def test_player_update(): # NEEDS TA ACTION!!! For this one please comment out # self.flip_tiles(x, y, True) from player_update in disks.py d = Disks(400, 400, 100, gr) d.player_update(50, 150) assert d.black_score == 2 assert d.gr.player_turn is True gr1 = GameRef(gc, 100) d1 = Disks(400, 400, 100, gr1) d1.legal_table = set([(1, 0)]) d1.player_update(50, 150) assert d1.black_score == 3 assert d1.gr.player_turn is False gr2 = GameRef(gc, 100) d2 = Disks(400, 400, 100, gr2) d2.legal_table = set([(1, 0)]) d2.table[1][0] = 3 d2.player_update(50, 150) assert d2.black_score == 2 assert d2.gr.player_turn is True gr3 = GameRef(gc, 100) d3 = Disks(400, 400, 100, gr3) d3.legal_table = set([(1, 2)]) d3.player_update(250, 150) assert d3.black_score == 2 assert d3.gr.player_turn is True
def test_check_legal(): """Test if the method store correct legal moves into the set.""" d = Disks(400, 400, 100, gr) d.check_legal(True) assert d.legal_table == set([(1, 0), (0, 1), (2, 3), (3, 2)]) d1 = Disks(800, 800, 100, gr) d1.check_legal(False) assert d1.legal_table == set([(2, 4), (3, 5), (4, 2), (5, 3)])
def test_move_right_up(): """Test if the method correctly return the coordinate on the upper right of current position.""" d = Disks(100, 100, 50, gr) position = (0, 1) assert d._move_right_up(position) == (-1, 2) d1 = Disks(100, 100, 50, gr) position = (-1, -3) assert d._move_right_up(position) == (-2, -2) d2 = Disks(100, 100, 50, gr) position = (3, 7) assert d2._move_right_up(position) == (2, 8)
def test__flip_tiles_one_dir(): # NEEDS TA ACTION!!! _flip_tiles_one_dir contains display, # please comment out everything below if next result:.... gr5 = GameRef(gc, 100) d5 = Disks(400, 400, 100, gr5) assert d5._flip_tiles_one_dir((5, 0), d5._move_right, True) is False gr6 = GameRef(gc, 100) d6 = Disks(400, 400, 100, gr6) assert d6._flip_tiles_one_dir((1, 0), d6._move_right, True) is False gr7 = GameRef(gc, 100) d7 = Disks(400, 400, 100, gr7) assert d7._flip_tiles_one_dir((1, 2), d6._move_right, True) is True
def test_check_adjacent(): """Test if the method correctly check the adjacent position for legal moves.""" d = Disks(400, 400, 100, gr) d.check_adjacent(1, 1, 0, -1, True) assert d.legal_table == set([(1, 0)]) d1 = Disks(400, 400, 100, gr) d1.check_adjacent(1, 3, 0, 1, True) assert d1.legal_table == set([(1, 3)]) d2 = Disks(400, 400, 100, gr) d2.check_adjacent(2, 1, 1, 0, False) assert d2.legal_table == set([(3, 1)])
def test_is_position_valid(): """Test if the method correctly return the boolean of a given position that is within the board size..""" d = Disks(100, 100, 50, gr) position = (0, 0) assert d._is_position_valid(position) is True d1 = Disks(100, 100, 50, gr) position = (-1, -3) assert d1._is_position_valid(position) is False d2 = Disks(100, 100, 50, gr) position = (3, 7) assert d2._is_position_valid(position) is False
def test_move_right_down(): """Test if the method correctly return the coordinate on the right down of current position.""" d = Disks(100, 100, 50, gr) position = (0, 1) assert d._move_right_down(position) == (1, 2) d1 = Disks(100, 100, 50, gr) position = (-1, -3) assert d._move_right_down(position) == (0, -2) d2 = Disks(100, 100, 50, gr) position = (3, 7) assert d2._move_right_down(position) == (4, 8)
def test_move_right(): """Test if the method correctly return the coordinate on the right of current position.""" d = Disks(100, 100, 50, gr) position = (0, 0) assert d._move_right(position) == (0, 1) d1 = Disks(100, 100, 50, gr) position = (-1, -2) assert d._move_right(position) == (-1, -1) d2 = Disks(100, 100, 50, gr) position = (3, 7) assert d2._move_right(position) == (3, 8)
def test_create(): ds = Disks(800, 800, 100, 20, 0, 1) ds.create(50, 50, 1) assert ds.matrix[0][0].color == 1 assert ds.black_count == 0 assert ds.white_count == 1 assert ds.total_disks == 1
def test_computer_update(): # NEEDS TA ACTION!!! For this one please comment out # elf.flip_tiles(x, y, True) from computer_update in disks.py gr4 = GameRef(gc, 100) d4 = Disks(400, 400, 100, gr4) d4.computer_update(50, 150) assert d4.white_score == 3 assert d4.gr.player_turn is True
def test_is_full(): ds = Disks(800, 800, 100, 20, 0, 1) for j in range(8): ds.create(50 + j * 100, 50, 0) assert ds.is_full() is False for i in range(1, 8): for j in range(8): ds.create(50 + j * 100, 50 + i * 100, 0) assert ds.is_full() is True
def test_constructor(): """Test constructor""" score_file_name = "score.txt" s = ScoreSheet(score_file_name) gc = GameController(600, 400, 50, s) gr = GameRef(gc, 100) d = Disks(600, 400, 50, gr) b = Board(600, 400, 50, d) assert b.WIDTH == 600 assert b.HEIGHT == 400 assert b.CELL == 50 assert b.disk is d
def __init__(self, WIDTH, HEIGHT, CELL_WIDTH, EDGE, game_controller, HUMAN_COLOR, AI_COLOR): '''draw the chess board and handles interaction between game controller, player, and disks''' self.WIDTH = WIDTH self.HEIGHT = HEIGHT self.CELL_WIDTH = CELL_WIDTH self.EDGE = EDGE self.gc = game_controller self.disks = Disks(WIDTH, HEIGHT, CELL_WIDTH, EDGE, HUMAN_COLOR, AI_COLOR) self.human_color = HUMAN_COLOR self.ai_color = AI_COLOR # create the beginning 4 disks in the middle self.initial_four(WIDTH, HEIGHT, CELL_WIDTH, HUMAN_COLOR, AI_COLOR)
def test_constructor(): ds = Disks(800, 800, 100, 20, 0, 1) assert ds.WIDTH == 800 assert ds.HEIGHT == 800 assert ds.CELL_WIDTH == 100 assert ds.EDGE == 20 assert ds.num_of_rows == int(ds.HEIGHT / ds.CELL_WIDTH) assert ds.num_of_cols == int(ds.WIDTH / ds.CELL_WIDTH) assert ds.matrix == [[None] * ds.num_of_cols for i in range(ds.num_of_rows)] assert ds.black_count == 0 assert ds.white_count == 0 assert ds.total_disks == 0 assert ds.human_color == 0 assert ds.ai_color == 1
def add_server(self, details={}): ''' Add a server to the Environment ''' server = {} server.update({'memory': Memory(details)}) server.update({'disks': Disks(details)}) server.update({'cpus': CPUS(details)}) server.update({ 'processes': Processes(cpus=server.get('cpus'), memory=server.get('memory'), disks=server.get('disks'), conf=details) }) return server
def __init__(self, WIDTH, HEIGHT, CELL_WIDTH, EDGE, game_controller): '''draw the chess board and handles interaction between game controller, player, and disks''' self.WIDTH = WIDTH self.HEIGHT = HEIGHT self.CELL_WIDTH = CELL_WIDTH self.EDGE = EDGE self.gc = game_controller self.disks = Disks(WIDTH, HEIGHT, CELL_WIDTH, EDGE) # create the beginning 4 disks in the middle self.disks.create(WIDTH / 2 + CELL_WIDTH / 2, HEIGHT / 2 - CELL_WIDTH / 2) self.disks.create(WIDTH / 2 - CELL_WIDTH / 2, HEIGHT / 2 - CELL_WIDTH / 2) self.disks.create(WIDTH / 2 - CELL_WIDTH / 2, HEIGHT / 2 + CELL_WIDTH / 2) self.disks.create(WIDTH / 2 + CELL_WIDTH / 2, HEIGHT / 2 + CELL_WIDTH / 2)
def test_constructor(): """Test constructor""" d = Disks(100, 100, 50, gr) assert d.WIDTH == 100 assert d.HEIGHT == 100 assert d.cell == 50 num_start_disks = 4 assert d.black_score == 2 assert d.white_score == 2 assert d.total_count == 4 assert d.gr is gr assert d.total_col == 2 assert d.total_row == 2 assert d.table == [[d.disk3, d.disk1], [d.disk2, d.disk4]] half_cell = d.cell / 2 assert half_cell == 25 assert repr(d.disk1) == "Black" assert repr(d.disk2) == "Black" assert repr(d.disk3) == "White" assert repr(d.disk4) == "White" assert d.disk3.draw_black is False assert d.disk4.draw_black is False assert d.legal_table == set()
parser_back.add_argument('--drive', '-d', dest='drive', type=str, help="Disk drive where the backups should be put to.") parser_del = subparsers.add_parser('delete', help='Delete a Backup') parser_del.add_argument('--date', '-t', dest='date', type=int, required=True, help="Unix time of the backup to delete") parser_del.add_argument('--drive', '-d', dest='drive', type=str, help="Disk drive where the backups should be put to.") options = parser.parse_args() #print #print "Options:",options #print op = Operations() if options.subcommand == 'ld': from disks import Disks disks = Disks() for i, dinfo in enumerate(disks.list_devices()): print "%2d. Device: %s Label: %s"%(i+1, dinfo.dev_file(), dinfo.label()) if options.subcommand == 'prepare': latest_dir = os.path.join(options.backup_dir, 'latest') if 1: logger.info("* Unmounting Volume") ret = op.unmount_backup(options.drive) logger.info(ret) if 1: logger.info("* Creating Volume") ret = op.create_btrfs(options.drive, 'backup_volume') logger.info(ret) if not os.path.exists(options.backup_dir): logger.info("* mkdir mountpoint")
from encryptor import Encryptor from disks import Disks from constants import SHIFT if __name__ == '__main__': text = 'Some encrypted tex' discs = Disks().discs out = Encryptor().jefferson_encryption(text, discs, SHIFT, reverse=False) print(out)
from game_controller import GameController from game_ref import GameRef from score_sheet import ScoreSheet import time import random from disks import Disks score_file_name = "score.txt" s = ScoreSheet(score_file_name) gc = GameController(400, 400, 100, s) gr = GameRef(gc, 100) d = Disks(400, 400, 100, gr) def test_constructor(): gr1 = GameRef(gc, 100) assert gr1.player_turn is True assert gr1.gc is gc assert gr1.cell == 100 # Both player_move and computer_move includes methods that display drawing # on screen, so I was not able to test for those two functions.