Ejemplo n.º 1
0
 def stealth_attack(self):
     if(self.stealth_flag == False):
         damage = (dice.d8(1) + dice.d8(1) + dice.d8(1)) + \
             self.strMod + self.dexMod
     else:
         damage = 0
     return damage
Ejemplo n.º 2
0
 def __init__(self, name):
     pt.Character.__init__(self,
                           name,
                           class_type='Rogue',
                           hitdice=dice.d8(),
                           prof_saves={
                               'dex': 1,
                               'int': 1
                           })
Ejemplo n.º 3
0
 def __init__(self, name):
     pt.Character.__init__(self,
                           name,
                           class_type='Monk',
                           hitdice=dice.d8(),
                           prof_saves={
                               'str': 1,
                               'dex': 1
                           })
Ejemplo n.º 4
0
 def __init__(self, name):
     pt.Character.__init__(self,
                           name,
                           class_type='Bard',
                           hitdice=dice.d8(),
                           prof_saves={
                               'dex': 1,
                               'cha': 1
                           },
                           non_prof_mod=0.5,
                           cantrips_by_lvl={
                               1: 2,
                               2: 2,
                               3: 2,
                               4: 3,
                               5: 3,
                               6: 3,
                               7: 3,
                               8: 3,
                               9: 3,
                               10: 4,
                               11: 4,
                               12: 4,
                               13: 4,
                               14: 4,
                               15: 4,
                               16: 4,
                               17: 4,
                               18: 4,
                               19: 4,
                               20: 4
                           },
                           spells_by_lvl=caster_spell_slots,
                           spells_slots={
                               1: 4,
                               2: 5,
                               3: 6,
                               4: 7,
                               5: 8,
                               6: 9,
                               7: 10,
                               8: 11,
                               9: 12,
                               10: 14,
                               11: 15,
                               12: 15,
                               13: 16,
                               14: 18,
                               15: 19,
                               16: 19,
                               17: 20,
                               18: 22,
                               19: 22,
                               20: 22
                           })
Ejemplo n.º 5
0
 def __init__(self, name):
     pt.Character.__init__(self,
                           name,
                           class_type='Druid',
                           hitdice=dice.d8(),
                           prof_saves={
                               'int': 1,
                               'wis': 1
                           },
                           cantrips_by_lvl=caster_cantrips,
                           spells_by_lvl=caster_spell_slots)
Ejemplo n.º 6
0
E4 = Entry(bd =3)
L5 = Label(text="Result:")
if (E1.get() == ""):
	E1.insert(END, "0")
	E2.insert(END, "0")
	E3.insert(END, "0")
	E4.insert(END, "0")
v=StringVar()
L6 = Label(textvariable=v)
B1 = Button(text="Roll!", command=lambda: v.set(E2.get() + "d(" + E1.get() + '{:+}'.format(int(E3.get())) + ") " + '{:+}'.format(int(E4.get())) + " = "
	'{:+}'.format(dice.roller(int(E1.get()), int(E2.get()), int(E3.get())) + int(E4.get()))))
B2 = Button(text='d2', command=lambda: v.set("d2: " + str(dice.d2())))
B3 = Button(text="d3", command=lambda: v.set("d3: " + str(dice.d3())))
B4 = Button(text="d4", command=lambda: v.set("d4: " + str(dice.d4())))
B6 = Button(text="d6", command=lambda: v.set("d6: " + str(dice.d6())))
B8 = Button(text="d8", command=lambda: v.set("d8: " + str(dice.d8())))
B10 = Button(text="d10", command=lambda: v.set("d10: " + str(dice.d10())))
B20 = Button(text="d20", command=lambda: v.set("d20: " + str(dice.d20())))
B100 = Button(text="d100", command=lambda: v.set("d100: " + str(dice.d100())))
L1.grid(row=0, column=0, columnspan=1)
E1.grid(row=1, column=0, columnspan=1)
L2.grid(row=2, column=0, columnspan=1)
E2.grid(row=3, column=0, columnspan=1)
L3.grid(row=4, column=0, columnspan=1)
E3.grid(row=5, column=0, columnspan=1)
L4.grid(row=6, column=0, columnspan=1)
E4.grid(row=7, column=0, columnspan=1)
L5.grid(row=8, column=0, columnspan=1, sticky=W)
L6.grid(row=9, column=0, columnspan=1, sticky=W)
B1.grid(row=0, column=1, columnspan=1, sticky=W, padx = 10)
B2.grid(row=0, column=2, columnspan=1, sticky=W, padx = 10)
Ejemplo n.º 7
0
 def levelUP(self):
     self.hp = self.hp + (dice.d8(1) + self.conMod)
     self.level += 1
Ejemplo n.º 8
0
 def heavyWeaponAttack(self, hit, evade):
     if hit > (evade / 2):
         damage = (dice.d8(1)) + self.strMod
     else:
         damage = dice.d4(1) + self.strMod
     return damage
Ejemplo n.º 9
0
# using dnd character classes to practice python classes and (more importantly) class inheritance

# not sure what main will be used for, lol

import dice
import class_types
import armor

# testing Dice
d4 = dice.d4()
d6 = dice.d6()
d8 = dice.d8()
d10 = dice.d10()
d12 = dice.d12()
d20 = dice.d20()
"""
print(f"Rolling d4: {d4.roll()}")
print(f"Rolling d4: {d4.roll()}")
print(f"Rolling d4: {d4.roll()}")

print(f"Rolling d6: {d6.roll()}")
print(f"Rolling d8: {d8.roll()}")
print(f"Rolling d20: {d20.roll()}")

print(f"Rolling 4d6, indiv: {d6.roll_indiv(4)}")
print(f"Rolling 6d8, summed: {d8.roll_sum(4)}")
"""

Drat = class_types.Bard("Drat of Hithendale")

Drat.say_name()
Ejemplo n.º 10
0
 def __init__(self, name):
     pt.Character.__init__(self,
                           name,
                           class_type='Warlock',
                           hitdice=dice.d8(),
                           prof_saves={
                               'wis': 1,
                               'cha': 1
                           },
                           cantrips_by_lvl={
                               1: 2,
                               2: 2,
                               3: 2,
                               4: 3,
                               5: 3,
                               6: 3,
                               7: 3,
                               8: 3,
                               9: 3,
                               10: 4,
                               11: 4,
                               12: 4,
                               13: 4,
                               14: 4,
                               15: 4,
                               16: 4,
                               17: 4,
                               18: 4,
                               19: 4,
                               20: 4
                           },
                           spells_known={
                               1: 2,
                               2: 3,
                               3: 4,
                               4: 4,
                               5: 6,
                               6: 7,
                               7: 8,
                               8: 9,
                               9: 10,
                               10: 10,
                               11: 11,
                               12: 11,
                               13: 12,
                               14: 12,
                               15: 13,
                               16: 13,
                               17: 14,
                               18: 14,
                               19: 15,
                               20: 15
                           },
                           spells_by_lvl={
                               1: [1],
                               2: [2],
                               3: [0, 2],
                               4: [0, 2],
                               5: [0, 0, 2],
                               6: [0, 0, 2],
                               7: [0, 0, 0, 2],
                               8: [0, 0, 0, 2],
                               9: [0, 0, 0, 0, 2],
                               10: [0, 0, 0, 0, 2],
                               11: [0, 0, 0, 0, 3],
                               12: [0, 0, 0, 0, 3],
                               13: [0, 0, 0, 0, 3],
                               14: [0, 0, 0, 0, 3],
                               15: [0, 0, 0, 0, 3],
                               16: [0, 0, 0, 0, 3],
                               17: [0, 0, 0, 0, 4],
                               18: [0, 0, 0, 0, 4],
                               19: [0, 0, 0, 0, 4],
                               20: [0, 0, 0, 0, 4]
                           })
Ejemplo n.º 11
0
 def heavyWeaponAttack(self, hit, evade):
     if hit > evade:
         damage = (dice.d8(1)) + self.strMod
     else:
         damage = 0
     return damage