Ejemplo n.º 1
0
 def run(self):
   # Create and send update(-1,-1) to first player to start game.
   updatepdu = UpdatePDU()
   updatepdu.setX(-1)
   updatepdu.setY(-1)
   updatepdu.setSendersays("Game started! Make first move!")
   self.fgpsession.send(updatepdu, 0) # first player's host and port are in position 0 of sendersqueue.
   self.setState(WF_P1_MOVE())
   while self.listening:
     self.fgpsession.listen()
Ejemplo n.º 2
0
 def move(self, ctx):
   if ctx.isMoveLegal(ctx.clientMsg.getX(), ctx.clientMsg.getY()):
     logging.debug("P1 legal move at " + str(ctx.clientMsg.getX()) + ", " + str(ctx.clientMsg.getY()))
     ctx.getBoard().addPiece(Piece("white"), ctx.clientMsg.getX(), ctx.clientMsg.getY())
     # Count score
     score = ctx.countScore()
     minus = score.find("-")
     ws = score[0:minus]
     bs = score[minus+1:]
     if ctx.getBoard().isBoardFull():
       gameoverpdu = GameOverPDU()
       gameoverpdu.setX(ctx.clientMsg.getX())
       gameoverpdu.setY(ctx.clientMsg.getY())
       gameoverpdu.setWhiteScore(int(ws))
       gameoverpdu.setBlackScore(int(bs))
       gameoverpdu.setSendersays("Game Over!")
       #gameoverpdu.setSendersays("Score: " + score + ", Game Over!")
       ctx.getFGPSession().send(gameoverpdu, 0) # Broadcast
       ctx.getFGPSession().send(gameoverpdu, 1)
       # Kill Session
       ctx.stopListening()
     else:
       updatepdu = UpdatePDU()
       updatepdu.setX(ctx.clientMsg.getX())
       updatepdu.setY(ctx.clientMsg.getY())
       updatepdu.setWhiteScore(int(ws))
       updatepdu.setBlackScore(int(bs))
       updatepdu.setSendersays("It is black's turn!")
       #updatepdu.setSendersays("Score: " + score + ", Opponent played at (" + str(ctx.clientMsg.getX()) + ", " + str(ctx.clientMsg.getY()) + ")." + " Make a move!")
       ctx.getFGPSession().send(updatepdu, 0)
       ctx.getFGPSession().send(updatepdu, 1)
       ctx.setState(WF_P2_MOVE())
   else:
     logging.debug("P1 illegal move")
     # Count score
     score = ctx.countScore()
     minus = score.find("-")
     ws = score[0:minus]
     bs = score[minus+1:]
     updatepdu = UpdatePDU()
     updatepdu.setX(-1)
     updatepdu.setY(-1)
     updatepdu.setWhiteScore(int(ws))
     updatepdu.setBlackScore(int(bs))
     updatepdu.setSendersays("Dude, that was illegal! Make a new move!")
     #updatepdu.setSendersays("Score: " + score + ", Dude, that was illegal! Make a new move!")
     ctx.getFGPSession().send(updatepdu, 0) # Send it to player who made the illegal move.
     ctx.setState(WF_P1_MOVE())