def _find_movements_to_command_panel_zone(self, robot_pose: RobotPose):
        path = self._path_service.find_path_to_command_panel_zone(
            robot_pose.get_position())
        GameState.get_instance().set_current_planned_trajectory(path)

        return self._movement_factory.create_movements(
            path, robot_pose.get_orientation_in_degree())
 def _read_resistance(self):
     self._send_command_to_robot(Topic.READ_RESISTANCE, None)
     resistance = self._wait_for_robot_confirmation(Topic.READ_RESISTANCE)
     GameState.get_instance().set_resistance_value(resistance)
     puck_colors = GameState.get_instance().get_resistance_value(
     ).get_colors()
     print(puck_colors)
     GameState.get_instance().set_puck_colors(puck_colors)
    def _go_to_starting_zone_center(self, current_orientation: Orientation):
        robot_pose = GameState.get_instance().get_robot_pose()
        path = self._path_service.find_path_to_starting_zone_center(
            robot_pose.get_position())
        GameState.get_instance().set_current_planned_trajectory(path)

        movements = self._movement_factory.create_movements(
            path, current_orientation)
        self._move_robot(movements)
Ejemplo n.º 4
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 def _add_puck_as_obstacle(self, starting_zone_corner_index: int, puck: Puck):
     maze = GameState.get_instance().get_game_table().get_maze()
     starting_zone = GameState.get_instance().get_game_table().get_starting_zone()
     current_corner = GameState.get_instance().get_starting_zone_corners()[
         starting_zone_corner_index
     ]
     corner_position = starting_zone.find_corner_position_from_letter(current_corner)
     maze.add_puck_as_obstacle(corner_position)
     maze.remove_puck_as_obstacle(puck.get_position())
    def _go_to_ohmmeter(self):
        robot_pose = GameState.get_instance().get_robot_pose()
        path = self._path_service.find_path_to_ohmmeter(
            robot_pose.get_position())
        GameState.get_instance().set_current_planned_trajectory(path)

        movements = self._movement_factory.create_movements(
            path, CardinalOrientation.EAST.value)
        self._move_robot(movements)
    def _return_to_starting_zone_from_resistance(self):
        # TODO Maybe get this out of here to now look clanky at the beginning of the stage

        robot_pose = GameState.get_instance().get_robot_pose()
        path = self._path_service.find_path_to_starting_zone_center(
            robot_pose.get_position())

        GameState.get_instance().set_current_planned_trajectory(path)
        movements = self._movement_factory.create_movements(
            path, robot_pose.get_orientation_in_degree())
        self._move_robot(movements)
    def _analyze_command_panel(self):
        resistance = GameState.get_instance().get_resistance_value()
        self._send_command_to_robot(Topic.ANALYZE_COMMAND_PANEL, resistance)
        read_corner = self._wait_for_robot_confirmation(
            Topic.ANALYZE_COMMAND_PANEL)

        next_corner = StartingZoneCorner.value_of_string(read_corner)
        corners = [next_corner]
        for _ in range(2):
            next_corner = StartingZoneCorner.get_next_corner(next_corner)
            corners.append(next_corner)

        GameState.get_instance().set_starting_zone_corners(corners)
Ejemplo n.º 8
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 def _rotate_robot_towards_corner(self, starting_zone_corner_index):
     starting_zone_corner_orientation = (
         GameState.get_instance()
         .get_starting_zone_corners()[starting_zone_corner_index]
         .value
     )
     self._rotate_robot(starting_zone_corner_orientation)
Ejemplo n.º 9
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 def _go_forward_a_bit(self, starting_zone_index: int):
     distance = Distance(0.25, unit_of_measure=UnitOfMeasure.METER)
     starting_zone_corner = GameState.get_instance().get_starting_zone_corners()[
         starting_zone_index
     ]
     if (
         starting_zone_corner == StartingZoneCorner.B
         or starting_zone_corner == StartingZoneCorner.A
     ):
         distance = Distance(0.22, unit_of_measure=UnitOfMeasure.METER)
     movements = [Movement(Direction.FORWARD, distance)]
     self._move_robot(movements)
Ejemplo n.º 10
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    def execute(self):
        GameState.get_instance().set_current_stage(Stage.TRANSPORT_PUCK)

        puck_colors = GameState.get_instance().get_puck_colors()

        pucks_to_grab = [
            GameState.get_instance().get_game_table().get_puck(color)
            for color in puck_colors
        ]

        for puck in pucks_to_grab:
            print(puck.get_color(), puck.get_position())

        self._send_command_to_robot(Topic.START_STAGE, Stage.TRANSPORT_PUCK)
        self._wait_for_robot_confirmation(Topic.START_STAGE)

        for starting_zone_corner_index, puck in enumerate(pucks_to_grab):
            GameState.get_instance().set_current_puck(puck.get_color())
            is_puck_in_a_corner = self._is_puck_in_a_corner(puck)

            self._go_to_puck_zone()
            self._go_to_puck_zone()
            self._grab_puck(puck, is_puck_in_a_corner)
            self._go_back_to_puck_zone()
            self._go_to_starting_zone_center(first_movement=True)
            self._go_to_starting_zone_center()
            self._rotate_robot_towards_corner(starting_zone_corner_index)
            self._go_forward_a_bit(starting_zone_corner_index)
            self._drop_puck_on_corner()
            self._add_puck_as_obstacle(starting_zone_corner_index, puck)
            self._go_back_a_bit()
            self._go_to_starting_zone_center()

        self._send_command_to_robot(Topic.STAGE_COMPLETED, None)
        self._wait_for_robot_confirmation(Topic.STAGE_COMPLETED)
Ejemplo n.º 11
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    def _create_straight_movement(
        self,
        direction: Direction,
        goal_position: Position,
        robot_pose: RobotPose,
    ):
        # TODO Fix it so we calculate diagonal path to avoid it looking dumb in the UI
        path = self._path_service.find_path(robot_pose.get_position(), goal_position)
        GameState.get_instance().set_current_planned_trajectory(path)

        position_to_use = (
            robot_pose.get_gripper_position()
            if direction is Direction.FORWARD
            else robot_pose.get_position()
        )

        return [
            self._movement_factory.create_movement_to_get_to_point_with_direction(
                position_to_use,
                goal_position,
                direction,
            )
        ]
 def update_vision_state(vision_service: VisionService):
     try:
         table_image, robot_pose = vision_service.get_vision_state()
         GameState.get_instance().set_table_image(table_image)
         GameState.get_instance().set_robot_pose(robot_pose)
         VisionWorker.last_known_pose = robot_pose
     except RobotNotFoundException:
         GameState.get_instance().set_robot_pose(
             VisionWorker.last_known_pose)
Ejemplo n.º 13
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    def execute(self):
        GameState.get_instance().set_current_stage(Stage.STOP)

        self._start_stage()
        self._move_to_starting_zone_center()
        self._rotation_service.rotate(CardinalOrientation.WEST.value)
        self._turn_on_led()

        self._send_command_to_robot(Topic.STAGE_COMPLETED, None)
        self._wait_for_robot_confirmation(Topic.STAGE_COMPLETED)

        GameState.get_instance().end_game_cycle()
        GameState.get_instance().set_current_stage(Stage.CYCLE_COMPLETED)
 def _start_stage(self):
     GameState.get_instance().set_current_stage(Stage.READ_COMMAND_PANEL)
     self._send_command_to_robot(Topic.START_STAGE,
                                 Stage.READ_COMMAND_PANEL)
     self._wait_for_robot_confirmation(Topic.START_STAGE)
Ejemplo n.º 15
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 def _find_robot_pose(self):
     return GameState.get_instance().get_robot_pose()
 def _go_to_command_panel_zone(self):
     self._rotation_service.rotate(CardinalOrientation.WEST.value)
     robot_pose = GameState.get_instance().get_robot_pose()
     movements_to_puck_zone = self._find_movements_to_command_panel_zone(
         robot_pose)
     self._move_robot(movements_to_puck_zone)
Ejemplo n.º 17
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 def start_game_cycle(self):
     GameState.get_instance().start_game_cycle()
     return {"is_game_started": True}
Ejemplo n.º 18
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 def _wait_for_robot_boot(self):
     message = self._communication_service.receive_object()
     if message.get_topic() == Topic.BOOT:
         GameState.get_instance().set_robot_booted(True)
Ejemplo n.º 19
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 def run(self):
     while True:
         gripper_state = self.communication_service.receive_gripper_status()
         GameState.get_instance().set_gripper_state(gripper_state)
         battery_time_left = self.communication_service.receive_battery_time_left(
         )
         battery_percentage = self.communication_service.receive_battery_percentage(
         )
         power_consumption_first_wheel = (
             self.communication_service.
             receive_power_consumption_first_wheel())
         power_consumption_second_wheel = (
             self.communication_service.
             receive_power_consumption_second_wheel())
         power_consumption_third_wheel = (
             self.communication_service.
             receive_power_consumption_third_wheel())
         power_consumption_fourth_wheel = (
             self.communication_service.
             receive_power_consumption_fourth_wheel())
         power_consumption = self.communication_service.receive_power_consumption(
         )
         GameState.get_instance().set_battery_consumption(power_consumption)
         GameState.get_instance().set_battery_time_left(battery_time_left)
         GameState.get_instance().set_battery_percentage(battery_percentage)
         GameState.get_instance().set_power_consumption_first_wheel(
             power_consumption_first_wheel)
         GameState.get_instance().set_power_consumption_second_wheel(
             power_consumption_second_wheel)
         GameState.get_instance().set_power_consumption_third_wheel(
             power_consumption_third_wheel)
         GameState.get_instance().set_power_consumption_fourth_wheel(
             power_consumption_fourth_wheel)
         time.sleep(1)
Ejemplo n.º 20
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    def test_whenInstantiate_thenInstancesAreEqual(self):
        first_game_state = GameState.get_instance()
        second_game_state = GameState.get_instance()

        self.assertEqual(first_game_state, second_game_state)
Ejemplo n.º 21
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if __name__ == "__main__":
    context = TestContext()
    server = ApplicationServer(MagicMock(), MagicMock(),
                               context._vision_worker, MagicMock())
    server.run()

    input("Ready to start, press enter to continue")

    game_table = context._vision_service.create_game_table()
    context._path_service.set_game_table(game_table)

    puck_position = Position(1400, 600)
    path = (context._shortest_path_algorithm.
            find_shortest_path_with_cartesian_coordinates(
                GameState.get_instance().get_robot_pose().get_position(),
                puck_position))

    movement_factory = MovementFactory()
    robot_orientation = (
        GameState.get_instance().get_robot_pose().get_orientation_in_degree())

    movements = movement_factory.create_movements(path, robot_orientation)
    maze_array = context._vision_service.create_game_table().get_maze()

    table_image = context._world_camera.take_world_image()

    for i, column in enumerate(maze_array):
        for j, row in enumerate(column):
            if maze_array[i][j] == 1:
                table_image[i][j] = [255, 0, 255]
Ejemplo n.º 22
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 def _wait_for_input(self):
     game_state: GameState = GameState.get_instance()
     while True:
         if game_state.is_game_cycle_started():
             break
         time.sleep(0.5)
 def _start_stage(self):
     GameState.get_instance().set_current_stage(Stage.GO_TO_OHMMETER)
     self._send_command_to_robot(Topic.START_STAGE, Stage.GO_TO_OHMMETER)
     self._wait_for_robot_confirmation(Topic.START_STAGE)
Ejemplo n.º 24
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    def assemble_from_game_state(self, game_state: GameState):
        puck_colors = self._get_puck_colors(game_state.get_puck_colors())
        current_puck = self._get_current_colors(game_state.get_current_puck())
        current_stage = self._get_current_stage(game_state.get_current_stage())
        gripper_state = self._get_gripper_state(game_state.get_gripper_state())
        starting_zone_corner_order = self._get_starting_zone_corner_order(
            game_state.get_starting_zone_corners()
        )
        robot_position = self._get_robot_position(game_state.get_robot_pose())
        battery_consumption = self._get_battery_consumption(
            game_state.get_battery_consumption()
        )
        is_game_started = game_state.is_game_cycle_started()
        current_planned_trajectory = self._get_current_planned_trajectory(
            game_state.get_current_planned_trajectory()
        )
        is_robot_booted = game_state.is_robot_booted()

        battery_time_left = self._get_power_consumption_first_wheel(
            game_state.get_battery_time_left()
        )
        battery_percentage = self._get_battery_time_left(
            game_state.get_battery_percentage()
        )
        power_consumption_first_wheel = self._get_power_consumption_first_wheel(
            game_state.get_power_consumption_first_wheel()
        )
        power_consumption_second_wheel = self._get_power_consumption_second_wheel(
            game_state.get_power_consumption_second_wheel()
        )
        power_consumption_third_wheel = self._get_power_consumption_third_wheel(
            game_state.get_power_consumption_third_wheel()
        )
        power_consumption_fourth_wheel = self._get_power_consumption_fourth_wheel(
            game_state.get_power_consumption_fourth_wheel()
        )
        resistance_value = self._get_resistance_value(game_state.get_resistance_value())
        return GameStateDto(
            puck_colors,
            current_puck,
            current_stage,
            gripper_state,
            starting_zone_corner_order,
            robot_position,
            battery_consumption,
            is_game_started,
            is_robot_booted,
            current_planned_trajectory,
            battery_time_left,
            battery_percentage,
            power_consumption_first_wheel,
            power_consumption_second_wheel,
            power_consumption_third_wheel,
            power_consumption_fourth_wheel,
            resistance_value,
        )
Ejemplo n.º 25
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 def get_robot_status(self):
     game_state_dto = self._game_state_dto_assembler.assemble_from_game_state(
         GameState.get_instance())
     return jsonify(game_state_dto.__dict__)