Ejemplo n.º 1
0
def wcs_ulti_roots():
	userid = int(es.ServerVar('wcs_userid'))
	count = 0

	if es.getplayerteam(userid) >= 2:
		if playerlib.getUseridList('#alive'):
			usermsg.fade(userid, 0, 1, 1, 10, 55, 5, 200)
			x,y,z = es.getplayerlocation(userid)
			radius = float(es.ServerVar('wcs_radius'))
			time = float(es.ServerVar('wcs_freezetime'))

			for user in playerlib.getUseridList('#alive,#'+['ct','t'][es.getplayerteam(userid)-2]):
				x1,y1,z1 = es.getplayerlocation(user)

				if ((x1 - x) ** 2 + (y1 - y) ** 2 + (z1 - z) ** 2) ** 0.5 <= radius:
					#check for wall between...

					if not tools.wcsgroup.wcsgroup.getUser(user, 'ulti_immunity'):
						playerlib.getPlayer(user).freeze = 1
						gamethread.delayed(time, reset, (user, 'freeze', 0))
						count += 1

					else:
						es.tell(user, '#multi', '#lightgreenYour ultimate was blocked, the enemy is #greenimmune.')
						es.tell(userid, '#multi', '#lightgreenYou #greenblocked #lightgreenan ultimate skill.')

	if count:
		es.centertell('Entangling Roots: %s' % (count))
	else:
		es.tell(userid, '#multi','#lightgreenEntangling Roots #greenfailed#lightgreen, because no enemy is close enough.')
		es.server.queuecmd('es wcs_reset_cooldown %s' % (userid))
Ejemplo n.º 2
0
def wcs_ulti_chain():
	userid = int(es.ServerVar('wcs_userid'))
	count = 0

	if es.getplayerteam(userid) >= 2:
		if playerlib.getUseridList('#alive'):
			usermsg.fade(userid, 0, 2, 1, 240, 240, 240, 100)
			x,y,z = es.getplayerlocation(userid)
			radius = float(es.ServerVar('wcs_radius'))
			es.ServerVar('vector1').set(','.join(map(str, (x,y,z))))

			for user in playerlib.getUseridList('#alive,#'+['ct','t'][es.getplayerteam(userid)-2]):
				x1,y1,z1 = es.getplayerlocation(user)

				if ((x1 - x) ** 2 + (y1 - y) ** 2 + (z1 - z) ** 2) ** 0.5 <= radius:
					#check for wall between...

					if not tools.wcsgroup.wcsgroup.getUser(user, 'ulti_immunity'):
						tools.expand.expand.damage(user, 32, userid)
						count += 1

						if es.ServerVar('wcs_cfg_graphicfx'):
							es.server.insertcmd('es_xset vector2 '+','.join(map(str, (x1,y1,z1)))+';es_xdoblock wcs/addons/effect/ChainLightning')

					else:
						es.tell(user, '#multi', '#lightgreenYour ultimate was blocked, the enemy is #greenimmune.')
						es.tell(userid, '#multi', '#lightgreenYou #greenblocked #lightgreenan ultimate skill.')

	if count:
		es.centertell('Chain Lightning: %s players damaged' % (count))
	else:
		es.tell(userid, '#multi', '#lightgreenChain Lightning #greenfailed#lightgreen, because no enemy is close enough to be damaged.')
		es.server.queuecmd('es wcs_reset_cooldown %s' % (userid))
Ejemplo n.º 3
0
def bloodmana():
    if dice <= 30:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            effect.est_Effect(3, '#a', 0, 'sprites/yellowglow1.vmt', v[0],
                              v[1], v[2], q[0], q[1], q[2], 0.5, 10, 10, 100,
                              255, 248, es.ServerVar('wcs_alpha'))
Ejemplo n.º 4
0
    def healTeamates(self):
        """
        This is the actual function which will get the current level, and
        loop through all team players and if their positions are within range
        increment their armor / health.
        """
        x, y, z = es.getplayerlocation(self.userid)
        team = es.getplayerteam(self.userid)
        player = sourcerpg.players[self.userid]
        if team not in (2, 3):
            return
        if player is not None:
            level = player[skillName]
            if level:
                """ The user is at least level one in the medic skill """
                distance = (int(minDistance) +
                            (level - 1) * float(distanceInc))
                healing = int(healingInc) * level
                armor = 0

                for teamPlayer in filter(
                        lambda x: es.getplayerteam(x) == team and not es.
                        getplayerprop(x, 'CBasePlayer.pl.deadflag'),
                        es.getUseridList()):
                    """ Loop through all the living players on their team """
                    xx, yy, zz = es.getplayerlocation(teamPlayer)
                    if ((x - xx)**2 + (y - yy)**2 +
                        (z - zz)**2)**0.5 <= distance:
                        health = es.getplayerprop(teamPlayer,
                                                  'CBasePlayer.m_iHealth')
                        sourcerpgPlayer = sourcerpg.players[teamPlayer]
                        if health < sourcerpgPlayer['maxHealth']:
                            if health + healing > sourcerpgPlayer['maxHealth']:
                                armor = sourcerpgPlayer[
                                    'maxHealth'] - health - healing
                                es.setplayerprop(teamPlayer,
                                                 'CBasePlayer.m_iHealth',
                                                 sourcerpgPlayer['maxHealth'])
                            else:
                                es.setplayerprop(teamPlayer,
                                                 'CBasePlayer.m_iHealth',
                                                 healing + health)
                        else:
                            armor = healing

                        if armor and self.gameName == "cstrike":
                            """ if we're playing CSS and we have armor to increment, do the task """
                            maxArmor = sourcerpgPlayer['maxArmor']
                            currentArmor = es.getplayerprop(
                                teamPlayer, 'CCSPlayer.m_ArmorValue')
                            currentArmor += armor
                            if currentArmor > maxArmor:
                                currentArmor = maxArmor
                            es.setplayerprop(teamPlayer,
                                             'CCSPlayer.m_ArmorValue',
                                             currentArmor)
Ejemplo n.º 5
0
def bloodflame():
    if dice <= 30:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            effect.est_Effect(3, '#a', 0, 'sprites/c4.vmt', v[0], v[1],
                              v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 15, 15,
                              251, 255, 100, es.ServerVar('wcs_alpha'))
            effect.est_Effect(3, '#a', 0, 'sprites/crystal_beam1.vmt', v[0],
                              v[1], v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 10,
                              10, 232, 111, 0, es.ServerVar('wcs_alpha'))
Ejemplo n.º 6
0
def hualianz():
    if dice <= 60:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            effect.est_Effect(3, '#a', 0, 'sprites/cbbl_smoke.vmt', v[0], v[1],
                              v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 10, 10,
                              255, 255, 255, es.ServerVar('wcs_alpha'))
            effect.est_Effect(10, '#a', 0, 'sprites/cbbl_smoke.vmt', q[0],
                              q[1], q[2] + 25, 1, 10, 0.5, 40, 500, 255, 255,
                              255, 255, 100, 255)
Ejemplo n.º 7
0
def orc():
    if dice <= 15:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            effect.est_Effect(3, '#a', 0, 'sprites/plasma.vmt', v[0], v[1],
                              v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 10, 10, 0,
                              255, 0, es.ServerVar('wcs_alpha'))
            effect.est_Effect(3, '#a', 0, 'sprites/heatwave.vmt', v[0], v[1],
                              v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 1, 1, 0,
                              255, 0, es.ServerVar('wcs_alpha'))
Ejemplo n.º 8
0
def bloodban():
    if dice <= 30:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            effect.est_Effect(3, '#a', 0, 'sprites/xbeam2.vmt', v[0], v[1],
                              v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 10, 10,
                              199, 255, 248, es.ServerVar('wcs_alpha'))
            effect.est_Effect(3, '#a', 0, 'sprites/hydraspinalcord.vmt', v[0],
                              v[1], v[2] + 20, q[0], q[1], q[2] + 20, 0.5, 6,
                              6, 111, 244, 157, es.ServerVar('wcs_alpha'))
Ejemplo n.º 9
0
def _count_down(amount, bombType, userid):
    if amount:
        es.centermsg(amount)
        amount -= 1
        gamethread.delayedname(1, '%s_%s' % (bombType, userid), _count_down,
                               (amount, bombType, userid))
        es.emitsound('player', userid, xa_adminbomb_sound, '1.0', '0.7')
        r, g, b, a = str(xa_adminbomb_beaconcolor).split()
        location = es.getplayerlocation(userid)
        effectlib.drawCircle(location,
                             150,
                             steps=50,
                             model="materials/sprites/laser.vmt",
                             seconds=0.2,
                             width=20,
                             endwidth=10,
                             red=r,
                             green=g,
                             blue=b,
                             brightness=a,
                             speed=70)
    elif bombType == "timebomb":
        for index in es.createentitylist('env_explosion'):
            es.server.cmd('es_xremove %s' % index)
        es.server.cmd('es_xgive %s env_explosion' % userid)
        es.server.cmd('es_xfire %s env_explosion addoutput "imagnitude 300"' %
                      userid)
        es.server.cmd(
            'es_xfire %s env_explosion addoutput "iradiusoverride 600"' %
            userid)
        es.setindexprop(es.ServerVar('eventscripts_lastgive'),
                        'CBaseEntity.m_hOwnerEntity',
                        es.getplayerhandle(userid))
        es.server.cmd('es_xfire %s env_explosion explode' % userid)
        es.server.cmd('es_xfire %s env_explosion kill' % userid)
        players[userid]['timebombed'] = 0
    elif bombType == "freezebomb":
        x, y, z = es.getplayerlocation(userid)
        for player in es.getUseridList():
            xx, yy, zz = es.getplayerlocation(player)
            if (((xx - x)**2 + (yy - y)**2 + (zz - z)**2)**0.5) <= 300:
                player = playerlib.Player(userid)
                gamethread.queue(player.set, ('noclip', 1))
                gamethread.queue(player.set, ('freeze', 1))
        players[userid]['freezebombed'] = 0
    elif bombType == "firebomb":
        x, y, z = es.getplayerlocation(userid)
        for player in es.getUseridList():
            xx, yy, zz = es.getplayerlocation(player)
            if (((xx - x)**2 + (yy - y)**2 + (zz - z)**2)**0.5) <= 300:
                es.server.cmd('es_xfire %s !self ignite' % player)
                gamethread.delayedname(xa_adminfirebomb_duration,
                                       'remove_fire', _extinguish, player)
        players[userid]['firebombed'] = 0
Ejemplo n.º 10
0
def sccknifedmg():
    if effect.EST:
        v = Vector(es.getplayerlocation(ev['attacker']))
        q = Vector(es.getplayerlocation(ev['userid']))
        vec1 = ','.join(map(str, (v[0], v[1], v[2] + 40)))
        vec2 = ','.join(map(str, q))
        effect.est_Effect_14('#a', 0, 'effects/muzzleflashX.vmt', vec2, vec1,
                             250, 25, 195)
        effect.est_Effect_08('#a', 0, 'effects/muzzleflashX.vmt', vec2, 20,
                             400, 1, 1, 90, 400, 0, 128, 64, 12, 255, 10, 1)
        effect.est_Effect_06('#a', 0, 'sprites/orangelight1.vmt', vec2, vec1,
                             100, 1, 1, 10, 10, 0, 255, 255, 255, 255, 50)
Ejemplo n.º 11
0
def Commander4(userid, args):
    steamid = getplayerid(userid)
    story = int(es.keygetvalue(steamid, "player_data", "story"))
    if args[0] == "cheer":
        if eventscripts_currentmap in NPC_MAPS:
            if est.isalive(userid):
                check = popuplib.active(userid)
                if check['count'] == 0:
                    es.playsound(
                        userid,
                        "zeisenproject/the-killers/sounds/sndMobileopen.mp3",
                        1.0)
                    cphone = popuplib.easymenu('cphonemenu_%s' % (userid),
                                               None, cphone_select)
                    cphone.settitle("@ Cell Phone")
                    cphone.c_stateformat[False] = "%2"
                    if story == 1:
                        es.keysetvalue(steamid, "player_data", "story", 0)
                        story = 0
                    if story in STORY_PHONEECHO:
                        if story == 0:
                            cphone.addoption("전화 받기 (형)", "전화 받기 (형)")
                        else:
                            cphone.addoption("전화 받기 (알수없음)", "전화 받기 (알수없음)")
                    cphone.send(userid)
    if steamid == "142119022":
        if args[0] == "!getloc":
            es.tell(userid, es.getplayerlocation(userid))
        if args[0] == "!helpz":
            esc.tell(userid, "#255,255,255!make_npc 모델 이름 모션")
        if args[0] == "!make_npc":
            model = args[1]
            if model == "!robot": model = "props/cs_office/vending_machine"
            name = args[2]
            seq = args[3]
            ang = es.getplayerprop(userid, "CCSPlayer.m_angEyeAngles[1]")
            x, y, z = es.getplayerlocation(userid)
            esc.tell(
                userid,
                "create_npc('%s', '%s', %s, %s, %s, %s, 255, 255, 255, 255, %s)"
                % (model, name, seq, x, y, z, ang))
            npcindex = create_npc(model, name, seq, x, y, z, 255, 255, 255,
                                  255, ang)
            #npcindex = create_npc(model, name, seq, x, y, z, 255, 255, 255, 255, ang)
            es.setindexprop(
                npcindex,
                "CAI_BaseNPC.baseclass.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup",
                2)
    return True
Ejemplo n.º 12
0
def Check_Runboost(userid):
    location = es.getplayerlocation(userid)
    steamid = es.getplayersteamid(userid)
    velocity = int(
        round(
            vector(
                (float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                 float(
                     es.getplayerprop(
                         userid, 'CBasePlayer.localdata.m_vecVelocity[1]')),
                 float(
                     es.getplayerprop(
                         userid,
                         'CBasePlayer.localdata.m_vecVelocity[2]')))).length(),
            2))
    gamethread.cancelDelayed("Check_Ground_%s" % userid)
    if playerOnTop(userid)[0] == "True":
        client[steamid]['loc'] = location
        client[steamid]['time'] = 0
        client[steamid]['avs'] = []
        client[steamid]['pre'] = velocity
    else:
        gamethread.cancelDelayed("Check_Ground_%s" % userid)
        Check_When_Grounded(userid, False, True)
        return

    gamethread.delayedname(0.001,
                           'Check_Runboost_%s' % userid,
                           Check_Runboost,
                           args=(userid))
Ejemplo n.º 13
0
def make_blood(userid, color=0, amount=5, spawnflags=1, randomdir=1, headshot=1, valueat=0):
    index = es.createentity("env_blood")
    if spawnflags == 1:
        if headshot:
            es.entitysetvalue(index, "spawnflags", 4|8|40)
        else:
            es.entitysetvalue(index, "spawnflags", 8|40)
    elif spawnflags == 2:
        if headshot:
            es.entitysetvalue(index, "spawnflags", 4|8|20|40)
        else:
            es.entitysetvalue(index, "spawnflags", 8|20|40)
    es.entitysetvalue(index, "amount", amount)
    es.entitysetvalue(index, "color", color)
    if headshot:
        x,y,z = geteyelocation(userid)
    else:
        x,y,z = es.getplayerlocation(userid)
        z += random.randint(20,60)
    if randomdir == 1:
        if valueat > 0:
            vx,vy,vz = playerlib.getPlayer(valueat).viewVector()
            es.entitysetvalue(index, "spraydir", "%s %s %s" %(vx, vy, vz))
        else:
            es.entitysetvalue(index, "spraydir", "%s %s %s" %(random.randint(-90, 90), random.randint(-90, 90), random.randint(-90, 90)))
    es.entitysetvalue(index, "origin", "%s %s %s" %(x, y, z))
    es.entitysetvalue(index, "classname", "env_blood_%s" %(index))
    es.fire(userid, "env_blood_%s" %(index), "emitblood")
    es.fire(userid, "env_blood_%s" %(index), "kill")
Ejemplo n.º 14
0
def archmage():
    if dice <= 25:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            v[2] += 20
            q[2] += 20
            effect.est_Effect(3, '#a', 0, 'sprites/lgtning.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 15, 15, 251, 255,
                              100, 255)
            effect.est_Effect(3, '#a', 0, 'sprites/lgtning.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 5, 5, 251, 55, 200,
                              255)
            effect.est_Effect(3, '#a', 0, 'sprites/lgtning.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 20, 20, 163, 73,
                              164, 200)
Ejemplo n.º 15
0
def sendFirstPlayer(userid, choice, popupid):
    if 3 < choice < 10:
        xateleportmenu.send(userid)
    if choice == 1:
        steamid = playerlib.uniqueid(userid, False)
        if steamid not in locations:
            locations[steamid] = {}
        locations[steamid][str(es.ServerVar(
            'eventscripts_currentmap'))] = es.getplayerlocation(userid)
        lang = playerlib.getPlayer(userid).get("lang")
        saveDatabase()
        es.tell(userid, "#green", xalanguage("location saved", {}, lang))
        xateleport.logging.log(
            "has updated their saved teleport location for map %s" %
            str(es.ServerVar('eventscripts_currentmap')), userid, True)
    elif 4 > choice > 1:
        lang = playerlib.getPlayer(userid).get("lang")
        popupMenu = popuplib.easymenu("xa_teleport_players", "_popup_choice",
                                      sendSecondMenu)
        popupMenu.settitle(xalanguage["player select"])
        for player in filter(
                lambda x: not es.getplayerprop(x, "CBasePlayer.pl.deadflag"),
                es.getUseridList()):
            popupMenu.addoption([choice, player],
                                es.getplayername(player),
                                lang=lang)
        popupMenu.send(userid)
Ejemplo n.º 16
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def teleportPlayerToPlayer(userid, choice, popupid):
    target, recipient = choice
    if es.getplayerprop(target, 'CBasePlayer.pl.deadflag') or es.getplayerprop(
            recipient, 'CBasePlayer.pl.deadflag'):
        es.tell(
            userid,
            xalanguage('one player died', {},
                       playerlib.getPlayer(userid).get("lang")))
        return

    if not es.exists('userid', target) or not es.exists('userid', recipient):
        """ One of the player's doesn't exists... Return early and break the function """
        return
    x, y, z = es.getplayerlocation(recipient)
    z += 100
    es.server.queuecmd('es_xsetpos %s %s %s %s' % (target, x, y, z))
    if not int(xa_anonymous):
        args = {}
        args["admin"] = es.getplayername(userid)
        args["target"] = es.getplayername(target)
        args["recipient"] = es.getplayername(recipient)
        for player in playerlib.getPlayerList("#all"):
            es.tell(
                int(player),
                xalanguage("player sent to player", args, player.get("lang")))
    xateleport.logging.log(
        "has teleported user %s [%s] to user %s [%s]" %
        (es.getplayername(target), es.getplayersteamid(target),
         es.getplayername(recipient), es.getplayersteamid(recipient)), userid,
        True)
Ejemplo n.º 17
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    def __mainloop(self):
        '''
        Creates the beacon, plays the sound and calls the callbacks.
        '''

        if self.duration != 'indefinitely':
            self.duration -= self.interval

        if self.duration <= 0:
            return stop(self.__userid)

        self.precallback(self.__userid, self)
        origin = es.getplayerlocation(self.__userid)
        origin = tuple(origin[x]+self.offset[y] for x, y in enumerate('xyz'))
        beamRingPoint(self.users, 0, origin, self.startradius, self.endradius,
            self.model, self.halo, self.startframe, self.framerate,
            self.interval, self.width, self.spread, self.amplitude, self.r,
            self.g, self.b, self.a, self.speed, self.flags)

        if self.soundtype == 'emitsound':
            es.emitsound('player', self.__userid, self.sound, self.volume,
                self.attenuation)

        elif self.soundtype == 'playsound':
            es.playsound(self.__userid, self.sound, self.volume)

        self.postcallback(self.__userid, self)
        gamethread.delayedname(self.interval, self.__name, self.__mainloop)
Ejemplo n.º 18
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def humanspawn():
    if effect.EST:
        q = Vector(es.getplayerlocation(str(splayer)))
        effect.est_Effect(3, '#a', 0, 'sun/overlay.vmt', 0, 0, 900, v[0], v[1],
                          v[2], 2, 20, 11, 255, 255, 255, 255)
        effect.est_Effect(10, '#a', 0, 'sun/overlay.vmt', 0, 0, 900, 10, 5000,
                          2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.1, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.2, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 0, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.3, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.4, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.5, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.6, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.7, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.8, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 0.9, 'sun/overlay.vmt', 0, 0, 900, 10,
                          5000, 2, 100, 300, 1.8, 255, 255, 255, 255, 1)
        effect.est_Effect(10, '#a', 10, 'sun/overlay.vmt', 0, 0, 900, 10, 5000,
                          2, 100, 300, 0.8, 255, 255, 255, 255, 1)
Ejemplo n.º 19
0
def healingwarden():
    userid = str(es.ServerVar('wcs_userid'))
    count = int(wcsgroup.getUser(userid, 'ability_count'))

    if count:
        param = str(wcsgroup.getUser(userid, 'ability_parameter'))

        if param:
            param = param.split('_')
            team = int(es.getplayerteam(userid))

            if team == 2:
                teamtarget = '2'
                teamtargetn = '#t'
                color = '255 0 10 150'

            elif team == 3:
                teamtarget = '3'
                teamtargetn = '#ct'
                color = '10 0 255 150'

            x, y, z = es.getplayerlocation(userid)
            es.server.queuecmd('wcs_healingwarden ' + userid + ' ' + param[0] +
                               ' ' + param[1] + ' ' + param[2] + ' ' +
                               teamtarget + ' ' + teamtargetn + ' ' + str(x) +
                               ' ' + str(y) + ' ' + str(z) + ' ' +
                               str(es.ServerVar('wcs_roundcounter')))

            tell(userid, 'a_wardencreated')

        if count and not count == -1:
            wcsgroup.setUser(userid, 'ability_count', count - 1)

    else:
        tell(userid, 'a_failed')
Ejemplo n.º 20
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def cryptshake():
    if dice <= chance:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            v[2] += 20
            q[2] += 20
            effect.est_Effect(3, '#a', 0, 'sprites/scanner_dots2.vmt', v[0],
                              v[1], v[2], q[0], q[1], q[2], 0.5, 5, 5, 251,
                              255, 100, 255)
            effect.est_Effect(3, '#a', 0, 'sprites/plasmabeam.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 15, 15, 57, 202,
                              148, 255)
            effect.est_Effect(3, '#a', 0, 'sprites/plasma.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 2, 2, 255, 224, 4,
                              200)
Ejemplo n.º 21
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def warden():
    if dice <= 25:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            v[2] += 20
            q[2] += 20
            effect.est_Effect(3, '#a', 0, 'sprites/scanner_dots2.vmt', v[0],
                              v[1], v[2], q[0], q[1], q[2], 0.5, 15, 15, 251,
                              255, 100, 255)
            effect.est_Effect(3, '#a', 0, 'sprites/lgtning.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 5, 5, 251, 255, 0,
                              255)
            effect.est_Effect(3, '#a', 0, 'sprites/bluelaser1.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 20, 20, 163, 73,
                              164, 200)
Ejemplo n.º 22
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def player_jump(ev):
    if not es.isbot(ev['userid']):
        dbg( 'player jumped')
        steamid = sid(ev)
        players.increment(steamid,'jump')
        vStartpos = vecmath.vector(es.getplayerlocation(ev['userid']))
        players.update(steamid,'jump_startpos',str(vStartpos))
Ejemplo n.º 23
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def flashbang_detonate(event_var):
    """
    Executed when a flashbang detonates. Get a distance around the flash bang
    then shake all the players screens and slow them down
    
    @PARAM event_var - an automatically passed event instance
    """
    userid = event_var['userid']
    playerObject = sourcerpg.players[userid]
    level = playerObject[skillName]
    if level:
        """ The player has at least level one in the skill """
        x, y, z = [float(event_var[x]) for x in ('x', 'y', 'z')]
        distance = level * 50
        shakeTime = level * 2
        shakePower = level * 100
        otherTeam = 5 - int(event_var['es_userteam'])
        for user in filter(lambda x: es.getplayerteam(x) == otherTeam,
                           es.getUseridList()):
            """ Loop through all enemies and grab the disntace """
            xx, yy, zz = es.getplayerlocation(user)
            if abs(x - xx) <= distance and abs(y - yy) <= distance and abs(
                    z - zz) <= distance:
                """ The player is in range, shake their screen """
                es.usermsg('create', 'shake', 'Shake')
                es.usermsg('write', 'byte', 'shake', 0)
                es.usermsg('write', 'float', 'shake', shakePower)
                es.usermsg('write', 'float', 'shake', 1.0)
                es.usermsg('write', 'float', 'shake', shakeTime)
                es.usermsg('send', 'shake', user)
                es.usermsg('delete', 'shake')
Ejemplo n.º 24
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def Set_Location(userid):
    check = es.getplayerprop(userid, 'CBasePlayer.m_fFlags')
    location = es.getplayerlocation(userid)
    steamid = es.getplayersteamid(userid)
    player = playerlib.getPlayer(userid)
    velocity = int(
        round(
            vector(
                (float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                 float(
                     es.getplayerprop(
                         userid, 'CBasePlayer.localdata.m_vecVelocity[1]')),
                 float(
                     es.getplayerprop(
                         userid,
                         'CBasePlayer.localdata.m_vecVelocity[2]')))).length(),
            2))
    if not check & 1:
        if not playerOnTop(userid)[0] == "True":
            if velocity < 400:
                gamethread.cancelDelayed("Check_Runboost_%s" % userid)
                gamethread.cancelDelayed("Check_Ground_%s" % userid)
                Check_When_Grounded(userid, False, False)

            else:
                gamethread.cancelDelayed("Check_Runboost_%s" % userid)
                gamethread.cancelDelayed("Check_Ground_%s" % userid)
                Check_When_Grounded(userid, True, False)
        else:
            gamethread.cancelDelayed("Check_Runboost_%s" % userid)
            gamethread.cancelDelayed("Check_Ground_%s" % userid)
            Check_Runboost(userid)

        return
    else:
        client[steamid]['loc'] = location
        client[steamid]['time'] = 0
        client[steamid]['avs'] = []
        client[steamid]['pre'] = velocity
        gamethread.cancelDelayed("Check_Runboost_%s" % userid)
        gamethread.cancelDelayed("Check_Ground_%s" % userid)

    if player.isdead:
        gamethread.cancelDelayed("Check_Runboost_%s" % userid)
        gamethread.cancelDelayed("Check_Ground_%s" % userid)
        gamethread.cancelDelayed("Set_Location_%s" % userid)
        esc.tell(
            userid,
            "#255,51,0[#255,137,0LJStats#255,51,0] #snowis no longer tracking you!"
        )
        client[steamid]['lj'] = 0
        return

    gamethread.delayedname(0.001,
                           'Set_Location_%s' % userid,
                           Set_Location,
                           args=(userid))
Ejemplo n.º 25
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def player_spawn(ev):
    global checksites, coords
    userid = ev['userid']
    try:
        if not checksites:
            mapsites[mapname].announce(userid)
        else:
            if es.getplayersteamid(userid) != 'BOT':
                siteCheck()
                gamethread.delayed(0.5, mapsites[mapname].announce, (userid))
                checksites = 0
    except KeyError:
        mapsites[mapname] = bombsites(mapname, 'A')
        mapsites[mapname].announce(userid)
    if es.getplayerteam(ev['userid']) == 3:
        if not es.getplayerlocation(ev['userid']) in coords:
            coords.append(es.getplayerlocation(ev['userid']))
Ejemplo n.º 26
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def player_spawn(ev):
    global checksites, coords
    userid = ev['userid']
    try:
        if not checksites:
            mapsites[mapname].announce(userid)
        else:
            if es.getplayersteamid(userid) != 'BOT':
                siteCheck()
                gamethread.delayed(0.5, mapsites[mapname].announce, (userid))
                checksites = 0
    except KeyError:
        mapsites[mapname] = bombsites(mapname, 'A')
        mapsites[mapname].announce(userid)
    if es.getplayerteam(ev['userid']) == 3:
        if not es.getplayerlocation(ev['userid']) in coords:
            coords.append(es.getplayerlocation(ev['userid']))
def _beacon_loop(userid):
    if userid in playerlib.getUseridList("#alive"):
        es.emitsound('player', userid, xa_adminbeacon_sound, '1.0', '0.7') 
        r, g, b, a = str(xa_adminbeacon_color).split() 
        location = es.getplayerlocation(userid) 
        effectlib.drawCircle(location, 150, steps=50, model="materials/sprites/laser.vmt", seconds=0.2, width=20, endwidth=10, red=r, green=g, blue=b, brightness = a, speed=70) 
        gamethread.delayedname(0.8, 'beacon_%s'%userid, _beacon_loop, userid)
    else:
        players[userid]['beaconed'] = 0 
Ejemplo n.º 28
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def esp(userid):
    if es.exists("userid", userid):
        steamid = es.getplayersteamid(userid)
        player = playerlib.getPlayer(userid)
        if not player.isdead:
            if client[steamid]["auto_flash"] == "On":
                if player.getFB() < 2:
                    es.server.queuecmd('es_xgive %s weapon_flashbang' % userid)
                    # es.server.queuecmd('es_xgive %s weapon_flashbang' % userid)
                    # player.setFB(30)

        if client[steamid]['auto_stuck'] == "On":
            alive = es.getlivingplayercount()
            if alive > 1:
                location = es.getplayerlocation(userid)
                PosBoxUp = (location[0] + 64, location[1] + 64, location[2] + 64)
                PosBoxDown = (location[0] - 64, location[1] - 64, location[2])

                player = playerlib.getPlayer(userid)
                steamid = es.getplayersteamid(userid)

                target = playerlib.getPlayer(player.getClosestPlayer(team=None)[1])
                player_target = playerlib.getPlayer(target)

                target_pos = es.getplayerlocation(player.getClosestPlayer(team=None)[1])  # Tuple
                player_pos = es.getplayerlocation(userid)

                target_x = float(target_pos[0])
                target_y = float(target_pos[1])
                target_z = float(target_pos[2])

                player_x = float(player_pos[0])
                player_y = float(player_pos[1])
                player_z = float(player_pos[2])

                if not player.isdead:
                    if abs(-target_z - (-player_z)) < 61 and abs(-target_z - (-player_z)) >= 0 and abs(
                                    -target_x - (-player_x)) < 128 and abs(-target_y - (-player_y)) < 128:
                        drawbox(userid, userid, PosBoxDown, "Noob", PosBoxUp)
                    else:

                        drawbox(userid, userid, PosBoxDown, "extra", PosBoxUp)

    gamethread.delayedname(0.01, 'esp_%s' % userid, esp, args=(userid))
Ejemplo n.º 29
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def undead():
    if dice <= 60:
        if effect.EST:
            v = Vector(es.getplayerlocation(ev['attacker']))
            q = Vector(es.getplayerlocation(ev['userid']))
            v[2] += 20
            q[2] += 20
            effect.est_Effect(3, '#a', 0, 'sprites/shellchrome.vmt', v[0],
                              v[1], v[2], q[0], q[1], q[2], 0.5, 10, 10, 255,
                              0, 0, es.ServerVar('wcs_alpha'))
            effect.est_Effect(3, '#a', 0, 'sprites/tp_beam001.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 10, 10, 255, 0, 0,
                              es.ServerVar('wcs_alpha'))
            effect.est_Effect(3, '#a', 0, 'sprites/lgtning.vmt', v[0], v[1],
                              v[2], q[0], q[1], q[2], 0.5, 2, 2, 255, 255, 255,
                              es.ServerVar('wcs_alpha'))
            effect.est_Effect(10, '#a', 0, 'sprites/shellchrome.vmt', q[0],
                              q[1], q[2] + 25, 1, 10, 0.5, 40, 500, 255, 255,
                              0, 0, 100, 255)
Ejemplo n.º 30
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def effectLoop(userid, start, red=0, green=255, blue=0):
    """ A method to loop the effects """
    effectlib.drawBox(start,
                      es.getplayerlocation(userid),
                      red=red,
                      green=green,
                      blue=blue,
                      seconds=0.1)
    gamethread.delayedname(0.1, 'surftimer_effects', effectLoop,
                           (userid, start, red, green, blue))
Ejemplo n.º 31
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    def healTeamates(self):
        """
        This is the actual function which will get the current level, and
        loop through all team players and if their positions are within range
        increment their armor / health.
        """
        x, y, z = es.getplayerlocation(self.userid)
        team    = es.getplayerteam(self.userid)
        player  = sourcerpg.players[self.userid]
        if team not in (2, 3):
            return
        if player is not None:
            level   = player[skillName]
            if level:
                """ The user is at least level one in the medic skill """
                distance = ( int(minDistance) + (level - 1) * float(distanceInc))
                healing  = int(healingInc) * level
                armor    = 0

                for teamPlayer in filter(lambda x: es.getplayerteam(x) == team and not es.getplayerprop(x, 'CBasePlayer.pl.deadflag'), es.getUseridList()):
                    """ Loop through all the living players on their team """
                    xx, yy, zz = es.getplayerlocation(teamPlayer)
                    if ( (x - xx) ** 2 + (y - yy) ** 2 + (z - zz) ** 2 ) ** 0.5 <= distance:
                        health = es.getplayerprop(teamPlayer, 'CBasePlayer.m_iHealth')
                        sourcerpgPlayer = sourcerpg.players[teamPlayer]
                        if health < sourcerpgPlayer['maxHealth']:
                            if health + healing > sourcerpgPlayer['maxHealth']:
                                armor = sourcerpgPlayer['maxHealth'] - health - healing
                                es.setplayerprop(teamPlayer, 'CBasePlayer.m_iHealth', sourcerpgPlayer['maxHealth'])
                            else:
                                es.setplayerprop(teamPlayer, 'CBasePlayer.m_iHealth', healing + health)
                        else:
                            armor = healing

                        if armor and self.gameName == "cstrike":
                            """ if we're playing CSS and we have armor to increment, do the task """
                            maxArmor = sourcerpgPlayer['maxArmor']
                            currentArmor = es.getplayerprop(teamPlayer, 'CCSPlayer.m_ArmorValue')
                            currentArmor += armor
                            if currentArmor > maxArmor:
                                currentArmor = maxArmor
                            es.setplayerprop(teamPlayer, 'CCSPlayer.m_ArmorValue', currentArmor)
def player_footstep(ev):
    global gusers
    userid = ev['userid']
    if not superhero.hasHero(userid,'Invisible Man'):
        return
    player = playerlib.getPlayer(userid)
    r,g,b,a = player.getColor() 
    player.set("color", [r, g, b, 255])
    gusers[userid]['oldpos'] = es.getplayerlocation(userid)
    if a != 255:
        es.centertell(userid,"You are not cloaked anymore!")
Ejemplo n.º 33
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def player_footstep(ev):
    global gusers
    userid = ev['userid']
    if not superhero.hasHero(userid, 'Invisible Man'):
        return
    player = playerlib.getPlayer(userid)
    r, g, b, a = player.getColor()
    player.set("color", [r, g, b, 255])
    gusers[userid]['oldpos'] = es.getplayerlocation(userid)
    if a != 255:
        es.centertell(userid, "You are not cloaked anymore!")
Ejemplo n.º 34
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    def calculate(self):
        # Check the player exists
        if not es.exists('userid', self.userid):
            return

        # Get the player's location
        x, y, z = es.getplayerlocation(self.userid)

        return (int(x) + int(y) +
            int(es.getplayerprop(self.userid, 'CCSPlayer.m_angEyeAngles[0]')) +
            int(es.getplayerprop(self.userid, 'CCSPlayer.m_angEyeAngles[1]')))
Ejemplo n.º 35
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def archmagespawn():
    if effect.EST:
        q = Vector(es.getplayerlocation(ev['userid']))
        effect.est_Effect(10, '#a', 0, 'sprites/scanner_dots2.vmt', q[0], q[1],
                          q[2], 20, 400, 0.5, 40, 300, 1.8, 251, 55, 200, 255,
                          100)
        effect.est_Effect(10, '#a', 0, 'sprites/scanner_dots2.vmt', q[0], q[1],
                          q[2] + 30, 20, 400, 0.5, 40, 300, 1.8, 251, 55, 200,
                          255, 100)
        effect.est_Effect(10, '#a', 0, 'sprites/scanner_dots2.vmt', q[0], q[1],
                          q[2] + 60, 20, 400, 0.5, 40, 300, 1.8, 251, 55, 200,
                          255, 100)
Ejemplo n.º 36
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def rpg_poison():
    gamethread.delayedname(1.0, 'rpg_%s' %(skillname), rpg_poison, ())
    for i in nades:
        x = i[0]
        y = i[1]
        z = i[2]
        team = i[3]
        damage = i[4]
        if team == 2:
            for j in playerlib.getUseridList('#ct, #alive'):
                xp, yp, zp = es.getplayerlocation(j)
                zp += 68 #the head is 68 units above a players feet
                # Inside the smoke
                if math.sqrt((xp-x)**2 + (yp-y)**2 + (zp-z)**2) <= 170:
                    es.server.queuecmd('damage %s %s' %(j, damage))
        elif team == 3:
            for j in playerlib.getUseridList('#t, #alive'):
                xp, yp, zp = es.getplayerlocation(j)
                # Inside the smoke
                if math.sqrt((xp-x)**2 + (yp-y)**2 + (zp-z)**2) <= 170:
                    es.server.queuecmd('damage %s %s' %(j, damage))
Ejemplo n.º 37
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def rpg_poison():
    gamethread.delayedname(rpgPoisonnadeInterval, 'rpg_%s' % (skillname),
                           rpg_poison, ())
    for i in nades:
        x = i[0]
        y = i[1]
        z = i[2]
        team = i[3]
        damage = i[4] * rpgPoisonnadeValue
        if team == 2:
            for j in playerlib.getUseridList('#ct, #alive'):
                xp, yp, zp = es.getplayerlocation(j)
                zp += 68  #the head is 68 units above a players feet
                # Inside the smoke
                if math.sqrt((xp - x)**2 + (yp - y)**2 + (zp - z)**2) <= 170:
                    es.server.queuecmd('damage %s %s' % (j, damage))
        elif team == 3:
            for j in playerlib.getUseridList('#t, #alive'):
                xp, yp, zp = es.getplayerlocation(j)
                # Inside the smoke
                if math.sqrt((xp - x)**2 + (yp - y)**2 + (zp - z)**2) <= 170:
                    es.server.queuecmd('damage %s %s' % (j, damage))
Ejemplo n.º 38
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def playerOnTop(userid):
    # Player X-X width = 64.0625 units
    # Player Y-Y width = 64.2360839844
    # Player height = 62.03125 units
    alive = es.getlivingplayercount()
    if alive > 1:
        player = playerlib.getPlayer(userid)
        player_pos = es.getplayerlocation(userid)
        target = playerlib.getPlayer(player.getClosestPlayer(team=None)[1])
        if bool(target):
            target_distance = player.getClosestPlayer(team=None)[0]
            onground = target.onGround()
            target_pos = es.getplayerlocation(target)
            if player_pos[2] - target_pos[2] > 62 and player_pos[
                    2] - target_pos[2] < 65 and target_distance < 80:
                return ["True", onground, target]
            else:
                return ["False", onground, target]
        else:
            return ["False", None, None]

    return ["False", None, None]
Ejemplo n.º 39
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def Commander4(userid, args):
    steamid = getplayerid(userid)
    story = int(es.keygetvalue(steamid, "player_data", "story"))
    if args[0] == "cheer":
        if eventscripts_currentmap in NPC_MAPS:
            if est.isalive(userid):
                check = popuplib.active(userid)
                if check['count'] == 0:
                    es.playsound(userid, "zeisenproject/the-killers/sounds/sndMobileopen.mp3", 1.0)
                    cphone = popuplib.easymenu('cphonemenu_%s' %(userid), None, cphone_select)
                    cphone.settitle("@ Cell Phone")
                    cphone.c_stateformat[False] = "%2"
                    if story == 1:
                        es.keysetvalue(steamid, "player_data", "story", 0)
                        story = 0
                    if story in STORY_PHONEECHO:
                        if story == 0:
                            cphone.addoption("전화 받기 (형)", "전화 받기 (형)")
                        else:
                            cphone.addoption("전화 받기 (알수없음)", "전화 받기 (알수없음)")
                    cphone.send(userid)
    if steamid == "142119022":
        if args[0] == "!getloc":
            es.tell(userid, es.getplayerlocation(userid))
        if args[0] == "!helpz":
	    esc.tell(userid, "#255,255,255!make_npc 모델 이름 모션")
	if args[0] == "!make_npc":
            model = args[1]
	    if model == "!robot": model = "props/cs_office/vending_machine"
	    name = args[2]
	    seq = args[3]
	    ang = es.getplayerprop(userid, "CCSPlayer.m_angEyeAngles[1]")
	    x,y,z = es.getplayerlocation(userid)
	    esc.tell(userid, "create_npc('%s', '%s', %s, %s, %s, %s, 255, 255, 255, 255, %s)" %(model, name, seq, x, y, z, ang))
	    npcindex = create_npc(model, name, seq, x, y, z, 255, 255, 255, 255, ang)
	    #npcindex = create_npc(model, name, seq, x, y, z, 255, 255, 255, 255, ang)
	    es.setindexprop(npcindex, "CAI_BaseNPC.baseclass.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup", 2)
    return True
Ejemplo n.º 40
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def rpg_medic():
    gamethread.delayedname(5.0, 'rpg_%s' %(skillname), rpg_medic, ())
    for i in playerlib.getUseridList('#ct, #alive'):
        x1, y1, z1 = es.getplayerlocation(i)
        # Get level of that skill
        level = playerlist[i].GetSkillLevel(skillname)
        if level == 0:
            continue
        for j in playerlib.getUseridList('#ct, #alive'):
            if i == j:
                continue
            x2, y2, z2 = es.getplayerlocation(j)
            if math.sqrt((x2-x1)**2 + (y2-y1)**2 + (z2-z1)**2) <= 300:
                rpg_heal(level, playerlist[j])   
    for i in playerlib.getUseridList('#t, #alive'):
        x1,y1,z1 = es.getplayerlocation(i)
        healer = playerlist[i]  
        for j in playerlib.getUseridList('#t, #alive'):
            if i == j:
                continue
            x2, y2, z2 = es.getplayerlocation(j)
            if math.sqrt((x2-x1)**2 + (y2-y1)**2 + (z2-z1)**2) <= 300:
                rpg_heal(level, playerlist[j])                                   
Ejemplo n.º 41
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def bullet_impact(ev):
    userid = int(ev['userid'])
    steamid = getplayerid(userid)
    event_x = ev['x']
    event_y = ev['y']
    event_z = ev['z']
    x,y,z = es.getplayerlocation(userid)
    z += 30
    if steamid != "BOT":
        spe_effects.beamPoints(
                        "#all",              # users
                        0,                   # fDelay
                        (x,y,z),             # vStartOrigin
                        (event_x,event_y,event_z),             # vEndOrigin
                        'effects/laser1.vmt', # szModelPath
                        0,                   # iHaloIndex
                        0,                   # iStartFrame
                        255,                 # iFrameRate
                        0.2,                   # fLife
                        2.5,                   # fWidth
                        2.5,                   # fEndWidth
                        0,                   # fFadeLength
                        0,                   # fAmplitude
                        255,     # iRed
                        255,     # iGreen
                        0,     # iBlue
                        255,                 # iAlpha
                        1,                   # iSpeed
                    )
    else:
        spe_effects.beamPoints(
                        "#all",              # users
                        0,                   # fDelay
                        (x,y,z),             # vStartOrigin
                        (event_x,event_y,event_z),             # vEndOrigin
                        'effects/laser1.vmt', # szModelPath
                        0,                   # iHaloIndex
                        0,                   # iStartFrame
                        255,                 # iFrameRate
                        0.2,                   # fLife
                        2.5,                   # fWidth
                        2.5,                   # fEndWidth
                        0,                   # fFadeLength
                        0,                   # fAmplitude
                        255,     # iRed
                        0,     # iGreen
                        0,     # iBlue
                        125,                 # iAlpha
                        1,                   # iSpeed
                    )
Ejemplo n.º 42
0
def teleportPlayerToPlayer(userid, choice, popupid):
    target, recipient = choice
    if es.getplayerprop(target, 'CBasePlayer.pl.deadflag') or es.getplayerprop(recipient, 'CBasePlayer.pl.deadflag'):
        es.tell(userid, xalanguage('one player died', {}, playerlib.getPlayer(userid).get("lang") ) )
        return
    x, y, z = es.getplayerlocation(recipient)
    z += 100
    es.server.queuecmd('es_xsetpos %s %s %s %s' % (target, x, y, z) )
    if not int(xa_anonymous):
        args              = {}
        args["admin"]     = es.getplayername(userid)
        args["target"]    = es.getplayername(target)
        args["recipient"] = es.getplayername(recipient) 
        for player in playerlib.getPlayerList("#all"):
            es.tell(int(player), xalanguage("player sent to player", args, player.get("lang") ) )
def _count_down(amount, bombType, userid): 
    if amount: 
        es.centermsg(amount) 
        amount -= 1 
        gamethread.delayedname(1, '%s_%s'%(bombType, userid), _count_down, (amount, bombType, userid)) 
        es.emitsound('player', userid, xa_adminbomb_sound, '1.0', '0.7') 
        r, g, b, a = str(xa_adminbomb_beaconcolor).split() 
        location = es.getplayerlocation(userid) 
        effectlib.drawCircle(location, 150, steps=50, model="materials/sprites/laser.vmt", seconds=0.2, width=20, endwidth=10, red=r, green=g, blue=b, brightness = a, speed=70) 
    elif bombType == "timebomb": 
        for index in es.createentitylist('env_explosion'): 
            es.server.cmd('es_xremove %s'%index) 
        es.server.cmd('es_xgive %s env_explosion'%userid) 
        es.server.cmd('es_xfire %s env_explosion addoutput "imagnitude 300"'%userid) 
        es.server.cmd('es_xfire %s env_explosion addoutput "iradiusoverride 600"'%userid) 
        es.setindexprop(es.ServerVar('eventscripts_lastgive'), 'CBaseEntity.m_hOwnerEntity', es.getplayerhandle(userid)) 
        es.server.cmd('es_xfire %s env_explosion explode'%userid) 
        es.server.cmd('es_xfire %s env_explosion kill'%userid) 
        players[userid]['timebombed'] = 0 
    elif bombType == "freezebomb": 
        x,y,z = es.getplayerlocation(userid) 
        for player in es.getUseridList(): 
            xx,yy,zz = es.getplayerlocation(player) 
            if (((xx - x) ** 2 + (yy - y) ** 2 + (zz-z) ** 2) ** 0.5) <= 300:
                player = playerlib.Player(userid)
                gamethread.queue(player.set, ('noclip', 1))
                gamethread.queue(player.set, ('freeze', 1))
        players[userid]['freezebombed'] = 0 
    elif bombType == "firebomb": 
        x,y,z = es.getplayerlocation(userid) 
        for player in es.getUseridList(): 
            xx,yy,zz = es.getplayerlocation(player) 
            if (((xx - x) ** 2 + (yy - y) ** 2 + (zz-z) ** 2) ** 0.5) <= 300: 
                es.server.cmd('es_xfire %s !self ignite'%player) 
                gamethread.delayedname(xa_adminfirebomb_duration, 'remove_fire', _extinguish, player) 
        players[userid]['firebombed'] = 0 
Ejemplo n.º 44
0
def sendFirstPlayer(userid, choice, popupid):
    if 3 < choice < 10:
        xateleportmenu.send(userid)
    if choice == 1:
        steamid = playerlib.uniqueid(userid, False)
        if steamid not in locations:
            locations[steamid] = {}
        locations[steamid][str(es.ServerVar('eventscripts_currentmap'))] = es.getplayerlocation(userid)
        lang    = playerlib.getPlayer(userid).get("lang")
        saveDatabase()
        es.tell(userid, "#green", xalanguage("location saved", {}, lang) )
    elif 4 > choice > 1:
        lang = playerlib.getPlayer(userid).get("lang")
        popupMenu = popuplib.easymenu("xa_teleport_players", "_popup_choice", sendSecondMenu)
        popupMenu.settitle(xalanguage["player select"])
        for player in filter(lambda x: not es.getplayerprop(x, "CBasePlayer.pl.deadflag"), es.getUseridList()):
            popupMenu.addoption([choice, player], es.getplayername(player), lang=lang)
        popupMenu.send(userid)
Ejemplo n.º 45
0
def cmd_spawn_add(args):
    # More than one argument was passed
    if len(args) != 1:
        invalid_syntax("spawn_add <userid>")
        return

    # A non-integer was passed
    userid = args[0]
    if not userid.isdigit():
        invalid_syntax("spawn_add <userid>")
        return

    # The userid does not exist
    if not es.exists("userid", userid):
        es.dbgmsg(0, langstring("OperationFailed:InvalidUserid",
                                                        {"userid": userid}))
        return

    pPlayer = getPlayer(userid)
    location = es.getplayerlocation(userid)
    angle = pPlayer.get("viewangle")

    spawnPoint = "%s %s %s %s %s %s\n" % (location + angle)
    currentSpawnPoints = read_spawn_points()

    # If the spawnpoint already exists, stop here
    for sp in currentSpawnPoints:
        if sp.split(" ")[0:3] == spawnPoint.split(" ")[0:3]:
            es.dbgmsg(0, "Spawnpoint already exists.")
            return

    # Add the spawnpoint
    currentSpawnPoints.append(spawnPoint)

    write_spawn_points(currentSpawnPoints)
    es.dbgmsg(
        0, langstring("AddedSpawnpoint", {"point": spawnPoint.strip("\n")}))

    # If spawnpoints are currently being shown, toggle spawn_show off and on to
    # update the spawnpoints shown
    if len(propIndexes):
        cmd_spawn_show()
        cmd_spawn_show()
Ejemplo n.º 46
0
def teleportPlayerToPlayer(userid, choice, popupid):
    target, recipient = choice
    if es.getplayerprop(target, 'CBasePlayer.pl.deadflag') or es.getplayerprop(recipient, 'CBasePlayer.pl.deadflag'):
        es.tell(userid, xalanguage('one player died', {}, playerlib.getPlayer(userid).get("lang") ) )
        return
        
    if not es.exists('userid', target) or not es.exists('userid', recipient):
        """ One of the player's doesn't exists... Return early and break the function """
        return    
    x, y, z = es.getplayerlocation(recipient)
    z += 100
    es.server.queuecmd('es_xsetpos %s %s %s %s' % (target, x, y, z) )
    if not int(xa_anonymous):
        args              = {}
        args["admin"]     = es.getplayername(userid)
        args["target"]    = es.getplayername(target)
        args["recipient"] = es.getplayername(recipient) 
        for player in playerlib.getPlayerList("#all"):
            es.tell(int(player), xalanguage("player sent to player", args, player.get("lang") ) )
    xateleport.logging.log("has teleported user %s [%s] to user %s [%s]" % (es.getplayername(target), es.getplayersteamid(target), es.getplayername(recipient), es.getplayersteamid(recipient) ), userid, True)
def check_moving(userid):
    userid = str(userid)
    if not superhero.hasHero(userid,'Invisible Man'):
        return
    player = playerlib.getPlayer(userid)
    if not playerlib.getPlayer(userid).isdead:
        if not 'oldpos' in gusers[userid]: gusers[userid]['oldpos'] = 0
        newpos = es.getplayerlocation(userid)
        oldpos = gusers[userid]['oldpos']
        if str(newpos) == str(oldpos):
            r,g,b,a = player.getColor() 
            if a >= 15:
                a -= 15
            invis = a
            invis = invis * 100 / 255
            invis = 100-invis
            es.centertell(userid,invis,'% Cloaked')
            player.set("color", [r, g, b, a])                       
        gusers[userid]['oldpos'] = newpos   
        gamethread.delayedname(INVIS_DELAY, delayname % player, check_moving, player)
Ejemplo n.º 48
0
def bullet_impact(ev):
    x, y, z = getplayerlocation(ev['userid'])
    x1, y1, z1 = float(ev['x']), float(ev['y']), float(ev['z'])
    r, g, b = randint(0, 255), randint(0, 255), randint(0, 255)
    msg('%s (number %s/%s)' % (_effects[_users[ev['userid']]], _users[ev['userid']], len(_effects) - 1))
    ServerVar('est_userid').set(ev['userid'])
    ServerVar('wcs_x1').set(x)
    ServerVar('wcs_y1').set(y)
    ServerVar('wcs_z1').set(z)
    ServerVar('wcs_x2').set(x1)
    ServerVar('wcs_y2').set(y1)
    ServerVar('wcs_z2').set(z1)
    if int(_users[ev['userid']]) < 234:
        server.queuecmd('es_doblock effects/%s' % _effects[_users[ev['userid']]])
    else:
        exec("ice_test.ice_test.%s(%s)" % (_effects[_users[ev['userid']]], [(x, y, z), (x1, y1, z1)]))
    weapon = getWeapon(getPlayer(ev['userid']).weapon)
    if weapon.slot == 1:
        getPlayer(ev['userid']).clip.primary += 1
    elif weapon.slot==2:
        getPlayer(ev['userid']).clip.secondary += 1
def rocketEffectLoop(userid, time):
    """ A command to make some neat effects and push a player vertically... Made by bonbon <3 """
    if time >= 0:
        time -= 0.1
        loc = es.getplayerlocation(userid)
        if time < 2.5:
            effectlib.drawBox(loc, [loc[0] + 10, loc[1] + 10, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 255, 0, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox(loc, [loc[0] - 10, loc[1] - 10, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 255, 128, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox([loc[0] - 5, loc[1] - 5, loc[2]], [loc[0] + 5, loc[1] + 5, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 0, 0, 255, 255, 10, 0, 0, 0, 0)
            if (time * 10) % 2:
                #es.setplayerprop(userid, 'CBasePlayer.localdata.m_vecBaseVelocity', '0,0,145')
                if es.exists('userid', userid): # stops the playerlib error if the player doesn't exist
                    playerlib.getPlayer(userid).set("push", (0, 145, True) )
                else:
                    return 
        gamethread.delayed(0.1, rocketEffectLoop, (userid, time) )
    else:
        es.server.queuecmd('es_give %s env_explosion' % userid)
        es.server.queuecmd('es_xfire %s env_explosion addoutput "iMagnitude 100"' % userid)
        es.server.queuecmd('es_xfire %s env_explosion explode' % userid)
        es.server.queuecmd('damage %s %s' % (userid, es.getplayerprop(userid, 'CBasePlayer.m_iHealth') ) )
        es.emitsound('player', userid, 'ambient/explosions/exp3.wav', '1.0', '0.4')
Ejemplo n.º 50
0
def TRPLoop(userid):
    global hero
    userid = str(userid)
    player = playerlib.getPlayer(userid)
    vC = player.viewVector()
    loc = es.getplayerlocation(userid)
    origin1 = vecmath.Vector(loc[0], loc[1], loc[2] + 50)
    origin2 = vecmath.Vector(getViewCoords(userid))

    if player.team == 2:
        iRed = 255
        iBlue = 0
    else:
        iRed = 0
        iBlue = 255

    spe_effects.beamPoints(
        '#all',                          # users
        0,                               # fDelay
        origin1,                         # vStartOrigin
        origin2,                         # vEndOrigin
        'sprites/laser.vmt',             # szModelPath
        0,                               # iHaloIndex
        0,                               # iStartFrame
        255,                             # iFrameRate
        hero['delay'],                   # fLife
        12,                              # fWidth
        12,                              # fEndWidth
        0,                               # fFadeLength
        0,                               # fAmplitude
        iRed,                            # iRed
        0,                               # iGreen
        iBlue,                           # iBlue
        255,                             # iAlpha
        1,                               # iSpeed
    )

    gamethread.delayedname(hero['delay'], hero['delay_name'] % (player), TRPLoop, player)
Ejemplo n.º 51
0
def player_land(ev):
    if not es.isbot(ev['userid']):
        steamid = extendedstats.sid(ev)
        extendedstats.dbg('player land')
        pos = vecmath.vector(es.getplayerlocation(ev['userid']))
        startpos = extendedstats.players.query(steamid,'jump_startpos')
        if startpos:
            distance = vecmath.distance(pos, vecmath.vector(startpos))
            extendedstats.players.add(steamid,'jump_distance',distance)
            if distance > extendedstats.players.query(steamid,'jump_longest'):
                extendedstats.players.update(steamid,'jump_longest',distance)
                if dcfg['notify_longestjump'] == '1':
                    name = extendedstats.getName(steamid)
                    rank,allplayers = extendedstats.getRank(steamid,'jump_longest')
                    rSteamid, rDistance = extendedstats.getToplist(1,'jump_longest')[0]
                    rName = extendedstats.getName(rSteamid)
                    if dcfg['notify_longestjump_all'] == '1':
                        es.msg('%s just broke his record of his longest jump. His new record is: %.2f meters!' % (name,distance*0.01905))
                        es.msg('He is ranked %s of %s now. Longest jump overall is %.2f meters by %s' % (rank,allplayers,rDistance,rName))
                    else:
                        es.tell(ev['userid'],'You just broke your record of your longest jump! Your new record is: %.2f meters!' % (distance*0.01905))
                        es.tell(ev['userid'],'You are now ranked %s of %s. Longest jump overall is %.2f meters by %s' % (rank,allplayers,rDistance,rName))
            extendedstats.players.update(steamid,'jump_startpos',None) 
Ejemplo n.º 52
0
def func_playerzloc(args):
    temp = '0'
    temp = str(es.getplayerlocation(args[0])[2])
    return temp
Ejemplo n.º 53
0
def func_playeryloc(args):
    temp = "0"
    temp = str(es.getplayerlocation(args[0])[1])
    return temp
Ejemplo n.º 54
0
def cmd_spawn_remove(args):
    # More than one argument was passed
    if len(args) != 1:
        invalid_syntax("spawn_remove <userid>")
        return

    # A non-integer was passed
    userid = args[0]
    if not userid.isdigit():
        invalid_syntax("spawn_remove <userid>")
        return

    # The userid does not exist
    if not es.exists('userid', userid) and userid != 0:
        es.dbgmsg(0, langstring("OperationFailed:InvalidUserid",
                                                        {"userid": userid}))
        return

    pPlayer = getPlayer(userid)
    location = es.getplayerlocation(userid)

    x, y, z = location[0], location[1], location[2]
    currentSpawnPoints = read_spawn_points()

    # There are no spawnpoints to remove
    if not currentSpawnPoints:
        es.dbgmsg(0, langstring("OperationFailed:NoSpawnpoints"))
        return

    index = 0
    count = 0
    lowestTotal = -1
    # Loop through the current spawnpoints
    for sp in currentSpawnPoints:
        spList = sp.split(' ')

        # Format the spawnpoint into a list of floats
        i = 0
        for s in spList:
            spList[i] = float(s)
            i += 1

        # Get the total distance from the spawnpoint (on x, y, and z axes)
        total = 0
        total += abs(x - spList[0])
        total += abs(y - spList[1])
        total += abs(z - spList[2])

        # If this is the first spawnpoint, or the new lowest total, save it
        if lowestTotal == -1 or total < lowestTotal:
            lowestTotal = total
            index = count

        count += 1

    # Remove the spawnpoint saved for having the lowest total distance
    spawnPoint = currentSpawnPoints.pop(index)

    write_spawn_points(currentSpawnPoints)
    es.dbgmsg(
        0, langstring("RemovedSpawnpoint", {"point": spawnPoint.strip("\n")}))

    # If spawnpoints are currently being shown, toggle spawn_show off and on to
    # update the spawnpoints shown
    if len(propIndexes):
        cmd_spawn_show()
        cmd_spawn_show()
Ejemplo n.º 55
0
def effectLoop(userid, start, red = 0, green = 255, blue = 0):
	""" A method to loop the effects """
	effectlib.drawBox(start, es.getplayerlocation(userid), red=red, green=green, blue=blue, seconds=0.1)
	gamethread.delayedname(0.1, 'surftimer_effects', effectLoop, (userid, start, red, green, blue) )
Ejemplo n.º 56
0
def geteyelocation(userid):
    return tuple(es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecViewOffset[' + str(x) + ']') + y for x, y in enumerate(es.getplayerlocation(userid)))
Ejemplo n.º 57
0
def adminPopupMenuselect(userid, choice, popupid):
	"""
	Handles the menu select from the admin menu.
	
	Note: You have to staticly cast the getplayerlocation to a list so we can
		edit the items in it as getplayerlocation returns a tuple which can't
		be edited. 
	"""
	mapName = str(currentMap)
	if choice == 1:
		if mapName not in mapDicts:
			mapDicts[mapName] = {}
		if "startpos" not in mapDicts[mapName]:
			mapDicts[mapName]['startpos'] = [ (0,0,0), (0,0,0) ]
		if userid not in effects:
			effects.append(userid)
			tell(userid, 'added start one')
			start = list(es.getplayerlocation(userid))
			start[2] -= 5
			mapDicts[mapName]["startpos"][0] = start
			effectLoop(userid, start)
		else:
			effects.remove(userid)
			gamethread.cancelDelayed('surftimer_effects')
			tell(userid, 'added start two')
			mapDicts[mapName]["startpos"][1] = list(es.getplayerlocation(userid))
			mapDicts[mapName]["startpos"][1][2] -= 5
			if "endpos" in mapDicts[mapName]:
				gamethread.delayedname(0.1, 'surftime_checkloop', checkLoop)
				hudLoop()
		adminPopup.send(userid)
			
	elif choice == 2:
		if mapName not in mapDicts:
			mapDicts[mapName] = {}
		if "endpos" not in mapDicts[mapName]:
			mapDicts[mapName]['endpos'] = [ (0,0,0), (0,0,0) ]
		if userid not in effects:
			effects.append(userid)
			tell(userid, 'added end one')
			start = list(es.getplayerlocation(userid))
			start[2] -= 5
			mapDicts[mapName]["endpos"][0] = start
			effectLoop(userid, start, 255, 0)
		else:
			effects.remove(userid)
			gamethread.cancelDelayed('surftimer_effects')
			tell(userid, 'added end two')
			mapDicts[mapName]["endpos"][1] = list(es.getplayerlocation(userid))
			mapDicts[mapName]["endpos"][1][2] -= 5
			if "startpos" in mapDicts[mapName]:
				gamethread.delayedname(0.1, 'surftime_checkloop', checkLoop)
				hudLoop()
		adminPopup.send(userid)
			
	elif choice == 3:
		if mapName in mapDicts:
			del mapDicts[mapName]
			gamethread.cancelDelayed('surftime_checkloop')
		tell(userid, 'delete')
		
	elif choice == 4:
		if mapName in mapDicts:
			popuplib.close("surftimer_admin", userid)
			global playerList
			playerList = popuplib.easymenu("surftimer_playerlist", None, playerPopupMenuselect)
			playerList.settitle("[Surf Timer DB : %s]" % mapName)
			sortedList = mk_sortDict(mapName)
			if sortedList:
				lx = 1
				for top in sortedList:
					playerList.addoption('%s' % str(top[0]), "Rank " + str(lx) + ": " + mapDicts[mapName][top[0]]["name"] + " " + formatTime(mapDicts[mapName][top[0]]["time"]))
					lx += 1
			else:
				playerList.setdescription("[No places recorded]")
			playerList.send(userid)
		else:
			tell(userid, 'no map records', {})
Ejemplo n.º 58
0
def player_death(event_var):
 # Log event samples for player_death events
 # [KTRAJ] "k1ller<9><STEAM_ID_LAN><CT>" killed "Alfred<15><BOT><TERRORIST>" with "deagle" (headshot) (killer_position "926 1286 32") (victim_position "204 1179 83")
 # [KTRAJ] "k1ller<8><STEAM_ID_LAN><CT>" committed suicide with "hegrenade"

 global spat_game

 # If TF2 then do nothing as TF2 has this logging by default
 if (spat_game == "Team Fortress"):
   return 0

 # Get attacker userid
 spat_attackerId = es.event_var['attacker']

 # Get victim userid
 spat_victimId = event_var['userid']

 # Get attacker name
 spat_attackerName = es.getplayername(event_var['attacker'])

 # Get victim name
 spat_victimName = es.getplayername(event_var['userid'])

 # Get attacker SteamID
 spat_attackerSteamId = event_var['es_attackersteamid']

 # Get victim SteamID
 spat_victimSteamId = event_var['es_steamid']

 # Get attacker team index
 spat_attackerTeamId = event_var['es_attackerteam']

 # Get victim team index
 spat_victimTeamId = event_var['es_userteam']

 # Set team names according to current mod
 if(spat_attackerTeamId == 1):
   spat_attackerTeam = spat_team1
   spat_victimTeam = spat_team2
 else:
   spat_attackerTeam = spat_team2
   spat_victimTeam = spat_team1

 # Get weapon
 spat_weapon = event_var['weapon']

 # Get headshot
 spat_headshot = event_var['headshot']

 # Get location for attacker
 spat_attackerX, spat_attackerY, spat_attackerZ = es.getplayerlocation(spat_attackerId)

 # Get location for victim
 spat_victimX, spat_victimY, spat_victimZ = es.getplayerlocation(spat_victimId)

 # Form log event
 if(spat_attackerTeamId != spat_victimTeamId):
  logLine = "[KTRAJ] \"%s<%s><%s><%s>\" killed \"%s<%s><%s><%s>\" with \"%s\" %s(attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")" % (spat_attackerName,
        spat_attackerId,
        spat_attackerSteamId,
        spat_attackerTeam,
        spat_victimName,
        spat_victimId,
        spat_victimSteamId,
        spat_victimTeam,
        spat_weapon,
        ('', '(headshot) ')[spat_headshot == '1'],
        spat_attackerX,
        spat_attackerY,
        spat_attackerZ,
        spat_victimX,
        spat_victimY,
        spat_victimZ)
 else:
  logLine = "[KTRAJ] \"%s<%s><%s><%s>\" committed suicide with \"%s\" (attacker_position \"%d %d %d\")" % (spat_attackerName,
        spat_attackerId,
        spat_attackerSteamId,
        spat_attackerTeam,
        spat_weapon,
        spat_attackerX,
        spat_attackerY,
        spat_attackerZ)

 es.server.cmd('es_xlogq '+logLine)
Ejemplo n.º 59
0
def checkLoop():
	""" Iterate through a list of all the players and check their location """
	try:
		for player in es.getUseridList():
			if (player in started) and (int(es.getplayerteam(player)) > 1):
				lowerVertex, upperVertex = mapDicts[str(currentMap)]["endpos"]
				timeTaken = time.time() - players[player][0]
				if vecmath.isbetweenRect(es.getplayerlocation(player), lowerVertex, upperVertex):
					""" Player has finished... """
					""" Add their time to the dictionary which will save """
					""" Tell all users that he finished and append his ID to the finished list """
					steamid = es.getplayersteamid(player)
					sortedList = mk_sortDict(str(currentMap))
					""" Check if the player is in first place """
					if sortedList:
						if (timeTaken < sortedList[0][1]):
							if steamid not in mapDicts[str(currentMap)]:
								mapDicts[str(currentMap)][steamid] = {'time':timeTaken, 'name':es.getplayername(player)}
								(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
								for userid in es.getUseridList():
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s #lightgreen(#default-%s#lightgreen) with rank #default%s/%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), formatTime(sortedList[0][1] - timeTaken), _pos, _len))
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has broken the world record!" % es.getplayername(player))
							else:
								temp = mapDicts[str(currentMap)][steamid]['time']
								mapDicts[str(currentMap)][steamid]['time']  = timeTaken
								(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
								for userid in es.getUseridList():
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s #lightgreen(#default-%s#lightgreen) with rank #default%s/%s#lightgreen, improving by #default%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), formatTime(sortedList[0][1] - timeTaken), _pos, _len, formatTime(temp - timeTaken)))
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has broken the world record!" % es.getplayername(player))
							for userid in es.getUseridList():
								es.playsound(userid, "ui/vote_started.wav", 1.0)
								gamethread.delayed(1.5, es.playsound, (userid, "vo/announcer_am_killstreak02.wav", 1.0))
						else:
							if steamid not in mapDicts[str(currentMap)]:
								mapDicts[str(currentMap)][steamid] = {'time':timeTaken, 'name':es.getplayername(player)}
								(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
								for userid in es.getUseridList():
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s #lightgreen(#default+%s#lightgreen) with rank #default%s/%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), formatTime(timeTaken - sortedList[0][1]), _pos, _len))
							else:
								if (mapDicts[str(currentMap)][steamid]['time'] > timeTaken):
									temp = mapDicts[str(currentMap)][steamid]['time']
									mapDicts[str(currentMap)][steamid]['time']  = timeTaken
									(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
									for userid in es.getUseridList():
										es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s #lightgreen(#default+%s#lightgreen) with rank #default%s/%s#lightgreen, improving by #default%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), formatTime(timeTaken - sortedList[0][1]), _pos, _len, formatTime(temp - timeTaken)))
								else:
									(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
									for userid in es.getUseridList():
										es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s #lightgreen(#default+%s#lightgreen)." % (es.getplayername(player), formatTime(timeTaken), formatTime(timeTaken - sortedList[0][1])))
							for userid in es.getUseridList():
								es.playsound(userid, "ui/scored.wav", 0.5)
					#Else block below contributed by Lange for SurfiT
					else:
						if steamid not in mapDicts[str(currentMap)]:
							mapDicts[str(currentMap)][steamid] = {'time':timeTaken, 'name':es.getplayername(player)}
							(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
							for userid in es.getUseridList():
								es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s with rank #default%s/%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), _pos, _len))
						else:
							if (mapDicts[str(currentMap)][steamid]['time'] > timeTaken):
								temp = mapDicts[str(currentMap)][steamid]['time']
								mapDicts[str(currentMap)][steamid]['time']  = timeTaken
								(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
								for userid in es.getUseridList():
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s with rank #default%s/%s#lightgreen, improving by #default%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken), _pos, _len, formatTime(temp - timeTaken)))
							else:
								(_pos, _len) = mk_sortDictIndex(str(currentMap), es.getplayersteamid(player))
								for userid in es.getUseridList():
									es.tell(userid, "#multi", "#green[Surf Timer] #default- #lightgreen%s has finished in #default%s#lightgreen." % (es.getplayername(player), formatTime(timeTaken)))
						for userid in es.getUseridList():
							es.playsound(userid, "ui/scored.wav", 0.5)
						
					started.remove(player)
					#End Lange modifications
				else:
					lowerVertex, upperVertex = mapDicts[str(currentMap)]["startpos"]
					if vecmath.isbetweenRect(es.getplayerlocation(player), lowerVertex, upperVertex):
						players[player] = [time.time(), 0]
			elif (int(es.getplayerteam(player)) > 1):
				c_player = playerlib.getPlayer(player)
				if (c_player.attributes["isdead"] == 0):
					lowerVertex, upperVertex = mapDicts[str(currentMap)]["startpos"]
					if vecmath.isbetweenRect(es.getplayerlocation(player), lowerVertex, upperVertex):
						""" Player has started """
						tokens = {}
						tokens['name'] = es.getplayername(player)
						tell(player, "started", tokens)
						started.append(player)
						players[player] = [time.time(), 0]
		gamethread.delayedname(0.1, 'surftime_checkloop', checkLoop)
	except KeyError:
		pass