Ejemplo n.º 1
0
 def shade(self, stroke):
     # normals are stored in a tuple, so they don't update when we reposition vertices.
     normals = tuple(stroke_normal(stroke))
     for svert, normal in zip(stroke, normals):
         a = self.start + svert.u * (self.end - self.start)
         svert.point += (normal * a) + self.xy
     stroke.update_length()
Ejemplo n.º 2
0
 def shade(self, stroke):
     # normals are stored in a tuple, so they don't update when we reposition vertices.
     normals = tuple(stroke_normal(stroke))
     for svert, normal in zip(stroke, normals):
         a = self.start + svert.u * (self.end - self.start)
         svert.point += (normal * a) + self.xy
     stroke.update_length()
 def shade(self, stroke):
     # normals are stored in a tuple, so they don't update when we reposition vertices.
     normals = tuple(stroke_normal(stroke))
     distances = iter_distance_along_stroke(stroke)
     for svert, distance, normal in zip(stroke, distances, normals):
         n = normal * self._amplitude * cos(distance / self._wavelength * 2 * pi + self._phase)
         svert.point += n
     stroke.update_length()
Ejemplo n.º 4
0
 def shade(self, stroke):
     # normals are stored in a tuple, so they don't update when we reposition vertices.
     normals = tuple(stroke_normal(stroke))
     distances = iter_distance_along_stroke(stroke)
     coeff = 1 / self.wavelength * 2 * pi
     for svert, distance, normal in zip(stroke, distances, normals):
         n = normal * self.amplitude * cos(distance * coeff + self.phase)
         svert.point += n
     stroke.update_length()