Ejemplo n.º 1
0
def improve_click():
    for improve_click_count in xrange(4):  # 4 times
        dc.sleep(0.6)
        dc.humanbeing_click(lt_a2c.impression_classX, lt_a2c.impression_classY)
        dc.sleep(0.3)
        # 点击红色的确认按键
        dc.humanbeing_click(lt_a2c.improve_impression_confirmX,
                            lt_a2c.improve_impression_confirmY)
        dc.sleep(0.2)
        dc.back()
    dc.sleeptime(1)
    # 点击最后一个S class 按键,由于这个位置不确定,使用图像匹配的方法来确认位置
    # 图像匹配 S class
    ims.image_match(image.s_class, 0.8)
    dc.humanbeing_click_point(ims.point(zoom=0.2, x_add=0, y_add=-58))
    dc.sleep(0.5)
    # 点击红色的确认按键
    dc.humanbeing_click(lt_a2c.improve_impression_confirmX,
                        lt_a2c.improve_impression_confirmY)

    ims.whileset(image.improve_finish, 4.5, 4.6, threshold=0.7)
    dc.humanbeing_click_point(ims.point(zoom=0))
    dc.back()
    dc.sleep(0.3)
    # 获取奖励
    dc.humanbeing_click(lt_a2c.rewardX, lt_a2c.rewardY)
    dc.sleep(0.2)

    # 返回天子选择界面
    # 方法一,一步步图像匹配然后返回
    ims.backtopage(image.flag_selcte_interface, a=0.5, b=0.6)
Ejemplo n.º 2
0
def start():
	"""
	从战斗配置主界面开始,进行连续战斗
	"""
	time.sleep(1)
	# 配置自动战斗系统
	# 选择自动战斗的方式,我们选择重新开始(分别有暂停、下一场、重新开始)
	humanbeing_click(lt.battle_styleX, lt.battle_styleY)
	time.sleep(0.3)
	humanbeing_click(lt.loopX,lt.loopY)
	back()
	sleeptime(0.2, 0.51)
	# 匹配开始按键 如果必要,匹配loading(转圈圈那个图案)
	start_button = image.start_button
	res = ims.image_match(start_button)[0]
	if res == 1:
		sleeptime(0.3, 0.7)
		humanbeing_click_point(ims.point(0.1))
Ejemplo n.º 3
0
def select_boss_battle():
	"""main funtion: select level-40 boss to beat"""
	# dc.sleep(1)
	res = ims.image_match(imageraid.level40)
	if res[0] == 0: # 不存在level40
		# refresh
		refresh()
		select_boss_battle()
	if res[0] == 1: # 存在40级的
		# 点击 level40 标志
		point = ims.point(zoom=0.3)
		dc.humanbeing_click_point(point)
		dc.sleeptime(0.3, 0.6)
		# 确认进入到raid配置界面
		res = ims.whileset(imageraid.raid_battle, 0.8, 1, loop=False)
		if res == 0: # 未进入到 raid_battle icon 界面 再点一次
			refresh()
			select_boss_battle()
		# battle-button icon
		battle_icon = ims.point(zoom=0.3)
		dc.humanbeing_click_point(battle_icon)
		# auto buy tickets function
		buy_ticket(battle_icon)
		check_done()
Ejemplo n.º 4
0
def refresh():
	"""点击右侧刷新按键"""
	dc.sleeptime(5,6)
	dc.humanbeing_click(lt_raid.raid_refreshX, lt_raid.raid_refreshY)
Ejemplo n.º 5
0
    # 将屏幕中角色选择区域右侧截取
    next_chara_cropped = ims.capture_adb()
    next_chara_cropped = next_chara_cropped[
        lt_gl.cropped_rightsideY[0]:lt_gl.cropped_rightsideY[1],
        lt_gl.cropped_rightsideX[0]:lt_gl.cropped_rightsideX[1]]
    res = ims.image_match(image.none_charater,
                          threshold=0.6,
                          screen_image=next_chara_cropped)
    if res[0] == 1:  # 右边没有角色
        print " All charater improved"
        sys.exit(0)
    else:
        # print res[1]
        # 向右点击,获取下一位child
        dc.humanbeing_click(lt_gl.rightsideX, lt_gl.rightsideY, a=0, b=0.1)


if __name__ == '__main__':
    dc.log_settin(log.ERROR)
    # TODO 存在的问题 在升级一个橘色后,角色顺序会变

    os.chdir("../adb")
    os.system("adb connect 127.0.0.1:21503")
    # initil() # TODO 修改排序
    dc.sleep(0.5)
    while True:
        # 点击角色下方查看属性并进入友好度提升界面
        get_money()
        dc.sleeptime(0.2, 0.3)
        next_chara()