Ejemplo n.º 1
0
def connected_components(G, diplay_dsf=False):
    S = dsf.DisjointSetForest(len(G))
    for source in range(len(G)):
        for dest in G[source]:
            dsf.union_by_size(S, source, dest)
            if diplay_dsf:
                dsf.draw_dsf(S)
    return dsf.NumSets(S), S
Ejemplo n.º 2
0
def Choice_3(S, walls, num_cells):
    G = []
    for i in range(num_cells):
        G.append([])
    while CountSets(S) > 1:
        d = random.randint(0, len(walls) - 1)
        print('removing wall ', walls[d])
        if dsf.find(S, walls[d][0]) != dsf.find(S, walls[d][1]):
            #       dsf.union(S,walls[d][0],walls[d][1])
            dsf.union_by_size(S, walls[d][0], walls[d][1])
            poppedWall = walls.pop(d)
            G[poppedWall[0]].append(poppedWall[1])
            G[poppedWall[1]].append(poppedWall[0])
    dsf.draw_dsf(S)
    pic = draw_maze(walls, maze_rows, maze_cols)
    print()
    print("breadth_first_search")
    Path = breadth_first_search(G, 0)
    draw_path(pic, Path, num_cells - 1, maze_cols - .5, maze_rows - .5)
    print(Path)
    printPath(Path, num_cells - 1)
    return G
Ejemplo n.º 3
0
    #########################################

    start = time.time()
    maze_rows = 8
    maze_cols = 12
    num_cells = maze_rows * maze_cols

    plt.close("all")
    #Maze creation

    walls = wall_list(maze_rows, maze_cols)

    draw_maze(walls, maze_rows, maze_cols, cell_nums=True)

    S = dsf.DisjointSetForest(num_cells)
    dsf.draw_dsf(S)

    print("n, the number of cells:", num_cells)
    x = input("Type m, the number of walls to remove:")
    print()

    #Choice m < n-1
    if int(x) < num_cells - 1:
        print(
            "A path from source to destination is not guaranteed to exist (m < n -1)"
        )
        Gr = Choice_1(S, walls, int(x))
        print("depth_first_search Stack")
        path3 = Depth_first_search_Stack(Gr, 0)
        printPath(path3, num_cells - 1)
        print(path3)