Ejemplo n.º 1
0
def _get_shuffling_contextis_next_epoch_registry_change(
        state: 'BeaconState',
        next_epoch: Epoch,
        committee_config: CommitteeConfig) -> ShufflingContext:
    current_committees_per_epoch = get_current_epoch_committee_count(
        state=state,
        shard_count=committee_config.SHARD_COUNT,
        slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
        target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
    )
    return ShufflingContext(
        committees_per_epoch=get_next_epoch_committee_count(
            state=state,
            shard_count=committee_config.SHARD_COUNT,
            slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
            target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
        ),
        seed=helpers.generate_seed(
            state=state,
            epoch=next_epoch,
            slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
            min_seed_lookahead=committee_config.MIN_SEED_LOOKAHEAD,
            activation_exit_delay=committee_config.SLOTS_PER_EPOCH,
            latest_active_index_roots_length=committee_config.LATEST_ACTIVE_INDEX_ROOTS_LENGTH,
            latest_randao_mixes_length=committee_config.LATEST_RANDAO_MIXES_LENGTH,
        ),
        shuffling_epoch=next_epoch,
        # for mocking this out in tests.
        shuffling_start_shard=(
            state.current_shuffling_start_shard + current_committees_per_epoch
        ) % committee_config.SHARD_COUNT,
    )
Ejemplo n.º 2
0
def _get_shuffling_contextis_next_epoch_registry_change(
        state: 'BeaconState', next_epoch: Epoch,
        committee_config: CommitteeConfig) -> ShufflingContext:
    current_committees_per_epoch = get_current_epoch_committee_count(
        state=state,
        shard_count=committee_config.SHARD_COUNT,
        slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
        target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
    )
    return ShufflingContext(
        committees_per_epoch=get_next_epoch_committee_count(
            state=state,
            shard_count=committee_config.SHARD_COUNT,
            slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
            target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
        ),
        seed=helpers.generate_seed(
            state=state,
            epoch=next_epoch,
            committee_config=committee_config,
        ),
        shuffling_epoch=next_epoch,
        # for mocking this out in tests.
        shuffling_start_shard=(state.current_shuffling_start_shard +
                               current_committees_per_epoch) %
        committee_config.SHARD_COUNT,
    )
Ejemplo n.º 3
0
def _get_shuffling_contextis_next_epoch_no_registry_change_no_reseed(
        state: 'BeaconState',
        committee_config: CommitteeConfig) -> ShufflingContext:
    return ShufflingContext(
        committees_per_epoch=get_current_epoch_committee_count(
            state=state,
            shard_count=committee_config.SHARD_COUNT,
            slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
            target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
        ),
        seed=state.current_shuffling_seed,
        shuffling_epoch=state.current_shuffling_epoch,
        shuffling_start_shard=state.current_shuffling_start_shard,
    )
Ejemplo n.º 4
0
def _get_shuffling_context_is_previous_epoch(
        state: 'BeaconState',
        committee_config: CommitteeConfig) -> ShufflingContext:
    return ShufflingContext(
        committees_per_epoch=get_previous_epoch_committee_count(
            state=state,
            shard_count=committee_config.SHARD_COUNT,
            slots_per_epoch=committee_config.SLOTS_PER_EPOCH,
            target_committee_size=committee_config.TARGET_COMMITTEE_SIZE,
        ),
        seed=state.previous_shuffling_seed,
        shuffling_epoch=state.previous_shuffling_epoch,
        shuffling_start_shard=state.previous_shuffling_start_shard,
    )