Ejemplo n.º 1
0
def MakeAera(time_of_day='day'):
    plist=VS.musicAddList('aera.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    
    room1 = Base.Room ('Aera Planet')
    Base.Texture (room1, 'tex', 'bases/aera/aera_planet.sprite', 0, 0)
    Base.Comp (room1, 'CargoComputer', 0.472656, -0.614583, 0.152344, 0.403646, 'Cargo Computer', 'Cargo')
    Base.Comp (room1, 'MissionComputer', -0.376953, -0.653646, 0.15625, 0.424479, 'Mission Computer', 'News Missions')
    Base.Ship (room1, 'ship', (0.1546875*2, -0.3645835*2,2), (0,1,0), (.5,0,.86))
    
    bar = bar_lib.MakeBar (room1,time_of_day) 
    weap = weapons_lib.MakeWeapon (room1,time_of_day)
    
    room2 = Base.Room ('Planet Exterior')
    Base.Texture (room2, 'background', 'bases/aera/biosimple.sprite', 0, 0)
    
    Base.Link (room1, 'BarLink1', 0.230469, -0.184896, 0.166016, 0.653646, 'Bar', bar)
    Base.Link (room1, 'ExtLink', 0.398438, 0.015625, 0.298828, 0.216146, 'Planet Exterior', room2)
    Base.Link (room1, 'Weapons1', -0.173828, -0.0338542, 0.429688, 0.653646, 'Weapons Room', weap)
    Base.Link (room1, 'Weapons2', -0.117188, -0.195313, 0.376953, 0.182292, 'Weapons Room', weap)
    Base.Link (room2, 'Landing', -0.5, -1, 1, 0.2, 'Landing Pad', room1)
    
    Base.LaunchPython (room1, 'launch','bases/launch_music.py', -0.152344, -0.869792, 0.523438, 0.382813, 'Launch Your Ship')
    ### MUST BE LAST LINK ###
    return (room1,bar,weap,room2)
Ejemplo n.º 2
0
def MakeUnit(bartendername='bases/bartender_default.py', time_of_day=''):
    dynamic_mission.CreateMissions()
    room = Base.Room('Landing_Bay')
    room0 = room
    Base.Texture(room, 'background',
                 'bases/civilian/civilian_landing' + time_of_day + '.spr', 0,
                 0)
    Base.Ship(room, 'my_ship', (0.065918, -0.454948, 3), (0, 0.93, -0.34),
              (-1, 0, 0))

    room = Base.Room('Main_Concourse')
    room1 = room
    Base.Texture(room, 'background',
                 'bases/civilian/civilian_concourse' + time_of_day + '.spr', 0,
                 0)
    import bar
    room = bar.MakeMiningBar(room1, 'Main_Concourse',
                             'bases/mining/mining_bar' + time_of_day,
                             bartendername)
    room2 = room

    room = Base.Room('Upgrade_Facilities/Ship_Dealer')
    room3 = room
    Base.Texture(room, 'background',
                 'bases/civilian/civilian_weaponroom' + time_of_day + '.spr',
                 0, 0)
    Base.Ship(room, 'my_ship', (-0.765918, -0.054948, 3.5), (0, 0.93, -0.34),
              (-1, 0, 0))

    room = Base.Room('Trade_Room')
    room6 = room
    Base.Texture(room, 'background',
                 'bases/civilian/civilian_traderoom' + time_of_day + '.spr', 0,
                 0)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py',
                      -0.308594, -0.703125, 0.669922, 0.520833, 'Launch')
    Base.Link(room0, 'my_link_id', -1.00391, -0.997396, 0.316406, 1.99219,
              'Main_Concourse', room1)
    Base.Link(room0, 'my_link_id', -1, -0.997396, 1.99805, 0.135417,
              'Main_Concourse', room1)

    Base.Link(room1, 'my_link_id', -1, -0.997396, 1.99805, 0.135417,
              'Landing_Pad', room0)
    Base.Link(room1, 'my_link_id', 0.417969, -0.460938, 0.158203, 0.263021,
              'Bar', room2)
    Base.Link(room1, 'my_link_id', -0.806641, -0.473958, 0.201172, 0.289062,
              'Upgrade_Facilities/Ship_Dealer', room3)
    Base.Link(room1, 'my_link_id', -0.337891, -0.539062, 0.357422, 1.51562,
              'Trade_Room', room6)
    Base.Comp(room3, 'my_comp_id', -0.236328, -0.513021, 0.5, 0.53125,
              'Upgrade_Computer', 'Upgrade ShipDealer Info ')
    Base.Link(room3, 'my_link_id', -1, -0.997396, 1.99805, 0.117188,
              'Main_Concourse', room1)
    Base.Link(room6, 'my_link_id', -1, -0.994792, 1.99609, 0.101562,
              'Main_Concourse', room1)
    Base.Comp(room6, 'my_comp_id', -0.457031, -0.164062, 0.617188, 0.572917,
              'Trade', 'Cargo Missions News Info ')

    return (room0, room1, room2, room3)
Ejemplo n.º 3
0
def player_docked(self):
	nam = self.docked_un.getName()
	VS.IOmessage(0,'game','news',self.callsign+' has docked to the '+nam)
	VS.IOmessage(0,'game','all',self.callsign+' has docked to the '+nam)
	#if self.objectives>0:
	#	VS.eraseObjective(self.objectives-1)
	
	dynamic_mission.CreateMissions()
	print campaign_lib.getActiveCampaignNodes(-1)
Ejemplo n.º 4
0
def MakeCorisc(time_of_day='day', mybartender='bases/bartender_default.py'):
    playlist = 'industrial.m3u'
    if (mybartender == 'bases/bartender_union.py'):
        playlist = 'university.m3u'
    plist = VS.musicAddList(playlist)
    VS.musicPlayList(plist)

    dynamic_mission.CreateMissions()
    room1 = Base.Room('Landing Platform')
    Base.Texture(room1, 'tex',
                 'bases/industrial/landing' + time_of_day + '.spr', 0, 0)
    bar = Base.Room('Bar')
    #Base.Texture (bar, 'tex', 'bases/industrial/bar'+time_of_day+'.spr', 0, 0)
    #Base.Link (bar, 'Exlink1', -1, -1, 0.466797, 2, 'Exit The Bar', 0)
    #Base.Link (bar, 'Exlink2', -1, -0.200521, 1, 1.200521, 'Exit The Bar', 0)
    #Base.Python (bar, 'talk', 0.46875, -0.151042, 0.4, 0.4, 'Talk to the Bartender', mybartender,0)
    #Base.Texture(bar,'bartender','bases/industrial/bartender%d.spr' % (vsrandom.randrange(0,11)),0.66875, 0.05)
    #fixers.CreateFixers(bar,[(.1,-0.15,.4,.4),])
    import bar_lib
    bar = bar_lib.MakeBar(room1, time_of_day, mybartender)
    weap = Base.Room('Upgrade_Facilities/Ship_Dealer')
    Base.Texture(weap, 'background', 'bases/civilian/civilian_weaponroom.spr',
                 0, 0)
    Base.Ship(weap, 'my_ship', (-0.765918, -0.054948, 3.5), (0, 0.93, -0.34),
              (-1, 0, 0))

    Base.Comp(weap, 'my_comp_id', -0.236328, -0.513021, 0.5, 0.53125,
              'Upgrade_Computer', 'Upgrade ShipDealer Info ')
    Base.Link(weap, 'my_link_id', -1, -0.997396, 1.99805, 0.117188,
              'Main_Concourse', room1)
    if (time_of_day == '_day'):
        Base.Comp(room1, 'CargoComputer', -0.476563, -0.705729, 0.0664063,
                  0.200521, 'Cargo Computer', 'Cargo')
        Base.Comp(room1, 'MissionComputer', 0.300781, -0.695313, 0.0800781,
                  0.195313, 'Mission Computer', 'News Missions')
        Base.Ship(room1, 'ship', (-0.02539065 * 2, -0.4254165 * 2, 4.5),
                  (0, .9, -.13), (.5, .13, .8))
        Base.Link(room1, 'BarLink', -0.347656, -0.335938, 0.144531, 0.195313,
                  'Bar', bar)
        Base.Link(room1, 'WeapLink', 0.152344, -0.40625, 0.294922, 0.361979,
                  'Weapons Room', weap)
        Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -0.369844,
                          -0.997396, 0.638672, 0.40625, 'Launch Your Ship')
    else:
        Base.Comp(room1, 'comp', -0.900391, -0.848958, 0.136719, 0.411458,
                  'Computer', 'Cargo News Missions')
        Base.Ship(room1, 'ship', (0.0539065 * 2, -0.3354165 * 2, 2.25),
                  (0, 1, 0), (.5, 0, .86))
        Base.Link(room1, 'BarLink', -0.558594, -0.151042, 0.275391, 0.242188,
                  'Bar', bar)
        Base.Link(room1, 'WeapLink', 0.3125, -0.0963542, 0.681641, 0.333333,
                  'Weapons Room', weap)
        Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -0.492188,
                          -1, 0.982422, 0.625, 'Launch Your Ship')
    return (room1, bar, weap)
Ejemplo n.º 5
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def MakeGas (time_of_day='_day'):
    plist=VS.musicAddList('agricultural.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()

    room1 = Base.Room ('Landing Pad')
    Base.Texture (room1, 'tex', 'bases/gas/landing.spr', 0, 0)
    Base.Ship (room1, 'ship', (-0.15,0.3,4), (0, 0.93, -0.34), (-1, 0, 0))
    #Base.Texture (room1, 'tex', 'bases/generic/holo.spr', -.5, -.4)
    Base.Comp (room1, 'Computer', -1, -0.8, .2578906, 0.80833, 'Computer', 'Cargo Upgrade Info ShipDealer News Missions')
    Base.LaunchPython (room1, 'launch','bases/launch_music.py', -0.4, 0.1, 0.5, 0.3, 'Launch Your Ship') #minx, miny, width, height
    return room1
Ejemplo n.º 6
0
def MakeMilitaryBase(bartendername='bases/bartender_default.py',time_of_day=''):
	import Base
	import dynamic_mission
	import VS
	weap=-1
	room0=-1
	dynamic_mission.CreateMissions()
	room = Base.Room ('Hangar')
	room0 = room
	Base.Texture (room, 'background', 'bases/military/military_landing'+time_of_day+'.spr', 0, 0)
	Base.Ship (room, 'my_ship', (0.143555,-0.258203,6), (0, 1, 0), (-0.85, 0.03, -0.89))

	room = Base.Room ('Main_Concourse')
	room1 = room
	Base.Texture (room, 'background', 'bases/military/military_concourse'+time_of_day+'.spr', 0, 0)


	room = Base.Room ('Bridge')
	room3 = room
	Base.Texture (room, 'background', 'bases/civilian/civilian_traderoom'+time_of_day+'.spr', 0, 0)

	room = Base.Room ('Military_Decks')
	room4 = room
	Base.Texture (room, 'background', 'bases/military/military_restricted'+time_of_day+'.spr', 0, 0)


	room = Base.Room ('Weapon_Surplus_Stores')
	room6 = room
	Base.Texture (room, 'background', 'bases/military/military_weapons'+time_of_day+'.spr', 0, 0)
	Base.Ship (room, 'my_ship', (-0.08927734,0.209375,3), (0, 0.93, -0.34), (-1, 0, 0))

	Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.0976562, -0.373958, 0.308594, 0.299479, 'Launch')
	Base.Link (room0, 'my_link_id', -1, -0.997396, 0.142578, 1.9974, 'Main_Concourse', room1)
	Base.Link (room0, 'my_link_id', -1, -0.997396, 1.99805, 0.140625, 'Main_Concourse', room1)
	Base.Comp (room1, 'my_comp_id', -0.974609, 0.0286458, 0.607422, 0.388021, 'Mission_Computer', 'Missions News Info ')
	Base.Link (room1, 'my_link_id', -0.261719, -0.0651042, 0.335938, 0.223958, 'Bridge', room3)
	import bar
	bar = bar.MakeMiningBar (room1,'Main_Concourse','bases/mining/mining_bar'+time_of_day,bartendername)
	Base.Link (room1, 'bar', 0.125, -0.119792, 0.208984, 0.320312, 'Bar', bar)
	Base.Link (room1, 'my_link_id', 0.451172, -0.169271, 0.242188, 0.445312, 'Hangar', room0)
	Base.Link (room1, 'my_link_id', -0.505859, -0.304688, 0.179688, 0.455729, 'Weapon_Surplus_Stores', room6)
	Base.Link (room1, 'my_link_id', -1, -0.997396, 1.99805, 0.0598958, 'Military_Decks', room4)
	Base.Comp (room3, 'my_comp_id', -0.423828, 0.143229, 0.587891, 0.34375, 'Trade_Cargo/Services', 'Cargo Missions News Info ')
	Base.Link (room3, 'my_link_id', -0.998047, -0.994792, 1.99609, 0.143229, 'Main_Concourse', room1)
	Base.Link (room3, 'my_link_id', 0.0449219, -0.078125, 0.136719, 0.140625, 'Military_Decks', room4)
	Base.Link (room4, 'my_link_id', -0.158203, -0.171875, 0.228516, 0.140625, 'Bridge', room3)
	Base.Link (room4, 'my_link_id', 0.314453, -0.182292, 0.220703, 0.179688, 'Restricted_Area', room4)
	Base.Link (room4, 'my_link_id', -1, -0.997396, 1.99805, 0.111979, 'Main_Concourse', room1)
	Base.Comp (room6, 'my_comp_id', -0.966797, -0.973958, 0.558594, 1.29427, 'Upgrade_Starship', 'Upgrade Info ')
	Base.Comp (room6, 'my_comp_id', -0.289062, -0.733333, 0.513672, 0.400937, 'Shipyard', 'ShipDealer Info ')
	Base.Link (room6, 'my_link_id', -0.574219, -0.986979, 1.57031, 0.286458, 'Main_Concourse', room1)
	return (room0,room1,bar,room6)
Ejemplo n.º 7
0
def MakePlanet(time_of_day='_day'):
    plist = VS.musicAddList('agricultural.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    room1 = Base.Room('Scenery')
    Base.Texture(room1, 'tex', 'bases/generic/generic' + time_of_day + '.spr',
                 0, 0)
    Base.Texture(room1, 'tex', 'bases/generic/holo.spr', -.5, -.4)
    Base.Comp(room1, 'Computer', -0.6, -0.8, .2578906, 0.80833, 'Computer',
              'Cargo Upgrade Info ShipDealer News Missions')
    Base.Ship(room1, 'ship', (0, -.5, 4), (0, .93, -.34), (-1, 0, 0))
    Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -1, -1, 2, .8,
                      'Launch Your Ship')

    return room1
Ejemplo n.º 8
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def Drink(turns=100,cost=10):
    """ When you get a drink from the bartender, new dynamic missions are generated. """
    cp=VS.getCurrentPlayer()
    plrun=VS.getPlayerX(cp)
    plr=plrun.isPlayerStarship()
    if (plrun.getCredits() >= cost):
        plrun.addCredits(-cost)
        # dynamic_mission.CreateMissions takes two, not three arguments.
        # I wonder what 'turns' variable was meant to signify?
        #dynamic_mission.CreateMissions(0,6,turns)
        dynamic_mission.CreateMissions(0,6)
        text="Here you go."
    else:
        text="Sorry pal, I don't keep tabs."
    debug.info("DRINK: "+text)
    Base.Message (text)
Ejemplo n.º 9
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def MakeAgri(time_of_day='_day'):
    plist = VS.musicAddList('agricultural.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    room1 = Base.Room('Main Concourse')
    Base.Texture(room1, 'tex',
                 'bases/agriculture/landing' + time_of_day + '.spr', 0, 0)
    Base.Comp(room1, 'CargoComputer', -0.306641, -0.263021, 0.105469, 0.420833,
              'Cargo Computer', 'Cargo')
    Base.Comp(room1, 'MissionComputer', 0.292969, -0.263021, 0.0878906,
              0.420833, 'Mission Computer', 'News Missions')
    Base.Ship(room1, 'ship', (0.0253906 * 2, -0.148958 * 2, 4), (0, .93, -.34),
              (-1, 0, 0))
    bar = bar_lib.MakeBar(room1, time_of_day)
    weap = weapons_lib.MakeWeapon(room1, time_of_day)
    Base.Link(room1, 'BarLink', 0.580078, -1, 0.419922, 1.09115, 'Bar', bar)
    Base.Link(room1, 'WeaponsRoom', -1, -1, 0.419922, 1.09115, 'Weapons Room',
              weap)
    Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -1, -1, 2, .8,
                      'Launch Your Ship')
    ### MUST BE LAST LINK ###
    return (room1, bar, weap)
Ejemplo n.º 10
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def MakeUniversity(time_of_day='_day'):
    bar = -1
    weap = -1
    room0 = -1

    campaign_lib.masterson_extraspeech = ""
    plist = VS.musicAddList('oxford.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    room = Base.Room('Landing_Pad')
    room0 = room
    Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0,
                 0.0)
    Base.Texture(room, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr',
                 0.6, 0.375)
    Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141),
              (-0.7, 0.141, -0.7))

    room = Base.Room('Landing_Pad')
    room0train = room
    Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0,
                 0.0)
    Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141),
              (-0.7, 0.141, -0.7))

    room = Base.Room('Campus_Quad')
    room1 = room
    Base.Texture(room, 'background', 'bases/university/Main_Quad.spr', 0.0,
                 0.0)
    Base.Texture(room, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.8,
                 -0.943359375)
    Base.Texture(room, 'wk0', 'bases/university/Main_Quad_wk0.spr', 0.3125,
                 -0.015625)
    Base.Texture(room, 'brd', 'bases/university/Main_Quad_brd.spr', 0.13125,
                 -0.38671875)
    room2 = -1
    room = Base.Room('Library_Stacks')
    room2 = room
    denied = False
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 2):
        denied = True
    the_campaigns = campaign_lib.getActiveCampaignNodes(room2)
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 2):
        denied = True
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 1):  # access granted
        Base.Texture(room, 'background', 'bases/university/Library_Main.spr',
                     0, 0)
        room = Base.Room('Computer_Console')
        room3 = room
        Base.Texture(room, 'background', 'bases/university/ComputerMain.spr',
                     0, 0)

        room = Base.Room('Library_Terminal')
        room4 = room
        Base.Texture(room, 'background',
                     'bases/university/ComputerAnalysing.spr', 0, 0)
        room = Base.Room('Library_Terminal')
        room5 = room
        Base.Texture(room, 'background', 'bases/university/Monkhouse.spr', 0,
                     0)
        Base.Link(room2, 'my_link_id', -0.9875, -0.743333, 0.11, 1.71,
                  'Campus_Quad', room1)
        Base.Link(room2, 'my_link_id', -0.155, -0.913333, 0.405, 0.286667,
                  'Library_Console', room3)
        Base.Link(room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8,
                  'Computer_Analysis', room4)
        Base.Link(room3, 'my_link_id', -0.9725, -0.97, 0.5325, 1.95,
                  'Library_Stacks', room2)
        Base.Link(room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333,
                  'Read_Computer_Screen', room5)
        Base.Link(room4, 'my_link_id', -0.9775, -0.96, 0.3, 1.95333,
                  'Library_Stacks', room2)
        Base.Link(room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer',
                  room3)
        if denied:
            Base.Texture(room2, 'masterson_access',
                         'bases/university/masterson.spr', 0, 0)
            ##campaign_lib.clickFixer(room2)
            Base.Python(
                room2, 'masterson_access', -1, -1, 2, 2, 'Enter_Library',
                "#\nimport Base\nBase.EraseLink(" + str(room2) +
                ", 'masterson_access')\nBase.EraseObj(" + str(room2) +
                ", 'masterson_access')\n", False)
            campaign_lib.masterson_extraspeech = "barspeech/campaign/mastersonfinal.wav"
    else:
        Base.Texture(room, 'background', 'bases/university/masterson.spr', 0,
                     0)
        ##campaign_lib.clickFixer(room2)
        if len(the_campaigns) and denied:  # mission in progress.
            Base.LinkPython(
                room2, 'masterson_return',
                '#\nimport campaign_lib\n##campaign_lib.clickFixer(' +
                str(room2) + ')\n', -1, -1, 2, 2, 'Exit_Library', room1)
        else:  # Access denied. Come back after Lynch missions
            campaign_lib.displayText(room2, [
                ("Masterson", "Excuse me, where do you think you're going?"),
                ("Burrows",
                 "I have some personal research I need to conduct."),
                ("Masterson",
                 "I'm sorry, sir, but access to the Oxford library files is restricted to students."
                 ), ("Burrows", "Look, couldn't I just buy a library card?"),
                ("Masterson", "I'm afraid not. Good day to you, sir.")
            ])
            campaign_lib.masterson_extraspeech = "campaign/onlyforstudents-priv.ogg"
            Base.LinkPython(room2, 'masterson_return',
                            '#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2,
                            'Exit_Library', room1)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.0075,
                      -0.59, 0.4725, 0.31, 'Launch')
    Base.LinkPython(
        room0, 'my_link_id', '''#
import Base
Base.Texture (''' + str(room0train) +
        ''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0.6, 0.375) #0.582, 0.3492)
Base.RunScript(''' + str(room0train) + ''', "trainleave", """#
import Base
Base.SetCurRoom(''' + str(room1) + ''')
Base.EraseObj(''' + str(room0train) + ''',"tnl")
Base.EraseObj(''' + str(room0train) + ''',"trainleave")
""", 3.2)
''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_University_Campus',
        room0train)
    Base.Link(room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333,
              'Train_To_Landing_Pad', room0)
    Base.Comp(room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333,
              'Mission_Computer', 'Missions News Info ')
    import weapons_lib
    weap = weapons_lib.MakeWeapon(room1, time_of_day,
                                  "bases/university/Oxford_Shipdealer")
    Base.Link(room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333,
              'Ship_Dealer', weap)
    import commodity_lib
    commodity = commodity_lib.MakeCommodity(room1, time_of_day)
    Base.Link(room1, 'commodity', 0.09, -0.973333, 0.5275, 0.34,
              'Commodity_Exchange', commodity)
    import bar_lib
    bar = bar_lib.MakeBar(room1, time_of_day, "oxford", "bases/university/Bar",
                          False, False, None, False, [], "oxford")
    Base.Link(room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar',
              bar)
    import mercenary_guild
    merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day)
    Base.Link(room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667,
              'Mercenary_Guild', merchant)
    import merchant_guild
    merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day)
    Base.Link(room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39,
              'Merchant_Guild', merchant)
    Base.LinkPython(
        room1, 'my_link_id',
        '#\nimport campaign_lib\ncampaign_lib.clickFixer(' + str(room2) +
        ')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n',
        0.34, 0.45, 0.6375, 0.513333, 'Library', room2)
    #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5)
    return room1
Ejemplo n.º 11
0
import Base
import dynamic_mission
import VS

time_of_day = ''
bar = -1
weap = -1
room0 = -1
plist = VS.musicAddList('mining_base_pirates.m3u')
VS.musicPlayList(plist)
dynamic_mission.CreateMissions()
room = Base.Room('Landing_Bay')
room0 = room
Base.Texture(room, 'background',
             'bases/mining_base/MiningBase_LandingPad' + time_of_day + '.spr',
             0, 0)
Base.Ship(room, 'my_ship', (0.044375, -0.319167, 3), (0, 0.93, -0.34),
          (-1, 0, 0))

room = Base.Room('Sickbay_Concourse')
room1 = room
Base.Texture(
    room, 'background',
    'bases/mining_base_pirates/PirateBase_Concourse' + time_of_day + '.spr', 0,
    0)

Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.5075,
                  -0.58, 0.8025, 0.76, 'Launch')
Base.Link(room0, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333,
          'Moonbase_Concourse', room1)
import bar_lib
Ejemplo n.º 12
0
def MakeLandingAndConcourse(time_of_day):
    time_of_day = ''  #not used
    plist = VS.musicAddList('ocean.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    room = Base.Room('Landing_Center')
    room0 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_landing' + time_of_day + '.spr', 0, 0)
    Base.Ship(room, 'my_ship', (-0.122559, -0.146484, 4), (0, 0.93, -0.34),
              (-1, 0, 0))

    room = Base.Room('ocean_concourse')
    room1 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_concourse' + time_of_day + '.spr', 0, 0)
    import bar
    room2 = bar.MakeOceanBar(room1, 'Main_Concourse',
                             'bases/ocean/ocean_bar' + time_of_day,
                             'bases/bartender_default.py')

    room = Base.Room('Tube_To_Trade_Room')
    room3 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_exterior2' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Trade_Facilities')
    room4 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_exterior1' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Tube_To_Shipyards')
    room5 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_exterior3' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Upgrade_Facilities_and_Shipyard')
    room6 = room
    Base.Texture(room, 'background',
                 'bases/ocean/ocean_exterior4' + time_of_day + '.spr', 0, 0)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py',
                      -0.609375, -0.502604, 0.712891, 0.65625, 'Launch')
    Base.Link(room0, 'my_link_id', -1, -0.997396, 1.99805, 0.315104,
              'Main_Concourse', room1)
    Base.Link(room1, 'my_link_id', 0.125, -0.132812, 0.273125, 0.372396, 'Bar',
              room2)
    Base.Link(room1, 'my_link_id', 0.400391, -0.276042, 0.322266, 0.669271,
              'Hangar', room0)
    Base.Comp(room1, 'my_comp_id', -0.998047, -0.03125, 0.550391, 0.681771,
              'Mission_Computer', 'Missions News Info ')
    Base.Link(room1, 'my_link_id', -0.292969, -0.0963542, 0.404297, 0.296875,
              'Tube_To_Trade_Center', room3)
    Base.Link(room1, 'my_link_id', -0.450234, -0.1875, 0.154297, 0.377604,
              'Tube_To_Shipyards', room5)
    Base.Link(room3, 'my_link_id', -0.681641, 0.507812, 0.234375, 0.479167,
              'Continue_To_Trade_Facilities', room4)
    Base.Link(room3, 'my_link_id', -0.851562, -0.973958, 0.847656, 0.817708,
              'Return_To_Concourse', room1)
    Base.Link(room3, 'my_link_id', -0.216797, 0.684896, 0.179688, 0.294271,
              'Divert_To_Shipyards', room5)
    Base.Link(room3, 'my_link_id', -0.507812, -0.179688, 0.492188, 0.544271,
              'Return_To_Main_Concourse', room1)
    Base.Comp(room4, 'my_comp_id', -0.443359, -0.960938, 1.25586, 1.0651,
              'Trade_Cargo', 'Cargo Info ')
    Base.Link(room4, 'my_link_id', -0.257812, 0.276042, 0.275391, 0.669271,
              'Return_To_Main_Concourse', room3)
    Base.Link(room5, 'my_link_id', 0.287109, 0.479167, 0.388672, 0.359375,
              'Return_To_Main_Concourse', room1)
    Base.Link(room5, 'my_link_id', 0.0625, 0.046875, 0.228516, 0.403646,
              'Divert_To_Cargo_Facilities', room3)
    Base.Link(room5, 'my_link_id', -0.988281, 0.0833333, 0.726562, 0.359375,
              'Continue_To_Shipyards', room6)
    Base.Link(room6, 'my_link_id', -0.015625, 0.375, 0.998047, 0.502604,
              'Tube_To_Main_Concourse', room5)
    Base.Comp(room6, 'my_comp_id', -0.382812, -0.679688, 0.486328, 0.507812,
              'Upgrade_Ship', 'Upgrade Info ')
    Base.Comp(room6, 'my_comp_id', 0.261719, -0.757812, 0.708984, 0.677083,
              'Shipyards', 'ShipDealer Info ')
    return (room0, room1, room2, room6)
Ejemplo n.º 13
0
def MakeMining(repairbay,shipbay,bartendertext='bases/bartender_default.py',time_of_day=''):
	dynamic_mission.CreateMissions()
	room = Base.Room ('Landing_Bay')
	room0 = room
	Base.Texture (room, 'background', 'bases/mining/mining_landing'+time_of_day+'.spr', 0, 0)
	Base.Ship (room, 'my_ship', (-0.818262,-0.632005,5), (0, 0.93, -0.34), (-1, 0, 0))
	
	room = Base.Room ('Trade_Center')
	room1 = room
	Base.Texture (room, 'background', 'bases/mining/mining_traderoom'+time_of_day+'.spr', 0, 0)
	
	room = Base.Room ('Upgrade_Facilities')
	room2 = room
	Base.Texture (room, 'background', 'bases/mining/mining_exterior2'+time_of_day+'.spr', 0, 0)
	Base.Ship (room, 'my_ship', (0.0317383,-0.447396,2), (0, 1, 0), (-0.85, 0.03, -0.89))

	room = Base.Room ('View_To_Trade_Center')
	room3 = room
	Base.Texture (room, 'background', 'bases/mining/mining_exterior3'+time_of_day+'.spr', 0, 0)
	
	room = Base.Room ('Main_Concourse')
	room4 = room
	Base.Texture (room, 'background', 'bases/mining/mining_concourse'+time_of_day+'.spr', 0, 0)
	import bar
	room5 = bar.MakeMiningBar(room4, 'Main_Concourse', 'bases/mining/mining_bar'+time_of_day,bartendertext)
	#Base.Texture (room5, 'background', 'bases/mining/mining_bar'+time_of_day+'.spr', 0, 0)
	
	room = Base.Room ('Shipyards')
	room6 = room
	Base.Texture (room, 'background', 'bases/mining/mining_exterior1'+time_of_day+'.spr', 0, 0)
	
	Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.660156, -0.765625, 0.339844, 0.4375, 'Launch')
	Base.Link (room0, 'my_link_id', 0.476562, -0.565104, 0.361328, 0.302083, 'Trade_Center', room1)
	if (repairbay):
		Base.Link (room0, 'my_link_id', -1, -0.190104, 0.384766, 0.356771, 'Upgrade_Facilities', room2)
		Base.Link (room1, 'my_link_id', 0.410156, 0.0104167, 0.556641, 0.471354, 'Upgrade_Facilities', room2)
		Base.Link (room3, 'my_link_id', -0.423828, -0.473958, 0.292969, 0.132812, 'Upgrade_Center', room2)
		Base.Link (room4, 'my_link_id', -0.998047, -0.997396, 1.99414, 0.0494791, 'Upgrade_Facilities', room2)
		Base.Link (room6, 'my_link_id', 0.148438, -0.981771, 0.84375, 0.119792, 'Upgrade_Center', room2)
	Base.Link (room0, 'my_link_id', -0.941406, 0.541667, 0.652344, 0.104167, 'View_From_Platform', room3)
	Base.Link (room0, 'my_link_id', -0.617188, 0.174479, 0.324219, 0.242187, 'Main_Concourse', room4)
	if (shipbay):
		Base.Link (room0, 'my_link_id', 0.125, 0.5625, 0.484375, 0.40625, 'Shipyards', room6)
		Base.Link (room3, 'my_link_id', -0.708984, 0.239583, 0.541016, 0.408854, 'Shipyards', room6)
		Base.Link (room4, 'my_link_id', -0.541016, -0.164062, 0.201172, 0.317708, 'Shipyards', room6)

	Base.Link (room1, 'my_link_id', -0.833984, -0.997396, 1.03906, 0.463542, 'Landing_Bay', room0)
	Base.Comp (room1, 'my_comp_id', -0.970703, -0.104167, 0.484375, 0.432292, 'Trade_Cargo', 'Cargo News Info ')
	Base.Comp (room2, 'my_comp_id', -0.568359, -0.804688, 0.875, 0.398438, 'Upgrade_Starship', 'Upgrade Info ')
	Base.Link (room2, 'my_link_id', -0.0683594, -0.364583, 1.04492, 0.882812, 'Landing_Pad', room0)
	Base.Link (room2, 'my_link_id', -0.283203, -0.307292, 0.283203, 0.197917, 'Main_Concourse', room4)
	Base.Link (room2, 'my_link_id', -0.998047, -0.994792, 1.99609, 0.09375, 'Trade_Cargo', room1)
	Base.Link (room3, 'my_link_id', -0.267578, -0.0416667, 0.3125, 0.177083, 'Trade_Center', room1)
	Base.Link (room3, 'my_link_id', 0.224609, -0.661458, 0.261719, 0.182292, 'Landing_Pad', room0)

	Base.Link (room4, 'my_link_id', 0.421875, -0.205729, 0.257812, 0.557292, 'Hangar', room0)
	Base.Comp (room4, 'my_comp_id', -0.976562, 0.0416667, 0.597656, 0.479167, 'Mission_Computer', 'Missions News Info ')
	Base.Link (room4, 'my_link_id', -0.208984, -0.0286458, 0.199219, 0.174479, 'Trade_Center', room1)
	Base.Link (room4, 'my_link_id', 0.117188, -0.106771, 0.195312, 0.302083, 'Bar', room5)
	Base.Comp (room6, 'my_comp_id', -0.849609, 0.179688, 0.970703, 0.492188, 'Ship_Dealer', 'ShipDealer Info ')
	Base.Comp (room6, 'my_comp_id', 0.335938, 0.328125, 0.630859, 0.575521, 'Ship_Dealer', 'ShipDealer Info ')
	Base.Link (room6, 'my_link_id', 0.0546875, -0.0807292, 0.566406, 0.276042, 'Trade_Center', room1)
	Base.Link (room6, 'my_link_id', 0.205078, -0.638021, 0.416016, 0.106771, 'Landing_Pad', room0)

	Base.Link (room6, 'my_link_id', -0.423828, -0.994792, 0.525391, 0.143229, 'Main_Concourse', room4)
	Base.Link (room6, 'my_link_id', -0.978516, 0.458333, 0.232422, 0.523438, 'View_From_Platform', room3)
Ejemplo n.º 14
0
def MakeIndustrial(time_of_day='day',
                   mybartender='bases/bartender_default.py'):
    dynamic_mission.CreateMissions()
    room = Base.Room('Industrial_Landing_Pad')
    room0 = room
    Base.Texture(room, 'background',
                 'bases/industrial/industrial_landing' + time_of_day + '.spr',
                 0, 0)
    Base.Ship(room, 'my_ship', (0.409863, -0.50531, 4), (0, 0.93, -0.34),
              (-1, 0, 0))

    room = Base.Room('Industrial_Planet_Surface')
    room1 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_exterior2' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Trade_Center')
    room2 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_exterior4' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Main_Concourse')
    room3 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_concourse' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Upgrade_Starship')
    room4 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_mining_ocean_weaponroom' + time_of_day +
        '.spr', 0, 0)

    import bar
    room5 = bar.MakeAgriculturalBar(room3, 'Main_Concourse',
                                    "bases/industrial/industrial_bar",
                                    "bases/bartender_default.py")

    room = Base.Room('Factory_Production_Facility')
    room6 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_exterior3' + time_of_day + '.spr', 0, 0)

    room = Base.Room('Industrial_Planet_Hills')
    room7 = room
    Base.Texture(
        room, 'background',
        'bases/industrial/industrial_exterior1' + time_of_day + '.spr', 0, 0)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py',
                      -0.0820312, -0.653646, 0.632812, 0.413542, 'Launch')
    Base.Link(room0, 'my_link_id', -0.242188, -0.143229, 0.398438, 0.393229,
              'Industrial_Planet_Surface', room1)
    Base.Link(room0, 'my_link_id', -1, -0.994792, 1.99805, 0.192708,
              'Main_Concourse', room3)
    Base.Link(room0, 'my_link_id', -0.996094, -0.989583, 0.255859, 0.940104,
              'Weapon_Dealer', room4)
    Base.Comp(room0, 'my_comp_id', -0.972656, -0.171875, 0.773438, 0.367188,
              'Ship_Dealer', 'ShipDealer Info ')
    Base.Link(room1, 'my_link_id', -0.433594, -0.526042, 0.210938, 0.213542,
              'Trade_Center', room2)
    Base.Link(room1, 'my_link_id', -0.150391, -0.971354, 0.708984, 0.195312,
              'Landing_Pad', room0)
    Base.Link(room1, 'my_link_id', -0.917969, -0.630208, 0.330078, 0.388021,
              'Main_Concourse', room3)
    Base.Link(room1, 'my_link_id', -0.390625, -0.145833, 0.474609, 1.10156,
              'Examine_Factory', room6)
    Base.Link(room1, 'my_link_id', 0.873047, -0.460938, 0.101562, 0.739583,
              'Explore_Planetary_Surface', room7)
    #Base.Link (room1, 'my_link_id', -0.0644531, -0.278646, 0.498047, 0.489583, 'Bar', room5)
    Base.Link(room2, 'my_link_id', -1.0, -1.0, 0.7075, 1.53125,
              'Main_Concourse', room3)
    Base.Comp(room2, 'my_comp_id', 0.185547, -0.510417, 0.0410156, 0.658854,
              'Trade_Cargo', 'Cargo News Info ')
    Base.Comp(room2, 'my_comp_id', 0.0820312, -0.565104, 0.544922, 0.632812,
              'Trade_Cargo', 'Cargo News Info ')
    Base.Link(room2, 'my_link_id', -1, -0.994792, 1.99805, 0.0911459,
              'Industrial_Planet_Surface', room1)
    Base.Link(room3, 'my_link_id', -1, -0.994792, 1.99609, 0.127604,
              'Trade_Cargo', room2)
    Base.Link(room3, 'my_link_id', 0.559375, -0.15625, 0.209375, 0.296875,
              'Weapon_Dealer', room4)
    Base.Link(room3, 'my_link_id', -0.978125, -0.169271, 1.030859, 0.333333,
              'Bar', room5)
    Base.Link(room3, 'my_link_id', 0.0644531, -0.0807292, 0.290625, 0.200521,
              'Landing_Pad', room0)
    Base.Comp(room3, 'my_comp_id', 0.759766, -0.0651042, 0.189453, 0.515625,
              'Computer', 'Missions News Info ')
    Base.Link(room4, 'my_link_id', 0.916016, -0.869792, 0.0605469, 1.02865,
              'Landing_Pad', room0)
    Base.Link(room4, 'my_link_id', -0.996094, -0.986979, 1.97656, 0.0625,
              'Main_Concourse', room3)
    Base.Comp(room4, 'my_comp_id', -0.0605469, -0.268229, 0.761719, 0.307292,
              'Upgrade_Weapons', 'Upgrade Info ')
    #Base.Link (room5, 'my_link_id', -1, -0.994792, 1.99805, 0.0859375, 'Main_Concourse', room3)
    Base.Link(room5, 'my_link_id', 0.173828, -0.0859375, 0.0625, 0.127604,
              'Industrial_Planet_Exterior', room1)
    Base.Link(room6, 'my_link_id', -1, -0.997396, 1.99805, 0.1520833,
              'Industrial_Planet_Surface', room1)
    Base.Link(room6, 'my_link_id', 0.927734, -0.866667, 0.1203125, 1.91406,
              'Industrial_Planet_Hills', room7)
    Base.Link(room2, 'my_link_id', 0.927734, -0.866667, 0.1203125, 1.91406,
              'Industrial_Planet_Hills', room7)
    Base.Link(room7, 'my_link_id', -0.0292969, -0.164062, 0.214844, 0.510417,
              'Examine_Factory_Operation', room6)
    Base.Link(room7, 'my_link_id', -0.9375, -0.221354, 0.541016, 0.231771,
              'Main_Complex_Exterior', room1)
    return (room0, room5, room4)