async def command__slash__demonstrator_tools(self, ctx: SlashContext) -> None:
        if await is_authorised_demonstrator(ctx, 'NEW') is False: return

        select = create_select(
            options=[
                create_select_option('Next', value='Next', emoji="👩"),

                create_select_option('Display Queue', value='Display Queue', emoji="📟"),

                create_select_option('Clear Queue', value='Clear Queue', emoji="🧹"),
                create_select_option('Clear Role', value='Clear Role', emoji="🧹"),

                create_select_option('Purge Channel', value='Purge Channel', emoji="🧹")
            ],
            placeholder="Utility selection",
            min_values=1,
            max_values=1
        )
        await ctx.send("Please select a utility.", components=[create_actionrow(select)], hidden=True)

        button_ctx: ComponentContext = await wait_for_component(self.bot, components=[create_actionrow(select)])

        if button_ctx.values[0] == 'Next':
            await button_ctx.edit_origin(content=await next_student(ctx), components=[])
        elif button_ctx.values[0] == 'Display Queue':
            await display_queue(ctx, button_ctx)
        elif button_ctx.values[0] == 'Clear Role':
            await clear_role(ctx, button_ctx)
        elif button_ctx.values[0] == 'Clear Queue':
            await clear_queue(ctx, button_ctx)
        elif button_ctx.values[0] == 'Purge Channel':
            await purge_channel(ctx, button_ctx)
Ejemplo n.º 2
0
    async def on_database_area_selected(self, ctx: ComponentContext,
                                        game: RandovaniaGame,
                                        split_world: SplitWorld,
                                        world_id: int):
        option_selected = ctx.selected_options[0]

        valid_items = [
            area for i, area in enumerate(split_world.areas)
            if f"area_{i}" == option_selected
        ]
        if not valid_items:
            return await ctx.edit_origin(
                components=[],
                embeds=[],
                content=
                f"Invalid selected option, unable to find given area '{option_selected}'."
            )

        area = valid_items[0]
        db = default_database.game_description_for(game)

        title = "{}: {}".format(game.long_name, db.world_list.area_name(area))
        valid_nodes = [
            node for node in sorted(area.nodes, key=lambda it: it.name)
            if not node.is_derived_node
        ]

        select = manage_components.create_select(
            options=[
                manage_components.create_select_option(node.name,
                                                       value=node.name)
                for node in valid_nodes
            ],
            max_values=min(10, len(valid_nodes)),
            custom_id=f"{game.value}_world_{world_id}_{option_selected}",
            placeholder="Choose the room",
        )
        action_row = manage_components.create_actionrow(select)

        files = []

        area_image = render_area_with_pillow(area, game.data_path)
        if area_image is not None:
            files.append(
                discord.File(area_image, filename=f"{area.name}_image.png"))

        area_graph = render_area_with_graphviz(area)
        if area_graph is not None:
            files.append(
                discord.File(area_graph, filename=f"{area.name}_graph.png"))

        logging.info("Responding to area for %s with %d attachments.",
                     area.name, len(files))
        await ctx.send(
            content=f"**{title}**\nRequested by {ctx.author.display_name}.",
            files=files,
            components=[
                action_row,
            ],
        )
Ejemplo n.º 3
0
    async def send_files_as_message(self, ctx: SlashContext,
                                    files: List[Dict]):
        """
        Send files as a message to ctx.

        Args:
            ctx: The originating context.
            files: The files to send to the context.
        """
        files = files[:25]
        # TODO: Display all of the files in the embed if file count <= 5
        if len(files) <= 5:
            buttons = [
                create_button(style=ButtonStyle.URL,
                              label=f['filename'],
                              url=f['jump_url']) for f in files
            ]
            action_row = create_actionrow(*buttons)
        else:
            # TODO: Sort the files in the select
            options = []
            for file in files:
                option = create_select_option(
                    label=file['filename'],
                    value=','.join(
                        map(str, [
                            file['channel_id'], file['message_id'],
                            file['objectID']
                        ])))
                options.append(option)
            select = create_select(options=options,
                                   placeholder="Choose your files here!",
                                   min_values=1,
                                   max_values=1)
            action_row = create_actionrow(select)
        embed = discord.Embed(
            title=f"Found {len(files)} file{'s' if len(files) > 1 else ''}",
            color=discord.Colour.teal())
        embed.set_footer(
            text=
            f"Delivered by {self.bot.user.name}, a better file manager for discord.",
            icon_url=self.bot.user.avatar_url)
        filename = files[0].get('filename')
        mediaUrl = files[0].get('jump_url')
        if not mediaUrl:
            file_id = files[0]['objectID']
            res = await self.db_client.get_file(file_id)
            mediaUrl = res['url']
        embed.insert_field_at(index=0,
                              name=filename,
                              value=mediaUrl,
                              inline=False)
        if 'image' in files[0]['content_type']:
            embed.set_image(url=files[0]['url'])
        await ctx.send(
            f"Found {files[0]['filename']} {'and more...' if len(files) > 1 else ''}",
            embed=embed,
            components=[action_row])
Ejemplo n.º 4
0
    async def on_database_world_selected(self, ctx: ComponentContext,
                                         game: RandovaniaGame):
        option_selected = ctx.selected_options[0]

        valid_items = [
            it for i, it in enumerate(self._split_worlds[game])
            if f"{game.value}_world_{i}" == option_selected
        ]
        if not valid_items:
            return await ctx.edit_origin(
                components=[],
                embeds=[],
                content=
                f"Invalid selected option, unable to find given world subset '{option_selected}'."
            )
        index = self._split_worlds[game].index(valid_items[0])
        world, world_name, areas = valid_items[0]

        select = manage_components.create_select(
            options=[
                manage_components.create_select_option(area.name,
                                                       value=f"area_{i}")
                for i, area in sorted(enumerate(areas),
                                      key=lambda it: it[1].name)
            ],
            custom_id=f"{game.value}_world_{index}",
            placeholder="Choose the room",
        )
        action_row = manage_components.create_actionrow(select)
        back_row = manage_components.create_actionrow(
            manage_components.create_button(
                style=ButtonStyle.secondary,
                label="Back",
                custom_id=f"back_to_{game.value}",
            ))

        embed = Embed(
            title=f"{game.long_name} Database",
            description=f"Choose the room in {world_name} to visualize.")
        logging.info(
            "Responding to area selection for section %s with %d options.",
            world_name, len(areas))
        await ctx.edit_origin(
            embed=embed,
            components=[
                action_row,
                back_row,
            ],
        )
Ejemplo n.º 5
0
    def _message_components_for_game(self, game: RandovaniaGame):
        options = []
        for i, (world, world_name,
                areas) in enumerate(self._split_worlds[game]):
            custom_id = f"{game.value}_world_{i}"
            options.append(
                manage_components.create_select_option(world_name,
                                                       value=custom_id))

        action_row = manage_components.create_actionrow(
            manage_components.create_select(
                options=options,
                custom_id=f"{game.value}_world",
                placeholder="Choose your region",
            ))
        embed = Embed(title=f"{game.long_name} Database",
                      description="Choose the world subset to visualize.")
        logging.info("Responding requesting list of worlds for game %s.",
                     game.long_name)
        return embed, [action_row],
Ejemplo n.º 6
0
          ]

gm_roles = [
    "740528491367497781", #1. mc
    "796695732740554764", #2. csgo
    "796695564024283156", #3. lol
    "796696220286058516", #4. r6
    "796696319640993812", #5. amogus
    "894182437897244683", #6. rocket league
    "894183010759507978", #7. overwatch
    "894181680875712572" #8. apex
    ]

choice_ev = create_select(
    options=[
        create_select_option(label="Évfolyam: 2021", value="881250917113020488", emoji="🥼"),
        create_select_option(label="Évfolyam: 2020", value="881250853950996531", emoji="🧪"),
        create_select_option(label="Évfolyam: 2019", value="881250749521223680", emoji="🧫"),
        create_select_option(label="Évfolyam: 2018", value="882334562095607868", emoji="🦠"),
    ],
    custom_id="ev_select",
    placeholder="Évfolyamválasztó", 
    min_values=1, 
    max_values=1
)

choice_ga = create_select(
    options=[
        create_select_option(label="Gárda: Fekete", value="744645865825632296", emoji="🖤"),
        create_select_option(label="Gárda: Fehér", value="744644982396289219", emoji="🤍"),
        create_select_option(label="Gárda: Kék", value="744644137499885629", emoji="💙"),
Ejemplo n.º 7
0
    async def fight(ctx, target):
        # Checks if they are already fighting:
        if ctx.author.id in client.current_fighters:
            await ctx.send("You can't fight two people at once.")
            return

        try:
            if target.id in client.current_fighters:
                await ctx.send(target.name + " is already in a fight.")
                return
        except Exception as exception:
            await ctx.send(
                f"An error has occured: `{exception}`. \nThis might be because you are in a dm but I'm not sure. If something is wrong, please notify Melumi#5395 in chat or in the official support server (!help)"
            )
            return

        if ctx.author.id == target.id:
            await ctx.send("You can't fight yourself.")
            return

        # checking to see both players' lucky numbers are registered
        try:
            client.luckies[ctx.author.id]
        except KeyError:
            await ctx.send(
                f"Uh oh, {ctx.author.name}'s lucky number is not in my database. \nYou can use `/setlucky` to temporarily set your lucky number to fight, and `/setstats` to set your stats permanently, including lucky number."
            )
            return
        try:
            client.luckies[target.id]
        except KeyError:
            await ctx.send(
                f"Uh oh, {target.name}'s lucky number is not in my database. \nYou can use `/setlucky` to temporarily set your lucky number to fight, and `/setstats` to set your stats permanently, including lucky number."
            )
            return

        # Create an instance of the FightClass
        # str(ctx.author.id) = FightClass(ctx.author, target)

        # Add them to the list of fighters
        client.current_fighters.append(ctx.author.id)
        client.current_fighters.append(target.id)
        client.current_fights.append(
            FightClass(ctx.author, target, client, PLAYERHP, ctx.channel.id))
        embedVar = discord.Embed(
            title=
            (f"**{ctx.author.name}** challenges **{target.name}** to a battle!"
             ),
            description="The first player to lose all their health loses.",
            color=0x00ff00)
        embedVar.add_field(
            name=
            (f"**{ctx.author.name}**'s lucky number is {client.luckies[ctx.author.id]} and **{target.name}**'s is {client.luckies[target.id]}."
             ),
            value=("Type `roll` to attack and `!quit` to stop fighting."),
            inline=False)
        embedVar.set_thumbnail(url=(ctx.author.avatar_url))
        await ctx.send(embed=embedVar)

        select = create_select(
            options=[  # the options in your dropdown
                create_select_option("Casual Fight",
                                     value="casual",
                                     emoji={
                                         'name': 'SofiaUwU',
                                         'id': 837785194751721532
                                     }),
                create_select_option("Official Fight",
                                     value="official",
                                     emoji={
                                         'name': 'sofiagun',
                                         'id': 809882437508399144
                                     }),
            ],
            placeholder="Choose your fight type",
            min_values=1,  # the minimum number of options a user must select
            max_values=1,  # the maximum number of options a user can select
        )
        await ctx.send(
            "Please choose your fight type. You can do this at any time, and this will override whatever has been selected previously.",
            components=[create_actionrow(select)]
        )  # like action row with buttons but without * in front of the variable
Ejemplo n.º 8
0
async def cmd_start_game(message: discord.Message, args: str, isDM: bool):
    if not args:
        await message.channel.send(
            ":x: Please give the name of the deck you would like to play with!"
        )
        return

    callingBGuild = botState.guildsDB.getGuild(message.guild.id)
    if args not in callingBGuild.decks:
        await message.channel.send(":x: Unknown deck: " + args)
        return

    if message.channel in callingBGuild.runningGames:
        await message.reply(
            ":x: A game is already being played in this channel!")
        return

    if callingBGuild.decks[args]["updating"]:
        await message.channel.send(":x: This deck is currently being updated!")
        return

    if args in callingBGuild.activeDecks:
        gameDeck = callingBGuild.activeDecks[args]
    else:
        try:
            gameDeck = sdbDeck.SDBDeck(callingBGuild.decks[args]["meta_path"])
        except RuntimeError as e:
            gameDeck = None
            await message.reply(
                "An unexpected error occurred when building the deck, the error has been logged.\nPlease try playing with a different deck!"
            )
            botState.logger.log(
                "usr_deck",
                "cmd_start_game",
                "Exception occured when trying to build a deck before starting a game",
                eventType=type(e).__name__,
                trace=traceback.format_exception(type(e), e, e.__traceback__))

    if gameDeck is not None:
        reservation = sdbGame.GameChannelReservation(gameDeck, callingBGuild)
        callingBGuild.runningGames[message.channel] = reservation

        emojiForRoundNum = lambda x: cfg.defaultEmojis.menuOptions[
            x].sendable if 0 <= x < len(
                cfg.defaultEmojis.numbers
            ) else cfg.defaultEmojis.highNumber.sendable
        select = create_select(
            options=[create_select_option(f"Best of {numRounds}", value=str(numRounds), emoji=emojiForRoundNum(numRounds)) for numRounds in cfg.roundsPickerOptions] \
                + [create_select_option("Free play", value="-1", emoji=cfg.defaultEmojis.spiral.sendable),
                    create_select_option("Cancel", value="cancel", emoji=cfg.defaultEmojis.cancel.sendable)],
            placeholder="Click to select game length...",  # the placeholder text to show when no options have been chosen
            min_values=1,  # the minimum number of options a user must select
            max_values=1,  # the maximum number of options a user can select
        )

        waitComps = create_actionrow(select)
        selectorMsg = await message.channel.send(
            "How many rounds would you like to play?", components=[waitComps])
        # note: this will only catch one button press, if you want more, put this in a loop
        button_ctx: ComponentContext = await wait_for_component(
            botState.client,
            components=[waitComps],
            check=lambda x: x.author_id == message.author.id)

        if button_ctx.selected_options[0] == "cancel":
            # Remove channel reservation
            del callingBGuild.runningGames[message.channel]
            await button_ctx.edit_origin(
                content=cfg.defaultEmojis.submit.sendable + " Game cancelled.",
                embed=None,
                components=[])
        elif reservation.shutdownOverride:
            shutdownReason = reservation.shutdownOverrideReason or "The game was forcibly ended, likely due to an error. Please try again."
            await button_ctx.edit_origin(
                content=
                f"{selectorMsg.content}\n\n{cfg.defaultEmojis.cancel.sendable} {shutdownReason}"
            )
        else:
            try:
                await button_ctx.defer(edit_origin=True)
            except discord.NotFound:
                pass
            rounds = int(button_ctx.selected_options[0])
            expansionPickerMsg = selectorMsg
            expansionsData = callingBGuild.decks[args]["expansions"]

            expansionsPicker = buttonMenus.SDBExpansionPicker(
                selectorMsg,
                expansionsData,
                args,
                rounds,
                message.author.id,
                selectControlsUseEmoji=False,
                controlsUseEmoji=True)
            await expansionsPicker.updateMessage(
                content=
                f"Please select at least 1 black card and {cfg.minPlayerCount * cfg.cardsPerHand} white cards."
            )