Ejemplo n.º 1
0
def load():
    global stars
    palette = tile.tiles["platform"].subpalettes["blue"]
    f = file.open("parallax", "star.spk")
    header = struct.unpack("<H",f.read(2))[0]
    header = struct.unpack("<"+str(header)+"H",f.read(header*2))
    
    star = []
    for x in range(len(header)):
        img = pygame.surface.Surface((640,480),pygame.SRCALPHA,32)
        layer = []
        for y in range(header[x]):
            posx, posy, posfile = struct.unpack("<3H2x",f.read(8))
            pos = f.tell() ; f.seek(posfile)
            sizex, sizey = struct.unpack("<2H",f.read(4))
            data = f.read(sizex*sizey)
            f.seek(pos)
            surf = pygame.image.fromstring(data,(sizex,sizey),"P")
            surf.set_palette(palette)
            surf.set_colorkey(0)
            for xadd in (-640,0,640):
                for yadd in (-480,0,480):
                    img.blit(surf,(posx-sizex/2+xadd,posy-sizex/2+yadd))
        star.append(img)
    stars = pygame.Surface((640,480))
    for x in star:
        #for xadd in (0,320/2,320,320*3/2):
        #    for yadd in (0,240/2,240,240*3/2):
                stars.blit(x, (xadd, yadd))
    #stars = pygame.transform.smoothscale(stars, (1280, 960))
    return stars
Ejemplo n.º 2
0
def load():
    global stars
    palette = tile.tiles["platform"].subpalettes["blue"]
    f = file.open("parallax", "star.spk")
    header = struct.unpack("<H", f.read(2))[0]
    header = struct.unpack("<" + str(header) + "H", f.read(header * 2))

    star = []
    for x in range(len(header)):
        img = pygame.surface.Surface((640, 480), pygame.SRCALPHA, 32)
        layer = []
        for y in range(header[x]):
            posx, posy, posfile = struct.unpack("<3H2x", f.read(8))
            pos = f.tell()
            f.seek(posfile)
            sizex, sizey = struct.unpack("<2H", f.read(4))
            data = f.read(sizex * sizey)
            f.seek(pos)
            surf = pygame.image.fromstring(data, (sizex, sizey), "P")
            surf.set_palette(palette)
            surf.set_colorkey(0)
            for xadd in (-640, 0, 640):
                for yadd in (-480, 0, 480):
                    img.blit(
                        surf,
                        (posx - sizex / 2 + xadd, posy - sizex / 2 + yadd))
        star.append(img)
    stars = pygame.Surface((640, 480))
    for x in star:
        #for xadd in (0,320/2,320,320*3/2):
        #    for yadd in (0,240/2,240,240*3/2):
        stars.blit(x, (xadd, yadd))
    #stars = pygame.transform.smoothscale(stars, (1280, 960))
    return stars
Ejemplo n.º 3
0
 def replace(self, filename):
     """
     Returns a file object for a filename that should be replaced by the
     contents written to the file object when the transaction is committed.
     """
     self._checkCwd()
     self._makeOriginal(filename)
     self._journalCommand('replace', filename)
     return File.open(self._replacement(filename))
Ejemplo n.º 4
0
 def __init__(self, file_prefix):
     cdict.cdict.__init__(self, self.read_tile)
     self.file_prefix = file_prefix
     for i in ("cv5", "vx4", "vr4", "wpe"):
         setattr(self, i, file.open("tileset", self.file_prefix + "." + i))
     self.palette = self.read_palette()
     self.minitiles = cdict.cdict(self.read_minitile)
     self.rows = cdict.cdict(self.read_row)
     self.subpalettes = cdict.cdict(self.read_subpalette)
Ejemplo n.º 5
0
 def __init__(self, file_prefix):
     cdict.cdict.__init__(self, self.read_tile)
     self.file_prefix = file_prefix
     for i in ("cv5", "vx4", "vr4", "wpe"):
         setattr(self, i, file.open("tileset", self.file_prefix + "." + i))
     self.palette = self.read_palette()
     self.minitiles = cdict.cdict(self.read_minitile)
     self.rows = cdict.cdict(self.read_row)
     self.subpalettes = cdict.cdict(self.read_subpalette)
Ejemplo n.º 6
0
 def read_subpalette(self, name):
     i = pygame.image.load(
         file.open("tileset", self.file_prefix, name + '.pcx'))
     #assert i.get_height() == 1
     return [i.get_at((x, 0))[:3] for x in xrange(i.get_width())]
Ejemplo n.º 7
0
# Read/Write file example
# Copyright (C) 2019-2021 Logaev Maxim (turbocat2001), GPLv3

import file

fw = file.open('my.txt', 'w')  # Open file for writing
fw.write("I love KolibriOS")  # Write symbols to my.txt file
fw.close()  # Close file

fr = file.open('my.txt', 'r')  # Open file for reading
str = fr.read()  # Read symbols from file
print(str)  # Print to console
fr.close()  # Close file
Ejemplo n.º 8
0
 def read_subpalette(self, name):
     i = pygame.image.load(file.open("tileset", self.file_prefix, name+'.pcx'))
     #assert i.get_height() == 1
     return [i.get_at((x, 0))[:3] for x in xrange(i.get_width())]