Ejemplo n.º 1
0
    def point(self, eh, ev=Edge.MinX):
        """
        Get a ``Point`` at a given compass direction, chosen from
        
        * C
        * W
        * NW
        * N
        * NE
        * E
        * SE
        * S
        * SW
        """

        ev = txt_to_edge(ev)
        pc = Edge.PairFromCompass(eh)
        if pc:
            return self.point(*pc)
        else:
            px = self.x
            py = self.y

            if eh == Edge.MaxX:
                px = self.x + self.w
            elif eh == Edge.CenterX:
                px = self.x + self.w / 2

            if ev == Edge.MaxY:
                py = self.y + self.h
            if ev == Edge.CenterY:
                py = self.y + self.h / 2

            return Point((px, py))
Ejemplo n.º 2
0
    def subtract(self, amount, edge):
        """
        The opposite of ``take``, this will remove and not return a piece of the given amount from the given edge.
        
        Let's say you have a 100px-wide square and you want to drop 10px from the right-hand side, you would do:

        ``Rect(100, 100).subtract(10, Edge.MaxX)``, which leaves you with ``Rect([0, 0, 90, 100])``
        """
        edge = txt_to_edge(edge)
        return Rect(subtract(self.rect(), amount, edge))
Ejemplo n.º 3
0
def align(b, rect, x=Edge.CenterX, y=Edge.CenterY):
    x = txt_to_edge(x)
    y = txt_to_edge(y)

    xoff = 0
    if x != None:
        if x == Edge.CenterX:
            xoff = -b.x + rect.x + rect.w / 2 - b.w / 2
        elif x == Edge.MinX:
            xoff = -(b.x - rect.x)
        elif x == Edge.MaxX:
            xoff = -b.x + rect.x + rect.w - b.w

    yoff = 0
    if y != None:
        if y == Edge.CenterY:
            yoff = -b.y + rect.y + rect.h / 2 - b.h / 2
        elif y == Edge.MaxY:
            yoff = (rect.y + rect.h) - (b.h + b.y)
        elif y == Edge.MinY:
            yoff = -(b.y - rect.y)

    #diff = rect.w - b.w
    return (xoff, yoff)
Ejemplo n.º 4
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    def expand(self, amount, edge):
        edges = None
        if edge == "NW":
            edges = ["mxy", "mnx"]
        elif edge == "NE":
            edges = ["mxy", "mxx"]
        elif edge == "SE":
            edges = ["mny", "mxx"]
        elif edge == "SW":
            edges = ["mny", "mnx"]

        if edges:
            return self.expand(amount, edges[0]).expand(amount, edges[1])
        edge = txt_to_edge(edge)
        return Rect(expand(self.rect(), amount, edge))
Ejemplo n.º 5
0
 def subdivide_with_leadings(self, count, leadings, edge, forcePixel=True):
     """
     Same as `subdivide_with_leadings`, but inserts leading between each subdivision, indexing the size of the leading from a list of leadings
     """
     edge = txt_to_edge(edge)
     leadings = leadings + [0]
     full = self.w if edge == Edge.MinX or edge == Edge.MaxX else self.h
     unit = (full - sum(leadings)) / count
     amounts = [
         val for pair in zip([unit] * count, leadings) for val in pair
     ][:-1]
     return [
         Rect(x) for x in subdivide(
             self.rect(), amounts, edge, forcePixel=forcePixel)
     ][::2]
Ejemplo n.º 6
0
 def maxima(self, n, edge):
     e = txt_to_edge(edge)
     if e == Edge.MinX:
         return self.setmnx(n)
     elif e == Edge.MaxX:
         return self.setmxx(n)
     elif e == Edge.CenterX:
         return self.setmdx(n)
     elif e == Edge.MinY:
         return self.setmny(n)
     elif e == Edge.MaxY:
         return self.setmxy(n)
     elif e == Edge.CenterY:
         return self.setmdy(n)
     else:
         raise Exception("HELLO")
Ejemplo n.º 7
0
    def subdivide(self, amount, edge):
        """
        Like ``divide``, but here you specify the number of equal pieces you want (like columns or rows), and then what edge to start at, i.e.
        
        .. code:: python
            
            r = Rect(0, 0, 500, 100)
            r.subdivide(5, "mxx")
            => [Rect([400.0, 0, 100.0, 100]), Rect([300.0, 0, 100.0, 100]), Rect([200.0, 0, 100.0, 100]), Rect([100.0, 0, 100.0, 100]), Rect([0, 0, 100.0, 100])]
        
        will get you five 100-px wide rectangles, right-to-left

        (N.B. Does not support center edges, as that makes no sense)
        """
        edge = txt_to_edge(edge)
        return [Rect(x) for x in subdivide(self.rect(), amount, edge)]
Ejemplo n.º 8
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    def divide(self, amount, edge, forcePixel=False):
        """
        **Dividing**

        Derived from the behavior of the classic Cocoa function CGRectDivide, which takes a rectangle and breaks it into two pieces, based on a pixel amount and an edge.

        A quick example: assume you have a rectangle, ``r``, defined as such:

        ``r = Rect(0, 0, 300, 100)``
        
        If you want to break that into a left-hand rectangle that’s 100 pixels wide and a right-hand rectangle that’s 200 pixels wide, you could either say:
        
        ``left, right = r.divide(100, "mnx")``
        
        `or you could say`
        
        ``right, left = r.divide(200, "mxx")``

        where ``mxx`` is the rightmost edge, and ``mnx`` is the leftmost edge.

        **Centering**

        A special use-case is if you want to break a rectangle into `three` rectangles, based on the center "edge", you can do something like this:

        ``left, center, right = r.divide(200, "mdx")``

        This will result in three rectangles, always left-to-right, where
        left is 50px wide, then center is 200px wide, then right is also 50px wide — anything not in the center will be evenly distributed between left and right, or top-and-bottom in the case of a Y edge.
        """
        edge = txt_to_edge(edge)
        if edge == Edge.CenterX or edge == Edge.CenterY:
            a, b, c = divide(self.rect(), amount, edge, forcePixel=forcePixel)
            return Rect(a), Rect(b), Rect(c)
        else:
            a, b = divide(self.rect(), amount, edge, forcePixel=forcePixel)
            return Rect(a), Rect(b)
Ejemplo n.º 9
0
 def edge(self, edge):
     edge = txt_to_edge(edge)
     return Line(*edgepoints(self.rect(), edge))
Ejemplo n.º 10
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 def pieces(self, amount, edge):
     edge = txt_to_edge(edge)
     return [Rect(x) for x in pieces(self.rect(), amount, edge)]
Ejemplo n.º 11
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 def takeOpposite(self, amount, edge, forcePixel=False):
     edge = txt_to_edge(edge)
     return self.divide(amount, edge, forcePixel=forcePixel)[1]
Ejemplo n.º 12
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 def take(self, amount, edge, forcePixel=False):
     """
     Like `divide`, but here it just returns the "first" rect from a divide call, not all the resulting pieces, i.e. you can "take" 200px from the center of a rectangle by doing this ``Rect(0, 0, 300, 100).take(200, "mdx")`` which will result in ``Rect([50, 0, 200, 100])``
     """
     edge = txt_to_edge(edge)
     return Rect(take(self.rect(), amount, edge, forcePixel=forcePixel))