class ArchmageHeadpiece(Helmet): NAME: str = "Hełm arcymaga" RESISTANCE: MagicResistance = MagicResistance(fire=5, water=5, earth=5, lightning=5, shadow=5) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(5)
class SorcererBoots(Boots): NAME: str = "Buty maga" RESISTANCE: MagicResistance = MagicResistance(fire=5, water=5, earth=5, lightning=5, shadow=15) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(5)
class PlateHelmet(Helmet): NAME: str = "Hełm płytowy" RESISTANCE: MagicResistance = MagicResistance(fire=2, water=2, earth=2, lightning=2, shadow=2) WEARABLE_FOR: tuple = (PlayerClasses.KNIGHT, PlayerClasses.PALADIN) STARTING_DEFENSE: Defense = Defense(10)
class PhoenixTrousers(Trousers): NAME: str = "Spodnie Feniksa" RESISTANCE: MagicResistance = MagicResistance(fire=15, water=0, earth=10, lightning=5, shadow=5) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(5)
class PlateBoots(Boots): NAME: str = "Buty płytowe" RESISTANCE: MagicResistance = MagicResistance(fire=2, water=2, earth=2, lightning=2, shadow=2) WEARABLE_FOR: tuple = (PlayerClasses.KNIGHT, PlayerClasses.PALADIN) STARTING_DEFENSE: Defense = Defense(5)
class ArchmageRobe(Armor): NAME: str = "Szata arcymaga" RESISTANCE: MagicResistance = MagicResistance(fire=10, water=10, earth=10, lightning=10, shadow=10) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(10)
class MysticalGloves(Gloves): NAME: str = "Mityczne rękawice" RESISTANCE: MagicResistance = MagicResistance(fire=5, water=5, earth=5, lightning=10, shadow=10) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(5)
class PlateArmor(Armor): NAME: str = "Zbroja płytowa" RESISTANCE: MagicResistance = MagicResistance(fire=3, water=3, earth=3, lightning=3, shadow=3) WEARABLE_FOR: tuple = (PlayerClasses.KNIGHT, PlayerClasses.PALADIN) STARTING_DEFENSE: Defense = Defense(20)
class RustyArmor(Armor): NAME: str = "Zardzewiała zbroja" RESISTANCE: MagicResistance = MagicResistance(fire=1, water=1, earth=1, lightning=1, shadow=1) WEARABLE_FOR: tuple = (PlayerClasses.MAGE, PlayerClasses.KNIGHT, PlayerClasses.PALADIN) STARTING_DEFENSE: Defense = Defense(5)
class RustyHelmet(Helmet): NAME: str = "Zardzewiały hełm" RESISTANCE: MagicResistance = MagicResistance(fire=1, water=1, earth=1, lightning=1, shadow=1) WEARABLE_FOR: tuple = ( PlayerClasses.KNIGHT, PlayerClasses.PALADIN, PlayerClasses.MAGE, ) STARTING_DEFENSE: Defense = Defense(2)
class RustyShield(Shield): NAME = "Zardzewiała tarcza" BLOCK_CHANCE = 50 RESISTANCE: MagicResistance = MagicResistance(fire=1, water=1, earth=1, lightning=1, shadow=1) WEARABLE_FOR: tuple = ( PlayerClasses.KNIGHT, PlayerClasses.PALADIN, ) STARTING_DEFENSE: Defense = Defense(2)
class IronShield(Shield): NAME = "Żelazna tarcza" BLOCK_CHANCE = 30 RESISTANCE: MagicResistance = MagicResistance(fire=3, water=3, earth=3, lightning=3, shadow=3) WEARABLE_FOR: tuple = ( PlayerClasses.KNIGHT, PlayerClasses.PALADIN, ) STARTING_DEFENSE: Defense = Defense(15)
class BurnishedShield(Shield): NAME = "Wypolerowana tarcza" BLOCK_CHANCE = 20 RESISTANCE: MagicResistance = MagicResistance(fire=2, water=2, earth=2, lightning=2, shadow=2) WEARABLE_FOR: tuple = ( PlayerClasses.KNIGHT, PlayerClasses.PALADIN, ) STARTING_DEFENSE: Defense = Defense(10)