Ejemplo n.º 1
0
def explode():
    global exploding, expl_time
    if not exploding:
        exploding = True
        expl_time = time.time()
        for p in system.part[p_bubbles]:
            dv = p.pos - p_head.pos
            lv = np.linalg.norm(dv)
            if lv < expl_range:
                p.v = dv / lv / lv * expl_force


# KEYBOARD CONTROLS
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('i', KeyboardFireEvent.Pressed, move_up_set))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('k', KeyboardFireEvent.Pressed, move_down_set))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('i', KeyboardFireEvent.Released, move_updown_reset))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('k', KeyboardFireEvent.Released, move_updown_reset))

visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('j', KeyboardFireEvent.Pressed, move_left_set))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('l', KeyboardFireEvent.Pressed, move_right_set))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('j', KeyboardFireEvent.Released, move_leftright_reset))
visualizer.keyboardManager.register_button(
    KeyboardButtonEvent('l', KeyboardFireEvent.Released, move_leftright_reset))
Ejemplo n.º 2
0
        if self.stopped:
            self.impulse += 0.5
            self.update_cueball_force()

    def fire(self):
        if self.stopped:
            self.stopped = False
            system.part[0].v = system.part[0].v + system.part[0].ext_force
            system.part[0].fix = [False, True, False]
            system.part[0].ext_force = [0, 0, 0]


pool = Billiards()

visualizer.keyboard_manager.register_button(
    KeyboardButtonEvent('4', KeyboardFireEvent.Hold, pool.decreaseAngle))
visualizer.keyboard_manager.register_button(
    KeyboardButtonEvent('6', KeyboardFireEvent.Hold, pool.increaseAngle))
visualizer.keyboard_manager.register_button(
    KeyboardButtonEvent('2', KeyboardFireEvent.Hold, pool.decreaseImpulse))
visualizer.keyboard_manager.register_button(
    KeyboardButtonEvent('8', KeyboardFireEvent.Hold, pool.increaseImpulse))
visualizer.keyboard_manager.register_button(
    KeyboardButtonEvent('5', KeyboardFireEvent.Pressed, pool.fire))


def main():

    system.time_step = 0.00008
    system.cell_system.skin = 0.4