def load_game_variant(self, variant_uuid):
        # game_database = fsgs.get_game_database()
        # values = game_database.get_game_values_for_uuid(variant_uuid)

        from .Database import Database
        database = Database.instance()
        try:
            database_name = database.find_game_database_for_game_variant(
                variant_uuid)
        except LookupError:
            return False

        values = self.game.set_from_variant_uuid(database_name, variant_uuid)
        if not values:
            return False

        # print("")
        # for key in sorted(values.keys()):
        #     print(" * {0} = {1}".format(key, values[key]))
        # print("")

        from fsgs.platform import PlatformHandler
        platform_handler = PlatformHandler.create(self.game.platform.id)
        loader = platform_handler.get_loader(self)
        self.config.load(loader.load_values(values))
        return True
Ejemplo n.º 2
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    def create_context(self):
        item = self.items[0]
        variant_uuid = item.configurations[0][0]
        database_name = item.configurations[0][2]
        print("\nitem:\n", item.configurations)
        print("\nitem[0]:\n", item.configurations[0])
        print("\n\nvariant_uuid =", variant_uuid, "\n\n")

        # print("\n\ncreate_context")
        # print("configurations: ", item.configurations)
        # configs = sort_configurations(item.configurations)

        # configs = item.configurations
        # config = configs[0]
        # self.context = GameContext.create_for_game(
        #     item.platform, item.name, config)

        values = fsgs.game.set_from_variant_uuid(database_name, variant_uuid)

        # print("")
        # for key in sorted(values.keys()):
        #     print(" * {0} = {1}".format(key, values[key]))
        # print("")

        self.platform_handler = PlatformHandler.create(fsgs.game.platform.id)
        loader = self.platform_handler.get_loader(fsgs)
        fsgs.config.load(loader.load_values(values))
Ejemplo n.º 3
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    def load_game_variant(self, variant_uuid):
        # game_database = fsgs.get_game_database()
        # values = game_database.get_game_values_for_uuid(variant_uuid)

        from .Database import Database
        database = Database.instance()
        try:
            database_name = database.find_game_database_for_game_variant(
                variant_uuid)
        except LookupError:
            return False

        values = self.game.set_from_variant_uuid(database_name, variant_uuid)
        if not values:
            return False

        # print("")
        # for key in sorted(values.keys()):
        #     print(" * {0} = {1}".format(key, values[key]))
        # print("")

        from fsgs.platform import PlatformHandler
        platform_handler = PlatformHandler.create(self.game.platform.id)
        loader = platform_handler.get_loader(self)
        self.config.load(loader.load_values(values))
        return True
Ejemplo n.º 4
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    def create_context(self):
        item = self.items[0]
        variant_uuid = item.configurations[0][0]
        database_name = item.configurations[0][2]
        print("\nitem:\n", item.configurations)
        print("\nitem[0]:\n", item.configurations[0])
        print("\n\nvariant_uuid =", variant_uuid, "\n\n")

        # print("\n\ncreate_context")
        # print("configurations: ", item.configurations)
        # configs = sort_configurations(item.configurations)

        # configs = item.configurations
        # config = configs[0]
        # self.context = GameContext.create_for_game(
        #     item.platform, item.name, config)

        values = fsgs.game.set_from_variant_uuid(database_name, variant_uuid)

        # print("")
        # for key in sorted(values.keys()):
        #     print(" * {0} = {1}".format(key, values[key]))
        # print("")

        self.platform_handler = PlatformHandler.create(fsgs.game.platform.id)
        loader = self.platform_handler.get_loader(fsgs)
        fsgs.config.load(loader.load_values(values))
Ejemplo n.º 5
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    def start_local_game_other(cls):
        if True:
            platform_id = LauncherConfig.get(Option.PLATFORM).lower()
            platform_handler = PlatformHandler.create(platform_id)
        else:
            database_name = LauncherConfig.get("__database")
            variant_uuid = LauncherConfig.get("variant_uuid")
            assert variant_uuid
            fsgs.game.set_from_variant_uuid(database_name, variant_uuid)
            platform_handler = PlatformHandler.create(fsgs.game.platform.id)

        runner = platform_handler.get_runner(fsgs)
        task = RunnerTask(runner)
        from .ui.launcherwindow import LauncherWindow
        dialog = LaunchDialog(LauncherWindow.current(),
                              gettext("Launching Game"), task)
        dialog.show()
        LauncherConfig.set("__running", "1")
        task.start()
Ejemplo n.º 6
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    def start(self):
        assert self.thread is None

        platform_handler = PlatformHandler.create(self.fsgs.game.platform.id)
        self.runner = platform_handler.get_runner(self.fsgs)

        device_helper = EnumerateHelper()
        device_helper.default_port_selection(self.runner.ports)

        self.thread = threading.Thread(target=self._thread)
        self.thread.start()
Ejemplo n.º 7
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    def start_local_game_other(cls):
        if True:
            platform_id = LauncherConfig.get(Option.PLATFORM).lower()
            platform_handler = PlatformHandler.create(platform_id)
        else:
            database_name = LauncherConfig.get("__database")
            variant_uuid = LauncherConfig.get("variant_uuid")
            assert variant_uuid
            fsgs.game.set_from_variant_uuid(database_name, variant_uuid)
            platform_handler = PlatformHandler.create(fsgs.game.platform.id)

        runner = platform_handler.get_runner(fsgs)
        task = RunnerTask(runner)
        from .ui.launcherwindow import LauncherWindow

        dialog = LaunchDialog(
            LauncherWindow.current(), gettext("Launching Game"), task
        )
        dialog.show()
        LauncherConfig.set("__running", "1")
        task.start()
    def run_game(self):
        from fsgs.platform import PlatformHandler
        platform_handler = PlatformHandler.create(self.game.platform.id)
        runner = platform_handler.get_runner(self)

        from fsgs.input.enumeratehelper import EnumerateHelper
        device_helper = EnumerateHelper()
        device_helper.default_port_selection(runner.ports)

        runner.prepare()
        process = runner.run()
        process.wait()
        runner.finish()
Ejemplo n.º 9
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    def run_game(self):
        from fsgs.platform import PlatformHandler
        platform_handler = PlatformHandler.create(self.game.platform.id)
        runner = platform_handler.get_runner(self)

        from fsgs.input.enumeratehelper import EnumerateHelper
        device_helper = EnumerateHelper()
        device_helper.default_port_selection(runner.ports, runner.options)

        runner.prepare()
        process = runner.run()
        process.wait()
        runner.finish()
Ejemplo n.º 10
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    def load_values(cls, values, uuid=""):
        # print("loading config values", values)
        platform_id = values.get("platform", "").lower()

        if platform_id in ["amiga", "cdtv", "cd32"]:
            value_config_loader = ValueConfigLoader(uuid=uuid)
            value_config_loader.load_values(values)
            config = value_config_loader.get_config()
            cls.load(config)
            values["__config_name"] = config.get("__config_name")
        else:
            print("Warning: Non-Amiga game loaded")
            platform_handler = PlatformHandler.create(platform_id)
            loader = platform_handler.get_loader(fsgs)
            fsgs.config.load(loader.load_values(values))
        cls.post_load_values(values)
Ejemplo n.º 11
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    def load_values(cls, values, uuid=""):
        print("loading config values", values)
        platform_id = values.get("platform", "").lower()

        if platform_id in ["amiga", "cdtv", "cd32"]:
            value_config_loader = ValueConfigLoader(uuid=uuid)
            value_config_loader.load_values(values)
            config = value_config_loader.get_config()
            cls.load(config)
            values["__config_name"] = config.get("__config_name")
        else:
            print("Warning: Non-Amiga game loaded")
            platform_handler = PlatformHandler.create(platform_id)
            loader = platform_handler.get_loader(fsgs)
            fsgs.config.load(loader.load_values(values))
        cls.post_load_values(values)
Ejemplo n.º 12
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    def load_values(cls, values, uuid=""):
        print("loading config values", values)
        platform_id = values.get("platform", "").lower()

        if platform_id in ["amiga", "cdtv", "cd32"]:
            value_config_loader = ValueConfigLoader(uuid=uuid)
            value_config_loader.load_values(values)
            config = value_config_loader.get_config()
            cls.load(config)
            config_name = config.get("__config_name", "")

        else:
            print("Warning: Non-Amiga game loaded")
            platform_handler = PlatformHandler.create(platform_id)
            loader = platform_handler.get_loader(fsgs)
            fsgs.config.load(loader.load_values(values))
            config_name = "{0} ({1})".format(values.get("game_name"),
                                             values.get("platform_name"))

        LauncherSettings.set("config_path", "")

        # print("config is", config)
        # config["x_config_uuid"] = uuid

        if config_name:
            config_name = cls.create_fs_name(config_name)
        # else:
        #     config_name, ext = os.path.splitext(os.path.basename(path))

        if "(" in config_name:
            config_base = config_name.split("(")[0].strip()
        else:
            config_base = config_name
        # game = name

        # if not Config.get("title"):
        #     Config.set("title", config_base)

        LauncherSettings.set("config_base", config_base)
        LauncherSettings.set("config_name", config_name)
        LauncherSettings.set("config_xml_path", "")
        # Settings.set("config_changed", "0")
        cls.set("__changed", "0")
Ejemplo n.º 13
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    def load_values(cls, values, uuid=""):
        print("loading config values", values)
        platform_id = values.get("platform", "").lower()

        if platform_id in ["amiga", "cdtv", "cd32"]:
            value_config_loader = ValueConfigLoader(uuid=uuid)
            value_config_loader.load_values(values)
            config = value_config_loader.get_config()
            cls.load(config)
            config_name = config.get("__config_name", "")

        else:
            print("Warning: Non-Amiga game loaded")
            platform_handler = PlatformHandler.create(platform_id)
            loader = platform_handler.get_loader(fsgs)
            fsgs.config.load(loader.load_values(values))
            config_name = "{0} ({1})".format(
                values.get("game_name"), values.get("platform_name"))

        LauncherSettings.set("config_path", "")

        # print("config is", config)
        # config["x_config_uuid"] = uuid

        if config_name:
            config_name = cls.create_fs_name(config_name)
        # else:
        #     config_name, ext = os.path.splitext(os.path.basename(path))

        if "(" in config_name:
            config_base = config_name.split("(")[0].strip()
        else:
            config_base = config_name
        # game = name

        # if not Config.get("title"):
        #     Config.set("title", config_base)

        LauncherSettings.set("config_base", config_base)
        LauncherSettings.set("config_name", config_name)
        LauncherSettings.set("config_xml_path", "")
        # Settings.set("config_changed", "0")
        cls.set("__changed", "0")