Ejemplo n.º 1
0
    def is_position_enemy_or_empty(pos: Position, colour: Colour,
                                   board: Board) -> bool:
        """Check if position occupied with enemy piece or empty.
        Return False if pos is out of the board.
        """

        # Check if pos locates on the board.
        return Board.is_position_on_board(
            pos, board) and (PositionsUnderThreat.is_position_enemy(
                pos, colour, board) or board.is_position_empty(pos))
Ejemplo n.º 2
0
    def is_move_possible(game: Game, move: Move) -> bool:
        """Check if move possible."""

        # Get piece at start position
        piece = game.board.get_piece(move.start)
        # Check if figure exists.
        if piece is None:
            return False
        # Check if colours match.
        if game.turn != piece.colour:
            return False
        # Check if x and y vary between 0 (included) and 7 (included)
        if not Board.is_position_on_board(move.finish, game.board):
            return False
        # Make move
        further_game = GameLogic.make_move(move, game)
        # Check if check occurs after making move
        return not GameLogic.is_check(further_game.board,
                                      Colour.change_colour(further_game.turn))