Ejemplo n.º 1
0
    def test_when_using_urls_the_correct_web_executor_loads(self):

        # arrange
        launcherPath = FakeFile('durp\\apple\\durp')

        settings = {}

        # act
        factory = ExecutorFactory(AEL_Paths(), settings)
        executor = factory.create(FakeFile('steam://rungameid/'))

        # assert
        actual = executor.__class__.__name__
        expected = 'WebBrowserExecutor'
        self.assertEqual(actual, expected)
Ejemplo n.º 2
0
    def test_if_xbmc_apppath_factory_loads_with_correct_executor(self):

        # arrange
        set_log_level(LOG_VERB)

        launcherPath = FakeFile('c:\\boop\\xbmc.exe')

        settings = {}

        # act
        factory = ExecutorFactory(AEL_Paths(), settings)
        executor = factory.create(launcherPath)

        # assert
        actual = executor.__class__.__name__
        expected = 'XbmcExecutor'
        self.assertEqual(actual, expected)
Ejemplo n.º 3
0
    def test_if_on_linux_factory_loads_with_correct_executor(
            self, is_linux_mock, is_windows_mock):

        # arrange
        is_linux_mock.return_value = True
        is_windows_mock.return_value = False

        launcherPath = FakeFile('path')

        settings = {}
        settings['lirc_state'] = True

        # act
        factory = ExecutorFactory(AEL_Paths(), settings)
        executor = factory.create(launcherPath)

        # assert
        actual = executor.__class__.__name__
        expected = 'LinuxExecutor'
        self.assertEqual(actual, expected)
Ejemplo n.º 4
0
    def test_if_on_osx_factory_loads_with_correct_executor(
            self, is_linux_mock, is_osx_mock, is_windows_mock):

        # arrange
        is_linux_mock.return_value = False
        is_windows_mock.return_value = False
        is_osx_mock.return_value = True

        launcherPath = FakeFile('durp\\apple\\durp')

        settings = {}

        # act
        factory = ExecutorFactory(AEL_Paths(), settings)
        executor = factory.create(launcherPath)

        # assert
        actual = executor.__class__.__name__
        expected = 'OSXExecutor'
        self.assertEqual(actual, expected)
    def test_if_on_windows_with_lnk_files_factory_loads_with_correct_executor(
            self, is_linux_mock, is_osx_mock, is_windows_mock):

        # arrange
        is_linux_mock.return_value = False
        is_windows_mock.return_value = True
        is_osx_mock.return_value = False

        launcherPath = FakeFile('c:\\app\\testcase.lnk')

        settings = {}

        # act
        factory = ExecutorFactory(settings, AEL_Paths())
        executor = factory.create(launcherPath)

        # assert
        actual = executor.__class__.__name__
        expected = 'WindowsLnkFileExecutor'
        self.assertEqual(actual, expected)
    def test_scraping_metadata_for_game(self):

        # arrange
        settings = self.get_test_settings()

        launcher = StandardRomLauncher(None, settings, None, None, None, None,
                                       None)
        launcher.set_platform('Nintendo NES')

        rom = ROM({'id': 1234})
        fakeRomPath = FakeFile('/my/nice/roms/castlevania [ROM] (test) v2.zip')

        target = CleanTitleScraper(settings, launcher)

        # act
        actual = target.scrape_metadata('castlevania x', fakeRomPath, rom)

        # assert
        self.assertTrue(actual)
        self.assertEqual(u'castlevania v2', rom.get_name())
        print(rom)
    def test_scraping_assets_for_game(self):

        # arrange
        settings = self.get_test_settings()

        assets_to_scrape = [
            g_assetFactory.get_asset_info(ASSET_BOXFRONT_ID),
            g_assetFactory.get_asset_info(ASSET_BOXBACK_ID),
            g_assetFactory.get_asset_info(ASSET_SNAP_ID)
        ]

        launcher = StandardRomLauncher(None, settings, None, None, None, None,
                                       None)
        launcher.set_platform('Nintendo NES')
        launcher.set_asset_path(
            g_assetFactory.get_asset_info(ASSET_BOXFRONT_ID),
            '/my/nice/assets/front/')
        launcher.set_asset_path(
            g_assetFactory.get_asset_info(ASSET_BOXBACK_ID),
            '/my/nice/assets/back/')
        launcher.set_asset_path(g_assetFactory.get_asset_info(ASSET_SNAP_ID),
                                '/my/nice/assets/snaps/')

        rom = ROM({'id': 1234})
        fakeRomPath = FakeFile('/my/nice/roms/castlevania.zip')

        target = CleanTitleScraper(settings, launcher)

        # act
        actuals = []
        for asset_to_scrape in assets_to_scrape:
            an_actual = target.scrape_asset('castlevania', asset_to_scrape,
                                            fakeRomPath, rom)
            actuals.append(an_actual)

        # assert
        for actual in actuals:
            self.assertFalse(actual)

        print(rom)
    def test_if_on_windows_factory_loads_with_correct_executor(
            self, is_linux_mock, is_osx_mock, is_windows_mock):

        # arrange
        is_linux_mock.return_value = False
        is_windows_mock.return_value = True
        is_osx_mock.return_value = False

        launcherPath = FakeFile('path')

        settings = {}
        settings['windows_cd_apppath'] = ''
        settings['windows_close_fds'] = ''

        # act
        factory = ExecutorFactory(settings, AEL_Paths())
        executor = factory.create(launcherPath)

        # assert
        actual = executor.__class__.__name__
        expected = 'WindowsExecutor'
        self.assertEqual(actual, expected)