Ejemplo n.º 1
0
    def __init__(self, parent, trackName, player1, player2):
        QtGui.QFrame.__init__(self)
        self.setFocusPolicy(QtCore.Qt.StrongFocus)
        
        self.trackName = trackName
        self.player1Name = player1
        self.player2Name = player2

        # Create a layout
        self.layout = QtGui.QGridLayout()
        self.layout.setMargin(1)
        self.layout.setSpacing(1)
        
        # Load the formula game from Formulagame -class
        self.game = Formulagame(str(trackName), str(player1), str(player2))
        
        # Initialize the needed variables
        self.oldNextPlayerMoves = []
        self.helpWindow = None
        self.popUpWindow = None
        
        grid = self.game.getGrid()
        
        for row in range(len(grid)):
            for column in range(len(grid[row])):
                label = QtGui.QLabel(grid[row][column])
                self.layout.addWidget( label, column, row )

        self.setLayout(self.layout)
Ejemplo n.º 2
0
class GameArea(QtGui.QFrame):

    def __init__(self, parent, trackName, player1, player2):
        QtGui.QFrame.__init__(self)
        self.setFocusPolicy(QtCore.Qt.StrongFocus)
        
        self.trackName = trackName
        self.player1Name = player1
        self.player2Name = player2

        # Create a layout
        self.layout = QtGui.QGridLayout()
        self.layout.setMargin(1)
        self.layout.setSpacing(1)
        
        # Load the formula game from Formulagame -class
        self.game = Formulagame(str(trackName), str(player1), str(player2))
        
        # Initialize the needed variables
        self.oldNextPlayerMoves = []
        self.helpWindow = None
        self.popUpWindow = None
        
        grid = self.game.getGrid()
        
        for row in range(len(grid)):
            for column in range(len(grid[row])):
                label = QtGui.QLabel(grid[row][column])
                self.layout.addWidget( label, column, row )

        self.setLayout(self.layout)

    # keyPressEvent methdod listens the key presses, calls the Formulagame.makeMove() -method and refreshes the window
    def keyPressEvent(self, e):
        if 56 >= e.key() >= 49:
            if self.game.getProgress() == True:
                move, nextPlayerMoves = self.game.makeMove(e.key() - 48)
                if self.game.getProgress() == True:
                    self.refreshWindow(move, nextPlayerMoves)
                else:
                    if move == "hit":
                        finalText = "Player %s hit the other player. His car broke and he lost the game!" % (str(nextPlayerMoves))
                    elif move == "wall":
                        finalText = "Player %s hit the wall! The car broke down and he lost the game!" % (str(nextPlayerMoves))
                    elif move == "win":
                        finalText = "Player %s won the race! Winners name and laps is saved to the results.txt -file!" % (str(nextPlayerMoves[0]))
                        self.saveResults(self.trackName, nextPlayerMoves[0], nextPlayerMoves[1])
                    self.popUpWindow = PopUpWindow(finalText)
     
     
    # Save the results to the file
    def saveResults(self, trackName, playerName, moves):
        f = open('results.txt', 'r+')
        f.seek(0,2)
        f.write(str(trackName)+ ": " + str(playerName) + " , " + str(moves) + " moves\n")
        f.close()
        
    # A method to refresh the window between the moves   
    def refreshWindow(self, points, newPlayerPoints):
        try:
            # Remove the previous player's possible points from the track
            for i in self.oldNextPlayerMoves:
                square = str(self.game.getSquare(i[0], i[1]))
                self.layout.itemAtPosition(i[1], i[0]).widget().setText(square)
                
            # Refresh the square which player drove by
            for i in range(len(points)):
                if i == (len(points)):
                    square = str(self.game.getSquare(points[i][0], points[i][1]))
                    self.layout.itemAtPosition(points[i][1], [i][0]).widget().setText(square)
                
            
            # Mark the squares which the next player can drive to
            for i in range(len(newPlayerPoints)):
                self.layout.itemAtPosition(newPlayerPoints[i][1], newPlayerPoints[i][0]).widget().setText(str(i+1))
            
            
            self.oldNextPlayerMoves = newPlayerPoints
        except AttributeError:
            pass