Ejemplo n.º 1
0
 def __init__(self, map, *players):
     self.window = Window()
     self.event_handler = EventHandlerKey()
     self.players = players
     self.map = map
     self.dest = Dest()
     self.server = None
Ejemplo n.º 2
0
 def __init__(self):
     self.src = ''
     self.weight = 0.0
     self.to = Dest()
Ejemplo n.º 3
0
        pygame.display.set_caption(conf.TITLE)

        # grid
        self.grid = pygame.Surface(conf.SIZE)
        self.grid.fill(conf.COLOR_KEY)
        for x in range(0,conf.WIDTH+1,conf.TILE):
            pygame.draw.line(self.grid,conf.COLOR_GRID,(x,0),(x,conf.HEIGHT),1)
        for y in range(0,conf.HEIGHT+1,conf.TILE):
            pygame.draw.line(self.grid,conf.COLOR_GRID,(0,y),(conf.WIDTH,y),1)
        self.grid.set_colorkey(conf.COLOR_KEY)

    def draw(self):
        self.screen.fill(conf.COLOR_BGROUND)
        self.screen.blit(self.grid, (0,0))
        pygame.display.flip()

    def flip(self):
        pygame.display.flip()

if __name__ == "__main__":
    # test
    w = Window()
    w.draw()
    d = Dest(5,5)
    d.draw(w.screen)
    pygame.display.flip()


    import time
    time.sleep(2)