Ejemplo n.º 1
0
 def __init__(self,
              host=None,
              port=None,
              commander_name=None,
              bot_name=None):
     self.server_host = host
     self.server_port = port
     self.config = config
     self.eventregister = EventRegister(self)
     self.eventregister.setup()
     self.commander = Commander(commander_name)
     self.chat = Chat(self)
     self.stats = Statistics()
     self.bot = BotEntity(self, bot_name)
     self.game_ticks = 0
     self.connected = False
     self.logged_in = False
     self.protocol = None
     self.factory = None
     self.entities = None
     self.inventories = inventory.InvetoryContainer(self)
     self.grid = None
     self.sign_waypoints = None
     self.dimension = None
     self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
     self.spawn_position = None
     self.game_mode = None
     self.difficulty = None
     self.players = defaultdict(int)
     self.last_tick_time = datetime.now()
     self.period_time_estimation = config.TIME_STEP
     utils.do_later(config.TIME_STEP, self.tick)
Ejemplo n.º 2
0
 def __init__(self, host=None, port=None, commander_name=None, bot_name=None):
     self.server_host = host
     self.server_port = port
     self.config = config
     self.eventregister = EventRegister(self)
     self.eventregister.setup()
     self.commander = Commander(commander_name)
     self.chat = Chat(self)
     self.stats = Statistics()
     self.bot = BotEntity(self, bot_name)
     self.game_ticks = 0
     self.connected = False
     self.logged_in = False
     self.protocol = None
     self.factory = None
     self.entities = None
     self.inventories = inventory.InvetoryContainer(self)
     self.grid = None
     self.sign_waypoints = None
     self.dimension = None
     self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
     self.spawn_position = None
     self.game_mode = None
     self.difficulty = None
     self.players = defaultdict(int)
     self.last_tick_time = datetime.now()
     self.period_time_estimation = config.TIME_STEP
     utils.do_later(config.TIME_STEP, self.tick)
Ejemplo n.º 3
0
class World(object):
    def __init__(self, host=None, port=None, commander_name=None, bot_name=None):
        self.server_host = host
        self.server_port = port
        self.config = config
        self.eventregister = EventRegister(self)
        self.eventregister.setup()
        self.commander = Commander(commander_name)
        self.chat = Chat(self)
        self.stats = Statistics()
        self.bot = BotEntity(self, bot_name)
        self.game_ticks = 0
        self.connected = False
        self.logged_in = False
        self.protocol = None
        self.factory = None
        self.entities = None
        self.inventories = inventory.InvetoryContainer(self)
        self.grid = None
        self.sign_waypoints = None
        self.dimension = None
        self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
        self.spawn_position = None
        self.game_mode = None
        self.difficulty = None
        self.players = defaultdict(int)
        self.last_tick_time = datetime.now()
        self.period_time_estimation = config.TIME_STEP
        utils.do_later(config.TIME_STEP, self.tick)

    def predict_next_ticktime(self, tick_start):
        tick_end = datetime.now()
        d_run = (tick_end - tick_start).total_seconds()  # time this step took
        t = config.TIME_STEP - d_run  # decreased by computation in tick
        d_iter = (tick_start - self.last_tick_time).total_seconds()  # real tick period
        r_over = d_iter - self.period_time_estimation  # diff from scheduled by
        t -= r_over
        t = max(0, t)  # cannot delay into past
        self.period_time_estimation = t + d_run
        self.last_tick_time = tick_start
        return t

    def tick(self):
        tick_start = datetime.now()
        if self.logged_in:
            self.bot.tick()
            self.chat.tick()
            self.every_n_ticks()
            self.game_ticks += 1
        utils.do_later(self.predict_next_ticktime(tick_start), self.tick)

    def every_n_ticks(self, n=100):
        pass

    def on_shutdown(self):
        log.msg("Shutdown")
        self.factory.log_connection_lost = False

    def send_packet(self, name, payload):
        if self.protocol is not None:
            self.protocol.send_packet(name, payload)
        else:
            log.err("Trying to send %s while disconnected" % name)

    def dimension_change(self, dimension):
        dim = dimension + 1  # to index from 0
        d = self.dimensions[dim]
        self.dimension = d
        self.entities, self.grid, self.sign_waypoints = d.entities, d.grid, d.sign_waypoints
        if not self.entities.has_entity_eid(self.bot.eid):
            self.entities.new_bot(self.bot.eid)
        log.msg("NEW DIMENSION %d" % dim)

    @property
    def server_lag(self):
        return self.players[config.USERNAME]
Ejemplo n.º 4
0
class World(object):
    def __init__(self,
                 host=None,
                 port=None,
                 commander_name=None,
                 bot_name=None):
        self.server_host = host
        self.server_port = port
        self.config = config
        self.eventregister = EventRegister(self)
        self.eventregister.setup()
        self.commander = Commander(commander_name)
        self.chat = Chat(self)
        self.stats = Statistics()
        self.bot = BotEntity(self, bot_name)
        self.game_ticks = 0
        self.connected = False
        self.logged_in = False
        self.protocol = None
        self.factory = None
        self.entities = None
        self.inventories = inventory.InvetoryContainer(self)
        self.grid = None
        self.sign_waypoints = None
        self.dimension = None
        self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
        self.spawn_position = None
        self.game_mode = None
        self.difficulty = None
        self.players = defaultdict(int)
        self.last_tick_time = datetime.now()
        self.period_time_estimation = config.TIME_STEP
        utils.do_later(config.TIME_STEP, self.tick)

    def predict_next_ticktime(self, tick_start):
        tick_end = datetime.now()
        d_run = (tick_end - tick_start).total_seconds()  # time this step took
        t = config.TIME_STEP - d_run  # decreased by computation in tick
        d_iter = (tick_start -
                  self.last_tick_time).total_seconds()  # real tick period
        r_over = d_iter - self.period_time_estimation  # diff from scheduled by
        t -= r_over
        t = max(0, t)  # cannot delay into past
        self.period_time_estimation = t + d_run
        self.last_tick_time = tick_start
        return t

    def tick(self):
        tick_start = datetime.now()
        if self.logged_in:
            self.bot.tick()
            self.chat.tick()
            self.every_n_ticks()
            self.game_ticks += 1
        utils.do_later(self.predict_next_ticktime(tick_start), self.tick)

    def every_n_ticks(self, n=100):
        pass

    def on_shutdown(self):
        log.msg("Shutdown")
        self.factory.log_connection_lost = False

    def send_packet(self, name, payload):
        if self.protocol is not None:
            self.protocol.send_packet(name, payload)
        else:
            log.err("Trying to send %s while disconnected" % name)

    def dimension_change(self, dimension):
        dim = dimension + 1  # to index from 0
        d = self.dimensions[dim]
        self.dimension = d
        self.entities, self.grid, self.sign_waypoints = d.entities, d.grid, d.sign_waypoints
        if not self.entities.has_entity_eid(self.bot.eid):
            self.entities.new_bot(self.bot.eid)
        log.msg("NEW DIMENSION %d" % dim)

    @property
    def server_lag(self):
        return self.players[config.USERNAME]