def test_overlap_fail3(self): player = fy.Players("Player") ship = fy.Ship("Ship", 2, [(1, 2), (2, 2)]) ship2 = fy.Ship("Ship2", 3, [(4, 2), (3, 2), (2, 2)]) player.add_ship(ship) self.assertTrue(fy.overlap(ship2, player))
def test_overlap_pass(self): player = fy.Players("Player") ship = fy.Ship("Ship", 2, [(1, 2), (2, 2)]) ship2 = fy.Ship("Ship2", 3, [(5, 2), (6, 2), (7, 2)]) player.add_ship(ship) self.assertFalse(fy.overlap(ship2, player))
def test_kill_ship_get_score(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) ship2 = fy.Ship("Ship2", 1, []) ship3 = fy.Ship("Ship3", 1, []) player.add_ship(ship) player.add_ship(ship2) player.add_ship(ship3) player.kill_ship(ship2) self.assertEqual(player.get_score(), (2, 1))
def test_kill_ship2(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) ship2 = fy.Ship("Ship2", 1, []) ship3 = fy.Ship("Ship3", 1, []) player.add_ship(ship) player.add_ship(ship2) player.add_ship(ship3) player.kill_ship(ship2) self.assertListEqual(player.ships, [ship, ship3])
def test_reset2(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) ship2 = fy.Ship("Ship2", 1, []) ship3 = fy.Ship("Ship3", 1, []) player.add_ship(ship) player.add_ship(ship2) player.add_ship(ship3) player.kill_ship(ship2) player.reset() self.assertEqual(player.ships, [])
def test_reset1(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) ship2 = fy.Ship("Ship2", 1, []) ship3 = fy.Ship("Ship3", 1, []) player.add_ship(ship) player.add_ship(ship2) player.add_ship(ship3) player.kill_ship(ship2) player.reset() self.assertEqual(player.get_score(), (0, 0))
def test_add_ship(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) player.add_ship(ship) self.assertListEqual(player.ships, [ship])
def test_get_alive2(self): ship = fy.Ship("Ship3", 2, []) ship.take_damage() ship.take_damage() self.assertFalse(ship.get_alive())
def test_take_damage2(self): ship = fy.Ship("Ship3", 2, []) ship.take_damage() ship.take_damage() self.assertEqual(ship.get_health(), 0)
def test_reset3(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, []) ship2 = fy.Ship("Ship2", 1, []) ship3 = fy.Ship("Ship3", 1, []) player.add_ship(ship) player.add_ship(ship2) player.add_ship(ship3) player.kill_ship(ship2) player.add_win() player.reset() self.assertEqual(player.get_wins(), 1)
def test_hit_check_hit_no_kill(self): player = fy.Players("Player") ship = fy.Ship("Ship", 2, [(1, 2), (2, 2)]) player.add_ship(ship) hit, kill = fy.hit_check(1, 2, player) self.assertTrue(hit) self.assertFalse(kill)
def test_hit_check_miss(self): player = fy.Players("Player") ship = fy.Ship("Ship", 1, [(1, 2)]) player.add_ship(ship) hit, kill = fy.hit_check(1, 1, player) self.assertFalse(hit) self.assertFalse(kill)
def test_ship_creation(self): ship = fy.Ship("Ship1", 3, []) self.assertIsInstance(ship, fy.Ship)
def test_get_health(self): ship = fy.Ship("Ship3", 2, []) self.assertEqual(ship.get_health(), 2)
def test_get_alive1(self): ship = fy.Ship("Ship2", 1, []) self.assertTrue(ship.get_alive())
def test_coordinates(self): ship = fy.Ship("Ship", 2, [(1, 2), (2, 2)]) self.assertListEqual(ship.coordinates, [(1, 2), (2, 2)])