def get_vinyl(st: State): vinyl_disk.touch(st) sleep(3.5) skip(2) forward.do() center.click() sleep(18.5) intercourse(st, square=pos_four)
def get_derpy(st: State): Location([forward, rotate_left]).go(st) center.click() skip(2) center.click() skip() sleep(4) # hearing center.click() skip(2) agree() skip() sleep(29) # saving derpy & intro intercourse(st, square=pos_three, wait=13.2, click=0)
def intercourse(st: State, square: Pos, wait=0.8, click=0): """ Manage clicking at the right time and places during the intercourse scene(s). Also update the state as needed. """ square.click() sleep(6.6) pos_exclamation.click() sleep(wait) skip(click) sleep(.4) pos_end.click() sleep(5) pos_next.click() sleep(2.6) st.location = home st.day += 1
def get_trixie1(st: State): assert (st.pony == Pony.HORN) st.assert_moon() trixie.touch(st) # Zoom break_shield_trixie(st) skip() pos_trixie_square.click() sleep(3.2) skip(5) sleep(3) skip(5) sleep(3) intercourse(st, square=pos_four, wait=3.2, click=5)
def encounter_trixie(st: State, action): if action == 'twilight': if 'trixie2' not in st.encounter: st.encounter['trixie2'] = 'twilight' else: pass elif action == 'trixie': if 'trixie1' not in st.encounter: sleep(.2) skip(7) st.encounter['trixie1'] = True elif 'trixie2' not in st.encounter: pass elif st.encounter['trixie2'] == 'trixie': pass else: st.encounter['trixie2'] = 'trixie' sleep(0.8) skip(2) sleep(3.5) skip()
def get_fluttershy(st: State): fluttershy_window.touch(st) skip(7) sleep(3.4) skip() fluttershy_lamp.touch(st) sleep(2.6) skip(2) sleep(.6) accept() # Why? skip(8) sleep(.6) accept() # Cheer up skip(2) sleep(.6) agree() # Let's f**k skip(4) sleep(.6) accept() # Want it? skip(4) sleep(3) intercourse(st, square=pos_four, wait=2.4, click=4)
def get_pinkie_pie(st: State): cake_house.go(st) forward.do() sleep(10) intercourse(st, square=pos_four, wait=2)
def break_shield_trixie(st: State): if 'trixie_shield' not in st.encounter: center.click() sleep(.8) skip(1) st.encounter['trixie_shield'] = True