Ejemplo n.º 1
0
fps         = 10
run         = True

counter     = 0
max_ctr     = 29

screen      = pygame.display.set_mode(env.getResolution(), pygame.FULLSCREEN)
# screen      = pygame.display.set_mode([700, 500])
clr_back    = env.getColor('black')
clr_yellow  = env.getColor('yellow')
clr_default = env.getColor('white')

screen.fill(clr_back)
pygame.display.update()

position    = env.getRectPos()
updatable   = position + env.getRectSize()

avail_state = ['prev_stop', 'left', 'right', 'forward']
image_state = random.choice(avail_state)

clock       = pygame.time.Clock()
last_tick   = pygame.time.get_ticks()

image       = {}
for val in avail_state :
    image[val]      = env.getRectIMG(val)

def coverBack() :
    surface = pygame.Surface(env.getRectSize())
    surface.fill(clr_back)