Ejemplo n.º 1
0
    def play(self):
        while True:
            mloop = MenuLoop(self.screen,
                             self.stats,
                             finished=False,
                             highscore_screen=False)
            while not mloop.finished:
                mloop.check_events()
                mloop.update()
                self.update_menu_screen(mloop)
                if mloop.highscore_screen == True:
                    while mloop.highscore_screen:
                        mloop.check_highscore_events()
                        mloop.update_highscore_screen()
                        self.update_highscore_screen(mloop)

            self.maze = Maze(self.screen, self.mazefile, 'square', 'shield',
                             'left_bigman_1', 'powerpill', 'tablet',
                             'up_clyde_1', 'up_pinky_1', 'up_inky_1',
                             'up_blinky_1', self.stats)
            eloop = EventLoop(self.maze, self.screen, finished=False)

            while not eloop.finished:
                eloop.check_events()
                eloop.update(self.settings, self.screen, self.stats)
                self.update_screen()
Ejemplo n.º 2
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    def run(self):
        play_menu = Menu(self.game_screen)
        high_score_menu = HighScoreScreen(self.game_screen, self.hold_score)
        intro_ghost_chase = Intro(self.game_screen)
        event_iterator = EventLoop(loop_running=True, actions={pygame.MOUSEBUTTONDOWN: play_menu.check_buttons})

        while event_iterator.loop_running:
            self.tick_component.tick(60)
            event_iterator.check_events()
            self.game_screen.fill(PlayGame.game_color)
            if not play_menu.high_score_menu:
                intro_ghost_chase.update()
                intro_ghost_chase.blit()
                play_menu.blit()
            else:
                high_score_menu.blit()
                high_score_menu.check_done()
            if play_menu.ready_to_play:
                pygame.mixer.music.stop()
                self.play_game()
                for g in self.pacman_ghosts:
                    g.reset_speed()
                play_menu.ready_to_play = False
                self.hold_score.save_high_scores()
                high_score_menu.prep_images()
                high_score_menu.position()
            elif not pygame.mixer.music.get_busy():
                pygame.mixer.music.play(-1)
            pygame.display.flip()
Ejemplo n.º 3
0
def main():
    # Monitor the button for events.
    global eventloop
    eventloop = EventLoop()
    eventloop.monitor_gpio_button(args.gpio_pin,
                                  button_handler,
                                  doubleclick_speed=0)

    say("Device is in Service Mode. Press button to navigate through the menu. "
        "Long press to enter the menu section or perform an action.")

    # Read current configuration values.
    with open(args.config_path) as config_file:
        for line in config_file:
            key, value = line.partition("=")[::2]

            # Ignore empty lines.
            key = key.strip()
            if key:
                config[key] = value.strip()

    logger.info('Current environment variables: %s', config)

    ready()

    # Run the event loop forever.
    eventloop.loop()
Ejemplo n.º 4
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    def __init__(self, app, doc_file=''):
        UCDocPresenter.__init__(self, config, app.appdata)
        self.app = app
        self.eventloop = EventLoop(self)
        self.selection = Selection(self)

        if doc_file:
            self.load(doc_file)
            self.doc_name = os.path.basename(self.doc_file)
        else:
            self.new()
            self.doc_name = self.app.get_new_docname()

        self.cms = self.app.default_cms

        self.api = PresenterAPI(self)
        self.docarea = DocArea(self.app, self)
        self.canvas = self.docarea.canvas
        self.api.view = self.canvas
        self.app.mw.add_tab(self.docarea)
        self.eventloop.connect(self.eventloop.DOC_MODIFIED, self.modified)
        self.traced_objects = [
            self.eventloop, self.api, self.docarea.hruler, self.docarea.vruler,
            self.docarea.corner, self.docarea, self.canvas.renderer,
            self.canvas, self.selection, self
        ]
Ejemplo n.º 5
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def main():
	loop = EventLoop()
	keybinder = XKeyBinder(loop)

	config.activate_key_bindings(keybinder)

	loop.run()
Ejemplo n.º 6
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    def play(self):
        eventloop = EventLoop(finished=False)

        while not eventloop.finished:
            self.clock.tick(30)
            eventloop.check_events(self.player)
            self.player.update()
            self.update_screen()
Ejemplo n.º 7
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    def play(self):
        eloop = EventLoop(self.ai_settings.finished)

        while not eloop.finished:
            eloop.check_events(self.ai_settings, self.menu, self.pacman)
            self.pacman.check_dot_collision(self.ai_settings, self.maze.dots,
                                            self.maze.pills, self.sb)
            self.sb.check_high_score(self.sb)
            self.update_screen()
            self.pacman.check_wall_collision(self.maze.bricks)
            self.pacman.update()
            self.ghost.update_ghost(self.pacman, self.maze.nodes)
Ejemplo n.º 8
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def main():
    # Load the database of items we know about.
    global db
    db = ImageDatabase(options)

    # Initialize the camera object we'll use to take pictures.
    global camera
    camera = Camera(options.video_source,
                    options.video_width,
                    options.video_height,
                    options.video_fps)

    with open(get_sound('shutter.raw'), 'rb') as f:
        global SHUTTER_TONE
        SHUTTER_TONE = f.read()

    # Set up the audio devices if they are configured
    if options.audio_out_device:
        audioutils.ALSA_SPEAKER = options.audio_out_device
    if options.audio_in_device:
        audioutils.ALSA_MICROPHONE = options.audio_in_device

    # If log path is set, make sure the corresponding directory exists.
    if options.log_path and not os.path.isdir(options.log_path):
        os.makedirs(options.log_path)

    # If --web-server was specified, run a web server in a separate process
    # to expose the files in that directory.
    # Note that we're using port 80, assuming we'll always run as root.
    if options.web_server:
        subprocess.Popen(['python', '-m', 'SimpleHTTPServer', '80'],
                         cwd=options.web_server_root)

    # Monitor the button for events
    global eventloop
    eventloop = EventLoop()
    eventloop.monitor_gpio_button(options.gpio_pin, button_handler,
                                  doubleclick_speed=0)

    # If you don't have a button, use --cmd-ui to monitor the keyboard instead.
    if options.cmd_ui:
        # Print instructions.
        keyboard_handler()
        # Monitor it on the event loop.
        eventloop.monitor_console(keyboard_handler, prompt="Command: ")

    # Let the user know we're ready
    ready()

    # Run the event loop forever
    eventloop.loop()
Ejemplo n.º 9
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    def play(self):
       # sleep(4)
        #pygame.mixer.Sound.play(self.intro)
        sleep(1)
        eventloop = EventLoop(finished=False)

        pygame.mixer.Sound.play(self.intro)

        while not eventloop.finished:
            #self.clock.tick(60)
            eventloop.check_events(self.screen, self.player, self.sb, self.play_button, self.stats, self.set)
            self.player.update()

            self.update_screen()
Ejemplo n.º 10
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    def play(self):
        # self.displayname = Button(self.screen, "Portal Pacman")
        self.displayname.rect.centery -= 300
        self.displayname.msg_image_rect.center = self.displayname.rect.center
        # self.highscore_button = Button(self.screen, "Portal Pacman")
        self.highscore_button.rect.centery += 330
        self.highscore_button.msg_image_rect.center = self.highscore_button.rect.center
        # self.play_button = Button(self.screen, "Portal Pacman")
        self.play_button.rect.centery += 280
        self.play_button.msg_image_rect.center = self.play_button.rect.center

        hs_file = open("score.txt", "r")
        self.ai_settings.hs = int(hs_file.read())
        hs_file.close()
        msgg = 'The high score is ' + str(self.ai_settings.hs)
        self.score = Button(self.screen, msgg)
        self.score.rect.centery -= 150
        self.score.msg_image_rect.center = self.score.rect.center
        self.ghosts.intro()
        self.pacman.intro()
        self.blues = pygame.mixer.Sound('sounds/blueghosts.wav')

        eloop = EventLoop(finished=False)
        while not eloop.finished:
            eloop.check_events(self.ai_settings, self.pacman, self.maze,
                               self.play_button, self.highscore_button,
                               self.back, self.ghosts, self.blues, self.sb)
            if self.ai_settings.score > self.ai_settings.hs and self.ai_settings.game_active:
                self.ai_settings.hs = self.ai_settings.score
                msgg = 'The high score is ' + str(self.ai_settings.hs)
                score = Button(self.screen, msgg)
                score.rect.centery += 150
                score.msg_image_rect.center = score.rect.center
            if len(self.maze.dots) == 1:
                self.maze = Maze(self.screen,
                                 mazefile='map.txt',
                                 brickfile='square',
                                 portalfile='square',
                                 shieldfile='shield',
                                 pointfile='point',
                                 dotfile='dot',
                                 powerpillfile='powerpill')
                self.pacman.reset()
                self.ghosts.reset()
                self.ai_settings.level += 1
            if not self.ai_settings.game_active:
                pygame.mouse.set_visible(True)
            self.update_screen()
Ejemplo n.º 11
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    def play(self):
        eloop = EventLoop(finished=False)

        while not eloop.finished:
            eloop.check_events(self.screen, self.player, self.maze, self.stats,
                               self.button)
            if self.stats.game_active:
                eloop.check_wall_collision(self.player, self.maze)
                eloop.check_pill_collision(self.player, self.maze, self.stats)
                eloop.check_killpill_collision(self.player, self.maze,
                                               self.stats)
                self.player.update()
            self.update_screen()
        self.check_high_score()
        self.score_board = Scoreboard(self.screen, self.stats)
        self.score_board.prep_high_score()
Ejemplo n.º 12
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def base_server(path_args: Dict[str, pathlib.Path],
                event_loop: asyncio.AbstractEventLoop) -> Iterator[Server]:
    evtloop = EventLoop()
    args = {
        'config_file': str(path_args['moonraker.conf']),
        'log_file': str(path_args.get("moonraker.log", "")),
        'software_version': "moonraker-pytest"
    }
    ql = logger = None
    if args["log_file"]:
        ql, logger, warning = utils.setup_logging(args)
        if warning:
            args["log_warning"] = warning
    yield Server(args, logger, evtloop)
    if ql is not None:
        ql.stop()
Ejemplo n.º 13
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    def play(self):
        eloop = EventLoop(self.ai_settings.finished,
                          self.ai_settings.display_lives)
        self.load_data()

        while not eloop.finished:
            eloop.check_events(self.ai_settings, self.menu, self.mario)
            self.mario.update(self.map.rock, self.map.metal, self.map.stone,
                              self.map.brick, self.map.q, self.map.pipe,
                              self.map.pipe_1, self.map.coins)
            self.enemies.update()
            self.powerups.update()
            self.update_screen()
            self.sb.check_high_score(self.sb)

            if self.enemies.g_rect.left == self.ai_settings.screen_width:
                Mobs(self.ai_settings, self.screen, self.map, self)
Ejemplo n.º 14
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    def play(self):
        clock = pygame.time.Clock()
        eloop = EventLoop(finished=False)

        while not eloop.finished:
            eloop.check_events(self.settings, self.stats, self.player, self.pb, self.maze)
            self.menu.prep_screen()

            if self.stats.game_active:
                self.player.update(self.maze)
                self.red.update(self.maze)
                self.blue.update(self.maze)
                self.orange.update(self.maze)
                self.pink.update(self.maze)

            self.display_game()
            clock.tick(20)
Ejemplo n.º 15
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    def play_game(self):
        event_iterator = EventLoop(loop_running=True, actions={**self.pacman_player.event_map, **self.game_actions})
        self.next_level.set_show_transition()
        self.lost_game = False
        if self.pacman_player.dead:
            self.pacman_player.revive()
            self.hold_score.reset_level()
            self.lives_left.reset_counter()
            self.rebuild_maze()

        while event_iterator.loop_running:
            self.tick_component.tick(60)
            event_iterator.check_events()
            self.update_screen()
            if self.lost_game:
                pygame.mixer.stop()
                self.hold_score.reset_level()
                event_iterator.loop_running = False
Ejemplo n.º 16
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    def __init__(self):
        pygame.init()
        self.screen = pygame.display.set_mode((680, 740))
        pygame.display.set_caption("Pacman Portal")

        self.maze = Maze(self.screen,
                         mazefile='maze.txt',
                         brickfile='square',
                         portalfile='close_portal',
                         shieldfile='shield',
                         powerfile='powerpil',
                         pointsfile='points',
                         foodfile='cherry')
        self.menu = Startup(self.screen, 'title.png', 'playbutton.png')
        self.pacman = Pacman(self.screen)
        self.ghosts = Ghosts(self.screen)

        self.eloop = EventLoop(finished=False)
Ejemplo n.º 17
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    def play(self):
        loop = EventLoop(self.p_man, self.maze, self.ghosts, self.stats,
                         self.pb)

        while not loop.finished:
            loop.check_events()
            if self.stats.game_active:
                self.pinky.start(loop.start_time)
                self.inky.start(loop.start_time)
                self.blinky.start(loop.start_time)
                self.clyde.start(loop.start_time)
                loop.check_collisions()
            self.update_screen()
            self.clock.tick(60)
            self.lost = self.p_man.finished
            self.won = loop.won
            if self.won:
                self.stats.game_active = False
            elif self.lost:
                self.stats.game_active = False
Ejemplo n.º 18
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 def play(self):
     eloop = EventLoop(finished=True, settings=self.settings)
     self.reset_game()
     while True:
         while eloop.finished:
             eloop.check_play_button(self.stats, self.sb, self.play_button)
             if not self.stats.game_active:
                 self.play_button.draw_button()
             pygame.display.flip()
         while self.settings.begin.get_busy():
             eloop.check_events(self.stats, self.player)
             self.settings.begin.get_busy()
         while not eloop.finished:
             eloop.check_events(self.stats, self.player)
             self.update_screen()
             self.player_ghost_update()
             if self.stats.lives_left == 0:
                 self.reset_game()
                 while self.game_over_screen.counter != 2:
                     eloop.check_events(self.stats, self.player)
                     self.game_over_screen.blit_me()
                     pygame.display.flip()
                 eloop.finished = True