Ejemplo n.º 1
0
class Game:
    def __init__(self):
        self.running = False

        self.event_dispatcher = EventDispatcher()
        self.graphics = gamegraphics.Graphics(self, self.event_dispatcher)
        self.map = gamemap.Map()
        self.player = player.Player(self, self.event_dispatcher)

        self.ai = ai.AI(self, self.event_dispatcher)

        def sigint_handler(sig, frame):
            self.event_dispatcher.add_event("quit", "Ctrl-C")

        signal.signal(signal.SIGINT, sigint_handler)

        self.event_dispatcher.register("quit", self.quit)

    def quit(self, cause=None):
        logger.info("Stopping game, cause: {}".format(cause))
        self.running = False

    def get_move(self):
        move = input(">> ")
        self.event_dispatcher.add_event("movePlayer", move)

    def run(self):
        self.running = True
        self.graphics.setup_sprites()

        utility.repeat(self.event_dispatcher, "ai_update", 0.1, self.ai.update)
        while self.running:
            self.graphics.update()
            self.event_dispatcher.dispatch()
Ejemplo n.º 2
0
    def __init__(self, parent, width, height):
        self.tag = 'draws'
        self.stats_tag = 'stats'
        self.path_tag = 'tool_path'
        self.grid_tag = 'grid'

        super().__init__(
            parent)  #, width = self.canvas_width, height = self.canvas_height)
        self.parent = parent
        self.width = width
        self.height = height
        self.bot_width = width
        self.bot_height = height
        self.x_scale = 1.0
        self.y_scale = 1.0

        self._last_tool_p = Point(0.0, 0.0)
        self._enable_tool = False

        self.configure(width=self.width,
                       height=self.height,
                       background="white",
                       borderwidth=0)
        #
        self.bind('<Button-1>', self.on_click)
        print(dispatcher)
        print(type(dispatcher))
        dispatcher.add_event('on_click')
Ejemplo n.º 3
0
    def __init__(self, id, spr, microsteps):  #, on_step_func):

        # stepper
        self._steps_per_revolution = spr
        self._microsteps = microsteps
        self._effective_steps = spr * microsteps
        self._rads_per_step = (2 * pi) / self._effective_steps
        # callback
        self._id = id
        #self._on_step = on_step_func
        # internal
        self._steps_to_move = 0
        self._dir_to_move = 0
        dispatcher.add_event('step')
Ejemplo n.º 4
0
 def __init__(self, parent, **kwargs):
     super().__init__(
         parent)  #, width = self.canvas_width, height = self.canvas_height)
     self.parent = parent
     self._actions = {}
     self.tick_interval = kwargs.get('tick_interval',
                                     ControlPanel.TICK_INTERVAL)
     # self.width = width
     # self.height = height
     #self.configure(width = self.width, height = self.height)
     #self.pack() #ipadx = 10, ipady = 10)
     #
     self.script_running = False
     self.cmd_running = False
     self.program_line = 0
     self.program_text_iter = None
     # create controls
     self.lb_x = TK.Label(self, text='GO TO X')
     self.lb_x.grid(row=0, column=0)
     self.ed_x = TK.Entry(self, width=5)
     self.ed_x.grid(row=0, column=1)
     self.lb_y = TK.Label(self, text='Y')
     self.lb_y.grid(row=0, column=2)
     self.ed_y = TK.Entry(self, width=5)
     self.ed_y.grid(row=0, column=3)
     # text fields
     self.txt_prog = TK.Text(self, width=20)
     self.txt_prog.grid(columnspan=4, sticky=TK.W + TK.E + TK.N + TK.S)
     # button - run
     self.btn_run = TK.Button(self, text='RUN')
     self.btn_run.grid(columnspan=4, sticky=TK.W + TK.E + TK.N + TK.S)
     # button clear
     self.btn_clear = TK.Button(self, text='CLEAR')
     self.btn_clear.grid(columnspan=4, sticky=TK.W + TK.E + TK.N + TK.S)
     # bindings
     self.ed_y.bind('<Key>', self.edXY_on_key_enter)
     self.ed_x.bind('<Key>', self.edXY_on_key_enter)
     self.btn_run.bind('<Button-1>', self.btnRun_on_click)
     self.btn_clear.bind('<Button-1>', self.btnClear_on_click)
     # events
     dispatcher.add_event('go_coordinates')
     dispatcher.on_click += self.on_mouse1_click
     # start ticking
     self.after(self.tick_interval, self.tick)