Ejemplo n.º 1
0
        screen = pygame.display.set_mode((width, height)) # , pygame.OPENGL)
         
        pygame.display.set_caption("LED Panel Sim %sx%s" % (w, h) )
        clock = pygame.time.Clock()
        led_panel_initialized = True
    
    evt = pygame.event.Event(pygame.USEREVENT, {'data': data})
    try:
        pygame.event.post(evt)
    except pygame.error:
        print "skip frame"
        pygame.event.clear()

try:
    while not led_panel_initialized:
        _, data = dlc.check_for_data()
        if data: on_receive(data)
        time.sleep(0.5)
except KeyboardInterrupt:     
    b.stop()
    sys.exit(1)

done = False 
while done == False:
    # limit cpu usage (max 10 frames per second)
    clock.tick(100)
    
    # get any incoming data from the DL server
    _, data = dlc.check_for_data()
    if data: on_receive(data)
    
Ejemplo n.º 2
0
if __name__ == '__main__':

    dlc = DottedLandscapeCommunicator()
    dlc.connect('127.0.0.1', 2323)
    last_packet_received = 0
    done = False
    idle_time = 15
    last_frame = None
    now = time.time()
    vars = {'frame_duration': 0.5, 'frame_counter': 0} # will be updated by the visualization algorithms
    visualization, vars = select_random_visualization()

    while not done:
        # get any incoming data from the DL server
        headers, payload = dlc.check_for_data()

        # panel is up, but there is nothing happening
        if not payload and dlc.panel_width:

            now = time.time()

            if now - last_packet_received > idle_time:
                frame, alive, vars = visualization(dlc.panel_width, dlc.panel_height, vars)
                last_frame = frame
                dlc.send(dlc.encode_full_frame(frame))
                vars['frame_counter'] += 1

                # new random visualization
                if not alive:
                    visualization, vars = select_random_visualization()