Ejemplo n.º 1
0
    def test_simple_example(self):
        print("\nSimple example", end="")
        scene = Scene("example")

        self.assertEqual(scene.name, "example")

        ruby_material = ColorMaterial(Color(255, 0, 0),
                                      Vector3d(0.1745, 0.01175, 0.01175),
                                      Vector3d(0.61424, 0.04136, 0.04136),
                                      Vector3d(0.727811, 0.626959, 0.626959),
                                      76.8)
        sphere = Sphere(Vector3d(0, 0, 0), 10)
        object = RenderableObject(sphere, ruby_material)
        light = SpotLight(Vector3d(10, 10, 10))
        camera = Camera(Vector3d(0, 0, -10), Vector3d(0, 0, 0),
                        Vector3d(0, 1, 0), 60, 4 / 3, 1)

        scene.addObject(object)
        self.assertEqual(scene.objCnt, 1)
        scene.clearObjects()
        self.assertEqual(scene.objCnt, 0)

        scene.addLight(light)
        self.assertEqual(scene.lightCnt, 1)
        self.assertTrue(light.state)
        scene.setOnOffLight(0, False)
        self.assertFalse(light.state)
        scene.clearLights()
        self.assertEqual(scene.lightCnt, 0)

        scene.addCamera(camera)
        self.assertEqual(scene.camCnt, 1)
        scene.clearCameras()
        self.assertEqual(scene.camCnt, 0)
Ejemplo n.º 2
0
    def test_simple_scene(self):
        scene = Scene("example")

        ruby_material = ColorMaterial(Color(255, 0, 0),
                                      Vector3d(0.1745, 0.01175, 0.01175),
                                      Vector3d(0.61424, 0.04136, 0.04136),
                                      Vector3d(0.727811, 0.626959, 0.626959),
                                      76.8)

        scene.addObject(
            RenderableObject(Sphere(Vector3d(0, 0, 0), 3), ruby_material))
        scene.addObject(
            RenderableObject(Sphere(Vector3d(4, 4, -4), 1), ruby_material))

        scene.addLight(SpotLight(Vector3d(10, 10, -10)))
        scene.addLight(SpotLight(Vector3d(0, 10, -5)))

        scene.addCamera(
            Camera(Vector3d(0, 0, -15), Vector3d(0, 0, 0), Vector3d(0, 1, 0),
                   60, 4 / 3, 1))

        image = Image(scene.frameWidth, scene.frameHeight)

        frames_cnt = 30
        start = time.time()
        for i in range(frames_cnt):
            scene.getFrame(image)
        elapsed = time.time() - start
        print(
            "\nSimple case frames per second : Time = {}s, Frames = {}, FPS = {}"
            .format(round(elapsed, 4), frames_cnt,
                    round(frames_cnt / elapsed, 4)),
            end="")
Ejemplo n.º 3
0
def create_scene_sample(camera_cnt=1, obj_cnt=1, light_cnt=1):
    scene = Scene("example")

    for i in range(camera_cnt):
        scene.addCamera(
            Camera(Vector3d(2 * i + 1, 3 * i + 1, 4 * i + 1),
                   Vector3d(0, 0, 0), Vector3d(0, 1, 0), 60, 4 / 3, 1), True)

    ruby_material = ColorMaterial(Color(255, 0, 0),
                                  Vector3d(0.1745, 0.01175, 0.01175),
                                  Vector3d(0.61424, 0.04136, 0.04136),
                                  Vector3d(0.727811, 0.626959, 0.626959), 76.8)
    for i in range(obj_cnt):
        scene.addObject(
            RenderableObject(Sphere(Vector3d(i * 10), i * 5), ruby_material))

    for i in range(light_cnt):
        scene.addLight(SpotLight(Vector3d(-i * 2, i * 4, i * 5)))

    return scene
Ejemplo n.º 4
0
    def test_simple_1000_spheres(self):
        scene = Scene("example")

        ruby_material = ColorMaterial(Color(255, 0, 0),
                                      Vector3d(0.1745, 0.01175, 0.01175),
                                      Vector3d(0.61424, 0.04136, 0.04136),
                                      Vector3d(0.727811, 0.626959, 0.626959),
                                      76.8)

        x0 = -15
        y0 = -15
        for i in range(1000):
            x = x0 + i % 30
            y = y0 + i // 30
            z = 0
            r = 0.5
            scene.addObject(
                RenderableObject(Sphere(Vector3d(x, y, z), r), ruby_material))

        scene.addLight(SpotLight(Vector3d(10, 10, -10)))

        scene.addCamera(
            Camera(Vector3d(0, 0, -25), Vector3d(0, 0, 0), Vector3d(0, 1, 0),
                   60, 4 / 3, 1))

        image = Image(scene.frameWidth, scene.frameHeight)

        frames_cnt = 30
        start = time.time()
        for i in range(frames_cnt):
            scene.getFrame(image)
        elapsed = time.time() - start
        print(
            "\n1000 spheres frames per second : Time = {}s, Frames = {}, FPS = {}"
            .format(round(elapsed, 4), frames_cnt,
                    round(frames_cnt / elapsed, 4)),
            end="")
Ejemplo n.º 5
0
def test(name="example"):
    width = 640
    height = 480
    scene = Scene(name, width, height)

    ruby_material = ColorMaterial(Color(255, 0, 0),
                                  Vector3d(0.1745, 0.01175, 0.01175),
                                  Vector3d(0.61424, 0.04136, 0.04136),
                                  Vector3d(0.727811, 0.626959, 0.626959), 76.8)

    scene.addObject(RenderableObject(Sphere(Vector3d(0), 2), ruby_material))
    #scene.addObject(RenderableObject(Sphere(Vector3d(4,4,-4), 1), ruby_material))

    #scene.addLight(SpotLight(Vector3d(10,10,10)))
    scene.addLight(SpotLight(Vector3d(5, 6, -6)))

    scene.addCamera(
        Camera(Vector3d(0, 7, 7), Vector3d(0, 0, 0),
               Vector3d(0, -1, 1).normalized(), 75, width * 1.0 / height, 2),
        True)

    scene.addCamera(
        Camera(Vector3d(0, 10, 0), Vector3d(0, 0, 0), Vector3d(0, 0, 1), 75,
               width * 1.0 / height, 2), False)

    scene.addCamera(
        Camera(Vector3d(10, 0, 0), Vector3d(0, 0, 0), Vector3d(0, -1, 0), 75,
               width * 1.0 / height, 2), False)

    scene.addCamera(
        Camera(Vector3d(0, 0, 10), Vector3d(0, 0, 0), Vector3d(0, -1, 0), 75,
               width * 1.0 / height, 2), False)

    with open(name + '.json', 'w') as f:
        json.dump(json.loads(repr(scene)), f)

    dump_scene_image(scene)