateClient(package[1][0], package[1][1])
					if valid:
						self.activeClients.append(Client(package[1][0], con))
						self.sendData(('loginValid', result), con)
						return True
					else:
						self.sendData(('loginFailed', result), con)
						return False
			# if server add it to the list of current active servers
			if package[0] == 'server':
				self.activeServers.append(Server(package[1], con))
				return True
			# if server add it to the list of current active servers
			if package[0] == 'chat':
				self.activeChats.append(Chat(package[1], con))
				return True

	def getData(self):
		data = []
		while self.cReader.dataAvailable():
			datagram = NetDatagram()
			if self.cReader.getData(datagram):
				if datagram.getConnection() in self.tempConnections:
					if self.auth(datagram):
						self.tempConnections.remove(datagram.getConnection())
					continue
				# Check if the data recieved is from a valid client.
				for client in self.activeClients:
					if datagram.getConnection() == client.connection:
						data.append(('client', self.processData(datagram), client))
						break
				# Check if the data recieved is from a valid server.
				for server in self.activeServers:
					if datagram.getConnection() == server.connection:
						data.append(('server', self.processData(datagram), server))
						break
				# Check if the data recieved is from a valid chat.
				for chat in self.activeChats:
					if datagram.getConnection() == chat.connection:
						data.append(('chat', self.processData(datagram), chat))
						break
		return data

	# handles new joining clients and updates all clients of chats and readystatus of players
	def lobbyLoop(self, task):
		# if in lobby state
		temp = self.getData()
		if temp != []:
			for package in temp:
				# handle client incoming packages here
				if package[0] == 'client':
					# This is where packages will come after clients connect to the server
					# will be things like requesting available servers and chat servers
					if package[1] == 'server_query':
						for server in self.activeServers:
							if server.state == 'lobby':
								self.sendData(
									('server', (server.name, str(server.connection.getAddress()))),
									package[2].connection)
						self.sendData(
							('final', 'No more servers'),
							package[2].connection)
				# handle server incoming packages here
				elif package[0] == 'server':
					# auth
					# game state change
					if len(package[1]) == 2:
						if package[1][0] == 'auth':
							clientAuth = False
							print 'Attempting Authentication on: ', package[1][1]
							for client in self.activeClients:
								if client.name == package[1][1]:
									clientAuth = True
									break
							if clientAuth:
								self.sendData(('auth', client.name), package[2].connection)
							else:
								self.sendData(('fail', package[1][1]), package[2].connection)
						elif package[1][0] == 'state':
							package[2].state = package[1][1]
				# handle chat server incoming packages here
				elif package[0] == 'chat':
					print 'Authorized chat server sent package'
					# handle packages from the chat servers
					# like making public/private
					# authing clients
		return task.again