Ejemplo n.º 1
0
 def MakeButton(self, egg, up, over, x, y, cmd, parent):
     maps = loader.loadModel("Assets/Images/Inventory/%s" % (egg))
     b = DirectButton(geom = (maps.find('**/%s' % (up)),
                      maps.find('**/%s' % (over)),
                      maps.find('**/%s' % (over)),
                      maps.find('**/%s' % (up))),
                      command = cmd,
                      pressEffect = 0,
                      relief = None,
                      rolloverSound = None, 
                      clickSound = None,
                      scale = (150./1024.0, 1, 75.0/1024.0))
     b.reparentTo(parent)
     b.hide()
     
     diff = Settings.WIDTH - Settings.HEIGHT
     xOff = 0
     yOff = 0
     if(diff > 0):
         xOff = diff / 2
     else:
         yOff = diff / 2
     
     x = Settings.Transpose(x + 50, 1024) + xOff
     y = Settings.Transpose(y + 25, 1024) + yOff
         
     centerX = Settings.WIDTH / 2
     centerY = Settings.HEIGHT / 2
     
     newX = 1.0 * (x - centerX) / (centerX - xOff)
     newY = 1.0 * (centerY - y) / (centerY - yOff)
     
     b.setX(newX)
     b.setZ(newY)
     
     return b
Ejemplo n.º 2
0
class Game(DirectObject):

    def __init__(self):
        self.player = Blanka(self)
        self.ryu = Ryu()

        self.setup_panda()
        self.setup_keys()
        self.load_sounds()
        self.load_textures()
        self.load_sprites()
        self.setup_gui()
        self.start_game()

    def setup_panda(self):
        FPS = 30
        globalClock = ClockObject.getGlobalClock()
        globalClock.setMode(ClockObject.MLimited)
        globalClock.setFrameRate(FPS)

    def setup_keys(self):
        self.keys = {'move_left': 0, 'move_right': 0, 'jump': 0}
        self.accept('escape', sys.exit)
        self.accept('arrow_left',     self.set_key, ['move_left', 1])
        self.accept('arrow_left-up',  self.set_key, ['move_left', 0])
        self.accept('arrow_right',    self.set_key, ['move_right', 1])
        self.accept('arrow_right-up', self.set_key, ['move_right', 0])
        self.accept('arrow_up',       self.set_key, ['jump', 1])
        self.accept('arrow_up-up',    self.set_key, ['jump', 0])

    def set_key(self, key, value):
        self.keys[key] = value

    def setup_game_task(self):
        self.game_task = taskMgr.add(self.game_loop, 'game_loop')
        self.game_task.last = 0
        taskMgr.add(self.player.manage_collisions, 'manage_collisions')

    def load_sounds(self):
        music = loader.loadSfx('sound/guile_theme.ogg')
        music.setLoop(True)
        music.setVolume(0.7)
        music.play()

    def load_textures(self):
        self.player.load_textures()
        self.ryu.load_textures()
        self.background_sprite = loader.loadTexture('im/Stage.png')
        self.ko_image = loader.loadTexture('im/KO.png')

    def load_sprites(self):
        stage = load_object(self.background_sprite, scale=550, pos=Point3(0, 400, 0), transparency=False)
        self.ryu.load_sprite()
        self.player.load_sprite()

    def setup_gui(self):
        self.ko = load_object(self.ko_image, scale=10, transparency=True, pos=(0, 40, 0))
        self.play_again_button = DirectButton(text = "Play again", scale=0.2, command=self.start_game)
        self.init_gui()

    def game_loop(self, task):
        dt = task.time - task.last
        task.last = task.time
        self.player.update_position()
        return task.cont

    def start_game(self):
        self.init_gui()
        taskMgr.add(self.ryu.begin_to_throw, 'begin_to_throw')
        self.setup_game_task()

    def init_gui(self):
        self.ko.reparentTo(hidden)
        self.ko.setSx(20)
        self.play_again_button.setZ(100)
        self.play_again_button.setX(0.05)

    def end_game(self):
        self.ryu.win_sound.play()
        self.ryu.hadouken.move_to_initial_position()
        self.ryu.hadouken.set_hidden(True)
        self.ryu.state = 'idle'

        taskMgr.remove('manage_collisions')
        taskMgr.remove('game_loop')
        taskMgr.remove('throw_hadoukens')
        taskMgr.remove('move_hadouken')

        self.ko.reparentTo(camera)
        self.play_again_button.setZ(-0.8)
class Introduction(DirectObject, FSM):
    notify = directNotify.newCategory('Introduction')

    def __init__(self):
        DirectObject.__init__(self)
        FSM.__init__(self, self.__class__.__name__)

        self.label = OnscreenText('',
                                  parent=hidden,
                                  font=ToontownGlobals.getMinnieFont(),
                                  fg=Vec4(1, 1, 1, 1),
                                  scale=0.06,
                                  align=TextNode.ACenter,
                                  wordwrap=35)
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam')
        shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp')
        shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown')
        okUp = gui.find('**/tt_t_gui_mat_okUp')
        okDown = gui.find('**/tt_t_gui_mat_okDown')
        closeUp = gui.find('**/tt_t_gui_mat_closeUp')
        closeDown = gui.find('**/tt_t_gui_mat_closeDown')
        gui.removeNode()
        del gui

        self.exitButton = DirectButton(
            parent=hidden,
            relief=None,
            image=(shuffleUp, shuffleDown, shuffleUp),
            image_scale=(0.6, 0.6, 0.6),
            image1_scale=(0.63, 0.6, 0.6),
            image2_scale=(0.63, 0.6, 0.6),
            text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton,
                  TTLocalizer.IntroExitButton, ''),
            text_font=ToontownGlobals.getInterfaceFont(),
            text_scale=TTLocalizer.SBshuffleBtn,
            text_pos=(0, -0.02),
            text_fg=(1, 1, 1, 1),
            text_shadow=(0, 0, 0, 1))

        self.yesButton = DirectButton(
            parent=hidden,
            relief=None,
            image=(okUp, okDown, okUp, okDown),
            image_scale=(0.6, 0.6, 0.6),
            image1_scale=(0.7, 0.7, 0.7),
            image2_scale=(0.7, 0.7, 0.7),
            text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton),
            text_font=ToontownGlobals.getInterfaceFont(),
            text_scale=0.08,
            text_align=TextNode.ACenter,
            text_pos=(0, -0.175),
            text_fg=(1, 1, 1, 1),
            text_shadow=(0, 0, 0, 1))
        self.noButton = DirectButton(
            parent=hidden,
            relief=None,
            image=(closeUp, closeDown, closeUp, closeDown),
            image_scale=(0.6, 0.6, 0.6),
            image1_scale=(0.7, 0.7, 0.7),
            image2_scale=(0.7, 0.7, 0.7),
            text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton),
            text_font=ToontownGlobals.getInterfaceFont(),
            text_scale=0.08,
            text_align=TextNode.ACenter,
            text_pos=(0, -0.175),
            text_fg=(1, 1, 1, 1),
            text_shadow=(0, 0, 0, 1))

        self.disclaimerTrack = None
        self.presentsTrack = None

    def delete(self):
        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        if self.noButton is not None:
            self.noButton.destroy()
            self.noButton = None

        if self.yesButton is not None:
            self.yesButton.destroy()
            self.yesButton = None

        if self.exitButton is not None:
            self.exitButton.destroy()
            self.exitButton = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

    def calcLabelY(self):
        sy = self.label.getScale()[1]
        height = self.label.textNode.getHeight()
        return (height * sy) / 2.0

    def enterOff(self):
        pass

    def enterDisclaimer(self):
        self.label.setText(TTLocalizer.IntroDisclaimer)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)

        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        self.disclaimerTrack = Sequence(
            LerpColorScaleInterval(self.label,
                                   2,
                                   Vec4(1, 1, 1, 1),
                                   Vec4(0, 0, 0, 0),
                                   blendType='easeIn'),
            Wait(3),
            LerpColorScaleInterval(self.label,
                                   2,
                                   Vec4(0, 0, 0, 0),
                                   Vec4(1, 1, 1, 1),
                                   blendType='easeOut'),
        )
        self.disclaimerTrack.start()

    def exitDisclaimer(self):
        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterPresents(self):
        self.label.setText(TTLocalizer.IntroPresents)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)

        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        self.presentsTrack = Sequence(
            LerpColorScaleInterval(self.label,
                                   2,
                                   Vec4(1, 1, 1, 1),
                                   Vec4(0, 0, 0, 0),
                                   blendType='easeIn'),
            Wait(3),
            LerpColorScaleInterval(self.label,
                                   2,
                                   Vec4(0, 0, 0, 0),
                                   Vec4(1, 1, 1, 1),
                                   blendType='easeOut'),
        )
        self.presentsTrack.start()

    def exitPresents(self):
        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterLabel(self, text):
        self.label.setText(text)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)
        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitLabel(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))
        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterExitDialog(self,
                        text,
                        exitButtonCommand=None,
                        exitButtonExtraArgs=[]):
        self.label.setText(text)

        sy = self.label.getScale()[1]
        bottom = self.label.textNode.getBottom() * sy
        lineHeight = self.label.textNode.getLineHeight() * sy
        self.exitButton.setPos(0, 0, bottom - (lineHeight * 2))
        self.exitButton['command'] = exitButtonCommand
        self.exitButton['extraArgs'] = exitButtonExtraArgs

        labelY = self.calcLabelY()

        self.label.setPos(0, labelY)

        self.exitButton.setZ(self.exitButton, labelY)

        self.exitButton.reparentTo(aspect2d)
        self.label.reparentTo(aspect2d)

        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitExitDialog(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        self.label.reparentTo(hidden)
        self.exitButton.reparentTo(hidden)

        self.label.setPos(0, 0)
        self.label.setText('')

        self.exitButton['command'] = None
        self.exitButton['extraArgs'] = []
        self.exitButton.setPos(0, 0, 0)

    def enterYesNoDialog(self,
                         text,
                         yesButtonCommand=None,
                         yesButtonExtraArgs=[],
                         noButtonCommand=None,
                         noButtonExtraArgs=[]):
        self.label.setText(text)

        sy = self.label.getScale()[1]
        bottom = self.label.textNode.getBottom() * sy
        lineHeight = self.label.textNode.getLineHeight() * sy
        self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2))
        self.yesButton['command'] = yesButtonCommand
        self.yesButton['extraArgs'] = yesButtonExtraArgs
        self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2))
        self.noButton['command'] = noButtonCommand
        self.noButton['extraArgs'] = noButtonExtraArgs

        labelY = self.calcLabelY()

        self.label.setPos(0, labelY)

        self.yesButton.setZ(self.yesButton, labelY)
        self.noButton.setZ(self.noButton, labelY)

        self.yesButton.reparentTo(aspect2d)
        self.noButton.reparentTo(aspect2d)
        self.label.reparentTo(aspect2d)

        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitYesNoDialog(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        self.label.reparentTo(hidden)
        self.noButton.reparentTo(hidden)
        self.yesButton.reparentTo(hidden)

        self.label.setPos(0, 0)
        self.label.setText('')

        self.noButton['command'] = None
        self.noButton['extraArgs'] = []
        self.noButton.setPos(0, 0, 0)
        self.yesButton['command'] = None
        self.yesButton['extraArgs'] = []
        self.yesButton.setPos(0, 0, 0)

    def enterClickToStart(self):
        base.cr.clickToStart.start()

    def exitClickToStart(self):
        base.cr.clickToStart.stop()
Ejemplo n.º 4
0
class Game(DirectObject):
    def __init__(self):
        self.player = Blanka(self)
        self.ryu = Ryu()

        self.setup_panda()
        self.setup_keys()
        self.load_sounds()
        self.load_textures()
        self.load_sprites()
        self.setup_gui()
        self.start_game()

    def setup_panda(self):
        FPS = 30
        globalClock = ClockObject.getGlobalClock()
        globalClock.setMode(ClockObject.MLimited)
        globalClock.setFrameRate(FPS)

    def setup_keys(self):
        self.keys = {'move_left': 0, 'move_right': 0, 'jump': 0}
        self.accept('escape', sys.exit)
        self.accept('arrow_left', self.set_key, ['move_left', 1])
        self.accept('arrow_left-up', self.set_key, ['move_left', 0])
        self.accept('arrow_right', self.set_key, ['move_right', 1])
        self.accept('arrow_right-up', self.set_key, ['move_right', 0])
        self.accept('arrow_up', self.set_key, ['jump', 1])
        self.accept('arrow_up-up', self.set_key, ['jump', 0])

    def set_key(self, key, value):
        self.keys[key] = value

    def setup_game_task(self):
        self.game_task = taskMgr.add(self.game_loop, 'game_loop')
        self.game_task.last = 0
        taskMgr.add(self.player.manage_collisions, 'manage_collisions')

    def load_sounds(self):
        music = loader.loadSfx('sound/guile_theme.ogg')
        music.setLoop(True)
        music.setVolume(0.7)
        music.play()

    def load_textures(self):
        self.player.load_textures()
        self.ryu.load_textures()
        self.background_sprite = loader.loadTexture('im/Stage.png')
        self.ko_image = loader.loadTexture('im/KO.png')

    def load_sprites(self):
        stage = load_object(self.background_sprite,
                            scale=550,
                            pos=Point3(0, 400, 0),
                            transparency=False)
        self.ryu.load_sprite()
        self.player.load_sprite()

    def setup_gui(self):
        self.ko = load_object(self.ko_image,
                              scale=10,
                              transparency=True,
                              pos=(0, 40, 0))
        self.play_again_button = DirectButton(text="Play again",
                                              scale=0.2,
                                              command=self.start_game)
        self.init_gui()

    def game_loop(self, task):
        dt = task.time - task.last
        task.last = task.time
        self.player.update_position()
        return task.cont

    def start_game(self):
        self.init_gui()
        taskMgr.add(self.ryu.begin_to_throw, 'begin_to_throw')
        self.setup_game_task()

    def init_gui(self):
        self.ko.reparentTo(hidden)
        self.ko.setSx(20)
        self.play_again_button.setZ(100)
        self.play_again_button.setX(0.05)

    def end_game(self):
        self.ryu.win_sound.play()
        self.ryu.hadouken.move_to_initial_position()
        self.ryu.hadouken.set_hidden(True)
        self.ryu.state = 'idle'

        taskMgr.remove('manage_collisions')
        taskMgr.remove('game_loop')
        taskMgr.remove('throw_hadoukens')
        taskMgr.remove('move_hadouken')

        self.ko.reparentTo(camera)
        self.play_again_button.setZ(-0.8)
class Introduction(DirectObject, FSM):
    notify = directNotify.newCategory('Introduction')

    def __init__(self):
        DirectObject.__init__(self)
        FSM.__init__(self, self.__class__.__name__)

        self.label = OnscreenText(
            '', parent=hidden, font=ToontownGlobals.getMinnieFont(),
            fg=Vec4(1, 1, 1, 1), scale=0.06, align=TextNode.ACenter,
            wordwrap=35)
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam')
        shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp')
        shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown')
        okUp = gui.find('**/tt_t_gui_mat_okUp')
        okDown = gui.find('**/tt_t_gui_mat_okDown')
        closeUp = gui.find('**/tt_t_gui_mat_closeUp')
        closeDown = gui.find('**/tt_t_gui_mat_closeDown')
        gui.removeNode()
        del gui

        self.exitButton = DirectButton(
            parent=hidden, relief=None,
            image=(shuffleUp, shuffleDown, shuffleUp),
            image_scale=(0.6, 0.6, 0.6), image1_scale=(0.63, 0.6, 0.6),
            image2_scale=(0.63, 0.6, 0.6),
            text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton,
                  TTLocalizer.IntroExitButton, ''),
            text_font=ToontownGlobals.getInterfaceFont(),
            text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02),
            text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1))

        self.yesButton = DirectButton(
            parent=hidden, relief=None, image=(okUp, okDown, okUp, okDown),
            image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7),
            image2_scale=(0.7, 0.7, 0.7),
            text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton),
            text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08,
            text_align=TextNode.ACenter, text_pos=(0, -0.175),
            text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1))
        self.noButton = DirectButton(
            parent=hidden, relief=None,
            image=(closeUp, closeDown, closeUp, closeDown),
            image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7),
            image2_scale=(0.7, 0.7, 0.7),
            text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton),
            text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08,
            text_align=TextNode.ACenter, text_pos=(0, -0.175),
            text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1))

        self.disclaimerTrack = None
        self.presentsTrack = None

    def delete(self):
        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        if self.noButton is not None:
            self.noButton.destroy()
            self.noButton = None

        if self.yesButton is not None:
            self.yesButton.destroy()
            self.yesButton = None

        if self.exitButton is not None:
            self.exitButton.destroy()
            self.exitButton = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

    def calcLabelY(self):
        sy = self.label.getScale()[1]
        height = self.label.textNode.getHeight()
        return (height * sy) / 2.0

    def enterOff(self):
        pass

    def enterDisclaimer(self):
        self.label.setText(TTLocalizer.IntroDisclaimer)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)

        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        self.disclaimerTrack = Sequence(
            LerpColorScaleInterval(
                self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0),
                blendType='easeIn'),
            Wait(3),
            LerpColorScaleInterval(
                self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1),
                blendType='easeOut'),
        )
        self.disclaimerTrack.start()

    def exitDisclaimer(self):
        if self.disclaimerTrack is not None:
            self.disclaimerTrack.finish()
            self.disclaimerTrack = None

        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterPresents(self):
        self.label.setText(TTLocalizer.IntroPresents)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)

        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        self.presentsTrack = Sequence(
            LerpColorScaleInterval(
                self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0),
                blendType='easeIn'),
            Wait(3),
            LerpColorScaleInterval(
                self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1),
                blendType='easeOut'),
        )
        self.presentsTrack.start()

    def exitPresents(self):
        if self.presentsTrack is not None:
            self.presentsTrack.finish()
            self.presentsTrack = None

        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterLabel(self, text):
        self.label.setText(text)
        self.label.setPos(0, self.calcLabelY())
        self.label.reparentTo(aspect2d)
        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitLabel(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))
        self.label.reparentTo(hidden)
        self.label.setPos(0, 0)
        self.label.setText('')

    def enterExitDialog(self, text, exitButtonCommand=None,
                        exitButtonExtraArgs=[]):
        self.label.setText(text)

        sy = self.label.getScale()[1]
        bottom = self.label.textNode.getBottom() * sy
        lineHeight = self.label.textNode.getLineHeight() * sy
        self.exitButton.setPos(0, 0, bottom - (lineHeight * 2))
        self.exitButton['command'] = exitButtonCommand
        self.exitButton['extraArgs'] = exitButtonExtraArgs

        labelY = self.calcLabelY()

        self.label.setPos(0, labelY)

        self.exitButton.setZ(self.exitButton, labelY)

        self.exitButton.reparentTo(aspect2d)
        self.label.reparentTo(aspect2d)

        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitExitDialog(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        self.label.reparentTo(hidden)
        self.exitButton.reparentTo(hidden)

        self.label.setPos(0, 0)
        self.label.setText('')

        self.exitButton['command'] = None
        self.exitButton['extraArgs'] = []
        self.exitButton.setPos(0, 0, 0)

    def enterYesNoDialog(self, text, yesButtonCommand=None,
                         yesButtonExtraArgs=[], noButtonCommand=None,
                         noButtonExtraArgs=[]):
        self.label.setText(text)

        sy = self.label.getScale()[1]
        bottom = self.label.textNode.getBottom() * sy
        lineHeight = self.label.textNode.getLineHeight() * sy
        self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2))
        self.yesButton['command'] = yesButtonCommand
        self.yesButton['extraArgs'] = yesButtonExtraArgs
        self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2))
        self.noButton['command'] = noButtonCommand
        self.noButton['extraArgs'] = noButtonExtraArgs

        labelY = self.calcLabelY()

        self.label.setPos(0, labelY)

        self.yesButton.setZ(self.yesButton, labelY)
        self.noButton.setZ(self.noButton, labelY)

        self.yesButton.reparentTo(aspect2d)
        self.noButton.reparentTo(aspect2d)
        self.label.reparentTo(aspect2d)

        self.label.setColorScale(Vec4(1, 1, 1, 1))

    def exitYesNoDialog(self):
        self.label.setColorScale(Vec4(0, 0, 0, 0))

        self.label.reparentTo(hidden)
        self.noButton.reparentTo(hidden)
        self.yesButton.reparentTo(hidden)

        self.label.setPos(0, 0)
        self.label.setText('')

        self.noButton['command'] = None
        self.noButton['extraArgs'] = []
        self.noButton.setPos(0, 0, 0)
        self.yesButton['command'] = None
        self.yesButton['extraArgs'] = []
        self.yesButton.setPos(0, 0, 0)

    def enterClickToStart(self):
        base.cr.clickToStart.start()

    def exitClickToStart(self):
        base.cr.clickToStart.stop()
Ejemplo n.º 6
0
class ScrolledButtonsList(DirectObject):
    """
       A class to display a list of selectable buttons.
       It is displayed using scrollable window (DirectScrolledFrame).
    """
    def __init__(self, parent=None, frameSize=(.8,1.2), buttonTextColor=(1,1,1,1),
                 font=None, itemScale=.045, itemTextScale=0.85, itemTextZ=0,
                 command=None, contextMenu=None, autoFocus=0,
                 colorChange=1, colorChangeDuration=1, newItemColor=globals.colors['guiblue1'],
                 rolloverColor=globals.colors['guiyellow'],
                 suppressMouseWheel=1, modifier='control'):
        self.mode = None
        self.focusButton=None
        self.command=command
        self.contextMenu=contextMenu
        self.autoFocus=autoFocus
        self.colorChange=colorChange
        self.colorChangeDuration=colorChangeDuration*.5
        self.newItemColor=newItemColor
        self.rolloverColor=rolloverColor
        self.rightClickTextColors=(Vec4(0,1,0,1),Vec4(0,35,100,1))
        self.font=font
        if font:
           self.fontHeight=font.getLineHeight()
        else:
           self.fontHeight=TextNode.getDefaultFont().getLineHeight()
        self.fontHeight*=1.2 # let's enlarge font height a little
        self.xtraSideSpace=.2*self.fontHeight
        self.itemTextScale=itemTextScale
        self.itemTextZ=itemTextZ
        self.buttonTextColor=buttonTextColor
        self.suppressMouseWheel=suppressMouseWheel
        self.modifier=modifier
        self.buttonsList=[]
        self.numItems=0
        self.__eventReceivers={}
        # DirectScrolledFrame to hold items
        self.itemScale=itemScale
        self.itemVertSpacing=self.fontHeight*self.itemScale
        self.frameWidth,self.frameHeight=frameSize
        # I set canvas' Z size smaller than the frame to avoid the auto-generated vertical slider bar
        self.childrenFrame = DirectScrolledFrame(
                     parent=parent,pos=(-self.frameWidth*.5,0,.5*self.frameHeight), relief=DGG.GROOVE,
                     state=DGG.NORMAL, # to create a mouse watcher region
                     frameSize=(0, self.frameWidth, -self.frameHeight, 0), frameColor=(0,0,0,.7),
                     canvasSize=(0, 0, -self.frameHeight*.5, 0), borderWidth=(0.01,0.01),
                     manageScrollBars=0, enableEdit=0, suppressMouse=0, sortOrder=1000 )
        # the real canvas is "self.childrenFrame.getCanvas()",
        # but if the frame is hidden since the beginning,
        # no matter how I set the canvas Z pos, the transform would be resistant,
        # so just create a new node under the canvas to be my canvas
        self.canvas=self.childrenFrame.getCanvas().attachNewNode('myCanvas')
        # slider background
        SliderBG=DirectFrame( parent=self.childrenFrame,frameSize=(-.025,.025,-self.frameHeight,0),
                     frameColor=(0,0,0,.7), pos=(-.03,0,0),enableEdit=0, suppressMouse=0)
        # slider thumb track
        sliderTrack = DirectFrame( parent=SliderBG, relief=DGG.FLAT, #state=DGG.NORMAL,
                     frameColor=(1,1,1,.2), frameSize=(-.015,.015,-self.frameHeight+.01,-.01),
                     enableEdit=0, suppressMouse=0)
        # page up
        self.pageUpRegion=DirectFrame( parent=SliderBG, relief=DGG.FLAT, state=DGG.NORMAL,
                     frameColor=(1,.8,.2,.1), frameSize=(-.015,.015,0,0),
                     enableEdit=0, suppressMouse=0)
        self.pageUpRegion.setAlphaScale(0)
        self.pageUpRegion.bind(DGG.B1PRESS,self.__startScrollPage,[-1])
        self.pageUpRegion.bind(DGG.WITHIN,self.__continueScrollUp)
        self.pageUpRegion.bind(DGG.WITHOUT,self.__suspendScrollUp)
        # page down
        self.pageDnRegion=DirectFrame( parent=SliderBG, relief=DGG.FLAT, state=DGG.NORMAL,
                     frameColor=(1,.8,.2,.1), frameSize=(-.015,.015,0,0),
                     enableEdit=0, suppressMouse=0)
        self.pageDnRegion.setAlphaScale(0)
        self.pageDnRegion.bind(DGG.B1PRESS,self.__startScrollPage,[1])
        self.pageDnRegion.bind(DGG.WITHIN,self.__continueScrollDn)
        self.pageDnRegion.bind(DGG.WITHOUT,self.__suspendScrollDn)
        self.pageUpDnSuspended=[0,0]
        # slider thumb
        self.vertSliderThumb=DirectButton(parent=SliderBG, relief=DGG.FLAT,
                     frameColor=(1,1,1,.6), frameSize=(-.015,.015,0,0),
                     enableEdit=0, suppressMouse=0, rolloverSound=None, clickSound=None)
        self.vertSliderThumb.bind(DGG.B1PRESS,self.__startdragSliderThumb)
        self.vertSliderThumb.bind(DGG.WITHIN,self.__enteringThumb)
        self.vertSliderThumb.bind(DGG.WITHOUT,self.__exitingThumb)
        self.oldPrefix=base.buttonThrowers[0].node().getPrefix()
        self.sliderThumbDragPrefix='draggingSliderThumb-'
        # GOD & I DAMN IT !!!
        # These things below don't work well if the canvas has a lot of buttons.
        # So I end up checking the mouse region every frame by myself using a continuous task.
  #       self.accept(DGG.WITHIN+self.childrenFrame.guiId,self.__enteringFrame)
  #       self.accept(DGG.WITHOUT+self.childrenFrame.guiId,self.__exitingFrame)
        self.isMouseInRegion=False
        self.mouseOutInRegionCommand=(self.__exitingFrame,self.__enteringFrame)
        taskMgr.doMethodLater(.2,self.__getFrameRegion,'getFrameRegion')
  
    def __getFrameRegion(self,t):
        for g in range(base.mouseWatcherNode.getNumGroups()):
            region=base.mouseWatcherNode.getGroup(g).findRegion(self.childrenFrame.guiId)
            if region!=None:
               self.frameRegion=region
               taskMgr.add(self.__mouseInRegionCheck,'mouseInRegionCheck')
               break
  
    def __mouseInRegionCheck(self,t):
        """
           check if the mouse is within or without the scrollable frame, and
           upon within or without, run the provided command
        """
        if not base.mouseWatcherNode.hasMouse(): return Task.cont
        m=base.mouseWatcherNode.getMouse()
        bounds=self.frameRegion.getFrame()
        inRegion=bounds[0]<m[0]<bounds[1] and bounds[2]<m[1]<bounds[3]
        if self.isMouseInRegion==inRegion: return Task.cont
        self.isMouseInRegion=inRegion
        self.mouseOutInRegionCommand[inRegion]()
        return Task.cont
  
    def __startdragSliderThumb(self,m=None):
        if self.mode != None:
            if hasattr(self.mode, 'enableMouseCamControl') == 1:
                if self.mode.enableMouseCamControl == 1:
                    self.mode.game.app.disableMouseCamControl()
        mpos=base.mouseWatcherNode.getMouse()
        parentZ=self.vertSliderThumb.getParent().getZ(render2d)
        sliderDragTask=taskMgr.add(self.__dragSliderThumb,'dragSliderThumb')
        sliderDragTask.ZposNoffset=mpos[1]-self.vertSliderThumb.getZ(render2d)+parentZ
  #       sliderDragTask.mouseX=base.winList[0].getPointer(0).getX()
        self.oldPrefix=base.buttonThrowers[0].node().getPrefix()
        base.buttonThrowers[0].node().setPrefix(self.sliderThumbDragPrefix)
        self.acceptOnce(self.sliderThumbDragPrefix+'mouse1-up',self.__stopdragSliderThumb)
  
    def __dragSliderThumb(self,t):
        if not base.mouseWatcherNode.hasMouse():
           return
        mpos=base.mouseWatcherNode.getMouse()
  #       newY=base.winList[0].getPointer(0).getY()
        self.__updateCanvasZpos((t.ZposNoffset-mpos[1])/self.canvasRatio)
  #       base.winList[0].movePointer(0, t.mouseX, newY)
        return Task.cont
  
    def __stopdragSliderThumb(self,m=None):
        if self.mode != None:
            if hasattr(self.mode, 'enableMouseCamControl') == 1:
                if self.mode.enableMouseCamControl == 1:
                    self.mode.game.app.enableMouseCamControl()
        taskMgr.remove('dragSliderThumb')
        self.__stopScrollPage()
        base.buttonThrowers[0].node().setPrefix(self.oldPrefix)
        if self.isMouseInRegion:
           self.mouseOutInRegionCommand[self.isMouseInRegion]()
  
    def __startScrollPage(self,dir,m):
        self.oldPrefix=base.buttonThrowers[0].node().getPrefix()
        base.buttonThrowers[0].node().setPrefix(self.sliderThumbDragPrefix)
        self.acceptOnce(self.sliderThumbDragPrefix+'mouse1-up',self.__stopdragSliderThumb)
        t=taskMgr.add(self.__scrollPage,'scrollPage',extraArgs=[int((dir+1)*.5),dir*.01/self.canvasRatio])
        self.pageUpDnSuspended=[0,0]
  
    def __scrollPage(self,dir,scroll):
        if not self.pageUpDnSuspended[dir]:
           self.__scrollCanvas(scroll)
        return Task.cont
  
    def __stopScrollPage(self,m=None):
        taskMgr.remove('scrollPage')
  
    def __suspendScrollUp(self,m=None):
        self.pageUpRegion.setAlphaScale(0)
        self.pageUpDnSuspended[0]=1
    def __continueScrollUp(self,m=None):
        if taskMgr.hasTaskNamed('dragSliderThumb'):
           return
        self.pageUpRegion.setAlphaScale(1)
        self.pageUpDnSuspended[0]=0
   
    def __suspendScrollDn(self,m=None):
        self.pageDnRegion.setAlphaScale(0)
        self.pageUpDnSuspended[1]=1
    def __continueScrollDn(self,m=None):
        if taskMgr.hasTaskNamed('dragSliderThumb'):
           return
        self.pageDnRegion.setAlphaScale(1)
        self.pageUpDnSuspended[1]=0
  
    def __suspendScrollPage(self,m=None):
        self.__suspendScrollUp()
        self.__suspendScrollDn()
   
    def __enteringThumb(self,m=None):
        self.vertSliderThumb['frameColor']=(1,1,1,1)
        self.__suspendScrollPage()
  
    def __exitingThumb(self,m=None):
        self.vertSliderThumb['frameColor']=(1,1,1,.6)
  
    def __scrollCanvas(self,scroll):
        if self.vertSliderThumb.isHidden() or self.buttonsList == []:
           return
        self.__updateCanvasZpos(self.canvas.getZ()+scroll)
  
    def __updateCanvasZpos(self,Zpos):
        newZ=clampScalar(Zpos, .0, self.canvasLen-self.frameHeight+.015)
        self.canvas.setZ(newZ)
        thumbZ=-newZ*self.canvasRatio
        self.vertSliderThumb.setZ(thumbZ)
        self.pageUpRegion['frameSize']=(-.015,.015,thumbZ-.01,-.01)
        self.pageDnRegion['frameSize']=(-.015,.015,-self.frameHeight+.01,thumbZ+self.vertSliderThumb['frameSize'][2])
  
    def __adjustCanvasLength(self,numItem):
        self.canvasLen=float(numItem)*self.itemVertSpacing
        self.canvasRatio=(self.frameHeight-.015)/(self.canvasLen+.01)
        if self.canvasLen<=self.frameHeight-.015:
           canvasZ=.0
           self.vertSliderThumb.hide()
           self.pageUpRegion.hide()
           self.pageDnRegion.hide()
           self.canvasLen=self.frameHeight-.015
        else:
           canvasZ=self.canvas.getZ()
           self.vertSliderThumb.show()
           self.pageUpRegion.show()
           self.pageDnRegion.show()
        self.__updateCanvasZpos(canvasZ)
        self.vertSliderThumb['frameSize']=(-.015,.015,-self.frameHeight*self.canvasRatio,-.01)
        thumbZ=self.vertSliderThumb.getZ()
        self.pageUpRegion['frameSize']=(-.015,.015,thumbZ-.01,-.01)
        self.pageDnRegion['frameSize']=(-.015,.015,-self.frameHeight+.01,thumbZ+self.vertSliderThumb['frameSize'][2])
  
    def __acceptAndIgnoreWorldEvent(self,event,command,extraArgs=[]):
        receivers=messenger.whoAccepts(event)
        if receivers is None:
           self.__eventReceivers[event]={}
        else:
           self.__eventReceivers[event]=receivers.copy()
        for r in self.__eventReceivers[event].keys():
            if type(r) != types.TupleType:
                r.ignore(event)
        self.accept(event,command,extraArgs)
  
    def __ignoreAndReAcceptWorldEvent(self,events):
        for event in events:
            self.ignore(event)
            if self.__eventReceivers.has_key(event):
               for r, method_xtraArgs_persist in self.__eventReceivers[event].items():
                   if type(r) != types.TupleType:
                       messenger.accept(event,r,*method_xtraArgs_persist)
            self.__eventReceivers[event]={}
  
    def __enteringFrame(self,m=None):
        # sometimes the WITHOUT event for page down region doesn't fired,
        # so directly suspend the page scrolling here
        self.__suspendScrollPage()
        BTprefix=base.buttonThrowers[0].node().getPrefix()
        if BTprefix==self.sliderThumbDragPrefix:
           return
        self.inOutBTprefix=BTprefix
        if self.suppressMouseWheel:
           self.__acceptAndIgnoreWorldEvent(self.inOutBTprefix+'wheel_up',
                command=self.__scrollCanvas, extraArgs=[-.07])
           self.__acceptAndIgnoreWorldEvent(self.inOutBTprefix+'wheel_down',
                command=self.__scrollCanvas, extraArgs=[.07])
        else:
           self.accept(self.inOutBTprefix+self.modifier+'-wheel_up',self.__scrollCanvas, [-.07])
           self.accept(self.inOutBTprefix+self.modifier+'-wheel_down',self.__scrollCanvas, [.07])
  
    def __exitingFrame(self,m=None):
        if not hasattr(self,'inOutBTprefix'):
           return
        if self.suppressMouseWheel:
           self.__ignoreAndReAcceptWorldEvent( (
                                               self.inOutBTprefix+'wheel_up',
                                               self.inOutBTprefix+'wheel_down',
                                               ) )
        else:
           self.ignore(self.inOutBTprefix+self.modifier+'-wheel_up')
           self.ignore(self.inOutBTprefix+self.modifier+'-wheel_down')
  
    def __setFocusButton(self,button,item):
        if self.focusButton:
           self.restoreNodeButton2Normal()
        self.focusButton=button
        self.highlightNodeButton()
        if callable(self.command) and button in self.buttonsList:
           # run user command and pass the selected item, it's index, and the button
           self.command(item,self.buttonsList.index(button),button)
  
    def __rightPressed(self,button,m):
        self.__isRightIn=True
  #       text0 : normal
  #       text1 : pressed
  #       text2 : rollover
  #       text3 : disabled
        button._DirectGuiBase__componentInfo['text2'][0].setColorScale(self.rightClickTextColors[self.focusButton==button])
        button.bind(DGG.B3RELEASE,self.__rightReleased,[button])
        button.bind(DGG.WITHIN,self.__rightIn,[button])
        button.bind(DGG.WITHOUT,self.__rightOut,[button])
  
    def __rightIn(self,button,m):
        self.__isRightIn=True
        button._DirectGuiBase__componentInfo['text2'][0].setColorScale(self.rightClickTextColors[self.focusButton==button])
    def __rightOut(self,button,m):
        self.__isRightIn=False
        button._DirectGuiBase__componentInfo['text2'][0].setColorScale(Vec4(1,1,1,1))
  
    def __rightReleased(self,button,m):
        button.unbind(DGG.B3RELEASE)
        button.unbind(DGG.WITHIN)
        button.unbind(DGG.WITHOUT)
        button._DirectGuiBase__componentInfo['text2'][0].setColorScale(self.rolloverColor)
        if not self.__isRightIn:
           return
        if callable(self.contextMenu):
           # run user command and pass the selected item, it's index, and the button
           self.contextMenu(button['extraArgs'][1],self.buttonsList.index(button),button)

    def scrollToBottom(self):
        ##for i in range(0,self.numItems):
        self.__scrollCanvas(1)

    def selectButton(self, button, item):
        self.__setFocusButton(button, item)
  
    def restoreNodeButton2Normal(self):
        """
           stop highlighting item
        """
        if self.focusButton != None:
            #self.focusButton['text_fg']=(1,1,1,1)
            self.focusButton['frameColor']=(0,0,0,0)
  
    def highlightNodeButton(self,idx=None):
        """
           highlight the item
        """
        if idx is not None:
            self.focusButton=self.buttonsList[idx]
        #self.focusButton['text_fg']=(.01,.01,.01,1)
        # nice dark blue.  don't mess with the text fg color though! we want it custom
        self.focusButton['frameColor']=(0,.3,.8,1)
  
    def clear(self):
        """
           clear the list
        """
        for c in self.buttonsList:
            c.remove()
        self.buttonsList=[]
        self.focusButton=None
        self.numItems=0
  
    def addItem(self,text,extraArgs=None,atIndex=None,textColorName=None):
        """
           add item to the list
           text : text for the button
           extraArgs : the object which will be passed to user command(s)
                       (both command and contextMenu) when the button get clicked
           atIndex : where to add the item
                     <None> : put item at the end of list
                     <integer> : put item at index <integer>
                     <button> : put item at <button>'s index
            textColorName : the color name eg. 'yellow'
        """
        textColor = self.buttonTextColor
        if textColorName != None:
            textColor = globals.colors[textColorName]
            
        button = DirectButton(parent=self.canvas,
            scale=self.itemScale,
            relief=DGG.FLAT,
            frameColor=(0,0,0,0),text_scale=self.itemTextScale,
            text=text, text_pos=(0,self.itemTextZ),text_fg=textColor,
            text_font=self.font, text_align=TextNode.ALeft,
            command=self.__setFocusButton,
            enableEdit=0, suppressMouse=0, rolloverSound=None,clickSound=None)
        #button.setMyMode(self.mode)
        l,r,b,t=button.getBounds()
        # top & bottom are blindly set without knowing where exactly the baseline is,
        # but this ratio fits most fonts
        baseline=-self.fontHeight*.25
        #button['saved_color'] = textColor
        button['frameSize']=(l-self.xtraSideSpace,r+self.xtraSideSpace,baseline,baseline+self.fontHeight)
  
  #          Zc=NodePath(button).getBounds().getCenter()[1]-self.fontHeight*.5+.25
  # #          Zc=button.getCenter()[1]-self.fontHeight*.5+.25
  #          button['frameSize']=(l-self.xtraSideSpace,r+self.xtraSideSpace,Zc,Zc+self.fontHeight)
       
        button['extraArgs']=[button,extraArgs]
        button._DirectGuiBase__componentInfo['text2'][0].setColorScale(self.rolloverColor)
        button.bind(DGG.B3PRESS,self.__rightPressed,[button])
        if isinstance(atIndex,DirectButton):
           if atIndex.isEmpty():
              atIndex=None
           else:
              index=self.buttonsList.index(atIndex)
              self.buttonsList.insert(index,button)
        if atIndex==None:
           self.buttonsList.append(button)
           index=self.numItems
        elif type(atIndex)==IntType:
           index=atIndex
           self.buttonsList.insert(index,button)
        Zpos=(-.7-index)*self.itemVertSpacing
        button.setPos(.02,0,Zpos)
        if index!=self.numItems:
           for i in range(index+1,self.numItems+1):
               self.buttonsList[i].setZ(self.buttonsList[i],-self.fontHeight)
        self.numItems+=1
        self.__adjustCanvasLength(self.numItems)
        if self.autoFocus:
           self.focusViewOnItem(index)
        if self.colorChange:
           Sequence(
              button.colorScaleInterval(self.colorChangeDuration,self.newItemColor,globals.colors['guiblue3']),
              button.colorScaleInterval(self.colorChangeDuration,Vec4(1,1,1,1),self.newItemColor)
              ).start()
  
    def focusViewOnItem(self,idx):
        """
           Scroll the window so the newly added item will be displayed
           in the middle of the window, if possible.
        """
        Zpos=(idx+.7)*self.itemVertSpacing-self.frameHeight*.5
        self.__updateCanvasZpos(Zpos)
       
    def setAutoFocus(self,b):
        """
           set auto-view-focus state of newly added item
        """
        self.autoFocus=b
  
    def index(self,button):
        """
           get the index of button
        """
        if not button in self.buttonsList:
           return None
        return self.buttonsList.index(button)
       
    def getNumItems(self):
        """
           get the current number of items on the list
        """
        return self.numItems
  
    def disableItem(self,i):
        if not 0<=i<self.numItems:
           print 'DISABLING : invalid index (%s)' %i
           return
        self.buttonsList[i]['state']=DGG.DISABLED
        self.buttonsList[i].setColorScale(.3,.3,.3,1)
   
    def enableItem(self,i):
        if not 0<=i<self.numItems:
           print 'ENABLING : invalid index (%s)' %i
           return
        self.buttonsList[i]['state']=DGG.NORMAL
        self.buttonsList[i].setColorScale(1,1,1,1)
  
    def removeItem(self,index):
        if not 0<=index<self.numItems:
           print 'REMOVAL : invalid index (%s)' %index
           return
        if self.numItems==0: return
        if self.focusButton==self.buttonsList[index]:
           self.focusButton=None
        self.buttonsList[index].removeNode()
        del self.buttonsList[index]
        self.numItems-=1
        for i in range(index,self.numItems):
            self.buttonsList[i].setZ(self.buttonsList[i],self.fontHeight)
        self.__adjustCanvasLength(self.numItems)
  
    def destroy(self):
        self.clear()
        self.__exitingFrame()
        self.ignoreAll()
        self.childrenFrame.removeNode()
        taskMgr.remove('mouseInRegionCheck')
  
    def hide(self):
        self.childrenFrame.hide()
        self.isMouseInRegion=False
        self.__exitingFrame()
        taskMgr.remove('mouseInRegionCheck')
  
    def show(self):
        self.childrenFrame.show()
        if not hasattr(self,'frameRegion'):
           taskMgr.doMethodLater(.2,self.__getFrameRegion,'getFrameRegion')
        elif not taskMgr.hasTaskNamed('mouseInRegionCheck'):
           taskMgr.add(self.__mouseInRegionCheck,'mouseInRegionCheck')
  
    def toggleVisibility(self):
        if self.childrenFrame.isHidden():
           self.show()
        else:
           self.hide()
  
    def setMyMode(self, myMode):
        self.mode = myMode
Ejemplo n.º 7
0
    def __init__(self,
                 items,
                 parent=None,
                 buttonThrower=None,
                 onDestroy=None,
                 font=None,
                 baselineOffset=.0,
                 scale=.05,
                 itemHeight=1.,
                 leftPad=.0,
                 separatorHeight=.5,
                 underscoreThickness=1,
                 BGColor=(0, 0, 0, .7),
                 BGBorderColor=(1, .85, .4, 1),
                 separatorColor=(1, 1, 1, 1),
                 frameColorHover=(1, .85, .4, 1),
                 frameColorPress=(0, 1, 0, 1),
                 textColorReady=(1, 1, 1, 1),
                 textColorHover=(0, 0, 0, 1),
                 textColorPress=(0, 0, 0, 1),
                 textColorDisabled=(.5, .5, .5, 1),
                 minZ=None,
                 useMouseZ=True):
        '''
      items : a collection of menu items
         Item format :
            ( 'Item text', 'path/to/image', command )
                        OR
            ( 'Item text', 'path/to/image', command, arg1,arg2,.... )
         If you don't want to use an image, pass 0.

         To create disabled item, pass 0 for the command :
            ( 'Item text', 'path/to/image', 0 )
         so, you can easily switch between enabled or disabled :
            ( 'Item text', 'path/to/image', command if commandEnabled else 0 )
                        OR
            ( 'Item text', 'path/to/image', (0,command)[commandEnabled] )

         To create submenu, pass a sequence of submenu items for the command.
         To create disabled submenu, pass an empty sequence for the command.

         To enable hotkey, insert an underscore before the character,
         e.g. hotkey of 'Item te_xt' is 'x' key.

         To add shortcut key text at the right side of the item, append it at the end of
         the item text, separated by "more than" sign, e.g. 'Item text>Ctrl-T'.

         To insert separator line, pass 0 for the whole item.


      parent : where to attach the menu, defaults to aspect2d

      buttonThrower : button thrower whose thrown events are blocked temporarily
                      when the menu is displayed. If not given, the default
                      button thrower is used

      onDestroy : user function which will be called after the menu is fully destroyed

      font           : text font
      baselineOffset : text's baseline Z offset

      scale       : text scale
      itemHeight  : spacing between items, defaults to 1
      leftPad     : blank space width before text
      separatorHeight : separator line height, relative to itemHeight

      underscoreThickness : underscore line thickness

      BGColor, BGBorderColor, separatorColor, frameColorHover, frameColorPress,
      textColorReady, textColorHover, textColorPress, textColorDisabled
      are some of the menu components' color

      minZ : minimum Z position to restrain menu's bottom from going offscreen (-1..1).
             If it's None, it will be set a little above the screen's bottom.
      '''
        self.parent = parent if parent else aspect2d
        self.onDestroy = onDestroy
        self.BT = buttonThrower if buttonThrower else base.buttonThrowers[
            0].node()
        self.menu = NodePath('menu-%s' % id(self))
        self.parentMenu = None
        self.submenu = None
        self.BTprefix = self.menu.getName() + '>'
        self.submenuCreationTaskName = 'createSubMenu-' + self.BTprefix
        self.submenuRemovalTaskName = 'removeSubMenu-' + self.BTprefix
        self.font = font if font else TextNode.getDefaultFont()
        self.baselineOffset = baselineOffset
        self.scale = scale
        self.itemHeight = itemHeight
        self.leftPad = leftPad
        self.separatorHeight = separatorHeight
        self.underscoreThickness = underscoreThickness
        self.BGColor = BGColor
        self.BGBorderColor = BGBorderColor
        self.separatorColor = separatorColor
        self.frameColorHover = frameColorHover
        self.frameColorPress = frameColorPress
        self.textColorReady = textColorReady
        self.textColorHover = textColorHover
        self.textColorPress = textColorPress
        self.textColorDisabled = textColorDisabled
        self.minZ = minZ
        self.mpos = Point2(base.mouseWatcherNode.getMouse())

        self.itemCommand = []
        self.hotkeys = {}
        self.numItems = 0
        self.sel = -1
        self.selByKey = False

        bgPad = self.bgPad = .0125
        texMargin = self.font.getTextureMargin() * self.scale * .25
        b = DirectButton(parent=NodePath(''),
                         text='^|g_',
                         text_font=self.font,
                         scale=self.scale)
        fr = b.node().getFrame()
        b.getParent().removeNode()
        baselineToCenter = (fr[2] + fr[3]) * self.scale
        LH = (fr[3] - fr[2]) * self.itemHeight * self.scale
        imageHalfHeight = .5 * (fr[3] - fr[2]) * self.itemHeight * .85
        arrowHalfHeight = .5 * (fr[3] - fr[2]) * self.itemHeight * .5
        baselineToTop = (fr[3] * self.itemHeight * self.scale /
                         LH) / (1. + self.baselineOffset)
        baselineToBot = LH / self.scale - baselineToTop
        itemZcenter = (baselineToTop - baselineToBot) * .5
        separatorHalfHeight = .5 * separatorHeight * LH
        LSseparator = LineSegs()
        LSseparator.setColor(.5, .5, .5, .2)

        arrowVtx = [
            (0, itemZcenter),
            (-2 * arrowHalfHeight, itemZcenter + arrowHalfHeight),
            (-arrowHalfHeight, itemZcenter),
            (-2 * arrowHalfHeight, itemZcenter - arrowHalfHeight),
        ]
        tri = Triangulator()
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic)
        vwriter = GeomVertexWriter(vdata, 'vertex')
        for x, z in arrowVtx:
            vi = tri.addVertex(x, z)
            vwriter.addData3f(x, 0, z)
            tri.addPolygonVertex(vi)
        tri.triangulate()
        prim = GeomTriangles(Geom.UHStatic)
        for i in range(tri.getNumTriangles()):
            prim.addVertices(tri.getTriangleV0(i), tri.getTriangleV1(i),
                             tri.getTriangleV2(i))
            prim.closePrimitive()
        geom = Geom(vdata)
        geom.addPrimitive(prim)
        geomNode = GeomNode('arrow')
        geomNode.addGeom(geom)
        realArrow = NodePath(geomNode)
        z = -baselineToTop * self.scale - bgPad
        maxWidth = .1 / self.scale
        shortcutTextMaxWidth = 0
        anyImage = False
        anyArrow = False
        anyShortcut = False
        arrows = []
        shortcutTexts = []
        loadPrcFileData('', 'text-flatten 0')
        for item in items:
            if item:
                t, imgPath, f = item[:3]
                haveSubmenu = type(f) in SEQUENCE_TYPES
                anyArrow |= haveSubmenu
                anyImage |= bool(imgPath)
                disabled = not len(f) if haveSubmenu else not callable(f)
                args = item[3:]
                underlinePos = t.find('_')
                t = t.replace('_', '')
                shortcutSepPos = t.find('>')
                if shortcutSepPos > -1:
                    if haveSubmenu:
                        print(
                            "\nA SHORTCUT KEY POINTING TO A SUBMENU IS NON-SENSE, DON'T YOU AGREE ?"
                        )
                    else:
                        shortcutText = NodePath(
                            OnscreenText(
                                parent=self.menu,
                                text=t[shortcutSepPos + 1:],
                                font=self.font,
                                scale=1,
                                fg=(1, 1, 1, 1),
                                align=TextNode.ARight,
                            ))
                        shortcutTextMaxWidth = max(
                            shortcutTextMaxWidth,
                            abs(shortcutText.getTightBounds()[0][0]))
                        anyShortcut = True
                    t = t[:shortcutSepPos]
                else:
                    shortcutText = ''
                EoLcount = t.count('\n')
                arrowZpos = -self.font.getLineHeight() * EoLcount * .5
                if disabled:
                    b = NodePath(
                        OnscreenText(
                            parent=self.menu,
                            text=t,
                            font=self.font,
                            scale=1,
                            fg=textColorDisabled,
                            align=TextNode.ALeft,
                        ))
                    # don't pass the scale and position to OnscreenText constructor,
                    # to maintain correctness between the OnscreenText and DirectButton items
                    # due to the new text generation implementation
                    b.setScale(self.scale)
                    b.setZ(z)
                    maxWidth = max(maxWidth,
                                   b.getTightBounds()[1][0] / self.scale)
                    if shortcutText:
                        shortcutText.reparentTo(b)
                        shortcutText.setColor(Vec4(*textColorDisabled), 1)
                        shortcutText.setZ(arrowZpos)
                        shortcutTexts.append(shortcutText)
                else:
                    b = DirectButton(
                        parent=self.menu,
                        text=t,
                        text_font=self.font,
                        scale=self.scale,
                        pos=(0, 0, z),
                        text_fg=textColorReady,
                        # text color when mouse over
                        text2_fg=textColorHover,
                        # text color when pressed
                        text1_fg=textColorHover
                        if haveSubmenu else textColorPress,
                        # framecolor when pressed
                        frameColor=frameColorHover
                        if haveSubmenu else frameColorPress,
                        command=(lambda: 0)
                        if haveSubmenu else self.__runCommand,
                        extraArgs=[] if haveSubmenu else [f, args],
                        text_align=TextNode.ALeft,
                        relief=DGG.FLAT,
                        rolloverSound=0,
                        clickSound=0,
                        pressEffect=0)
                    b.stateNodePath[2].setColor(
                        *frameColorHover)  # framecolor when mouse over
                    b.stateNodePath[0].setColor(0, 0, 0,
                                                0)  # framecolor when ready
                    bframe = Vec4(b.node().getFrame())
                    if EoLcount:
                        bframe.setZ(EoLcount * 10)
                        b['frameSize'] = bframe
                    maxWidth = max(maxWidth, bframe[1])
                    if shortcutText:
                        for snpi, col in ((0, textColorReady),
                                          (1, textColorPress),
                                          (2, textColorHover)):
                            sct = shortcutText.copyTo(b.stateNodePath[snpi],
                                                      sort=10)
                            sct.setColor(Vec4(*col), 1)
                            sct.setZ(arrowZpos)
                            shortcutTexts.append(sct)
                        shortcutText.removeNode()
                if imgPath:
                    img = loader.loadTexture(imgPath)
                    if disabled:
                        if imgPath in PopupMenu.grayImages:
                            img = PopupMenu.grayImages[imgPath]
                        else:
                            pnm = PNMImage()
                            img.store(pnm)
                            pnm.makeGrayscale(.2, .2, .2)
                            img = Texture()
                            img.load(pnm)
                            PopupMenu.grayImages[imgPath] = img
                    img.setMinfilter(Texture.FTLinearMipmapLinear)
                    img.setWrapU(Texture.WMClamp)
                    img.setWrapV(Texture.WMClamp)
                    CM = CardMaker('')
                    CM.setFrame(-2 * imageHalfHeight - leftPad, -leftPad,
                                itemZcenter - imageHalfHeight,
                                itemZcenter + imageHalfHeight)
                    imgCard = b.attachNewNode(CM.generate())
                    imgCard.setTexture(img)
                if underlinePos > -1:
                    oneLineText = t[:underlinePos + 1]
                    oneLineText = oneLineText[oneLineText.rfind('\n') + 1:]
                    tn = TextNode('')
                    tn.setFont(self.font)
                    tn.setText(oneLineText)
                    tnp = NodePath(tn.getInternalGeom())
                    underlineXend = tnp.getTightBounds()[1][0]
                    tnp.removeNode()
                    tn.setText(t[underlinePos])
                    tnp = NodePath(tn.getInternalGeom())
                    b3 = tnp.getTightBounds()
                    underlineXstart = underlineXend - (b3[1] - b3[0])[0]
                    tnp.removeNode()
                    underlineZpos = -.7 * baselineToBot - self.font.getLineHeight(
                    ) * t[:underlinePos].count('\n')
                    LSunder = LineSegs()
                    LSunder.setThickness(underscoreThickness)
                    LSunder.moveTo(underlineXstart + texMargin, 0,
                                   underlineZpos)
                    LSunder.drawTo(underlineXend - texMargin, 0, underlineZpos)
                    if disabled:
                        underline = b.attachNewNode(LSunder.create())
                        underline.setColor(Vec4(*textColorDisabled), 1)
                    else:
                        underline = b.stateNodePath[0].attachNewNode(
                            LSunder.create())
                        underline.setColor(Vec4(*textColorReady), 1)
                        underline.copyTo(b.stateNodePath[1], 10).setColor(
                            Vec4(*textColorHover
                                 if haveSubmenu else textColorPress), 1)
                        underline.copyTo(b.stateNodePath[2],
                                         10).setColor(Vec4(*textColorHover), 1)
                        hotkey = t[underlinePos].lower()
                        if hotkey in self.hotkeys:
                            self.hotkeys[hotkey].append(self.numItems)
                        else:
                            self.hotkeys[hotkey] = [self.numItems]
                            self.accept(self.BTprefix + hotkey,
                                        self.__processHotkey, [hotkey])
                            self.accept(self.BTprefix + 'alt-' + hotkey,
                                        self.__processHotkey, [hotkey])
                if haveSubmenu:
                    if disabled:
                        arrow = realArrow.instanceUnderNode(b, '')
                        arrow.setColor(Vec4(*textColorDisabled), 1)
                        arrow.setZ(arrowZpos)
                    else:
                        arrow = realArrow.instanceUnderNode(
                            b.stateNodePath[0], 'r')
                        arrow.setColor(Vec4(*textColorReady), 1)
                        arrow.setZ(arrowZpos)
                        arrPress = realArrow.instanceUnderNode(
                            b.stateNodePath[1], 'p')
                        arrPress.setColor(Vec4(*textColorHover), 1)
                        arrPress.setZ(arrowZpos)
                        arrHover = realArrow.instanceUnderNode(
                            b.stateNodePath[2], 'h')
                        arrHover.setColor(Vec4(*textColorHover), 1)
                        arrHover.setZ(arrowZpos)
                        # weird, if sort order is 0, it's obscured by the frame
                        for a in (arrPress, arrHover):
                            a.reparentTo(a.getParent(), sort=10)
                if not disabled:
                    extraArgs = [self.numItems, f if haveSubmenu else 0]
                    self.accept(DGG.ENTER + b.guiId, self.__hoverOnItem,
                                extraArgs)
                    self.accept(DGG.EXIT + b.guiId, self.__offItem)
                    #~ self.itemCommand.append((None,0) if haveSubmenu else (f,args))
                    self.itemCommand.append((f, args))
                    if self.numItems == 0:
                        self.firstButtonIdx = int(b.guiId[2:])
                    self.numItems += 1
                z -= LH + self.font.getLineHeight() * self.scale * EoLcount
            else:  # SEPARATOR LINE
                z += LH - separatorHalfHeight - baselineToBot * self.scale
                LSseparator.moveTo(0, 0, z)
                LSseparator.drawTo(self.scale * .5, 0, z)
                LSseparator.drawTo(self.scale, 0, z)
                z -= separatorHalfHeight + baselineToTop * self.scale
        maxWidth += 7 * arrowHalfHeight * (
            anyArrow or anyShortcut) + .2 + shortcutTextMaxWidth
        arrowXpos = maxWidth - arrowHalfHeight
        realArrow.setX(arrowXpos)
        if anyImage:
            leftPad += 2 * imageHalfHeight + leftPad
        for sct in shortcutTexts:
            sct.setX(maxWidth - 2 * (arrowHalfHeight * anyArrow + .2))
        for c in asList(self.menu.findAllMatches('**/DirectButton*')):
            numLines = c.node().getFrame()[2]
            c.node().setFrame(
                Vec4(
                    -leftPad, maxWidth, -baselineToBot -
                    (numLines * .1 * self.itemHeight if numLines >= 10 else 0),
                    baselineToTop))
        loadPrcFileData('', 'text-flatten 1')

        try:
            minZ = self.menu.getChild(0).getRelativePoint(
                b, Point3(0, 0,
                          b.node().getFrame()[2]))[2]
        except:
            minZ = self.menu.getChild(0).getRelativePoint(
                self.menu, Point3(
                    0, 0,
                    b.getTightBounds()[0][2]))[2] - baselineToBot * .5
        try:
            top = self.menu.getChild(0).node().getFrame()[3]
        except:
            top = self.menu.getChild(0).getZ() + baselineToTop
        l, r, b, t = -leftPad - bgPad / self.scale, maxWidth + bgPad / self.scale, minZ - bgPad / self.scale, top + bgPad / self.scale
        menuBG = DirectFrame(parent=self.menu.getChild(0),
                             frameSize=(l, r, b, t),
                             frameColor=BGColor,
                             state=DGG.NORMAL,
                             suppressMouse=1)
        menuBorder = self.menu.getChild(0).attachNewNode('border')
        borderVtx = (
            (l, 0, b),
            (l, 0, .5 * (b + t)),
            (l, 0, t),
            (.5 * (l + r), 0, t),
            (r, 0, t),
            (r, 0, .5 * (b + t)),
            (r, 0, b),
            (.5 * (l + r), 0, b),
            (l, 0, b),
        )
        LSborderBG = LineSegs()
        LSborderBG.setThickness(4)
        LSborderBG.setColor(0, 0, 0, .7)
        LSborderBG.moveTo(*(borderVtx[0]))
        for v in borderVtx[1:]:
            LSborderBG.drawTo(*v)
        # fills the gap at corners
        for v in range(0, 7, 2):
            LSborderBG.moveTo(*(borderVtx[v]))
        menuBorder.attachNewNode(LSborderBG.create())
        LSborder = LineSegs()
        LSborder.setThickness(2)
        LSborder.setColor(*BGBorderColor)
        LSborder.moveTo(*(borderVtx[0]))
        for v in borderVtx[1:]:
            LSborder.drawTo(*v)
        menuBorder.attachNewNode(LSborder.create())
        for v in range(1, 8, 2):
            LSborderBG.setVertexColor(v, Vec4(0, 0, 0, .1))
            LSborder.setVertexColor(v, Vec4(.3, .3, .3, .5))
        menuBorderB3 = menuBorder.getTightBounds()
        menuBorderDims = menuBorderB3[1] - menuBorderB3[0]
        menuBG.wrtReparentTo(self.menu, sort=-1)
        self.menu.reparentTo(self.parent)
        x = -menuBorderB3[0][0] * self.scale
        for c in asList(self.menu.getChildren()):
            c.setX(x)
        self.maxWidth = maxWidth = menuBorderDims[0]
        self.height = menuBorderDims[2]
        maxWidthR2D = maxWidth * self.menu.getChild(0).getSx(render2d)
        separatorLines = self.menu.attachNewNode(LSseparator.create(), 10)
        separatorLines.setSx(maxWidth)
        for v in range(1, LSseparator.getNumVertices(), 3):
            LSseparator.setVertexColor(v, Vec4(*separatorColor))
        x = clampScalar(-.98, .98 - maxWidthR2D,
                        self.mpos[0] - maxWidthR2D * .5)
        minZ = (-.98 if self.minZ is None else self.minZ)
        z = clampScalar(
            minZ +
            menuBorderDims[2] * self.scale * self.parent.getSz(render2d), .98,
            self.mpos[1] if useMouseZ else -1000)
        self.menu.setPos(render2d, x, 0, z)
        self.menu.setTransparency(1)

        self.origBTprefix = self.BT.getPrefix()
        self.BT.setPrefix(self.BTprefix)
        self.accept(self.BTprefix + 'escape', self.destroy)
        for e in ('mouse1', 'mouse3'):
            self.accept(self.BTprefix + e, self.destroy, [True])
        self.accept(self.BTprefix + 'arrow_down', self.__nextItem)
        self.accept(self.BTprefix + 'arrow_down-repeat', self.__nextItem)
        self.accept(self.BTprefix + 'arrow_up', self.__prevItem)
        self.accept(self.BTprefix + 'arrow_up-repeat', self.__prevItem)
        self.accept(self.BTprefix + 'enter', self.__runSelItemCommand)
        self.accept(self.BTprefix + 'space', self.__runSelItemCommand)