def test_capture(self): """Verifies that a bishop's returned move list correctly includes a capture opportunity.""" board, white, black = create_board_and_players() bishop_white = Bishop(white, [3, 4]) # d4 board.add_to_board(bishop_white) pawn_black = Pawn(black, [2, 5]) # c3 board.add_to_board(pawn_black) correct_move1 = [2, 5] # c3 returned_moves = bishop_white.get_legal_moves(board, True) self.assertTrue(len(returned_moves) == 11) self.assertTrue(correct_move1 in returned_moves)
def test_path_impeded(self): """Verifies that a bishop's returned moves stops when encountering another of the bishop's owner's pieces.""" board, white = Board(), Player(Color.W) bishop_white = Bishop(white, [3, 4]) # d4 board.add_to_board(bishop_white) pawn_white = Pawn(white, [2, 5]) # c3 board.add_to_board(pawn_white) incorrect_move1 = [2, 4] # c3 returned_moves = bishop_white.get_legal_moves(board, True) self.assertTrue(len(returned_moves) == 10) self.assertTrue(incorrect_move1 not in returned_moves)
def test_simple(self): """Verifies that a bishops's returned movelist has the correct number of moves and that the boundaries of it's movelist is correct.""" board, white = Board(), Player(Color.W) bishop_white = Bishop(white, [3, 4]) # d4 board.add_to_board(bishop_white) correct_move1 = [7, 0] # h8 correct_move2 = [6, 7] # g1 correct_move3 = [0, 1] # a7 correct_move4 = [0, 7] # a1 returned_moves = bishop_white.get_legal_moves(board, True) self.assertTrue(len(returned_moves) == 13) self.assertTrue(correct_move1 in returned_moves) self.assertTrue(correct_move2 in returned_moves) self.assertTrue(correct_move3 in returned_moves) self.assertTrue(correct_move4 in returned_moves)