Ejemplo n.º 1
0
    def __init__(self, frame):
        EditMode.__init__(self, frame)

        self._state = State.NONE

        self._highlight_camera = False
        self._highlight_player = False

        self._move_offset = None
Ejemplo n.º 2
0
    def __init__(self, frame):
        EditMode.__init__(self, frame)

        self._state = State.NONE

        self._select_start = None
        self._select_end = None
        self._select_type = SelectType.NONE

        self._selection = None
Ejemplo n.º 3
0
    def __init__(self, frame):
        EditMode.__init__(self, frame)

        self._state = State.NONE

        self._select_start = None
        self._select_end = None
        self._selection = []

        self._template = None

        self._entity_hover = None

        self._entities_moving = None
        self._entities_moving_start = None
        self._entity_moved = False
Ejemplo n.º 4
0
 def open_project(self, args):
     #if no arguments were given, don't execute
     if not args:
         utils.print_missing_arg("project name")
         return
     #if there were more than one additional argument, don't execute
     if len(args) > 1:
         utils.print_invalid_arg(args[1])
         return
     project_name = args[0]
     project_path = utils.get_project_path(project_name)
     if not project_path.exists():
         print(f"Could not find project {project_name}")
         return
     editmode = EditMode(project_path)
     print("Opening project " + project_name + "... ")
     editmode.enter()
     # is drawing scene a sane thing to do here?
     self.draw()
     return