Ejemplo n.º 1
0
 def load(cls, state: t.Any, undo_stack: QUndoStack) -> PoolView:
     pool_model = PoolModel.load(state['pool_model'])
     pool_view = cls(
         pool_model,
         maindeck_cube_view=CubeView.load(
             state['maindeck_view'],
             pool_model.maindeck,
             undo_stack=undo_stack,
         ),
         sideboard_cube_view=CubeView.load(
             state['sideboard_view'],
             pool_model.sideboard,
             undo_stack=undo_stack,
         ),
         pool_cube_view=CubeView.load(
             state['pool_view'],
             pool_model.pool,
             undo_stack=undo_stack,
         ),
         undo_stack=undo_stack,
     )
     pool_view._horizontal_splitter.restoreState(
         state['horizontal_splitter'])
     pool_view._vertical_splitter.restoreState(state['vertical_splitter'])
     return pool_view
Ejemplo n.º 2
0
 def load(cls, state: t.Any, undo_stack: QUndoStack) -> DeckView:
     deck_model = DeckModel.load(state['deck_model'])
     deck_view = DeckView(
         deck_model,
         maindeck_cube_view = CubeView.load(
             state['maindeck_view'],
             deck_model.maindeck,
             undo_stack = undo_stack,
         ),
         sideboard_cube_view = CubeView.load(
             state['sideboard_view'],
             deck_model.sideboard,
             undo_stack = undo_stack,
         ),
         undo_stack = undo_stack,
     )
     deck_view._horizontal_splitter.restoreState(state['splitter'])
     return deck_view
Ejemplo n.º 3
0
    def __init__(self, draft_model: DraftModel):
        super().__init__()
        self._undo_stack = Context.get_undo_stack()

        self._draft_model = draft_model

        self._latest_meta_info = PickMetaInfo(draft_model)
        self._head_meta_info = PickMetaInfo(draft_model)
        self._head_meta_info.hide()

        self._countdown = Countdown()
        self._countdown.hide()

        self._picking_info = QtWidgets.QLabel('')
        self._picking_info.setSizePolicy(QtWidgets.QSizePolicy.Minimum,
                                         QtWidgets.QSizePolicy.Fixed)

        self._booster_scene = CubeScene(
            mode=CubeEditMode.CLOSED,
            scene_type=SceneType.BOOSTER,
        )
        self._booster_view = CubeView(
            scene=self._booster_scene,
            undo_stack=self._undo_stack,
            cube_image_view=BoosterImageView(
                self._undo_stack,
                self._booster_scene,
                self._draft_model,
            ),
        )

        layout = QtWidgets.QVBoxLayout(self)
        layout.setContentsMargins(0, 0, 0, 0)

        info_bar_layout = QtWidgets.QHBoxLayout()
        info_bar_layout.setContentsMargins(0, 0, 0, 0)

        info_bar_layout.addWidget(self._latest_meta_info)
        info_bar_layout.addWidget(self._head_meta_info)
        info_bar_layout.addStretch()
        info_bar_layout.addWidget(self._picking_info)
        info_bar_layout.addWidget(self._countdown)

        layout.addLayout(info_bar_layout)
        layout.addWidget(self._booster_view)

        self._draft_model.new_head.connect(self._set_pick_point)
        self._draft_model.picked.connect(self._on_picked)
        self._draft_model.received_booster.connect(self._on_receive_booster)
        self._draft_model.boosters_changed.connect(self._on_boosters_changed)
        self._booster_view.cube_image_view.card_double_clicked.connect(
            self._on_card_double_clicked)
Ejemplo n.º 4
0
    def __init__(self,
                 deck_scene: CubeScene,
                 *,
                 parent: t.Optional[QtWidgets.QWidget] = None) -> None:
        super().__init__(parent)

        self._deck_scene = deck_scene

        self._undo_stack = Context.get_undo_stack()

        self._hand_scene = CubeScene(
            aligner_type=GridAligner,
            mode=CubeEditMode.CLOSED,
            scene_type=SceneType.SAMPLE_HAND,
        )

        self._hand_view = CubeView(self._hand_scene, self._undo_stack)

        self._draw_hand_button = QtWidgets.QPushButton('Draw Hand')
        self._draw_hand_button.clicked.connect(self.refresh)

        self._create_shortcut(self.refresh, 'h')

        self._draw_card_button = QtWidgets.QPushButton('Draw Card')
        self._draw_card_button.clicked.connect(lambda: self.add_cubeables(1))

        self._create_shortcut(self.add_cubeables, 'd')

        layout = QtWidgets.QVBoxLayout(self)

        control_bar = QtWidgets.QHBoxLayout()
        control_bar.addWidget(self._draw_hand_button)
        control_bar.addWidget(self._draw_card_button)

        layout.addWidget(self._hand_view)
        layout.addLayout(control_bar)
Ejemplo n.º 5
0
    def __init__(
        self,
        pool_model: PoolModel,
        undo_stack: QUndoStack,
        *,
        maindeck_cube_view: t.Optional[CubeView] = None,
        sideboard_cube_view: t.Optional[CubeView] = None,
        pool_cube_view: t.Optional[CubeView] = None,
    ) -> None:
        super().__init__(undo_stack)

        self._pool_model = pool_model

        layout = QtWidgets.QVBoxLayout(self)
        layout.setContentsMargins(3, 3, 3, 1)

        self._vertical_splitter = QtWidgets.QSplitter(QtCore.Qt.Vertical, self)
        self._horizontal_splitter = QtWidgets.QSplitter(
            QtCore.Qt.Horizontal, self)

        self._maindeck_cube_view = (maindeck_cube_view if maindeck_cube_view
                                    is not None else CubeView(
                                        self._pool_model.maindeck,
                                        self._undo_stack,
                                    ))
        self._sideboard_cube_view = (sideboard_cube_view if sideboard_cube_view
                                     is not None else CubeView(
                                         self._pool_model.sideboard,
                                         self._undo_stack,
                                     ))
        self._pool_cube_view = (pool_cube_view
                                if pool_cube_view is not None else CubeView(
                                    self._pool_model.pool,
                                    self._undo_stack,
                                ))

        self._all_scenes = {
            self._maindeck_cube_view.cube_scene,
            self._sideboard_cube_view.cube_scene,
            self._pool_cube_view.cube_scene,
        }

        for scene in self._all_scenes:
            scene.selection_cleared.connect(
                self._on_cube_scene_selection_cleared)

        self._horizontal_splitter.addWidget(self._maindeck_cube_view)
        self._horizontal_splitter.addWidget(self._sideboard_cube_view)
        self._horizontal_splitter.setStretchFactor(0, 3)
        self._horizontal_splitter.setStretchFactor(1, 1)

        self._vertical_splitter.addWidget(self._pool_cube_view)
        self._vertical_splitter.addWidget(self._horizontal_splitter)
        self._vertical_splitter.setStretchFactor(0, 1)
        self._vertical_splitter.setStretchFactor(1, 1)

        layout.addWidget(self._vertical_splitter)

        self._connect_move_cubeable(self._maindeck_cube_view,
                                    self._pool_cube_view,
                                    self._sideboard_cube_view)
        self._connect_move_cubeable(self._sideboard_cube_view,
                                    self._pool_cube_view,
                                    self._maindeck_cube_view)
        self._connect_move_cubeable(self._pool_cube_view,
                                    self._maindeck_cube_view,
                                    self._sideboard_cube_view)
Ejemplo n.º 6
0
    def __init__(
        self,
        deck_model: DeckModel,
        undo_stack: QUndoStack,
        *,
        maindeck_cube_view: t.Optional[CubeView] = None,
        sideboard_cube_view: t.Optional[CubeView] = None,
    ) -> None:
        super().__init__(undo_stack)

        self._deck_model = deck_model

        layout = QVBoxLayout()
        layout.setContentsMargins(3, 3, 3, 1)

        self._horizontal_splitter = QtWidgets.QSplitter(QtCore.Qt.Horizontal, self)

        self._maindeck_cube_view = (
            maindeck_cube_view
            if maindeck_cube_view is not None else
            CubeView(
                self._deck_model.maindeck,
                self._undo_stack,
            )
        )

        self._sideboard_cube_view = (
            sideboard_cube_view
            if sideboard_cube_view is not None else
            CubeView(
                self._deck_model.sideboard,
                self._undo_stack,
            )
        )

        self._all_scenes = {
            self._maindeck_cube_view.cube_scene,
            self._sideboard_cube_view.cube_scene,
        }

        for scene in self._all_scenes:
            scene.selection_cleared.connect(self._on_cube_scene_selection_cleared)

        self._horizontal_splitter.addWidget(self._maindeck_cube_view)
        self._horizontal_splitter.addWidget(self._sideboard_cube_view)

        self._horizontal_splitter.setStretchFactor(0, 3)
        self._horizontal_splitter.setStretchFactor(1, 1)

        layout.addWidget(self._horizontal_splitter)

        self.setLayout(layout)

        self._maindeck_cube_view.cube_image_view.card_double_clicked.connect(
            lambda card, _: self._undo_stack.push(
                self._maindeck_cube_view.cube_scene.get_inter_move(
                    [card],
                    self._sideboard_cube_view.cube_scene,
                    QPoint(),
                )
            )
        )
        self._sideboard_cube_view.cube_image_view.card_double_clicked.connect(
            lambda card, _: self._undo_stack.push(
                self._sideboard_cube_view.cube_scene.get_inter_move(
                    [card],
                    self._maindeck_cube_view.cube_scene,
                    QPoint(),
                )
            )
        )
Ejemplo n.º 7
0
class SampleHandView(QtWidgets.QWidget, WithActions):
    def __init__(self,
                 deck_scene: CubeScene,
                 *,
                 parent: t.Optional[QtWidgets.QWidget] = None) -> None:
        super().__init__(parent)

        self._deck_scene = deck_scene

        self._undo_stack = Context.get_undo_stack()

        self._hand_scene = CubeScene(
            aligner_type=GridAligner,
            mode=CubeEditMode.CLOSED,
            scene_type=SceneType.SAMPLE_HAND,
        )

        self._hand_view = CubeView(self._hand_scene, self._undo_stack)

        self._draw_hand_button = QtWidgets.QPushButton('Draw Hand')
        self._draw_hand_button.clicked.connect(self.refresh)

        self._create_shortcut(self.refresh, 'h')

        self._draw_card_button = QtWidgets.QPushButton('Draw Card')
        self._draw_card_button.clicked.connect(lambda: self.add_cubeables(1))

        self._create_shortcut(self.add_cubeables, 'd')

        layout = QtWidgets.QVBoxLayout(self)

        control_bar = QtWidgets.QHBoxLayout()
        control_bar.addWidget(self._draw_hand_button)
        control_bar.addWidget(self._draw_card_button)

        layout.addWidget(self._hand_view)
        layout.addLayout(control_bar)

    def _get_cubeables(self, amount: int = 1) -> t.List[Cubeable]:
        remaining_cubeables = list(self._deck_scene.cube -
                                   self._hand_scene.cube)
        if len(remaining_cubeables) <= amount:
            return remaining_cubeables

        return random.sample(remaining_cubeables, amount)

    def add_cubeables(self, amount: int = 1) -> None:
        add = self._get_cubeables(amount)
        if add:
            self._hand_scene.get_cube_modification(
                CubeDeltaOperation(add),
                closed_operation=True,
            ).redo()
        self._undo_stack.clear()
        self._hand_view.update()

    def refresh(self) -> None:
        remove = self._hand_scene.items()
        if remove:
            self._hand_scene.get_cube_modification(
                remove=remove,
                closed_operation=True,
            ).redo()
        self.add_cubeables(7)