def draw(self): Block.draw(self) w, h = self.Awating.size w1, h1 = self.Play.size w2, h2 = self.Loop.size x, y = self.size self.Awating.setPosition((x - w - w1 - w2, 0)) self.Play.setPosition((x - w1 - w2, 0)) self.Loop.setPosition((x - w2, 0))
def draw(self): Block.draw(self)
def draw(self): Label.draw(self) Block.draw(self)