Ejemplo n.º 1
0
    def __getitem__(self, key):
        # KLUGE 1: provide this interface in this class
        # rather than in a wrapper class. (No harm, AFAIK.)
        # KLUGE 2: get current global graphicsMode
        # instead of getting it from how we're called.
        # (See also USE_CURRENT, which also does this,
        #  but in its case it's not a kluge.)
        ### TODO to fix this kluge: make a "prefs value object" which
        # wraps this object but stores glpane, to use instead of this object.
        # But note that ThumbView has no graphicsMode attribute!
        win = env.mainWindow()
        glpane = win.glpane
        graphicsMode = glpane.graphicsMode

        context = graphicsMode
        return self.get_value(key, context)
Ejemplo n.º 2
0
 def __getitem__(self, key):
     # get the "current glpane" and its graphicsMode
     # (for purposes of determining modes & prefs)
     # (how we do it is not necessarily a kluge, given that this is being
     #  used to define a constant value for use when a better one was
     #  not passed)
     win = env.mainWindow()
     glpane = win.glpane
     graphicsMode = glpane.graphicsMode
     # let the graphicsMode interpret the prefs key,
     # in case it wants to override it with a local pref
     # (or conceivably, someday, track it in a different way)
     # (note, ThumbView has no graphicsMode, but that doesn't
     #  affect this code since it uses main glpane even when
     #  drawing into a ThumbView. [bruce 080606 comment])
     try:
         res = graphicsMode.get_prefs_value(key)
     except:
         msg = "bug: exception in %r.get_prefs_value(%r), %s" % \
               (graphicsMode, key, "falling back to env.prefs")
         print_compact_traceback(msg + ": ")
         res = env.prefs[key]
     return res