def test_enumerate_finds_straight(self): s = State(2) s.can_roll s.rolled_dice = [Dice(i) for i in range(1, 7)] actions = s.enumerate_options() want = Action({i: 1 for i in range(1, 7)}, "1-2-3-4-5-6", 3000) assert want in actions
def test_enumerate_roll_and_stop(self): # the condition for having roll and stop is if we've scored # any dice with the current roll s = State(2).roll() # don't care what roll is, just that it sets can_roll to 0 assert s.can_roll == 0 actions = s.enumerate_options() roll = Action({}, "roll", 0) stop = Action({}, "stop", 0) assert roll not in actions assert stop not in actions # now change can_roll s.can_roll = 1 actions2 = s.enumerate_options() assert roll in actions2 assert stop in actions2
def test_play_dice_can_pick_up_all( self, two_player_can_score_all, two_player_played_all ): s = two_player_can_score_all act = Action({1: 1}, "1", 100) new_state = s.play_dice(act) assert is_same_state(new_state, two_player_played_all) assert is_same_state(s, two_player_can_score_all)
def test_enumerate_finds_three_pairs(self): s = State(2) s.rolled_dice = [Dice(2), Dice(2), Dice(3), Dice(3), Dice(4), Dice(4)] s.can_roll = 0 actions = s.enumerate_options() want = [Action({2: 2, 3: 2, 4: 2}, "Three pairs", 1500)] assert len(actions) == len(want) assert all(a in want for a in actions)
def test_play_dice_scored_1_score_5_5( self, two_player_scored_1, two_player_scored_1_5_5 ): s = two_player_scored_1 act = Action({5: 2}, "Two 5's", 100) new_state = s.play_dice(act) assert is_same_state(s, two_player_scored_1) assert is_same_state(new_state, two_player_scored_1_5_5)
def test_play_dice_just_rolled_score_1( self, two_player_just_rolled, two_player_scored_1 ): s = two_player_just_rolled # say we want to play one of the 5's act = Action({1: 1}, "1", 100) new_state = s.play_dice(act) assert is_same_state(two_player_scored_1, new_state)
def test_enumerate_finds_three_singles(self): s = State(2) s.can_rol = 0 for num in range(1, 7): other = 2 if num != 2 else 3 s.rolled_dice = [Dice(num)] * 3 + [Dice(other)] * 3 actions = s.enumerate_options() points = 1000 if num == 1 else num * 100 want = Action({num: 3}, f"Three {num}'s", points) assert want in actions
def test_enumerate_finds_four_five_six_kind(self): s = State(2) s.can_roll = 0 for num in range(1, 7): for n in range(4, 7): other = 2 if num != 2 else 3 s.rolled_dice = [Dice(num)] * n + [Dice(other)] * (6 - n) actions = s.enumerate_options() name = {4: "Four", 5: "Five", 6: "Six"}[n] points = {4: 1000, 5: 2000, 6: 3000}[n] want = Action({num: n}, f"{name} {num}'s", points) assert want in actions
def test_enumerate_options_can_pick_up_all(self, two_player_played_all): actions = two_player_played_all.enumerate_options() want = [Action({}, "roll", 0), Action({}, "stop", 0)] assert len(actions) == len(want) assert all(a in want for a in actions)
def test_enumerate_options_scored_1(self, two_player_scored_1): actions = two_player_scored_1.enumerate_options() want = [Action({5: 1}, "5", 50), Action({}, "roll", 0), Action({}, "stop", 0)] assert len(actions) == len(want) assert all(a in want for a in actions)
def test_enumerate_options_just_rolled(self, two_player_just_rolled): actions = two_player_just_rolled.enumerate_options() want = [Action({5: 1}, "5", 50), Action({1: 1}, "1", 100)] assert len(actions) == len(want) assert all(a in want for a in actions)