async def change_status(ctx, *, message: str): if str(ctx.message.author) == "ExtremisVis#3182": await bot.change_presence(activity=Game(name=message)) else: await ctx.send( "You do not have the required permissions to preform this command." )
async def process_tracker(self, tag, info): await self.change_presence(activity=Game(f'Checking...')) if not info: log.info(f'Retrieving info about {tag} for the first time') old_info = await e.parse(tag) if old_info is None: log.error('Failed to retrieve info') return e.log_parsed(old_info, 'NEW') info = pickle.dumps(old_info) self.update_info(tag, info) else: old_info = pickle.loads(info) e.log_parsed(old_info, 'OLD') new_info = await e.parse(tag) if new_info is None: log.error('Failed to retrieve info') return e.log_parsed(new_info, 'NEW') diff = e.extract(old_info, new_info) if diff: e.log_extracted(diff) info = pickle.dumps(new_info) self.update_info(tag, info) img = p.make_post(diff) post = get_file_to_send(img) awaitables = [ self.send_posts(post, channel_id) for channel_id in self.get_channels(tag) ] await asyncio.wait(awaitables) else: log.info(f'No updates for {tag}')
async def on_ready(): print('Logged in as') print(bot.user.name) print(bot.user.id) print('- - - - - -') await bot.change_presence(activity=Game( name="Programming: The Andres/Colin Odyssey"))
async def on_ready(): await client.change_presence(game=Game(name="with fellow humans")) print("Logged in as " + client.user.name) servers = list(client.servers) print("Connected on " + str(len(client.servers)) + " servers:") for x in range(len(servers)): print(' ' + servers[x - 1].name)
async def on_ready(): app_info = await bot.application_info() bot.owner_id = app_info.owner.id prefix = bot.guilds_.default['prefix'] await bot.change_presence(activity=Game(name=f'{prefix}help')) ccp.ready(f'Logged in as {bot.user.name}') ccp.ready(f'ID: {bot.user.id}') bot.url = oauth_url(client_id=bot.user.id, permissions=Permissions(permissions=8)) ccp.ready(f'URL: \u001b[1m\u001b[34m{bot.url}\u001b[0m') for guild in bot.guilds: if guild.id not in bot.guilds_.keys(): await bot.guilds_.insert(guild.id) if guild.system_channel: await bot.guilds_.update(guild.id, 'system_channel', guild.system_channel.id) if guild.me.guild_permissions.manage_guild: bot.invites_[guild.id] = await guild.invites() if 'VANITY_URL' in guild.features: vanity = await guild.vanity_invite() bot.invites_[guild.id].append(vanity)
async def on_ready(self): playing = Game("with spreadsheets") self.add_cogs() self.get_server_info() await self.change_presence(activity=playing) print("Ready! :)")
async def on_ready(self): load_cogs(self) await asyncio.sleep(3) print( '-----------------\nBruh Bot запущен!\nВерсия бота: 0.0.20\nАвтор бота: saywex89' ) await bot.change_presence(activity=Game(name=bot_game))
async def on_ready(): await bot.change_presence(game=Game(name=command_prefix + "help (v. " + dbot_version + ")")) print('Logged in as') print(bot.user.name) print(bot.user.id) print('------')
async def on_ready(): """This function runs when the bot is started""" await client.change_presence(game=Game(name='the trumpet')) print('Logged in as') print(client.user.name) print(client.user.id) print('------')
async def on_ready(): # On log la connexion print('Logged on as {0}!'.format(bot.user)) # On update le status await bot.change_presence( activity=Game('https://github.com/MPSI1Thuillier/Bot'))
async def on_ready(self): await self.tamago.change_presence( status=discord.Status.idle, activity=Game(name='Waking up, making coffee...')) LOG.info('Logged in as {}'.format(self.tamago.user.name)) self.tamago.loop.create_task(utils.change_status(self.tamago)) self.tamago.loop.create_task(utils.list_servers(self.tamago))
async def on_ready(): print("BOT STARTED\n-----------------") await client.change_presence(game=Game( name=functions.get_members_msg(client))) statistics.server = list(client.servers)[0] if not DEVMODE: statistics.start()
async def status_task(bot): """Update the bot's status every 5 minutes""" await bot.wait_until_ready() while True: await asyncio.sleep(5 * 60) await bot.change_presence( activity=Game(name="music to " + str(len(bot.guilds)) + " guilds %shelp" % prefix))
async def on_ready(): print(discord.__version__) print('Logged in as') print(edelia.user.name) print(edelia.user.id) print('------') await edelia.change_presence(activity=Game(name="IA Become Humans"))
async def on_ready(): serverList = client.servers await client.change_presence(game=Game(name="| $help | $git |")) print("\nLogged in as " + client.user.name) for server in serverList: if not server.id in authServerList: await client.leave_server(client.get_server(server.id)) print("\nLeft Server :: " + server.name)
async def change_status(): await bot.wait_until_ready() msg = cycle(status) while not bot.is_closed: current_status = next(msg) await bot.change_presence(game=Game(name=current_status)) await asyncio.sleep(120)
async def updatePresence(): try: with open('queryCount.log', 'r') as rf: queries = rf.read() activity = Game(f"with {queries} answers") await bot.change_presence(activity=activity) except: fprint("presence update failed!")
async def on_ready(): await bot.change_presence(game=Game(name="Censorship Machine with the EU")) print ("Starting this shit. V2") print ("user.name: " + bot.user.name) print ("user.id: " + bot.user.id) print ("directory is: " + os.getcwd()) print ("--------------------------------------") print ("bot made by: bitran")
async def on_ready(): await client.change_presence(game=Game( name="~help ¦ ~invite", url="https://www.twitch.tv/avibn", type=1)) print("Logged in as " + client.user.name) print("Currently active on " + str(len(client.servers)) + " servers.") while True: await client.change_presence(game=Game( name="~help ¦ ~invite", url="https://www.twitch.tv/avibn", type=1)) # await client.change_presence(game=Game(name="..help ¦ ..invite", type=3)) await asyncio.sleep(20) await client.change_presence( game=Game(name=" {} Guilds.".format(len(client.servers)), url="https://www.twitch.tv/avibn", type=1)) # await client.change_presence(game=Game(name="{} guilds".format(len(client.servers)), type=3)) await asyncio.sleep(10) await asyncio.sleep(600)
async def set_bot_playing(message, client, arguments): if message.author.id not in owners: return else: await client.change_presence(game=Game(name=arguments)) send(1, "Updating playing status!") return
async def presenceTask(self): timeLeft = self.utility.timeUntil("optime") minutes = (timeLeft.seconds // 60) % 60 minuteZero = "0" if minutes < 10 else "" presenceString = "{}:{}{}:00 until optime".format( timeLeft.seconds // 3600, minuteZero, minutes) await self.bot.change_presence(activity=Game(name=presenceString))
async def change_status(self, name): log.debug("Changing status to {}".format(name)) log_to_file("Changing status to {}".format(name)) shards = list(self.client.shards.keys()) for shard_id in shards: customized = name + " | shard {}".format(shard_id + 1) await self.client.change_presence(game=Game(name=customized, type=0), shard_id=shard_id)
async def on_ready(): await client.change_presence(game=Game(name="!help")) print('Eingeloggt als') print(client.user.name) print(client.user.id) print('-----------')
async def on_ready(): await bot.change_presence(game=Game(name="with Western Spy")) print("BLIN THIS BOT WORKS!") print("OPA BOT NAME: " + bot.user.name) print("OPA BOT ID: " + bot.user.id) print("BLIN DIRECTORY IS: " + os.getcwd()) print("--------------------------------------") print("bot made by: bitran")
async def on_ready(self): await self.bot.change_presence(activity=Game(name=config.game)) print('#' * 50) print(f'Id: {self.bot.user.id:d}') print(f'Name: {self.bot.user.name}#{self.bot.user.discriminator}') print(f"Guilds: {', '.join(guild.name for guild in self.bot.guilds)}") print('#' * 50)
async def on_ready(): await client.change_presence(activity=Game(CONFIG['activity'])) # Scrub dead links on start channel = client.get_channel(CONFIG['tree-channel-id']) async for message in channel.history(limit=1000): if message.author == client.user: await message.delete()
async def status(self, ctx, *args): """ Updates "playing [game]" status of the bot """ status = get_name(args) await self.bot.change_presence(activity=Game(status)) await ctx.send('{}, status has been changed'.format( ctx.message.author.mention))
async def on_ready(): ''' Shows that the bot's running when we run this program. ''' await hat.change_presence(game = Game(name = 'with Dumbledore')) print("Bot Logging In!") print("Bot ID: " + hat.user.id) print(hat.user.name + " is ready!")
def __init__(self): with open('config.json') as f: self.config = Config(**ujson.loads(f.read())) self.api = Api(self) custom = Game(name='with a new rewrite') super().__init__(self.config.prefix, status=Status.dnd, activity=custom)
def on_ready(self): print("Bot is logged in succesfully. Running on servers: \n") for s in self.client.servers: print(" - %s (%s)" % (s.name, s.id)) if 'presence_game' in self.config['bot']: yield from self.client.change_presence(game=Game( name=self.config['bot']['presence_game']))