Ejemplo n.º 1
0
    def loads(self, pid, data):
        # load the data into a dictionary and then set a Pug object's fields
        data_dict = json.loads(data)

        pug = Pug.Pug()

        for key in data_dict:
            if (key == u'player_votes' or key == u'_players'
                    or key == u'player_stats' or key == u'game_stats'
                    or key == u'end_stats'):

                # these keys are dictionaries, so we want to do them slightly
                # different. i.e convert unicode keys back to longs
                tmp = {}
                for itemkey in data_dict[key]:
                    tmp[long(itemkey)] = data_dict[key][itemkey]

                data_dict[key] = tmp

            elif key == u"teams":
                # we should convert teams back to a set!
                tmp = {}
                for team in data_dict[key]:
                    tmp[team] = set(data_dict[key][team])

                data_dict[key] = tmp

            setattr(pug, str(key), data_dict[key])

        pug.id = pid

        return pug
Ejemplo n.º 2
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def test_helpers():
    print "Testing helper methods"
    pug = Pug.Pug()
    pug.add_player(1L, "1", PlayerStats())
    
    pug._add_to_team("blue", 1L)
    assert pug.player_team(1L) == "blue"

    assert pug.has_player(1L) == True
    assert pug.player_list() == [ 1L ]
    assert pug.is_admin(1L) == True
    
    assert pug.player_role(1L) is None
    pug.medics["blue"] = 1L
    assert pug.player_role(1L) == "Medic"

    assert pug.player_name(1L) == "1"
    assert pug.get_state_string() == "GATHERING_PLAYERS"


    assert pug.teams_done == False
    assert pug.full == False
    assert pug.player_count == 1
    assert pug.game_started == False
    assert pug.game_over == False
    assert pug.password is None
    assert pug.has_disconnects == False
    assert pug.replacement_required == False
    assert pug.replacement_timed_out == False
    assert pug.map_available(Pug.AVAILABLE_MAPS[0]) == True

    assert len(pug.map_votes) == 0
Ejemplo n.º 3
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    def setUp(self):
        self.server = Server.Server("TF2")

        self.server.rcon_connection = RconConnection()

        self.server.ip = "202.138.3.55"
        self.server.port = 27045
        self.server.rcon_password = "******"

        self.pug = Pug.Pug(pid=1)
        # add some players to the pug for stats testing...

        self.pug.add_player(76561197960265729, "1", Pug.PlayerStats())
        self.pug.add_player(76561197960265730, "2", Pug.PlayerStats())
        self.pug.add_player(76561197960265731, "3", Pug.PlayerStats())
        for i in xrange(9):
            stat = Pug.PlayerStats()
            self.pug.add_player(i, str(i), stat)

        self.pug.begin_map_vote()
        self.pug.end_map_vote()
        self.pug.shuffle_teams()

        self.server.reserve(self.pug)
        self.server.prepare()

        self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        self.socket.connect(('127.0.0.1', self.server.log_port))
Ejemplo n.º 4
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def test_shuffle_teams():
    print "Testing team creation (shuffle)"
    pug = Pug.Pug()
    # build a team with predictable stats & outcome. 1L and 2L are medics
    pug.add_player(1L, "1", PlayerStats(rating = 1600, games_since_medic = 5))
    pug.add_player(2L, "2", PlayerStats(rating = 1600, games_since_medic = 5))
    pug.add_player(3L, "3", PlayerStats(rating = 1800))
    pug.add_player(4L, "4", PlayerStats(rating = 1800))
    pug.add_player(5L, "5", PlayerStats(rating = 1770))
    pug.add_player(6L, "6", PlayerStats(rating = 1750))
    pug.add_player(7L, "7", PlayerStats(rating = 1700))
    pug.add_player(8L, "8", PlayerStats(rating = 1900))
    pug.add_player(9L, "9", PlayerStats(rating = 1500))
    pug.add_player(10L, "10", PlayerStats(rating = 1650))
    pug.add_player(11L, "11", PlayerStats(rating = 1620))
    pug.add_player(12L, "12", PlayerStats(rating = 1680))

    pug.shuffle_teams()
    assert pug.state == Pug.states["TEAMS_SHUFFLED"]

    # 2 potential team lineups for each team due to medics being randomly
    # shuffled
    red_team1 = set([1L, 3L, 5L, 7L, 11L, 12L])
    red_team2 = set([2L, 3L, 5L, 7L, 11L, 12L])
    blue_team1 = set([1L, 4L, 6L, 8L, 9L, 10L])
    blue_team2 = set([2L, 4L, 6L, 8L, 9L, 10L])

    assert 1L in pug.medics.values() and 2L in pug.medics.values()
    assert pug.teams["blue"] == blue_team1 or pug.teams["blue"] == blue_team2
    assert pug.teams["red"] == red_team1 or pug.teams["red"] == red_team2
Ejemplo n.º 5
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def test_add_player():
    print "Testing add_player"
    pug = Pug.Pug()
    pug.add_player(1L, "1", PlayerStats())
    assert 1L in pug._players
    assert 1L in pug.player_stats
    assert 1L in pug.game_stats
Ejemplo n.º 6
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def test_update_end_stats():
    print "Testing end of game stat update"
    pug = Pug.Pug()
    start = PlayerStats(kills = 1, deaths = 1, losses = 1, winstreak = 2)
    pug.add_player(1L, "1", start)
    pug._add_to_team("blue", 1L)

    pug.begin_game()

    pug.update_game_stat(1L, "kills", 1)
    pug.update_game_stat(1L, "deaths", 1)
    pug.update_score("blue", 1)
    pug.set_player_rating(1L, 1600)

    game = PlayerStats(kills = 1, deaths = 1, wins = 1, games_played = 1,
                       games_since_medic = 1, winstreak = 3, rating = 1600)

    end = PlayerStats(kills = 2, deaths = 2, wins = 1, losses = 1,
                      games_played = 1, games_since_medic = 1, winstreak = 3,
                      rating = 1600)

    pug.update_end_stats()

    # now we do our asserts
    assert pug.player_stats[1L] == start
    assert pug.game_stats[1L] == game
    assert pug.end_stats[1L] == end
Ejemplo n.º 7
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    def create_pug(self,
                   player_id,
                   player_name,
                   size=12,
                   pug_map=None,
                   custom_id=None,
                   restriction=None):
        """
        This method is used to create a new pug. Size and map are optional. If 
        the player is already in a pug, is banned, or does not meet the
        restriction themselves, an exception is raised.

        :param player_id The ID of the player to add
        :param player_name The name of the player to add
        :param size The size of the pug (max number of players)
        :param map The map the pug will be on. If none, it means a vote will 
                   occur once the pug is full.
        :param custom_id A custom ID to assign to the pug. Useful for clients
                         to distinguish pugs if necessary.
        :param restriction A rating restriction to enforce. If a positive
                           number is given, players must have >= that rating.
                           If a negative number is given, players must have
                           < that rating.

        :return Pug The newly created pug
        """

        if pug_map is not None and (not Pug.Pug.map_available(pug_map)):
            raise InvalidMapException("Invalid map specified")

        pug = Pug.Pug(size=size,
                      pmap=pug_map,
                      custom_id=custom_id,
                      restriction=restriction)

        # try to add the player to the newly created pug. if the player is
        # banned, restricted, or in another pug, _add_player will raise an
        # exception. The pug is not flushed to the database by _add_player.
        self._add_player(pug, player_id, player_name)

        # if we've reached here, player was successfully added to the pug.
        # check if we can get a server or not. if not, raise an exception and
        # escape before we add the pug to the internal list and flush it.
        server = self.server_manager.allocate(pug)

        # If the server returned is None, there are no servers available.
        # Therefore, we raise an exception. Else, code continues and player
        # gets added/pug gets flushed
        if server is None:
            raise NoAvailableServersException("No more servers are available")

        self._pugs.append(pug)

        self._flush_pug(pug)

        # prepare the server for pug (empty it, set pw, update pug id, etc)
        self.server_manager.prepare(server)

        return pug
Ejemplo n.º 8
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def fill_pug():
    pug = Pug.Pug()
    for i in xrange(1,13):
        pug.add_player(i, str(i), PlayerStats())

    assert pug.full == True

    return pug
Ejemplo n.º 9
0
def test_map_vote():
    print "Testing map vote with player vote"
    pug = Pug.Pug()
    pug.add_player(1, str(1), PlayerStats())

    pug.begin_map_vote()
    assert pug.state == Pug.states["MAP_VOTING"]
    last_map = ""
    for m in pug.maps: 
        pug.vote_map(1, m)
        assert pug.player_votes[1] == m
        assert len(pug.map_votes) > 0
        assert pug.map_votes.most_common(1)[0] == (m, 1)
        last_map = m

    pug.end_map_vote()
    assert pug.state == Pug.states["MAPVOTE_COMPLETED"]
    assert pug.map == last_map

    #------------------------------------------------------
    print "Testing map vote with no vote"
    pug = Pug.Pug()
    pug.begin_map_vote()
    assert pug.state == Pug.states["MAP_VOTING"]
    pug.end_map_vote()
    assert pug.state == Pug.states["MAPVOTE_COMPLETED"]
    assert pug.map is not None

    #------------------------------------------------------
    print "Testing map vote with forced map"
    pug = Pug.Pug()
    pug.force_map("cp_granary")
    pug.begin_map_vote()
    assert pug.state == Pug.states["MAPVOTE_COMPLETED"]
    assert pug.map == "cp_granary"

    pug = Pug.Pug()
    pug.begin_map_vote()
    assert pug.state == Pug.states["MAP_VOTING"]
    
    pug.force_map("cp_granary")
    pug.end_map_vote()
    assert pug.state == Pug.states["MAPVOTE_COMPLETED"]
    assert pug.map == "cp_granary"
Ejemplo n.º 10
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def test_player_restriction():
    pug = Pug.Pug()
    print "Testing player restriction. Min rating: 100"
    pug.player_restriction = 100

    assert pug.player_restricted(120) == False
    assert pug.player_restricted(100) == False
    assert pug.player_restricted(90) == True

    pug.player_restriction = -100
    assert pug.player_restricted(100) == True
    assert pug.player_restricted(120) == True
    assert pug.player_restricted(90) == False
Ejemplo n.º 11
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def test_remove_player():
    print "Testing remove_player"
    pug = Pug.Pug()
    pug.add_player(1L, "1", PlayerStats())

    # we need to make sure the map vote is removed too
    pug.begin_map_vote()
    pug.vote_map(1L, "cp_badlands")

    pug.remove_player(1L)
    assert 1L not in pug._players
    assert 1L not in pug.player_stats
    assert 1L not in pug.game_stats
    assert 1L not in pug.player_votes

    # test replacement trigger
    pug = fill_pug()
    pug.shuffle_teams()

    state = pug.state
    player_team = pug.player_team(1L)

    pug.remove_player(1L)
    assert pug.full == False
    assert pug.state == Pug.states["REPLACEMENT_REQUIRED"]
    assert pug._previous_state == state
    assert len(pug.teams[player_team]) == pug.size/2 - 1

    leaver_ids = [ p["id"] for p in pug.leaver_record ]
    assert 1L in leaver_ids

    replace_time = pug.replacement_time
    replace_timeout = pug.replacement_timeout
    prev_state = pug._previous_state

    # test double remove (i.e. need 2 replacements)
    player_team = pug.player_team(2L)
    pug.remove_player(2L)
    assert pug.full == False
    assert pug.state == Pug.states["REPLACEMENT_REQUIRED"]
    assert pug.replacement_time == replace_time
    assert pug.replacement_timeout == replace_timeout
    assert pug._previous_state == prev_state

    leaver_ids = [ p["id"] for p in pug.leaver_record ]
    assert 2L in leaver_ids
Ejemplo n.º 12
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def test_update_game_stats():
    print "Testing game stat update"
    pug = Pug.Pug()
    pug.add_player(1L, "1", PlayerStats())
    pug.begin_game()
    
    assert pug.game_stats[1L] == PlayerStats()
    assert pug.game_stats[1L] is pug._get_game_stats(1L)

    assert pug.game_stats[1L]["kills"] == 0

    pug.update_game_stat(1L, "kills", 1)
    assert pug.game_stats[1L]["kills"] == 1

    pug.update_game_stat(1L, "kills", 1)
    assert pug.game_stats[1L]["kills"] == 2

    pug.update_game_stat(1L, "kills", 10, increment = False)
    assert pug.game_stats[1L]["kills"] == 10
Ejemplo n.º 13
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def test_update_score():
    print "Testing team score update"
    pug = Pug.Pug()
    assert pug.game_scores["blue"] == pug.game_scores["red"] == 0

    # Ensure no update before pug starts
    pug.update_score("blue", 2)
    pug.update_score("red", 3)
    assert pug.game_scores["blue"] == pug.game_scores["red"] == 0

    pug.begin_game()
    assert pug.state == Pug.states["GAME_STARTED"]

    pug.update_score("blue", 2)
    assert pug.game_scores["blue"] == 2
    assert pug.game_scores["red"] == 0

    pug.update_score("red", 3)
    assert pug.game_scores["blue"] == 2
    assert pug.game_scores["red"] == 3    
Ejemplo n.º 14
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def test_add_to_team():
    print "Testing add_to_team"
    pug = Pug.Pug()

    pug.add_player(1L, str(1L), PlayerStats())
    pug.add_player(2L, str(2L), PlayerStats())
    pug.add_player(3L, str(3L), PlayerStats())
    pug.add_player(4L, str(4L), PlayerStats())

    pug._add_to_team("blue", 1L)
    assert pug.teams["blue"] == set([ 1L ])
    assert pug.team_ratings["blue"] == PlayerStats()["rating"]
    assert pug.player_team(1L) == "blue"

    pug._add_to_team("blue", [2L, 3L])
    assert pug.teams["blue"] == set([ 1L, 2L, 3L ])
    assert pug.team_ratings["blue"] == PlayerStats()["rating"]*3

    pug._add_to_team("blue", [ 4L ])
    assert pug.teams["blue"] == set([ 1L, 2L, 3L, 4L ])
    assert pug.team_ratings["blue"] == PlayerStats()["rating"]*4    
Ejemplo n.º 15
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def test_remove_from_team():
    print "Testing remove_from_team"
    pug = Pug.Pug()

    pug.add_player(1L, str(1L), PlayerStats())
    pug.add_player(2L, str(2L), PlayerStats())
    pug.add_player(3L, str(3L), PlayerStats())
    pug.add_player(4L, str(4L), PlayerStats())

    assert pug.team_ratings["blue"] == 0

    pug._add_to_team("blue", [ 1L, 2L, 3L, 4L ])
    
    pug._remove_from_team("blue", [ 1L ])
    assert pug.teams["blue"] == set([ 2L, 3L, 4L ])
    assert pug.team_ratings["blue"] == PlayerStats()["rating"]*3

    pug._remove_from_team("blue", 2L)
    assert pug.teams["blue"] == set([ 3L, 4L ])
    assert pug.team_ratings["blue"] == PlayerStats()["rating"]*2

    pug._remove_from_team("blue", [ 3L, 4L ])
    assert pug.teams["blue"] == set([])
    assert pug.team_ratings["blue"] == 0
Ejemplo n.º 16
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from entities import Pug, Server
from pprint import pprint

s = Server.Server("TF2")
p = Pug.Pug(pid = 1)

p.add_player(76561197960265729, "1", Pug.PlayerStats())
p.add_player(76561197960265730, "2", Pug.PlayerStats())
p.add_player(76561197960265731, "3", Pug.PlayerStats())

p.begin_game()

#pprint(p.game_stats)

s.reserve(p)
s.prepare()

log = s._log_interface

kill = 'L 10/01/2012 - 22:20:45: "1<0><[U:1:1]><Blue>" killed "2<2><[U:1:2]><Red>" with "scattergun" (attacker_position "-1803 129 236") (victim_position "-1767 278 218")'

log._dispatch_parse(kill)

pprint(p.game_stats)
Ejemplo n.º 17
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    settings.db_port)

conn = psycopg2.pool.SimpleConnectionPool(dsn=dsn, minconn=1, maxconn=1)

dbif = PSQLDatabaseInterface(conn)

PLAYER_IDS = [1L, 2L, 3L, 4L, 5L, 6L, 7L, 8L, 9L, 10L, 11L, 12L]

api_key = "123abc"
server_group = 1

player_stats = {}
for cid in PLAYER_IDS:
    player_stats[cid] = Pug.PlayerStats()

pugs = [Pug.Pug()]


# we want to use the various methods supplied in PSQLDatabaseInterface and
# see if they have the correct output
def test_user_info():
    # single user
    print "User info for '%s':" % api_key
    user = dbif.get_user_info(api_key)
    pprint(user)

    # all users
    print "All users:"
    users = dbif.get_user_info()
    pprint(users)