def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(syst.CmdAbout()) self.remove(system.CmdAbout()) self.remove(general.CmdAccess()) self.remove(general.CmdHome()) self.remove(general.CmdSetDesc()) self.add(extendedcommands.CmdExtendedLook()) self.add(extendedcommands.CmdExtendedDesc()) self.add(extendedcommands.CmdExtendedGet()) self.add(extendedcommands.CmdExtendedGive()) self.add(extendedcommands.CmdExtendedDrop()) self.add(extendedcommands.CmdWho()) self.add(extendedcommands.CmdGameTime()) self.add(sensorycommands.SensesCmdSet) self.add(movecommands.ExitErrorCmdSet) self.add(equip.EquipCmdSet) self.add(chartraits.CharTraitCmdSet) self.add(merchant.CmdForge())
def add_default_commands(self): """Add selected Evennia built-in commands""" from evennia.commands.default import account, building, system, admin, comms from commands.base_commands import overrides # Player-specific commands self.add(account.CmdOOCLook()) self.add(account.CmdIC()) self.add(overrides.CmdArxOOC()) self.add(account.CmdOption()) self.add(account.CmdQuit()) self.add(account.CmdPassword()) self.add(account.CmdColorTest()) self.add(account.CmdQuell()) self.add(building.CmdExamine()) # system commands self.add(system.CmdReset()) self.add(system.CmdShutdown()) self.add(system.CmdPy()) self.add(system.CmdAccounts()) self.add(system.CmdAbout()) # Admin commands self.add(admin.CmdNewPassword()) # Comm commands self.add(comms.CmdAddCom()) self.add(comms.CmdDelCom()) self.add(comms.CmdCemit()) self.add(comms.CmdIRC2Chan()) self.add(comms.CmdRSS2Chan())
def test_about(self): self.call(system.CmdAbout(), "", None)
def at_cmdset_creation(self): "Populates the cmdset" # The general commands self.add(general.CmdLook()) self.add(general.CmdMove()) # self.add(general.CmdHome()) self.add(general.CmdInventory()) # self.add(general.CmdPose()) # self.add(general.CmdNick()) # self.add(general.CmdSetDesc()) self.add(general.CmdGet()) self.add(general.CmdDrop()) # self.add(general.CmdGive()) # self.add(general.CmdSay()) # self.add(general.CmdWhisper()) # self.add(general.CmdAccess()) # The help system self.add(help.CmdHelp()) self.add(help.CmdSetHelp()) # System commands self.add(system.CmdPy()) self.add(system.CmdScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # self.add(system.CmdPs()) self.add(system.CmdTickers()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdEmit()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) self.add(admin.CmdForce()) # Building and world manipulation self.add(building.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdSetAttribute()) self.add(building.CmdName()) self.add(building.CmdDesc()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(building.CmdDig()) self.add(building.CmdTunnel()) self.add(building.CmdDestroy()) self.add(building.CmdExamine()) self.add(building.CmdTypeclass()) self.add(building.CmdLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(building.CmdTag()) self.add(building.CmdSpawn()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode())
def at_cmdset_creation(self): # The help system self.add(help.CmdSetHelp()) # System commands self.add(overrides.CmdArxScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) # Building and world manipulation self.add(overrides.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdName()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(overrides.CmdDig()) self.add(building.CmdTunnel()) self.add(overrides.CmdArxDestroy()) self.add(overrides.CmdArxExamine()) self.add(building.CmdTypeclass()) self.add(overrides.CmdArxLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(overrides.CmdArxTag()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode()) # more recently implemented staff commands self.add(staff_commands.CmdGemit()) self.add(staff_commands.CmdWall()) self.add(staff_commands.CmdHome()) self.add(staff_commands.CmdResurrect()) self.add(staff_commands.CmdKill()) self.add(staff_commands.CmdForce()) self.add(staff_commands.CmdCcolor()) self.add(staff_commands.CmdGMDisguise()) self.add(staff_commands.CmdGMEvent()) self.add(staff_commands.CmdRelocateExit()) self.add(staff_commands.CmdAdminKey()) self.add(staff_commands.CmdAdminPropriety()) self.add(extended_room.CmdExtendedDesc()) self.add(xp.CmdAdjustSkill()) self.add(xp.CmdAwardXP()) self.add(maps.CmdMapCreate()) self.add(maps.CmdMapRoom()) self.add(combat.CmdObserveCombat()) self.add(combat.CmdAdminCombat()) self.add(combat.CmdCreateAntagonist()) self.add(combat.CmdStandYoAssUp()) self.add(domcommands.CmdSetRoom()) self.add(condition_commands.CmdModifiers()) # home commands self.add(home.CmdAllowBuilding()) self.add(home.CmdBuildRoom()) self.add(home.CmdManageRoom())