Ejemplo n.º 1
0
 def __init__(self, parent):
     self.Frame = Frame(hidden=True)
     self.Body = Polygon([(-0.01, -0.01), (0.01, -0.005),
                          (0.01, 0.005), (-0.01, 0.01)],
                         filled=True)
     self.Frame.add(self.Body)
     self.FireLine = Line(
         (0.005, 0.0),
         (_TanksEnv.FireRange, 0.0)).color(1.0, 0.8, 0.1)
     self.FireLine.hidden = True
     self.Frame.add(self.FireLine)
Ejemplo n.º 2
0
        class Tank(object):
            def __init__(self, parent):
                self.Frame = Frame(hidden=True)
                self.Body = Polygon([(-0.01, -0.01), (0.01, -0.005),
                                     (0.01, 0.005), (-0.01, 0.01)],
                                    filled=True)
                self.Frame.add(self.Body)
                self.FireLine = Line(
                    (0.005, 0.0),
                    (_TanksEnv.FireRange, 0.0)).color(1.0, 0.8, 0.1)
                self.FireLine.hidden = True
                self.Frame.add(self.FireLine)

            def show(self, pos, angle, fire, hit):
                self.Frame.hidden = False
                self.Frame.move_to(*pos)
                self.Frame.rotate_to(angle)
                self.FireLine.hidden = fire == 0
                #print (self.FireLine.hidden)
                if hit:
                    self.Body.color(1, 0, 0)
                else:
                    self.Body.color(0, 1, 1)
Ejemplo n.º 3
0
from draw2d import Viewer, Rectangle, Frame, Circle, Line

import math, time

viewer = Viewer(800, 800, clear_color=(1, 1, 1, 1))

frame = viewer.frame(-1.1, 1.1, -1.1, 1.1)

for i in range(12):
    a = math.pi / 2 - i * 2 * math.pi / 12.0
    if i % 3 == 0:
        m = Rectangle(-0.015, 0.015, -0.1, 0.05).color(0, 0, 0)
    else:
        m = Rectangle(-0.01, 0.01, -0.05, 0.05).color(0, 0, 0)
    f = Frame()
    f.add(m, at=(0.0, 1.0))
    f.rotate_by(a)
    frame.add(f)

hour_hand = Rectangle(-0.02, 0.02, -0.02, 0.5).color(0, 0, 0)
frame.add(hour_hand)
minute_hand = Rectangle(-0.01, 0.01, -0.02, 0.75).color(0, 0, 0)
frame.add(minute_hand)
second_hand = Rectangle(-0.003, 0.003, -0.1, 0.95).color(0, 0, 0)
frame.add(second_hand)

while True:
    t = time.localtime()
    s = t.tm_sec
    m = t.tm_min
    h = t.tm_hour % 12
Ejemplo n.º 4
0
F = viewer.frame(0., W, 0., W)

F.add(
    Text("North", anchor_x="center", anchor_y="top",
         color=(0.2, 0.2, 1.0)).move_to(0.5, 0.9))
F.add(
    Text("South", anchor_x="center", anchor_y="bottom",
         color=(1.0, 1.0, 0.1)).move_to(0.5, 0.1))
F.add(
    Text("East", anchor_x="right", anchor_y="center",
         color=(0.2, 1.0, 1.0)).move_to(0.9, 0.5))
F.add(
    Text("West", anchor_x="left", anchor_y="center",
         color=(1.0, 0.2, 0.1)).move_to(0.1, 0.5))

fly = Frame()
fly.add(Circle(radius=0.01).color(1, 1, 1))
label = Text("").move_to(0.01, 0.01)
vlabel = Text("", rotation=0.0, anchor_x="left",
              anchor_y="center").move_to(0.02, 0.0)
fly.add(label)
fly.add(vlabel)
F.add(fly, "fly")

x, y = random.random(), random.random()
vx, vy = 0.0, 0.0
vmax = 0.5
r = random.random()
omega = 0.0
max_omega = 0.1
tau = 0.1
Ejemplo n.º 5
0
from draw2d import Viewer, Rectangle, Frame, Circle, Line, Text

import math, time

viewer = Viewer(800, 800, clear_color=(1, 1, 1, 1))

frame = viewer.frame(-1.1, 1.1, -1.1, 1.1)

for i in range(12):
    a = math.pi / 2 - i * 2 * math.pi / 12.0
    if i % 3 == 0:
        m = Rectangle(-0.015, 0.015, -0.1, 0.05).color(0, 0, 0)
    else:
        m = Rectangle(-0.01, 0.01, -0.05, 0.05).color(0, 0, 0)
    f = Frame()
    f.add(m, at=(0.0, 1.0))
    f.rotate_by(a)
    frame.add(f)

second_hand = Frame()
text = Text("00:00:00", 0.5, 0.0, anchor_x="center",
            anchor_y="center").color(1, 1, 1)
second_hand.add(text)
frame.add(second_hand)

while True:
    t = time.localtime()
    s = t.tm_sec
    m = t.tm_min
    h = t.tm_hour % 12
Ejemplo n.º 6
0
 def init_rendering(self):
     self.FloorColors = gen_colors(self.NFloors, (0.1, 0.1, 0.9),
                                   (0.1, 0.9, 0.1), (1.0, 1.0, 0.1))
     self.Viewer = Viewer(600, 600)
     self.Frame = self.Viewer.frame(0., 20., 0., self.NFloors)
     elevator_well = Frame()
     self.Frame.add(elevator_well, at=(3.0, 0.0))
     self.ElevatorFrame = Frame()
     self.ElevatorFrame.add(Rectangle(0.0,
                                      self.Capacity,
                                      0.0,
                                      1.0,
                                      filled=False).color(0.8, 0.8, 0.8),
                            at=(0, 0))
     elevator_well.add(self.ElevatorFrame, at=(0.0, 0))
     self.FloorFrames = []
     self.QueueFrames = []
     for f in range(self.NFloors):
         frame = Frame()
         self.Frame.add(frame, at=(0.0, f))
         self.FloorFrames.append(frame)
         frame.add(Rectangle(0.0, 2.0, 0.0,
                             1.0).color(*self.FloorColors[f]),
                   at=(0, 0))
         qf = Frame()
         frame.add(qf, at=(3.0 + self.Capacity, 0.0))
         self.QueueFrames.append(qf)
Ejemplo n.º 7
0
class _Elevator(object):

    NFloors = 8
    Capacity = 10
    ArrivalRate = 0.2

    def __init__(self):
        self.ObservationDim = self.NFloors * 4
        high = np.array([np.inf] * self.ObservationDim)
        self.observation_space = spaces.Box(-high, high)
        self.action_space = spaces.Discrete(3)
        self.Viewer = None

    def init_rendering(self):
        self.FloorColors = gen_colors(self.NFloors, (0.1, 0.1, 0.9),
                                      (0.1, 0.9, 0.1), (1.0, 1.0, 0.1))
        self.Viewer = Viewer(600, 600)
        self.Frame = self.Viewer.frame(0., 20., 0., self.NFloors)
        elevator_well = Frame()
        self.Frame.add(elevator_well, at=(3.0, 0.0))
        self.ElevatorFrame = Frame()
        self.ElevatorFrame.add(Rectangle(0.0,
                                         self.Capacity,
                                         0.0,
                                         1.0,
                                         filled=False).color(0.8, 0.8, 0.8),
                               at=(0, 0))
        elevator_well.add(self.ElevatorFrame, at=(0.0, 0))
        self.FloorFrames = []
        self.QueueFrames = []
        for f in range(self.NFloors):
            frame = Frame()
            self.Frame.add(frame, at=(0.0, f))
            self.FloorFrames.append(frame)
            frame.add(Rectangle(0.0, 2.0, 0.0,
                                1.0).color(*self.FloorColors[f]),
                      at=(0, 0))
            qf = Frame()
            frame.add(qf, at=(3.0 + self.Capacity, 0.0))
            self.QueueFrames.append(qf)

    def reset(self):
        self.Floor = 0
        self.Load = np.zeros((self.NFloors, ))
        self.Queues = [[] for _ in range(self.NFloors)]
        return self.observation()

    def exchange(self):
        #
        # unload
        #
        unloaded = self.Load[self.Floor]
        self.Load[self.Floor] = 0

        q = self.Queues[self.Floor]
        n = max(0, self.Capacity - int(sum(self.Load)))
        n = min(n, len(q))
        #print (type(n), n)
        for i in q[:n]:
            self.Load[i] += 1
        self.Queues[self.Floor] = q[n:]
        return unloaded * 10.0

    def observation(self):
        #
        # one-hot floor number
        # load
        # up buttons
        # down buttons
        #
        up_buttons = np.zeros((self.NFloors, ))
        down_buttons = np.zeros((self.NFloors, ))
        for f, q in enumerate(self.Queues):
            up = down = 0
            for d in q:
                if d > f: up = 1
                elif d < f: down = 1
            up_buttons[f] = up
            down_buttons[f] = down
        floor = np.zeros((self.NFloors, ), dtype=np.float)
        floor[self.Floor] = 1
        v = np.concatenate([floor, self.Load, up_buttons, down_buttons])
        return np.array(v, dtype=np.float)

    def step(self, action):
        reward = -0.1 * (sum(len(q) for q in self.Queues) + sum(self.Load))
        if action == 0:
            reward += self.exchange()
        elif action == 1:
            if self.Floor > 0:
                self.Floor -= 1
            else:
                reward -= 10.0
            reward -= 0.01
        elif action == 2:
            if self.Floor < self.NFloors - 1:
                self.Floor += 1
            else:
                reward -= 10.0
            reward -= 0.01

        if self.ArrivalRate > random.random():
            i = random.randint(0, self.NFloors - 1)
            if len(self.Queues[i]) < self.Capacity:
                j = random.randint(0, self.NFloors - 1)
                while j == i:
                    j = random.randint(0, self.NFloors - 1)
                self.Queues[i].append(j)

        return self.observation(), reward, False, {}

    PersonUp = [(0.0, 0.1), (0.9, 0.1), (0.45, 0.4)]
    PersonDown = [(0.0, 0.4), (0.9, 0.4), (0.45, 0.1)]
    PersonSide = [(0.0, 0.1), (0.0, 0.4), (0.9, 0.25)]

    def render(self):

        if self.Viewer is None:
            self.init_rendering()

        self.ElevatorFrame.remove_all()
        self.ElevatorFrame.move_to(0.0, self.Floor)
        self.ElevatorFrame.add(Rectangle(0.0,
                                         self.Capacity,
                                         0.0,
                                         1.0,
                                         filled=False).color(0.5, 0.5, 0.5),
                               at=(0, 0))

        x = 0
        for f, n in enumerate(self.Load):
            n = int(n)
            for _ in range(n):
                p = self.PersonUp if f > self.Floor else (
                    self.PersonDown if f < self.Floor else self.PersonSide)
                p = Polygon(p).color(*self.FloorColors[f])
                self.ElevatorFrame.add(p, at=(x, 0))
                x += 1

        for f, q in enumerate(self.Queues):
            qf = self.QueueFrames[f]
            qf.remove_all()
            x = 0
            for df in q:
                p = self.PersonUp if df > f else (
                    self.PersonDown if df < f else self.PersonSide)
                p = Polygon(p).color(*self.FloorColors[df])
                qf.add(p, at=(x, 0))
                x += 1
        self.Viewer.render()
        time.sleep(0.1)