Ejemplo n.º 1
0
    def construct(self):
        term_en = CyrTex(r"Dynamic Programming").scale(2)
        #term_bg = CyrTex(r"\foreignlanguage{bulgarian}{\textit{Динамично програмиране}}").scale(1.5)

        group = VGroup(term_en)
        self.play(FadeIn(term_en))
        #term_bg.next_to(term_en, direction=DOWN)
        self.wait(2)
        #self.play(FadeIn(term_bg), group.center)
        self.wait(5)
        self.play(FadeOut(group))

        photo = ImageMobject("Richard_Ernest_Bellman.jpg").set_height(6)
        title_below = CyrTex(
            r"\foreignlanguage{english}{Richard Ernest Bellman}")
        group2 = Group(photo, title_below)
        self.play(FadeIn(photo), photo.to_edge, UP)
        title_below.next_to(photo, direction=DOWN)
        self.play(Write(title_below, run_time=1))
        self.wait(5)
        self.play(FadeOut(group2))
        self.wait(5)

        for x, y in random_points:
            print(f"[{x}, {y}]")
            coin = Coin("10").move_to(np.array((x, y, 0))).shift_onto_screen()
            self.add(coin)
        self.wait(5)
        new_coin = Coin("10").move_to(np.array((2, -2, 0)))
        self.play(FadeIn(new_coin))
        self.wait(10)
Ejemplo n.º 2
0
 def construct(self):
     term_en = CyrTex(r"Brute Force").scale(2)
     term_bg = CyrTex(
         r"\foreignlanguage{bulgarian}{\textit{Метод на грубата сила}}"
     ).scale(1.5)
     group = VGroup(term_bg, term_en)
     self.play(FadeIn(term_en))
     term_bg.next_to(term_en, direction=DOWN)
     self.wait()
     self.play(FadeIn(term_bg), group.center)
     self.wait(2)
     self.play(FadeOut(group))
Ejemplo n.º 3
0
    def construct(self):
        term_en = CyrTex(r"Optimal Substructure").scale(2)
        term_bg = CyrTex(
            r"\foreignlanguage{bulgarian}{\textit{Оптимална подструктура}}"
        ).scale(1.5)
        group = VGroup(term_bg, term_en)
        self.play(FadeIn(term_en))
        term_bg.next_to(term_en, direction=DOWN)
        self.wait()
        self.play(FadeIn(term_bg), group.center)
        self.wait(5)
        self.play(FadeOut(group))

        self.wait(10)
Ejemplo n.º 4
0
    def construct(self):
        amount_main = CyrTex(r'\foreignlanguage{bulgarian}{1,42 лева}').scale(
            3)
        self.play(Write(amount_main))
        self.wait()

        amount_cents = CyrTex(
            r'\foreignlanguage{bulgarian}{142 стотинки}').scale(3)
        self.play(FadeOutAndShift(amount_main, UP),
                  FadeInFrom(amount_cents, DOWN))
        self.wait()

        all_coins = Group()
        all_coins.add(Coin(1))
        all_coins.add(Coin(2))
        all_coins.add(Coin(5))
        all_coins.add(Coin(10))
        all_coins.add(Coin(20))
        all_coins.add(Coin(50))
        all_coins.arrange()
        self.add(all_coins)
        all_coins.next_to(amount_cents, DOWN, buff=LARGE_BUFF)

        amount_cents_small = CyrTex(
            r'\foreignlanguage{bulgarian}{142 ст.} =').scale(2)
        amount_cents_small.shift(amount_cents_small.get_width() * LEFT + UP)
        self.play(amount_cents.shift,
                  amount_cents_small.get_width() * LEFT + UP,
                  ReplacementTransform(amount_cents, amount_cents_small),
                  all_coins.to_edge, DOWN)

        brace = MathTex(r'\underbrace{\qquad\qquad\qquad\qquad}').scale(
            1).rotate(-PI / 2)
        brace.next_to(amount_cents_small, RIGHT)
        self.play(FadeIn(brace))

        cents50 = all_coins[5]
        cents20 = all_coins[4]
        cents2 = all_coins[1]

        buff = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER
        cents50_1 = cents50.copy()
        edge = brace.get_critical_point(RIGHT) + RIGHT * 0.75
        up = (cents50_1.get_height() + buff) * UP
        down = (cents50_1.get_height() + buff) * DOWN

        self.play(cents50_1.move_to, edge + up)
        cents50_2 = cents50.copy()
        self.play(cents50_2.next_to, cents50_1)

        cents20_1 = cents20.copy()
        self.play(cents20_1.move_to, edge)
        cents20_2 = cents20.copy()
        self.play(cents20_2.next_to, cents20_1)

        cents2_1 = cents2.copy()
        self.play(cents2_1.move_to, edge + down)
        self.wait()

        self.wait(10)
Ejemplo n.º 5
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    def construct(self):
        term_en = CyrTex(r"Greedy Algorithm").scale(2)
        term_bg = CyrTex(
            r"\foreignlanguage{bulgarian}{\textit{Алчен алгоритъм}}").scale(
                1.5)
        group = VGroup(term_bg, term_en)
        self.play(FadeIn(term_en))
        term_bg.next_to(term_en, direction=DOWN)
        self.wait()
        self.play(FadeIn(term_bg), group.center)
        self.wait(5)
        self.play(FadeOut(group))

        self.wait(10)
Ejemplo n.º 6
0
    def construct(self):
        term_en = CyrTex(r"Greedy Algorithm").scale(2)
        group = VGroup(term_en)
        self.play(FadeIn(term_en))
        #term_bg.next_to(term_en, direction=DOWN)
        self.wait(2)
        #self.play(FadeIn(term_bg), group.center)
        self.wait(5)
        self.play(FadeOut(group))

        self.wait(10)
Ejemplo n.º 7
0
    def construct(self):
        amount_cents_small = CyrTex(
            r'\foreignlanguage{bulgarian}{142 ¢} $=$').scale(2)
        amount_cents_small.shift(amount_cents_small.get_width() * LEFT +
                                 UP * 0.5)
        self.add(amount_cents_small)

        mo_group = Group()
        for loop in range(1):
            for group in groups:
                self.remove(mo_group)
                # self.play(FadeOut(mo_group, run_time=0.05))
                mo_group = Group()
                uniq, counts = numpy.unique(group, return_counts=True)
                print(uniq)
                first = None
                for coin, count in zip(uniq, counts):
                    print(f"{count} x {coin}")
                    mo_coins = [Coin(coin) for _ in range(count)]
                    mo_group.add(*mo_coins)
                    if first:
                        mo_coins[0].next_to(first, DOWN)
                    first = mo_coins[0]
                    for prev, cur in zip(mo_coins, mo_coins[1:]):
                        cur.next_to(prev, RIGHT)
                brace = Brace(mo_group, direction=LEFT)
                brace2 = BraceLabel(mo_group,
                                    r'\foreignlanguage{english}{$' +
                                    str(len(group)) + "$ coins}",
                                    label_constructor=CyrTex)
                mo_group.add(brace, brace2)
                mo_group.shift(
                    amount_cents_small.get_critical_point(RIGHT) -
                    brace.get_tip() +
                    X_AXIS * DEFAULT_MOBJECT_TO_MOBJECT_BUFFER)
                self.add(mo_group)
                # self.play(FadeIn(mo_group, run_time=0.05))
                self.wait(0.2)

        self.wait()
        self.play(FadeOut(amount_cents_small), FadeOut(mo_group))
        self.wait(10)
Ejemplo n.º 8
0
    def construct(self):
        title = CyrTex(r'Min Coin Change', color="#83d126").scale(3)
        self.play(Write(title))

        #sub_title = CyrTex(r'\foreignlanguage{bulgarian}{Ресто с най-малък брой монети}').scale(1.5)
        #self.play(title.shift, UP * sub_title.get_height())

        #sub_title.next_to(title, DOWN, buff=SMALL_BUFF)
        #self.play(Write(sub_title))
        self.wait()

        channel_name = CyrTex(
            r'\foreignlanguage{english}{\textbf{Svilen Talks About Programming}}',
            color=TEAL_E)
        episode_num = CyrTex(r'\foreignlanguage{english}{Episode №2}',
                             color=TEAL_E).scale(0.8)
        episode_num.next_to(channel_name, DOWN, buff=SMALL_BUFF)
        v_group = VGroup(channel_name, episode_num)
        v_group.to_edge(DOWN)
        self.play(Write(v_group))

        self.wait(10)
Ejemplo n.º 9
0
    def construct(self):
        title = CyrTex(r'Min Coin Change', color=LIGHT_PINK).scale(3)
        self.play(Write(title))

        sub_title = CyrTex(
            r'\foreignlanguage{bulgarian}{Ресто с най-малък брой монети}'
        ).scale(1.5)
        self.play(title.shift, UP * sub_title.get_height())

        sub_title.next_to(title, DOWN, buff=SMALL_BUFF)
        self.play(Write(sub_title))

        channel_name = CyrTex(
            r'\foreignlanguage{bulgarian}{\textbf{Свилен говори за програмиране}}',
            color=TEAL_E)
        episode_num = CyrTex(r'\foreignlanguage{bulgarian}{Епизод №2}',
                             color=TEAL_E).scale(0.8)
        episode_num.next_to(channel_name, DOWN, buff=SMALL_BUFF)
        v_group = VGroup(channel_name, episode_num)
        v_group.to_edge(DOWN)
        self.play(Write(v_group))

        self.wait(10)
Ejemplo n.º 10
0
 def __init__(self, **kwargs):
     super().__init__(**kwargs)
     self.coin1 = Coin(1)
     self.coin2 = Coin(2)
     self.coin5 = Coin(5)
     self.coins = [self.coin1, self.coin2, self.coin5]
     self.mins = [MinCount(i) for i in range(10)]
     self.eq = CyrTex('$=$')
     self.plus = CyrTex('$+$')
     self.min_word = CyrTex('$min$')
     self.cdots = CyrTex(r'$\cdots$')
     self.zero = CyrTex('$0$')
     self.question_mark = CyrTex('?')
     self.same_min = [[] for _ in self.mins]
     self.iteration_groups = []
Ejemplo n.º 11
0
class Algo(MovingCameraScene):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.coin1 = Coin(1)
        self.coin2 = Coin(2)
        self.coin5 = Coin(5)
        self.coins = [self.coin1, self.coin2, self.coin5]
        self.mins = [MinCount(i) for i in range(10)]
        self.eq = CyrTex('$=$')
        self.plus = CyrTex('$+$')
        self.min_word = CyrTex('$min$')
        self.cdots = CyrTex(r'$\cdots$')
        self.zero = CyrTex('$0$')
        self.question_mark = CyrTex('?')
        self.same_min = [[] for _ in self.mins]
        self.iteration_groups = []

    def to_edge(self, direction, buff=DEFAULT_MOBJECT_TO_EDGE_BUFFER):
        def update_function(mob):
            """
            Direction just needs to be a vector pointing towards side or
            corner in the 2d plane.
            """
            print(self.camera_frame.get_center())
            target_point = self.camera_frame.get_center(
            ) + np.sign(direction) * (np.array(
                (self.camera_frame.get_width() / 2,
                 self.camera_frame.get_height() / 2, 0)))
            point_to_align = mob.get_critical_point(direction)
            shift_val = target_point - point_to_align - buff * np.array(
                direction)
            mob.shift(shift_val)

        return update_function

    def construct(self):
        coin_group = Group(*self.coins)
        coin_group.arrange()
        coin_group.add_updater(self.to_edge(DOWN))
        self.play(FadeIn(coin_group))
        self.wait()

        mobject9 = self.mins[9].copy()
        self.same_min[9].append(mobject9)
        self.play(FadeIn(mobject9))
        self.wait()

        target = self.animate_question_mark(mobject9, first=True)
        self.wait()

        group9 = self.animate_min(target, [8, 7, 4])
        self.play(*group9.shift_into_focus(self, 0))

        min8eq = self.animate_question_mark(group9.lines[0])
        group8 = self.animate_min(min8eq, [7, 6, 3])

        self.play(*group9.space_out(), self.camera_frame.scale, 2)
        self.play(self.camera_frame.scale, 0.5,
                  *group9.shift_into_focus(self, 1))
        self.wait()

        min7eq = self.animate_question_mark(group9.lines[1])
        group7 = self.animate_min(min7eq, [6, 5, 2])

        self.play(*group9.shift_into_focus(self, 2))
        self.wait()

        min4eq = self.animate_question_mark(group9.lines[2])
        group4 = self.animate_min(min4eq, [3, 2])

        self.play(self.camera_frame.scale, 1.8, self.camera_frame.move_to,
                  group9.get_critical_point(RIGHT), coin_group.to_edge, DR)
        self.wait()

        more_anim = []
        for group in (group8, group7, group4):
            for line in group.lines:
                eq = self.eq.copy()
                eq.next_to(line)
                cdots = self.cdots.copy()
                cdots.next_to(eq)
                group.add(eq, cdots)
                more_anim.append(FadeIn(eq))
                more_anim.append(FadeIn(cdots))
        self.play(*more_anim)
        self.wait()

        self.play(*self.focus_these_fade_rest(self.same_min[7],
                                              color="#e86e1c"),
                  run_time=0.5)
        self.wait()

        self.play(*self.focus_others(self.same_min[6], color="#bf1ce8"),
                  run_time=0.5)
        self.wait()

        self.play(*self.focus_others(self.same_min[2], color="#45e81c"),
                  run_time=0.5)
        self.wait(5)

        self.play(*[FadeOut(mob) for mob in self.all_mobjects_in_scene()])
        self.wait(10)

    def all_mobjects_in_scene(self):
        uniq_mobjects = set()

        def recursive(mobjects):
            for submob in mobjects:
                if isinstance(submob, ScreenRectangle):
                    pass
                elif isinstance(submob, (MinOption, Group, VGroup)):
                    print(f"--- {submob}")
                    recursive(submob.submobjects)
                else:
                    uniq_mobjects.add(submob)

        recursive(self.get_mobjects())
        return uniq_mobjects

    def focus_these_fade_rest(self, to_focus, color=WHITE):
        animations = []
        for mob in self.all_mobjects_in_scene() - set(to_focus):
            animations.extend([mob.fade, 0.5])
        for mob in to_focus:
            animations.extend([mob.set_color, color])
        return animations

    def focus_others(self, to_focus, color=WHITE):
        animations = []
        for mob in to_focus:
            animations.extend([mob.set_color, color, mob.fade, -1])
        return animations

    def animate_question_mark(self, align_to_mobject, first=False):
        eq = self.eq.copy()
        eq.add_updater(lambda mob: mob.next_to(align_to_mobject))
        question_mark = self.question_mark.copy().next_to(eq)

        self.add(align_to_mobject, eq, question_mark)

        group = Group()
        group.add(align_to_mobject, eq, question_mark)
        if first:
            group.center()
            self.wait(5)
            self.play(
                VGroup(align_to_mobject, eq).to_edge, LEFT,
                FadeOut(question_mark))
        else:
            self.play(FadeIn(question_mark), run_time=0.5)
            self.play(FadeOut(question_mark), run_time=0.5)
        group.remove(question_mark)

        return eq

    def animate_min(self, target, options):
        group = MinOption()
        self.add(group)
        num_coins = len(options)
        coins = [self.coins[i].copy() for i in range(num_coins)]
        if num_coins == 3:
            brace = MathTex(r'\underbrace{\qquad\qquad\qquad\qquad}').scale(
                1).rotate(-PI / 2)
            coin_animations = [
                coins[0].next_to,
                brace,
                {
                    "aligned_edge": UL
                },
                coins[1].next_to,
                brace,
                {
                    "aligned_edge": LEFT
                },
                coins[2].next_to,
                brace,
                {
                    "aligned_edge": DL
                },
            ]
        elif num_coins == 2:
            brace = MathTex(r'\underbrace{\qquad\qquad}').scale(1).rotate(-PI /
                                                                          2)
            coin_animations = [
                coins[0].next_to,
                brace,
                {
                    "aligned_edge": UL
                },
                coins[1].next_to,
                brace,
                {
                    "aligned_edge": DL
                },
            ]
        elif num_coins == 1:
            brace = MathTex(r'\underbrace{\qquad}').scale(1).rotate(-PI / 2)
            coin_animations = [
                coins[0].next_to,
                brace,
                {
                    "aligned_edge": LEFT
                },
            ]
        else:
            coin_animations = None
            brace = None

        if coin_animations:
            min_word = self.min_word.copy()
            min_word.next_to(target)
            brace.next_to(min_word)
            brace.set_height(
                len(coins) * coins[0].get_height() +
                (len(coins) - 1) * DEFAULT_MOBJECT_TO_MOBJECT_BUFFER)
            self.play(FadeIn(brace), FadeIn(min_word))
            group.add(brace, min_word, *coins)
            self.play(*coin_animations)

            for i, coin in zip(options, coins):
                plus = self.plus.copy().next_to(coin)
                new_min = self.mins[i].copy().next_to(plus)
                self.same_min[i].append(new_min)
                self.play(FadeIn(VGroup(plus, new_min)))
                group.add(plus, new_min)
                group.add_line(coin, plus, new_min)

            group.add_brace(brace)
            group.add_min_word(min_word)
        else:
            zero = self.zero.copy()
            zero.next_to(target)
            self.play(FadeIn(zero))
            group.add(zero)

        group.add_updater(lambda mob: mob.next_to(target))
        return group

    def shift_into_focus(self, mobject):
        new_pos = mobject.get_critical_point(LEFT) + (
            config.frame_x_radius - DEFAULT_MOBJECT_TO_EDGE_BUFFER) * X_AXIS
        return self.camera_frame.move_to, new_pos
Ejemplo n.º 12
0
    def construct(self):
        all_coins = Group()
        all_coins.add(Coin(1))
        all_coins.add(Coin(5))
        all_coins.add(Coin(10))
        all_coins.add(Coin(20))
        all_coins.add(Coin(25))
        all_coins.arrange()
        self.add(all_coins)
        all_coins.to_edge(DOWN, buff=LARGE_BUFF)

        amount_cents_small = CyrTex(
            r'\foreignlanguage{bulgarian}{$40$ ст.} =').scale(2)
        amount_cents_small.shift(amount_cents_small.get_width() * LEFT + UP)
        self.add(amount_cents_small)

        brace = MathTex(r'\underbrace{\qquad\qquad\qquad\qquad}').scale(
            1).rotate(-PI / 2)
        brace.next_to(amount_cents_small, RIGHT)
        self.play(FadeIn(brace))

        cents25 = all_coins[4]
        cents10 = all_coins[2]
        cents5 = all_coins[1]

        buff = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER
        cents25_1 = cents25.copy()

        edge = brace.get_critical_point(RIGHT) + RIGHT * 0.75
        up = (cents25_1.get_height() + buff) * UP
        down = (cents25_1.get_height() + buff) * DOWN

        self.play(cents25_1.move_to, edge + up)

        cents10_1 = cents10.copy()
        self.play(cents10_1.move_to, edge)

        cents5_1 = cents5.copy()
        self.play(cents5_1.move_to, edge + down)
        self.wait()

        wrong_group = Group(cents25_1, cents10_1, cents5_1)
        cross = Cross(wrong_group)
        self.add(cross)
        self.wait()
        self.play(
            LaggedStart(
                *[FadeOut(wrong_group),
                  FadeOut(cross),
                  FadeOut(brace)],
                lag_ratio=0.2))

        brace = MathTex(r'\underbrace{\qquad\qquad\quad}').scale(1).rotate(
            -PI / 2)
        brace.next_to(amount_cents_small, RIGHT)
        self.play(FadeIn(brace))

        cents20 = all_coins[3]

        up = (cents20.get_height() + buff) * UP * 0.5
        down = (cents20.get_height() + buff) * DOWN * 0.5

        cents20_1 = cents20.copy()
        self.play(cents20_1.move_to, edge + up)
        cents20_2 = cents20.copy()
        self.play(cents20_2.move_to, edge + down)
        self.wait()

        self.play(*[FadeOut(x) for x in self.mobjects])
        self.wait(10)