Ejemplo n.º 1
0
    def dont_test_tree(self):
        a1 = AssetFundNetwork.Asset(price=1, daily_volume=100, symbol='a1')
        f1 = Fund('f1', {'a1': 10}, 100, 1, 1)
        f2 = Fund('f2', {'a1': 20}, 100, 1, 1)
        mi_calc = MarketImpactCalculator()
        mi_calc.get_updated_price = MagicMock()
        mi_calc.get_updated_price.side_effect = update_price_side_effects
        network = AssetFundNetwork.AssetFundsNetwork(funds={
            'f1': f1,
            'f2': f2
        },
                                                     assets={'a1': a1},
                                                     mi_calc=mi_calc,
                                                     limit_trade_step=False)

        action_manager = ActionsManager(network.assets, 0.5, 1)
        SysConfig.set("STEP_ORDER_SIZE", 0.5)

        f1.marginal_call = MagicMock(return_value=False)
        f2.marginal_call = MagicMock()
        f2.marginal_call.side_effect = f1_margin_call_side_effect
        actual_tree = FlashCrashRootChanceGameState(action_manager,
                                                    af_network=network,
                                                    defender_budget=50,
                                                    attacker_budgets=[50, 30])
        expected_tree = self.gen_tree()
        self.assertEqual(actual_tree.chance_prob(), 1. / 2)
        self.cmp_tree(expected_tree, actual_tree)
Ejemplo n.º 2
0
def count_game_states(game_network, lower_bound, ratios, portfolios=False):
    game_network.limit_trade_step = True
    defender_budget = lower_bound
    initial_network = copy.deepcopy(game_network)
    attacker_budgets = [int(defender_budget * r) for r in ratios]
    if portfolios:
        actions_mgr = ActionsManager(
            assets=game_network.assets,
            step_order_size=SysConfig.get("STEP_ORDER_SIZE"),
            max_order_num=1,
            attacker_budgets=attacker_budgets)
        root = PortfolioFlashCrashRootChanceGameState(
            action_mgr=actions_mgr,
            af_network=initial_network,
            defender_budget=defender_budget)
    else:
        actions_mgr = ActionsManager(game_network.assets,
                                     SysConfig.get("STEP_ORDER_SIZE"), 1)
        root = FlashCrashRootChanceGameState(action_mgr=actions_mgr,
                                             af_network=initial_network,
                                             defender_budget=defender_budget,
                                             attacker_budgets=attacker_budgets)
    print(count(root, 0))
    print('num_states =%d, num_assets=%d, num_funds = %d, num_attackers = %d' %
          (root.tree_size, len(game_network.assets), len(
              game_network.funds), len(ratios)))
Ejemplo n.º 3
0
def compute_cfr_equilibrium(action_mgr, network, defender_budget,
                            attacker_budgets, iterations):
    network.limit_trade_step = True
    root = FlashCrashRootChanceGameState(action_mgr=action_mgr,
                                         af_network=network,
                                         defender_budget=defender_budget,
                                         attacker_budgets=attacker_budgets)
    vanilla_cfr = VanillaCFR(root)
    vanilla_cfr.run(iterations=iterations)
    vanilla_cfr.compute_nash_equilibrium()
    defender_eq = vanilla_cfr.value_of_the_game()
    attackers_eq = {}
    regrets = {}
    root = vanilla_cfr.root
    for attacker in attacker_budgets:
        attackers_eq[attacker] = root.children[str(attacker)].get_value()
        regrets[attacker] = vanilla_cfr.cumulative_regrets[root.children[str(
            attacker)].inf_set()]
    cumulative_pos_regret = vanilla_cfr.average_total_imm_regret(iterations)

    return {
        'defender': defender_eq,
        'attackers': attackers_eq,
        'regrets': regrets,
        'pos_regret': cumulative_pos_regret,
        'exploitability': 2 * cumulative_pos_regret
    }
Ejemplo n.º 4
0
def count_vanilla_nods(defender_budget, attacker_budgets, network,
                       step_order_size, max_order_num):
    vanilla_actions_mgr = ActionsManager(assets=network.assets,
                                         step_order_size=step_order_size,
                                         max_order_num=max_order_num)
    vanilla_root = FlashCrashRootChanceGameState(
        action_mgr=vanilla_actions_mgr,
        af_network=network,
        defender_budget=defender_budget,
        attacker_budgets=attacker_budgets)
    return vanilla_root.tree_size
Ejemplo n.º 5
0
def count_game_states_old(game_network, lower_bound, ratios, network):
    network.limit_trade_step = True
    defender_budget = lower_bound
    actions_mgr = ActionsManager(network.assets,
                                 SysConfig.get("STEP_ORDER_SIZE"), 1)
    initial_network = copy.deepcopy(game_network)
    attacker_budgets = [int(defender_budget * r) for r in ratios]
    root = FlashCrashRootChanceGameState(action_mgr=actions_mgr,
                                         af_network=initial_network,
                                         defender_budget=defender_budget,
                                         attacker_budgets=attacker_budgets)
    print('num_states =%d, num_assets=%d, num_funds = %d, num_attackers = %d' %
          (root.tree_size, len(game_network.assets), len(
              game_network.funds), len(ratios)))
Ejemplo n.º 6
0
def play_flash_crash():

    config = GameConfig()
    config.num_assets = 10
    config.num_funds = 10
    network = generate_rand_network(config)
    root = FlashCrashRootChanceGameState(network, BUDGETS)
    chance_sampling_cfr = ChanceSamplingCFR(root)
    chance_sampling_cfr.run(iterations=1000)
    chance_sampling_cfr.compute_nash_equilibrium()

    # read Nash-Equilibrum via chance_sampling_cfr.nash_equilibrium member
    # try chance_sampling_cfr.value_of_the_game() function to get value of the game (-1/18)

    # vanilla cfr
    vanilla_cfr = VanillaCFR(root)
    vanilla_cfr.run(iterations=1000)
    vanilla_cfr.compute_nash_equilibrium()