Ejemplo n.º 1
0
from dot3k.menu import Menu
import dot3k.backlight
import dot3k.lcd
import time
"""
Let there be light!
"""
dot3k.backlight.rgb(255, 255, 255)
"""
The menu structure is defined as a nested dictionary,
to "install" your plugin, it should be added like so:

You will also need to pass Menu a reference to the LCD
you wish to draw to.
"""
menu = Menu(structure={'Hello World': HelloWorld()}, lcd=dot3k.lcd)
"""
We're not going to handle any input, so go
right ahead and virtually press "right" to
enter your plugin:

"""
menu.right()
"""
You can decide when the menu is redrawn, but
you'll usually want to do this:
"""
while 1:
    menu.redraw()
    time.sleep(0.01)
Ejemplo n.º 2
0
"""
The menu structure is defined as a nested dictionary,
to "install" your plugin, it should be added like so:

You will also need to pass Menu a reference to the LCD
you wish to draw to.
"""
menu = Menu(
    structure={
        'Hello World': HelloWorld()
    },
    lcd=dot3k.lcd
)

"""
We're not going to handle any input, so go
right ahead and virtually press "right" to
enter your plugin:

"""
menu.right()

"""
You can decide when the menu is redrawn, but
you'll usually want to do this:
"""
while 1:
    menu.redraw()
    time.sleep(0.01)
Ejemplo n.º 3
0
class MainMenu():
    controller = None

    def __init__(self, repline, controller):
        self.repline = repline
        self.controller = controller

        self.menu = Menu(
            structure={
                'Record': self.record,
                'Settings': {
                    'Recording': {
                        'Normalisation': Normalisation(repline)
                    },
                    'Track detection': {
                        SilenceThreshold.title: SilenceThreshold(repline),
                        MinSilenceLength.title: MinSilenceLength(repline)
                    },
                    'Encoding': {
                        OutputFormat.title:
                        OutputFormat(repline),
                        get_quality_setting(repline).title:
                        get_quality_setting(repline)
                    },
                    # 'Saving': {
                    # },
                    'Hardware': {
                        SetInputDevice.title: SetInputDevice(repline),
                        SetOutputDevice.title: SetOutputDevice(repline),
                    }
                }
            },
            lcd=lcd)
        nav.bind_defaults(self.menu)

    def on_active(self):
        pass

    def redraw(self):
        self.menu.redraw()

    def record(self):
        self.controller.open_record_ui()

    def handle_up(self, ch, evt):
        self.menu.up()

    def handle_down(self, ch, evt):
        self.menu.down()

    def handle_left(self, ch, evt):
        self.menu.left()

    def handle_right(self, ch, evt):
        self.menu.right()

    def handle_select(self, ch, evt):
        self.menu.select()

    def handle_cancel(self, ch, evt):
        self.menu.cancel()
Ejemplo n.º 4
0
mgtext = MGText()

menu = Menu(
	structure = {
		'MGText Test': mgtext,
	},
	lcd = lcd,
	input_handler = mgtext)

try:
	touch.bind_defaults(menu)
	
	# Trap the Cancel button for our own purposes (to use as a Delete key).
	@touch.on(touch.CANCEL)
	def handle_cancel(ch, evt):
		mgtext.cancel()
	
	backlight.rgb(192, 124, 234)
	menu.right() # Go straight to text-editing
	
	while 1:
		menu.redraw()
		time.sleep(0.05)

except (KeyboardInterrupt, SystemExit):
	reset()
except:
	reset()
	raise
Ejemplo n.º 5
-1
def main():
    """ 
       Set up a menu with the Calendar and go straight into it.
    """

    menu = Menu(
      structure={
          'calendar': GoogleCalendar()
      },
      lcd=lcd
    )

    # Register a function to turn the lights off on script exit.
    atexit.register(cleanup)

    # Go straight into out menu plugin, making it an app in this case
    menu.right()

    # setup default menu handlers 
    touch.bind_defaults(menu)
    while 1:
        menu.redraw()
        time.sleep(0.02)