def GameReset():
    global collidedCell, collidedTile, collidedObject
    global currentMap
    global coins

    engine.Reset()
    engine.LoadMap(map_names[map_index])

    coins = 0
    collidedCell = None
    collidedTile = None
    collidedObject = None
def Map(name):
    engine.LoadMap(name)